pg = pg or {} pg.weapon_property_391 = {} function () uv0.weapon_property_391[2022918] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家航母精英专属_剑鱼小队飞机武器(胜利)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 2022918, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20229180 }, barrage_ID = { 20229180 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2022921] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家航母精英专属_剑鱼出击(皇家方舟)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 2022921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2022921 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2022922] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家航母精英专属_剑鱼出击飞机武器(皇家方舟)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 2022922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20229220, 20229220, 20229220, 20229220 }, barrage_ID = { 20229220, 20229221, 20229222, 20229223 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2022923] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家航母精英专属_护体炮(皇家方舟)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2022923, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 950, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20229230, 20229231, 20229232, 20229233, 20229230, 20229231 }, barrage_ID = { 20229230, 20229231, 20229232, 20229233, 20229234, 20229235 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2022924] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家航母精英专属_方形结界弹幕(皇家方舟)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2022924, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2050, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20299240, 20299240, 20299240, 20299240, 20299240, 20299240, 20299240, 20299240, 20299241, 20299241, 20299241, 20299241, 20299241, 20299241, 20299241, 20299241 }, barrage_ID = { 20229240, 20229241, 20229242, 20229243, 20229244, 20229245, 20229246, 20229247, 20229248, 20229249, 20229250, 20229251, 20229252, 20229253, 20229254, 20229255 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023001] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱驱逐普通随机_高爆弹瞄准弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2023001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20230010 }, barrage_ID = { 20230010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023002] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱驱逐普通随机_高爆弹瞄准弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2023002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20230010 }, barrage_ID = { 20230020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023101] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱轻巡普通随机_普通轻巡弹高爆弹瞄准弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2023101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20231011, 20231011, 20231010, 20231010 }, barrage_ID = { 20231010, 20231011, 20231012, 20231013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023102] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱轻巡普通随机_高爆弹平射弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2023102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20231010 }, barrage_ID = { 20231020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023201] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱重巡普通随机_重巡高爆弹平射弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2023201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20232010, 20232010 }, barrage_ID = { 20232010, 20232011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023202] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱重巡普通随机_重巡高爆弹平射弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2023202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20232010, 20232010, 20232010 }, barrage_ID = { 20232020, 20232021, 20232022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023301] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱战列普通随机_战列高爆弹跨射前排1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2023301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20233010, 20233011, 20233012 }, barrage_ID = { 20233010, 20233010, 20233010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property_391[2023302] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱战列普通随机_普通战列弹平射弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2023302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20223020, 20223021, 20223021 }, barrage_ID = { 20223020, 20223021, 20223022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023401] = { action_index = "attack", range = 90, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母普通随机_驱逐高爆弹投射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2023401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20224010 }, barrage_ID = { 20224010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property_391[2023611] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱轻巡精英专属_八卦阵(神通)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2023611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20236110, 20236110, 20236111, 20236110, 20236110 }, barrage_ID = { 20236110, 20236112, 20236115, 20236116, 20236118 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023612] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱轻巡精英专属_雷(神通)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 2023612, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 110141, 110142, 110143, 110144 }, barrage_ID = { 110141, 110142, 110143, 110144 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023711] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱重巡精英专属_主炮替换高爆炮(最上)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2023711, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20232010 }, barrage_ID = { 20237110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023712] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 302, name = "【大世界】重樱重巡精英专属_混合弹幕(最上)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2023712, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20237120, 20237120, 20237120, 20237120, 20237121, 20237121, 20237121 }, barrage_ID = { 20237120, 20237121, 20237122, 20237123, 20237124, 20237125, 20237126 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023713] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 302, name = "【大世界】重樱重巡精英专属_高爆射击(最上)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2023713, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20237130, 20237131, 20237131, 20237130, 20237131, 20237131 }, barrage_ID = { 20237130, 20237131, 20237132, 20237133, 20237134, 20237135 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023811] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱战列精英专属_主炮替换火花炮(扶桑)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2023811, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20238110, 20238111, 20238112 }, barrage_ID = { 20238110, 20238111, 20238111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023812] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱战列精英专属_神乐(扶桑)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2023812, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20238120, 20238120, 20238121, 20238121, 20238121, 20238122, 20238122, 20238122, 20238123, 20238123, 20238123, 20238124, 20238124, 20238124, 20238125, 20238125, 20238125, 20238126, 20238126, 20238126 }, barrage_ID = { 20238120, 20238121, 20238122, 20238123, 20238124, 20238125, 20238126, 20238127, 20238128, 20238129, 20238130, 