pg = pg or {} pg.weapon_property_397 = {} function () uv0.weapon_property_397[2043010] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_跨射前排lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, barrage_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property_397[2043011] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_跨射前排lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, barrage_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property_397[2043012] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_跨射前排lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, barrage_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property_397[2043013] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_跨射前排lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, barrage_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property_397[2043014] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_跨射前排lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, barrage_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property_397[2043020] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_小火球lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213 }, barrage_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430220, 20430221, 20430222, 20430223, 20430230, 20430231, 20430232, 20430233 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043021] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_小火球lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213 }, barrage_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430220, 20430221, 20430222, 20430223, 20430230, 20430231, 20430232, 20430233 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_小火球lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213 }, barrage_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430220, 20430221, 20430222, 20430223, 20430230, 20430231, 20430232, 20430233 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043023] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_小火球lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213 }, barrage_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430220, 20430221, 20430222, 20430223, 20430230, 20430231, 20430232, 20430233 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043024] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_小火球lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213 }, barrage_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430220, 20430221, 20430222, 20430223, 20430230, 20430231, 20430232, 20430233 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043050] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射一段高点燃lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 24000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_397[2043051] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射一段高点燃lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 26000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_397[2043052] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射一段高点燃lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 28000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_397[2043053] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射一段高点燃lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 30000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_397[2043054] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射一段高点燃lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 32000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_397[2043060] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射二段高穿甲lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 92, id = 2043060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430600, 20430601, 20430600, 20430601 }, barrage_ID = { 20430600, 20430601, 20430602, 20430603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 24000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_397[2043061] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射二段高穿甲lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 92, id = 2043061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430600, 20430601, 20430600, 20430601 }, barrage_ID = { 20430600, 20430601, 20430602, 20430603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 28000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_397[2043062] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射二段高穿甲lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 92, id = 2043062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430600, 20430601, 20430600, 20430601 }, barrage_ID = { 20430600, 20430601, 20430602, 20430603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 32000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_397[2043063] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射二段高穿甲lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 92, id = 2043063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430600, 20430601, 20430600, 20430601 }, barrage_ID = { 20430600, 20430601, 20430602, 20430603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 36000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_397[2043064] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射二段高穿甲lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 92, id = 2043064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430600, 20430601, 20430600, 20430601 }, barrage_ID = { 20430600, 20430601, 20430602, 20430603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 40000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_397[2043070] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射三段lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043070, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 24000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_397[2043071] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射三段lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 30000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_397[2043072] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射三段lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 36000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_397[2043073] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射三段lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 42000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_397[2043074] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射三段lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 48000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_397[2043100] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_小火球lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017 }, barrage_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431020, 20431021, 20431022, 20431023, 20431024, 20431025, 20431026, 20431027, 20431030, 20431031, 20431032, 20431033, 20431034, 20431035, 20431036, 20431037 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043101] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_小火球lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017 }, barrage_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431020, 20431021, 20431022, 20431023, 20431024, 20431025, 20431026, 20431027, 20431030, 20431031, 20431032, 20431033, 20431034, 20431035, 20431036, 20431037 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043102] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_小火球lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017 }, barrage_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431020, 20431021, 20431022, 20431023, 20431024, 20431025, 20431026, 20431027, 20431030, 20431031, 20431032, 20431033, 20431034, 20431035, 20431036, 20431037 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043103] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_小火球lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017 }, barrage_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431020, 20431021, 20431022, 20431023, 20431024, 20431025, 20431026, 20431027, 20431030, 20431031, 20431032, 20431033, 20431034, 20431035, 20431036, 20431037 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043104] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_小火球lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017 }, barrage_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431020, 20431021, 20431022, 20431023, 20431024, 20431025, 20431026, 20431027, 20431030, 20431031, 20431032, 20431033, 20431034, 20431035, 20431036, 20431037 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043110] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_子母弹lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431100, 20431101 }, barrage_ID = { 20431100, 20431101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043111] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_子母弹lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431100, 20431101 }, barrage_ID = { 20431100, 20431101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043112] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_子母弹lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431100, 20431101 }, barrage_ID = { 20431100, 20431101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043113] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_子母弹lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431100, 20431101 }, barrage_ID = { 20431100, 20431101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043114] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_子母弹lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431100, 20431101 }, barrage_ID = { 20431100, 20431101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043150] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_小火球二段lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043150, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017 }, barrage_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431020, 20431021, 