pg = pg or {} pg.weapon_property_383 = {} function () uv0.weapon_property_383[1101018] = { action_index = "", range = 40, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器—小范围IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 138, corrected = 100, min_range = 0, id = 1101018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750036 }, barrage_ID = { 760083 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_383[1101019] = { action_index = "", range = 40, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器—小范围V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 174, corrected = 100, min_range = 0, id = 1101019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750036 }, barrage_ID = { 760083 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_383[1101020] = { id = 1101020, name = "新日系舰载轰炸机——高爆弹药1", base = 1100805 } uv0.weapon_property_383[1101021] = { id = 1101021, name = "新日系舰载轰炸机——高爆弹药2", base = 1100806 } uv0.weapon_property_383[1101022] = { id = 1101022, name = "新日系舰载轰炸机——高爆弹药3", base = 1100807 } uv0.weapon_property_383[1101023] = { id = 1101023, name = "新日系舰载轰炸机——高爆弹药4", base = 1100808 } uv0.weapon_property_383[1101024] = { id = 1101024, name = "新日系舰载轰炸机——高爆弹药5", base = 1100809 } uv0.weapon_property_383[1101025] = { reload_max = 600, name = "量产型大船通用副炮III型——较快装填1", queue = 2, base = 1100050, id = 1101025 } uv0.weapon_property_383[1101026] = { reload_max = 600, name = "量产型大船通用副炮III型——较快装填2", queue = 2, base = 1100051, id = 1101026 } uv0.weapon_property_383[1101027] = { reload_max = 600, name = "量产型大船通用副炮III型——较快装填3", queue = 2, base = 1100052, id = 1101027 } uv0.weapon_property_383[1101028] = { reload_max = 600, name = "量产型大船通用副炮III型——较快装填4", queue = 2, base = 1100053, id = 1101028 } uv0.weapon_property_383[1101029] = { reload_max = 600, name = "量产型大船通用副炮III型——较快装填5", queue = 2, base = 1100054, id = 1101029 } uv0.weapon_property_383[1101030] = { id = 1101030, name = "量产型重巡联装主炮x2-散射高爆弹1", base = 1100570, bullet_ID = { 1419 } } uv0.weapon_property_383[1101031] = { id = 1101031, name = "量产型重巡联装主炮x2-散射高爆弹2", base = 1100571, bullet_ID = { 1419 } } uv0.weapon_property_383[1101032] = { id = 1101032, name = "量产型重巡联装主炮x2-散射高爆弹3", base = 1100572, bullet_ID = { 1419 } } uv0.weapon_property_383[1101033] = { id = 1101033, name = "量产型重巡联装主炮x2-散射高爆弹4", base = 1100573, bullet_ID = { 1419 } } uv0.weapon_property_383[1101034] = { id = 1101034, name = "量产型重巡联装主炮x2-散射高爆弹5", base = 1100574, bullet_ID = { 1419 } } uv0.weapon_property_383[1101035] = { id = 1101035, name = "舰载轰炸机武器高爆弹药1", base = 1100970, bullet_ID = { 770001 } } uv0.weapon_property_383[1101036] = { id = 1101036, name = "舰载轰炸机武器高爆弹药2", base = 1100971, bullet_ID = { 770001 } } uv0.weapon_property_383[1101037] = { id = 1101037, name = "舰载轰炸机武器高爆弹药3", base = 1100972, bullet_ID = { 770001 } } uv0.weapon_property_383[1101038] = { id = 1101038, name = "舰载轰炸机武器高爆弹药4", base = 1100973, bullet_ID = { 770001 } } uv0.weapon_property_383[1101039] = { id = 1101039, name = "舰载轰炸机武器高爆弹药5", base = 1100974, bullet_ID = { 770001 } } uv0.weapon_property_383[1101040] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-BOSS-对全航母后排跨射1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 15, corrected = 100, min_range = 75, id = 1101040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500, 50500 }, barrage_ID = { 5500, 5501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_383[1101041] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-BOSS-对全航母后排跨射2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 21, corrected = 100, min_range = 75, id = 1101041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500, 50500 }, barrage_ID = { 5500, 5501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_383[1101042] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-BOSS-对全航母后排跨射3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 1101042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500, 50500 }, barrage_ID = { 5500, 5501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_383[1101043] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-BOSS-对全航母后排跨射4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 41, corrected = 100, min_range = 75, id = 1101043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500, 50500 }, barrage_ID = { 5500, 5501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_383[1101044] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-BOSS-对全航母后排跨射5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 55, corrected = 100, min_range = 75, id = 1101044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500, 50500 }, barrage_ID = { 5500, 5501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_383[1101045] = { id = 1101045, range = 75, min_range = 0, base = 1100720 } uv0.weapon_property_383[1101046] = { id = 1101046, range = 75, min_range = 0, base = 1100721 } uv0.weapon_property_383[1101047] = { id = 1101047, range = 75, min_range = 0, base = 1100722 } uv0.weapon_property_383[1101048] = { id = 1101048, range = 75, min_range = 0, base = 1100723 } uv0.weapon_property_383[1101049] = { id = 1101049, range = 75, min_range = 0, base = 1100724 } uv0.weapon_property_383[1101050] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-道中人形-对全航母后排跨射1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 