20238122, 20238123, 20238124, 20238125, 20238126, 20238127, 20238128, 20238129, 20238130 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023815] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱战列精英专属_樱吹雪(扶桑)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 2023815, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110020, 20110020, 20110020, 20110020 }, barrage_ID = { 20110000, 20110001, 20110002, 20110003, 20110004, 20110005, 20110006, 20110007, 20110008, 20110009, 20110010, 20110011, 20110012, 20110013, 20110014, 20110015, 20110016, 20110017, 20110018, 20110019, 20110020, 20110021, 20110022, 20110023, 20110024, 20110025, 20110026, 20110027, 20110028, 20110029, 20110030, 20110031, 20110032, 20110033, 20110034, 20110035, 20110036, 20110037, 20110038, 20110039, 20110040, 20110041, 20110042, 20110043, 20110044, 20110045, 20110046, 20110047, 20110048, 20110049, 20110050, 20110051, 20110052, 20110053, 20110054, 20110055, 20110056, 20110057, 20110058, 20110059, 20110060, 20110061, 20110062, 20110063, 20110064, 20110100, 20110101, 20110102, 20110103, 20110104, 20110105, 20110106, 20110107, 20110108, 20110109, 20110110, 20110111, 20110112, 20110113, 20110114, 20110115, 20110116, 20110117, 20110118, 20110119, 20110120, 20110121, 20110122, 20110123, 20110124, 20110125, 20110126, 20110127, 20110128, 20110129, 20110130, 20110131, 20110132, 20110133, 20110134, 20110135, 20110136, 20110137, 20110138, 20110139, 20110140, 20110141, 20110142, 20110143, 20110144, 20110145, 20110146, 20110147, 20110148, 20110149, 20110150, 20110151, 20110152, 20110153, 20110154, 20110155, 20110156, 20110157, 20110158, 20110159, 20110160, 20110161, 20110162, 20110163, 20110164, 20110170, 20110171, 20110172, 20110173 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023821] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱战列精英专属_格斗炮术(日向)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2023821, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20238210 }, barrage_ID = { 20238210 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023822] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱战列精英专属_模拟三式弹(日向)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 75, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2023822, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20238220, 20238220 }, barrage_ID = { 20238220, 20238221 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023823] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱战列精英专属_黑色樱花(日向)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 2023823, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2150, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20110300, 20110301, 20110302, 20110303, 20110304, 20110305, 20110306, 20110307, 20110308, 20110309, 20110310, 20110311, 20110320, 20110320, 20110300, 20110301, 20110302, 20110303, 20110304, 20110305, 20110306, 20110307, 20110308, 20110309, 20110310, 20110311, 20110320, 20110320 }, barrage_ID = { 20238230, 20238231, 20238232, 20238233, 20238234, 20238235, 20238236, 20238237, 20238238, 20238239, 20238240, 20238241, 20238242, 20238243, 20238250, 20238251, 20238252, 20238253, 20238254, 20238255, 20238256, 20238257, 20238258, 20238259, 20238260, 20238261, 20238262, 20238263 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023911] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母精英专属_狐火红(赤城)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2023911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20239110 }, barrage_ID = { 20239110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023912] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母精英专属_红花(赤城)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2023912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120 }, barrage_ID = { 20239120, 20239121, 20239122, 20239123, 20239124, 20239125, 20239126, 20239127, 20239128, 20239129, 20239130, 20239131, 20239132, 20239133, 20239134, 20239135, 20239136, 20239137, 20239138, 20239139 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023915] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母精英专属_狐火蓝(加贺)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2023915, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20239150 }, barrage_ID = { 20239150 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023916] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母精英专属_蓝花(加贺)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2023916, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160 }, barrage_ID = { 20239120, 20239121, 20239122, 20239123, 20239124, 20239125, 20239126, 20239127, 20239128, 20239129, 20239130, 20239131, 20239132, 20239133, 20239134, 20239135, 20239136, 20239137, 20239138, 20239139 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023921] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母精英专属_凤羽红(大凤)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2023921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 950, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20239210, 20239211, 20239212, 20239213, 20239214, 20239215, 20239216, 20239217 }, barrage_ID = { 20239210, 20239211, 20239212, 20239213, 20239214, 20239215, 20239216, 20239217 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023922] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母精英专属_凤羽蓝(大凤)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2023922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1400, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20239220, 20239221, 20239222, 20239223, 20239224, 20239225, 20239226, 20239227 }, barrage_ID = { 20239220, 20239221, 20239222, 20239223, 20239224, 20239225, 20239226, 20239227 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023925] = { action_index = "attack", range = 75, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母精英专属_凤尾(大凤)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2023925, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20239254, 20239255, 20239256, 20239257, 20239258, 20239259, 20239260, 20239261, 20239262, 20239263, 20239250, 20239251, 20239252, 20239253 }, barrage_ID = { 581033, 581033, 581033, 581033, 581033, 581034, 581034, 581034, 581034, 581034, 581031, 581032, 581033, 581034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property_391[2023927] = { action_index = "attack", range = 75, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母精英专属_闪光凤尾(大凤)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2023927, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20239270, 20239270, 20239270, 20239270, 20239270, 20239270, 20239270, 20239270, 20239271, 20239271, 20239271, 20239271, 20239271, 20239271, 20239271, 20239271, 20239272, 20239272, 20239272, 20239272, 20239272, 20239272, 20239272, 20239272, 20239273, 20239273, 20239273, 20239273, 20239273, 20239273, 20239273, 20239273, 20239274, 20239274, 20239274, 20239274, 20239274, 20239274, 20239274, 20239274, 20239275, 20239275, 20239275, 20239275, 20239275, 20239275, 20239275, 20239275 }, barrage_ID = { 20239270, 20239271, 20239272, 20239273, 20239274, 20239275, 20239276, 20239277, 20239286, 20239287, 20239288, 20239289, 20239290, 20239291, 20239292, 20239293, 20239278, 20239279, 20239280, 20239281, 20239282, 20239283, 20239284, 20239285, 20239294, 20239295, 20239296, 20239297, 20239298, 20239299, 20239300, 20239301, 20239278, 20239279, 20239280, 20239281, 20239282, 20239283, 20239284, 20239285, 20239294, 