20431022, 20431023, 20431024, 20431025, 20431026, 20431027, 20431030, 20431031, 20431032, 20431033, 20431034, 20431035, 20431036, 20431037 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043151] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_小火球二段lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017 }, barrage_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431020, 20431021, 20431022, 20431023, 20431024, 20431025, 20431026, 20431027, 20431030, 20431031, 20431032, 20431033, 20431034, 20431035, 20431036, 20431037 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043152] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_小火球二段lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043152, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017 }, barrage_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431020, 20431021, 20431022, 20431023, 20431024, 20431025, 20431026, 20431027, 20431030, 20431031, 20431032, 20431033, 20431034, 20431035, 20431036, 20431037 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043153] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_小火球二段lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017 }, barrage_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431020, 20431021, 20431022, 20431023, 20431024, 20431025, 20431026, 20431027, 20431030, 20431031, 20431032, 20431033, 20431034, 20431035, 20431036, 20431037 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043154] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_小火球二段lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017 }, barrage_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431020, 20431021, 20431022, 20431023, 20431024, 20431025, 20431026, 20431027, 20431030, 20431031, 20431032, 20431033, 20431034, 20431035, 20431036, 20431037 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043160] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_点射前排lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431600, 20431601 }, barrage_ID = { 20431600, 20431601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property_397[2043161] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_点射前排lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431600, 20431601 }, barrage_ID = { 20431600, 20431601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property_397[2043162] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_点射前排lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431600, 20431601 }, barrage_ID = { 20431600, 20431601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property_397[2043163] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_点射前排lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043163, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431600, 20431601 }, barrage_ID = { 20431600, 20431601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property_397[2043164] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_点射前排lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043164, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431600, 20431601 }, barrage_ID = { 20431600, 20431601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property_397[2043300] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p3_激光武器lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 2043300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20433000, 20433000 }, barrage_ID = { 20433000, 20433001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_397[2043301] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p3_激光武器lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 2043301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20433000, 20433000 }, barrage_ID = { 20433000, 20433001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_397[2043302] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p3_激光武器lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 2043302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20433000, 20433000 }, barrage_ID = { 20433000, 20433001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_397[2043303] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p3_激光武器lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 2043303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20433000, 20433000 }, barrage_ID = { 20433000, 20433001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_397[2043304] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p3_激光武器lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 2043304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20433000, 20433000 }, barrage_ID = { 20433000, 20433001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_397[2043400] = { action_index = "attack", range = 90, type = 1, fire_fx = "tiankongjiguang", recover_time = 0, axis_angle = 0, shakescreen = 1020, name = "【大世界】深渊BOSS战列_p4_创世纪lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 2043400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20434000 }, barrage_ID = { 20434000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043401] = { action_index = "attack", range = 90, type = 1, fire_fx = "tiankongjiguang", recover_time = 0, axis_angle = 0, shakescreen = 1020, name = "【大世界】深渊BOSS战列_p4_创世纪lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 2043401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20434000 }, barrage_ID = { 20434000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043402] = { action_index = "attack", range = 90, type = 1, fire_fx = "tiankongjiguang", recover_time = 0, axis_angle = 0, shakescreen = 1020, name = "【大世界】深渊BOSS战列_p4_创世纪lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 2043402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20434000 }, barrage_ID = { 20434000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043403] = { action_index = "attack", range = 90, type = 1, fire_fx = "tiankongjiguang", recover_time = 0, axis_angle = 0, shakescreen = 1020, name = "【大世界】深渊BOSS战列_p4_创世纪lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 2043403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20434000 }, barrage_ID = { 20434000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043404] = { action_index = "attack", range = 90, type = 1, fire_fx = "tiankongjiguang", recover_time = 0, axis_angle = 0, shakescreen = 1020, name = "【大世界】深渊BOSS战列_p4_创世纪lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 2043404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20434000 }, barrage_ID = { 20434000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043410] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 1021, name = "【大世界】深渊BOSS战列_p4_震动武器lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043410, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 18, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20434000 }, barrage_ID = { 20434000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043411] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 1021, name = "【大世界】深渊BOSS战列_p4_震动武器lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 18, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20434000 }, barrage_ID = { 20434000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043412] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 1021, name = "【大世界】深渊BOSS战列_p4_震动武器lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043412, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 18, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20434000 }, barrage_ID = { 20434000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043413] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 1021, name = "【大世界】深渊BOSS战列_p4_震动武器lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043413, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 18, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20434000 }, barrage_ID = { 20434000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043414] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 1021, name = "【大世界】深渊BOSS战列_p4_震动武器lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043414, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 18, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20434000 }, barrage_ID = { 20434000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_397[2043500] = { action_index = "attack", range = 75, type = 29, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_陨石天降lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 92, corrected = 100, min_range = 0, id = 2043500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435000 }, barrage_ID = { 20435000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 0.5, isBound = true } } uv0.weapon_property_397[2043501] = { action_index = "attack", range = 75, type = 29, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_陨石天降lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 92, corrected = 100, min_range = 0, id = 2043501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435000 }, barrage_ID = { 20435000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 0.5, isBound = true } } uv0.weapon_property_397[2043502] = { action_index = "attack", range = 75, type = 29, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_陨石天降lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 92, corrected = 100, min_range = 0, id = 2043502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435000 }, barrage_ID = { 20435000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 0.5, isBound = true } } uv0.weapon_property_397[2043503] = { action_index = "attack", range = 75, type = 29, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_陨石天降lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 92, corrected = 100, min_range = 0, id = 2043503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435000 }, barrage_ID = { 20435000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 0.5, isBound = true } } end()