pg = pg or {} pg.weapon_property_37 = {} function () uv0.weapon_property_37[26528] = { id = 26528, reload_max = 226, damage = 98, base = 26520 } uv0.weapon_property_37[26529] = { id = 26529, reload_max = 221, damage = 105, base = 26520 } uv0.weapon_property_37[26530] = { id = 26530, reload_max = 216, damage = 112, base = 26520 } uv0.weapon_property_37[26540] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装113mm高射炮(声望)T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 26540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 257, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_37[26541] = { id = 26541, reload_max = 252, damage = 59, base = 26540 } uv0.weapon_property_37[26542] = { id = 26542, reload_max = 246, damage = 66, base = 26540 } uv0.weapon_property_37[26543] = { id = 26543, reload_max = 242, damage = 74, base = 26540 } uv0.weapon_property_37[26544] = { id = 26544, reload_max = 235, damage = 82, base = 26540 } uv0.weapon_property_37[26545] = { id = 26545, reload_max = 231, damage = 90, base = 26540 } uv0.weapon_property_37[26546] = { id = 26546, reload_max = 226, damage = 98, base = 26540 } uv0.weapon_property_37[26547] = { id = 26547, reload_max = 222, damage = 106, base = 26540 } uv0.weapon_property_37[26548] = { id = 26548, reload_max = 214, damage = 114, base = 26540 } uv0.weapon_property_37[26549] = { id = 26549, reload_max = 210, damage = 122, base = 26540 } uv0.weapon_property_37[26550] = { id = 26550, reload_max = 205, damage = 130, base = 26540 } uv0.weapon_property_37[26551] = { reload_max = 205, damage = 130, base = 26540, id = 26551, corrected = 104 } uv0.weapon_property_37[26552] = { reload_max = 205, damage = 130, base = 26540, id = 26552, corrected = 110 } uv0.weapon_property_37[26553] = { reload_max = 205, damage = 130, base = 26540, id = 26553, corrected = 118 } uv0.weapon_property_37[26600] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装40mm博福斯STAAG T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 26600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 150, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_37[26601] = { id = 26601, reload_max = 147, damage = 43, base = 26600 } uv0.weapon_property_37[26602] = { id = 26602, reload_max = 144, damage = 48, base = 26600 } uv0.weapon_property_37[26603] = { id = 26603, reload_max = 141, damage = 54, base = 26600 } uv0.weapon_property_37[26604] = { id = 26604, reload_max = 138, damage = 60, base = 26600 } uv0.weapon_property_37[26605] = { id = 26605, reload_max = 135, damage = 66, base = 26600 } uv0.weapon_property_37[26606] = { id = 26606, reload_max = 132, damage = 72, base = 26600 } uv0.weapon_property_37[26607] = { id = 26607, reload_max = 129, damage = 78, base = 26600 } uv0.weapon_property_37[26608] = { id = 26608, reload_max = 126, damage = 84, base = 26600 } uv0.weapon_property_37[26609] = { id = 26609, reload_max = 123, damage = 90, base = 26600 } uv0.weapon_property_37[26610] = { id = 26610, reload_max = 120, damage = 96, base = 26600 } uv0.weapon_property_37[26611] = { reload_max = 120, damage = 96, base = 26600, id = 26611, corrected = 104 } uv0.weapon_property_37[26612] = { reload_max = 120, damage = 96, base = 26600, id = 26612, corrected = 110 } uv0.weapon_property_37[26613] = { reload_max = 120, damage = 96, base = 26600, id = 26613, corrected = 118 } uv0.weapon_property_37[26620] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装40mm博福斯海兹梅耶T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 26620, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 165, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_37[26621] = { id = 26621, reload_max = 161, damage = 43, base = 26620 } uv0.weapon_property_37[26622] = { id = 26622, reload_max = 158, damage = 48, base = 26620 } uv0.weapon_property_37[26623] = { id = 26623, reload_max = 154, damage = 54, base = 26620 } uv0.weapon_property_37[26624] = { id = 26624, reload_max = 151, damage = 60, base = 26620 } uv0.weapon_property_37[26625] = { id = 26625, reload_max = 148, damage = 66, base = 26620 } uv0.weapon_property_37[26626] = { id = 26626, reload_max = 144, damage = 72, base = 26620 } uv0.weapon_property_37[26627] = { id = 26627, reload_max = 141, damage = 78, base = 26620 } uv0.weapon_property_37[26628] = { id = 26628, reload_max = 138, damage = 84, base = 26620 } uv0.weapon_property_37[26629] = { id = 26629, reload_max = 134, damage = 90, base = 26620 } uv0.weapon_property_37[26630] = { id = 26630, reload_max = 131, damage = 96, base = 26620 } uv0.weapon_property_37[26631] = { reload_max = 131, damage = 96, base = 26620, id = 26631, corrected = 104 } uv0.weapon_property_37[26632] = { reload_max = 131, damage = 96, base = 26620, id = 26632, corrected = 110 } uv0.weapon_property_37[26633] = { reload_max = 131, damage = 96, base = 26620, id = 26633, corrected = 118 } uv0.weapon_property_37[26640] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装134mm高炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 53, corrected = 100, min_range = 0, id = 26640, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 317, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_37[26641] = { id = 26641, reload_max = 312, damage = 61, base = 26640 } uv0.weapon_property_37[26642] = { id = 26642, reload_max = 306, damage = 68, base = 26640 } uv0.weapon_property_37[26643] = { id = 26643, reload_max = 302, damage = 76, base = 26640 } uv0.weapon_property_37[26644] = { id = 26644, reload_max = 295, damage = 84, base = 26640 } uv0.weapon_property_37[26645] = { id = 26645, reload_max = 291, damage = 92, base = 26640 } uv0.weapon_property_37[26646] = { id = 26646, reload_max = 286, damage = 100, base = 26640 } uv0.weapon_property_37[26647] = { id = 26647, reload_max = 282, damage = 108, base = 26640 } uv0.weapon_property_37[26648] = { id = 26648, reload_max = 274, damage = 116, base = 26640 } uv0.weapon_property_37[26649] = { id = 26649, reload_max = 270, damage = 124, base = 26640 } uv0.weapon_property_37[26650] = { id = 26650, reload_max = 265, damage = 132, base = 26640 } uv0.weapon_property_37[26651] = { reload_max = 265, damage = 132, base = 26640, id = 26651, corrected = 104 } uv0.weapon_property_37[26652] = { reload_max = 265, damage = 132, base = 26640, id = 26652, corrected = 110 } uv0.weapon_property_37[26653] = { reload_max = 265, damage = 132, base = 26640, id = 26653, corrected = 118 } uv0.weapon_property_37[26660] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "六联40mm博福斯对空机炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 26660, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 215, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_37[26661] = { id = 26661, reload_max = 211, damage = 52, base = 26660 } uv0.weapon_property_37[26662] = { id = 26662, reload_max = 207, damage = 63, base = 26660 } uv0.weapon_property_37[26663] = { id = 26663, reload_max = 205, damage = 73, base = 26660 } uv0.weapon_property_37[26664] = { id = 26664, reload_max = 199, damage = 84, base = 26660 } end()