20239295, 20239296, 20239297, 20239298, 20239299, 20239300, 20239301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property_391[2023930] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母精英专属_地毯轰炸(大凤)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 240, corrected = 100, min_range = 0, id = 2023930, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 340141 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2023931] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母精英专属_地毯轰炸武器(大凤)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 2023931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130302, 130303, 130304, 130305, 130306, 130307 }, barrage_ID = { 130991, 130991, 130991, 130991, 130991, 130991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024001] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐普通随机_旋转子弹4发x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024002] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐普通随机_旋转子弹8发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐普通随机_旋转子弹直线8发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2024003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024004] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐普通随机_旋转子弹抛物线12发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2024004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210040 }, barrage_ID = { 20210040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024005] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐普通随机_穿甲平射弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20240050, 20240050 }, barrage_ID = { 20240050, 20240051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024006] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐普通随机_穿甲散射瞄准弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20240050, 20240050 }, barrage_ID = { 20240060, 20240061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024007] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐普通随机_穿甲大散射瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20240050 }, barrage_ID = { 20240070 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024011] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐强随机_旋转子弹4发x3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024012] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐强随机_穿甲平射弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20240050, 20240050, 20240050 }, barrage_ID = { 20240050, 20240051, 20240120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024013] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐强随机_穿甲散射瞄准弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20240050, 20240050, 20240050 }, barrage_ID = { 20240060, 20240061, 20240130 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024014] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐强随机_穿甲大散射瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2024014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20240050 }, barrage_ID = { 20240070 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024101] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡普通随机_旋转子弹4发x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 2024101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024102] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡普通随机_旋转子弹8发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 2024102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024103] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡普通随机_旋转子弹直线8发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024104] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡普通随机_旋转子弹抛物线12发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210040 }, barrage_ID = { 20210040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024105] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡普通随机_穿甲二层大散射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2024105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20241050, 20241051 }, barrage_ID = { 20241050, 20241050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024106] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡普通随机_穿甲单发连续瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20240050 }, barrage_ID = { 20241060 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024111] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡强随机_旋转子弹4发x3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2024111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024112] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡强随机_穿甲三层大散射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2024112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20241050, 20241051, 20241052 }, barrage_ID = { 20241121, 20241120, 20241120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024113] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡强随机_穿甲单发连续瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20241050, 20241050 }, barrage_ID = { 20241130, 20241131 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024114] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡强随机_普通扫射穿甲瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2024114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210050, 20241050 }, barrage_ID = { 20241140, 20241141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024201] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血重巡普通随机_旋转子弹4发x3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024202] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血重巡普通随机_普通重巡弹平射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2024202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20242020, 20242020 }, barrage_ID = { 20242020, 20242021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024203] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血重巡普通随机_普通重巡弹瞄准火花", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20242020, 20242030 }, barrage_ID = { 20242030, 20242031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024204] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血重巡普通随机_穿甲重巡弹平射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2024204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20242040 }, barrage_ID = { 20242040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024205] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血重巡普通随机_穿甲夹心弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2024205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20242040, 20242050 }, barrage_ID = { 20242050, 20242051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024211] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血重巡强随机_强重巡弹瞄准火花", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2024211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20242020, 20242030 }, barrage_ID = { 20242110, 20242111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024212] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血重巡强随机_穿甲重巡弹平射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 2024212, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20242040 }, barrage_ID = { 20242120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_391[2024213] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血重巡强随机_穿甲夹心弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2024213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20242040, 20242050, 20242130, 20242131 }, barrage_ID = { 20242050, 20242051, 20242050, 20242051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()