pg = pg or {} pg.weapon_property_43 = {} function () uv0.weapon_property_43[29203] = { reload_max = 1950, damage = 233, base = 29200, id = 29203, bullet_ID = { 29203 } } uv0.weapon_property_43[29204] = { reload_max = 1910, damage = 257, base = 29200, id = 29204, bullet_ID = { 29204 } } uv0.weapon_property_43[29205] = { reload_max = 1870, damage = 281, base = 29200, id = 29205, bullet_ID = { 29205 } } uv0.weapon_property_43[29206] = { reload_max = 1830, damage = 305, base = 29200, id = 29206, bullet_ID = { 29206 } } uv0.weapon_property_43[29207] = { reload_max = 1790, damage = 329, base = 29200, id = 29207, bullet_ID = { 29207 } } uv0.weapon_property_43[29208] = { reload_max = 1750, damage = 353, base = 29200, id = 29208, bullet_ID = { 29208 } } uv0.weapon_property_43[29209] = { reload_max = 1710, damage = 377, base = 29200, id = 29209, bullet_ID = { 29209 } } uv0.weapon_property_43[29210] = { reload_max = 1670, damage = 402, base = 29200, id = 29210, bullet_ID = { 29210 } } uv0.weapon_property_43[29211] = { reload_max = 1670, damage = 402, base = 29200, id = 29211, bullet_ID = { 29210 } } uv0.weapon_property_43[29212] = { reload_max = 1670, damage = 402, base = 29200, id = 29212, bullet_ID = { 29210 } } uv0.weapon_property_43[29213] = { reload_max = 1670, damage = 402, base = 29200, id = 29213, bullet_ID = { 29210 } } uv0.weapon_property_43[29300] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "梭鱼(831中队)T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 161, corrected = 100, min_range = 0, id = 29300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1910, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_43[29301] = { reload_max = 1875, damage = 185, base = 29300, id = 29301, bullet_ID = { 29301 } } uv0.weapon_property_43[29302] = { reload_max = 1840, damage = 209, base = 29300, id = 29302, bullet_ID = { 29302 } } uv0.weapon_property_43[29303] = { reload_max = 1805, damage = 233, base = 29300, id = 29303, bullet_ID = { 29303 } } uv0.weapon_property_43[29304] = { reload_max = 1770, damage = 257, base = 29300, id = 29304, bullet_ID = { 29304 } } uv0.weapon_property_43[29305] = { reload_max = 1735, damage = 281, base = 29300, id = 29305, bullet_ID = { 29305 } } uv0.weapon_property_43[29306] = { reload_max = 1700, damage = 305, base = 29300, id = 29306, bullet_ID = { 29306 } } uv0.weapon_property_43[29307] = { reload_max = 1665, damage = 329, base = 29300, id = 29307, bullet_ID = { 29307 } } uv0.weapon_property_43[29308] = { reload_max = 1630, damage = 353, base = 29300, id = 29308, bullet_ID = { 29308 } } uv0.weapon_property_43[29309] = { reload_max = 1595, damage = 377, base = 29300, id = 29309, bullet_ID = { 29309 } } uv0.weapon_property_43[29310] = { reload_max = 1560, damage = 402, base = 29300, id = 29310, bullet_ID = { 29310 } } uv0.weapon_property_43[29311] = { reload_max = 1560, damage = 402, base = 29300, id = 29311, bullet_ID = { 29310 } } uv0.weapon_property_43[29312] = { reload_max = 1560, damage = 402, base = 29300, id = 29312, bullet_ID = { 29310 } } uv0.weapon_property_43[29313] = { reload_max = 1560, damage = 402, base = 29300, id = 29313, bullet_ID = { 29310 } } uv0.weapon_property_43[29320] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "梭鱼(831中队)T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 161, corrected = 100, min_range = 0, id = 29320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1910, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_43[29321] = { id = 29321, reload_max = 1875, damage = 185, base = 29320 } uv0.weapon_property_43[29322] = { id = 29322, reload_max = 1840, damage = 209, base = 29320 } uv0.weapon_property_43[29323] = { id = 29323, reload_max = 1805, damage = 233, base = 29320 } uv0.weapon_property_43[29324] = { id = 29324, reload_max = 1770, damage = 257, base = 29320 } uv0.weapon_property_43[29325] = { id = 29325, reload_max = 1735, damage = 281, base = 29320 } uv0.weapon_property_43[29326] = { id = 29326, reload_max = 1700, damage = 305, base = 29320 } uv0.weapon_property_43[29327] = { id = 29327, reload_max = 1665, damage = 329, base = 29320 } uv0.weapon_property_43[29328] = { id = 29328, reload_max = 1630, damage = 353, base = 29320 } uv0.weapon_property_43[29329] = { id = 29329, reload_max = 1595, damage = 377, base = 29320 } uv0.weapon_property_43[29330] = { id = 29330, reload_max = 1560, damage = 402, base = 29320 } uv0.weapon_property_43[29331] = { id = 29331, reload_max = 1560, damage = 402, base = 29320 } uv0.weapon_property_43[29332] = { id = 29332, reload_max = 1560, damage = 402, base = 29320 } uv0.weapon_property_43[29333] = { id = 29333, reload_max = 1560, damage = 402, base = 29320 } uv0.weapon_property_43[30000] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "305mm连装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 40, corrected = 110, min_range = 50, id = 30000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1500 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_43[30001] = { id = 30001, reload_max = 3020, damage = 45, base = 30000 } uv0.weapon_property_43[30002] = { id = 30002, reload_max = 2940, damage = 50, base = 30000 } uv0.weapon_property_43[30003] = { id = 30003, reload_max = 2860, damage = 56, base = 30000 } uv0.weapon_property_43[30004] = { id = 30004, reload_max = 2780, damage = 62, base = 30000 } uv0.weapon_property_43[30005] = { id = 30005, reload_max = 2700, damage = 68, base = 30000 } uv0.weapon_property_43[30006] = { id = 30006, reload_max = 2620, damage = 74, base = 30000 } uv0.weapon_property_43[30007] = { reload_max = 2620, damage = 74, base = 30000, id = 30007, corrected = 114 } uv0.weapon_property_43[31000] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联100mm98式高射炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_43[31001] = { id = 31001, reload_max = 196, base = 31000 } uv0.weapon_property_43[31002] = { id = 31002, reload_max = 191, damage = 6, base = 31000 } uv0.weapon_property_43[31003] = { id = 31003, reload_max = 189, damage = 6, base = 31000 } uv0.weapon_property_43[31004] = { id = 31004, reload_max = 184, damage = 6, base = 31000 } uv0.weapon_property_43[31005] = { id = 31005, reload_max = 180, damage = 7, base = 31000 } uv0.weapon_property_43[31006] = { id = 31006, reload_max = 176, damage = 7, base = 31000 } uv0.weapon_property_43[31020] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联100mm98式高射炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 191, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_43[31021] = { id = 31021, reload_max = 187, base = 31020 } uv0.weapon_property_43[31022] = { id = 31022, reload_max = 182, damage = 6, base = 31020 } uv0.weapon_property_43[31023] = { id = 31023, reload_max = 179, damage = 6, base = 31020 } uv0.weapon_property_43[31024] = { id = 31024, reload_max = 175, damage = 7, base = 31020 } uv0.weapon_property_43[31025] = { id = 31025, reload_max = 172, damage = 8, base = 31020 } uv0.weapon_property_43[31026] = { id = 31026, reload_max = 167, damage = 8, base = 31020 } uv0.weapon_property_43[31027] = { id = 31027, reload_max = 163, damage = 9, base = 31020 } uv0.weapon_property_43[31028] = { id = 31028, reload_max = 160, damage = 9, base = 31020 } uv0.weapon_property_43[31029] = { id = 31029, reload_max = 156, damage = 10, base = 31020 } end()