pg = pg or {} pg.weapon_property_42 = {} function () uv0.weapon_property_42[28344] = { reload_max = 1710, damage = 107, base = 28340, id = 28344, bullet_ID = { 28344 } } uv0.weapon_property_42[28345] = { reload_max = 1675, damage = 123, base = 28340, id = 28345, bullet_ID = { 28345 } } uv0.weapon_property_42[28346] = { reload_max = 1640, damage = 141, base = 28340, id = 28346, bullet_ID = { 28346 } } uv0.weapon_property_42[28347] = { reload_max = 1605, damage = 157, base = 28340, id = 28347, bullet_ID = { 28347 } } uv0.weapon_property_42[28348] = { reload_max = 1570, damage = 175, base = 28340, id = 28348, bullet_ID = { 28348 } } uv0.weapon_property_42[28349] = { reload_max = 1535, damage = 191, base = 28340, id = 28349, bullet_ID = { 28349 } } uv0.weapon_property_42[28350] = { reload_max = 1500, damage = 207, base = 28340, id = 28350, bullet_ID = { 28350 } } uv0.weapon_property_42[28351] = { reload_max = 1500, damage = 207, base = 28340, id = 28351, bullet_ID = { 28350 } } uv0.weapon_property_42[28400] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "飞龙T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 28400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_42[28401] = { id = 28401, reload_max = 2245, base = 28400 } uv0.weapon_property_42[28402] = { id = 28402, reload_max = 2190, base = 28400 } uv0.weapon_property_42[28403] = { id = 28403, reload_max = 2135, base = 28400 } uv0.weapon_property_42[28404] = { id = 28404, reload_max = 2080, base = 28400 } uv0.weapon_property_42[28405] = { id = 28405, reload_max = 2025, base = 28400 } uv0.weapon_property_42[28406] = { id = 28406, reload_max = 1970, base = 28400 } uv0.weapon_property_42[28407] = { id = 28407, reload_max = 1915, base = 28400 } uv0.weapon_property_42[28408] = { id = 28408, reload_max = 1860, base = 28400 } uv0.weapon_property_42[28409] = { id = 28409, reload_max = 1805, base = 28400 } uv0.weapon_property_42[28410] = { id = 28410, reload_max = 1750, base = 28400 } uv0.weapon_property_42[28411] = { id = 28411, reload_max = 1750, base = 28400 } uv0.weapon_property_42[28412] = { id = 28412, reload_max = 1750, base = 28400 } uv0.weapon_property_42[28413] = { id = 28413, reload_max = 1750, base = 28400 } uv0.weapon_property_42[29000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "贼鸥T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 29000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2010, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_42[29001] = { reload_max = 1980, damage = 116, base = 29000, id = 29001, bullet_ID = { 29001 } } uv0.weapon_property_42[29002] = { reload_max = 1950, damage = 130, base = 29000, id = 29002, bullet_ID = { 29002 } } uv0.weapon_property_42[29003] = { reload_max = 1920, damage = 146, base = 29000, id = 29003, bullet_ID = { 29003 } } uv0.weapon_property_42[29020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "贼鸥T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 110, corrected = 100, min_range = 0, id = 29020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1980, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_42[29021] = { reload_max = 1950, damage = 127, base = 29020, id = 29021, bullet_ID = { 29001 } } uv0.weapon_property_42[29022] = { reload_max = 1920, damage = 143, base = 29020, id = 29022, bullet_ID = { 29002 } } uv0.weapon_property_42[29023] = { reload_max = 1890, damage = 160, base = 29020, id = 29023, bullet_ID = { 29003 } } uv0.weapon_property_42[29040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "贼鸥T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 29040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1950, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_42[29041] = { reload_max = 1920, damage = 139, base = 29040, id = 29041, bullet_ID = { 29001 } } uv0.weapon_property_42[29042] = { reload_max = 1890, damage = 156, base = 29040, id = 29042, bullet_ID = { 29002 } } uv0.weapon_property_42[29043] = { reload_max = 1860, damage = 175, base = 29040, id = 29043, bullet_ID = { 29003 } } uv0.weapon_property_42[29044] = { reload_max = 1830, damage = 192, base = 29040, id = 29044, bullet_ID = { 29004 } } uv0.weapon_property_42[29045] = { reload_max = 1800, damage = 211, base = 29040, id = 29045, bullet_ID = { 29005 } } uv0.weapon_property_42[29046] = { reload_max = 1770, damage = 228, base = 29040, id = 29046, bullet_ID = { 29006 } } uv0.weapon_property_42[29047] = { reload_max = 1770, damage = 228, base = 29040, id = 29047, bullet_ID = { 29006 } } uv0.weapon_property_42[29100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海燕T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 29100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1760, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_42[29101] = { reload_max = 1730, damage = 138, base = 29100, id = 29101, bullet_ID = { 29101 } } uv0.weapon_property_42[29102] = { reload_max = 1700, damage = 156, base = 29100, id = 29102, bullet_ID = { 29102 } } uv0.weapon_property_42[29103] = { reload_max = 1670, damage = 174, base = 29100, id = 29103, bullet_ID = { 29103 } } uv0.weapon_property_42[29120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海燕T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 29120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1720, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_42[29121] = { reload_max = 1690, damage = 152, base = 29120, id = 29121, bullet_ID = { 29101 } } uv0.weapon_property_42[29122] = { reload_max = 1660, damage = 172, base = 29120, id = 29122, bullet_ID = { 29102 } } uv0.weapon_property_42[29123] = { reload_max = 1630, damage = 191, base = 29120, id = 29123, bullet_ID = { 29103 } } uv0.weapon_property_42[29124] = { reload_max = 1600, damage = 211, base = 29120, id = 29124, bullet_ID = { 29104 } } uv0.weapon_property_42[29125] = { reload_max = 1570, damage = 231, base = 29120, id = 29125, bullet_ID = { 29105 } } uv0.weapon_property_42[29126] = { reload_max = 1540, damage = 251, base = 29120, id = 29126, bullet_ID = { 29106 } } uv0.weapon_property_42[29140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海燕T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 29140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1680, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_42[29141] = { reload_max = 1650, damage = 166, base = 29140, id = 29141, bullet_ID = { 29101 } } uv0.weapon_property_42[29142] = { reload_max = 1620, damage = 188, base = 29140, id = 29142, bullet_ID = { 29102 } } uv0.weapon_property_42[29143] = { reload_max = 1590, damage = 208, base = 29140, id = 29143, bullet_ID = { 29103 } } uv0.weapon_property_42[29144] = { reload_max = 1560, damage = 230, base = 29140, id = 29144, bullet_ID = { 29104 } } uv0.weapon_property_42[29145] = { reload_max = 1530, damage = 252, base = 29140, id = 29145, bullet_ID = { 29105 } } uv0.weapon_property_42[29146] = { reload_max = 1500, damage = 274, base = 29140, id = 29146, bullet_ID = { 29106 } } uv0.weapon_property_42[29147] = { reload_max = 1470, damage = 296, base = 29140, id = 29147, bullet_ID = { 29107 } } uv0.weapon_property_42[29148] = { reload_max = 1440, damage = 316, base = 29140, id = 29148, bullet_ID = { 29108 } } uv0.weapon_property_42[29149] = { reload_max = 1410, damage = 338, base = 29140, id = 29149, bullet_ID = { 29109 } } uv0.weapon_property_42[29150] = { reload_max = 1380, damage = 360, base = 29140, id = 29150, bullet_ID = { 29110 } } uv0.weapon_property_42[29151] = { reload_max = 1380, damage = 360, base = 29140, id = 29151, bullet_ID = { 29110 } } uv0.weapon_property_42[29200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "萤火虫T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 161, corrected = 100, min_range = 0, id = 29200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2070, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_42[29201] = { reload_max = 2030, damage = 185, base = 29200, id = 29201, bullet_ID = { 29201 } } uv0.weapon_property_42[29202] = { reload_max = 1990, damage = 209, base = 29200, id = 29202, bullet_ID = { 29202 } } end()