6, corrected = 100, min_range = 75, id = 1101050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500 }, barrage_ID = { 5502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_383[1101051] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-道中人形-对全航母后排跨射2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 12, corrected = 100, min_range = 75, id = 1101051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500 }, barrage_ID = { 5502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_383[1101052] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-道中人形-对全航母后排跨射3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 22, corrected = 100, min_range = 75, id = 1101052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500 }, barrage_ID = { 5502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_383[1101053] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-道中人形-对全航母后排跨射4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 32, corrected = 100, min_range = 75, id = 1101053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500 }, barrage_ID = { 5502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_383[1101054] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-道中人形-对全航母后排跨射5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 42, corrected = 100, min_range = 75, id = 1101054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500 }, barrage_ID = { 5502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_383[1101055] = { id = 1101055, range = 75, min_range = 0, base = 1100730 } uv0.weapon_property_383[1101056] = { id = 1101056, range = 75, min_range = 0, base = 1100731 } uv0.weapon_property_383[1101057] = { id = 1101057, range = 75, min_range = 0, base = 1100732 } uv0.weapon_property_383[1101058] = { id = 1101058, range = 75, min_range = 0, base = 1100733 } uv0.weapon_property_383[1101059] = { id = 1101059, range = 75, min_range = 0, base = 1100734 } uv0.weapon_property_383[1101060] = { id = 1101060, range = 75, min_range = 0, base = 1100735 } uv0.weapon_property_383[1101061] = { id = 1101061, range = 75, min_range = 0, base = 1100736 } uv0.weapon_property_383[1101062] = { id = 1101062, range = 75, min_range = 0, base = 1100737 } uv0.weapon_property_383[1101063] = { id = 1101063, range = 75, min_range = 0, base = 1100738 } uv0.weapon_property_383[1101064] = { id = 1101064, range = 75, min_range = 0, base = 1100739 } uv0.weapon_property_383[1101065] = { id = 1101065, range = 75, min_range = 0, base = 1100740 } uv0.weapon_property_383[1101066] = { id = 1101066, range = 75, min_range = 0, base = 1100741 } uv0.weapon_property_383[1101067] = { id = 1101067, range = 75, min_range = 0, base = 1100742 } uv0.weapon_property_383[1101068] = { id = 1101068, range = 75, min_range = 0, base = 1100743 } uv0.weapon_property_383[1101069] = { range = 75, name = "Q版战列四联跨射武器x2轮V(打前排)", base = 1100744, id = 1101069, min_range = 0 } uv0.weapon_property_383[1101070] = { name = "【精英】Q版轻巡单发瞄准x3随机I型弹幕1", range = 90, damage = 7, base = 1100215, type = 2, reload_max = 800, queue = 2, id = 1101070, effect_move = 0, angle = 360 } uv0.weapon_property_383[1101071] = { name = "【精英】Q版轻巡单发瞄准x3随机I型弹幕2", range = 90, damage = 8, base = 1100216, type = 2, reload_max = 800, queue = 2, id = 1101071, effect_move = 0, angle = 360 } uv0.weapon_property_383[1101072] = { name = "【精英】Q版轻巡单发瞄准x3随机I型弹幕3", range = 90, damage = 10, base = 1100217, type = 2, reload_max = 800, queue = 2, id = 1101072, effect_move = 0, angle = 360 } uv0.weapon_property_383[1101073] = { name = "【精英】Q版轻巡单发瞄准x3随机I型弹幕4", range = 90, damage = 12, base = 1100218, type = 2, reload_max = 800, queue = 2, id = 1101073, effect_move = 0, angle = 360 } uv0.weapon_property_383[1101074] = { name = "【精英】Q版轻巡单发瞄准x3随机I型弹幕5", range = 90, damage = 15, base = 1100219, type = 2, reload_max = 800, queue = 2, id = 1101074, effect_move = 0, angle = 360 } uv0.weapon_property_383[1101075] = { name = "【精英】Q版轻巡单发x6随机I型弹幕1", range = 90, damage = 7, base = 1100345, type = 2, reload_max = 1200, queue = 3, id = 1101075, effect_move = 0, angle = 360 } uv0.weapon_property_383[1101076] = { name = "【精英】Q版轻巡单发x6随机I型弹幕2", range = 90, damage = 8, base = 1100346, type = 2, reload_max = 1200, queue = 3, id = 1101076, effect_move = 0, angle = 360 } uv0.weapon_property_383[1101077] = { name = "【精英】Q版轻巡单发x6随机I型弹幕3", range = 90, damage = 10, base = 1100347, type = 2, reload_max = 1200, queue = 3, id = 1101077, effect_move = 0, angle = 360 } uv0.weapon_property_383[1101078] = { name = "【精英】Q版轻巡单发x6随机I型弹幕4", range = 90, damage = 12, base = 1100348, type = 2, reload_max = 1200, queue = 3, id = 1101078, effect_move = 0, angle = 360 } uv0.weapon_property_383[1101079] = { name = "【精英】Q版轻巡单发x6随机I型弹幕5", range = 90, damage = 15, base = 1100349, type = 2, reload_max = 1200, queue = 3, id = 1101079, effect_move = 0, angle = 360 } uv0.weapon_property_383[1101080] = { name = "【精英】Q版轻巡单发x12随机I型弹幕1", range = 90, damage = 7, base = 1100375, type = 2, reload_max = 1800, queue = 3, id = 1101080, effect_move = 0, angle = 360 } uv0.weapon_property_383[1101081] = { name = "【精英】Q版轻巡单发x12随机I型弹幕2", range = 90, damage = 8, base = 1100376, type = 2, reload_max = 1800, queue = 3, id = 1101081, effect_move = 0, angle = 360 } end()