pg = pg or {} pg.weapon_property_36 = {} function () uv0.weapon_property_36[26350] = { id = 26350, reload_max = 133, damage = 54, base = 26340 } uv0.weapon_property_36[26351] = { reload_max = 133, damage = 54, base = 26340, id = 26351, corrected = 104 } uv0.weapon_property_36[26360] = { action_index = "attack", range = 17, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "20mm厄利孔高射炮MkII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 26360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 80, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_36[26361] = { id = 26361, reload_max = 76, damage = 18, base = 26360 } uv0.weapon_property_36[26362] = { id = 26362, reload_max = 72, damage = 20, base = 26360 } uv0.weapon_property_36[26363] = { id = 26363, reload_max = 69, damage = 22, base = 26360 } uv0.weapon_property_36[26364] = { id = 26364, reload_max = 66, damage = 24, base = 26360 } uv0.weapon_property_36[26365] = { id = 26365, reload_max = 63, damage = 26, base = 26360 } uv0.weapon_property_36[26366] = { id = 26366, reload_max = 60, damage = 28, base = 26360 } uv0.weapon_property_36[26367] = { id = 26367, reload_max = 57, damage = 28, base = 26360 } uv0.weapon_property_36[26368] = { id = 26368, reload_max = 54, damage = 30, base = 26360 } uv0.weapon_property_36[26369] = { id = 26369, reload_max = 51, damage = 30, base = 26360 } uv0.weapon_property_36[26370] = { id = 26370, reload_max = 48, damage = 32, base = 26360 } uv0.weapon_property_36[26371] = { reload_max = 48, damage = 32, base = 26360, id = 26371, corrected = 104 } uv0.weapon_property_36[26400] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm高射炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 26400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 222, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_36[26401] = { id = 26401, reload_max = 218, damage = 22, base = 26400 } uv0.weapon_property_36[26402] = { id = 26402, reload_max = 213, damage = 25, base = 26400 } uv0.weapon_property_36[26403] = { id = 26403, reload_max = 209, damage = 28, base = 26400 } uv0.weapon_property_36[26420] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm高射炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 26420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 212, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_36[26421] = { id = 26421, reload_max = 207, damage = 24, base = 26420 } uv0.weapon_property_36[26422] = { id = 26422, reload_max = 203, damage = 27, base = 26420 } uv0.weapon_property_36[26423] = { id = 26423, reload_max = 199, damage = 30, base = 26420 } uv0.weapon_property_36[26424] = { id = 26424, reload_max = 194, damage = 34, base = 26420 } uv0.weapon_property_36[26425] = { id = 26425, reload_max = 190, damage = 38, base = 26420 } uv0.weapon_property_36[26426] = { id = 26426, reload_max = 186, damage = 42, base = 26420 } uv0.weapon_property_36[26440] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm高射炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 26440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 202, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_36[26441] = { id = 26441, reload_max = 196, damage = 28, base = 26440 } uv0.weapon_property_36[26442] = { id = 26442, reload_max = 193, damage = 31, base = 26440 } uv0.weapon_property_36[26443] = { id = 26443, reload_max = 189, damage = 35, base = 26440 } uv0.weapon_property_36[26444] = { id = 26444, reload_max = 185, damage = 39, base = 26440 } uv0.weapon_property_36[26445] = { id = 26445, reload_max = 181, damage = 43, base = 26440 } uv0.weapon_property_36[26446] = { id = 26446, reload_max = 176, damage = 47, base = 26440 } uv0.weapon_property_36[26447] = { id = 26447, reload_max = 172, damage = 51, base = 26440 } uv0.weapon_property_36[26448] = { id = 26448, reload_max = 168, damage = 55, base = 26440 } uv0.weapon_property_36[26449] = { id = 26449, reload_max = 165, damage = 59, base = 26440 } uv0.weapon_property_36[26450] = { id = 26450, reload_max = 160, damage = 63, base = 26440 } uv0.weapon_property_36[26451] = { reload_max = 160, damage = 63, base = 26440, id = 26451, corrected = 104 } uv0.weapon_property_36[26460] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm高射炮Mark VIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 41, corrected = 100, min_range = 0, id = 26460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 222, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_36[26461] = { id = 26461, reload_max = 216, damage = 47, base = 26460 } uv0.weapon_property_36[26462] = { id = 26462, reload_max = 213, damage = 53, base = 26460 } uv0.weapon_property_36[26463] = { id = 26463, reload_max = 209, damage = 59, base = 26460 } uv0.weapon_property_36[26464] = { id = 26464, reload_max = 205, damage = 66, base = 26460 } uv0.weapon_property_36[26465] = { id = 26465, reload_max = 201, damage = 73, base = 26460 } uv0.weapon_property_36[26466] = { id = 26466, reload_max = 196, damage = 80, base = 26460 } uv0.weapon_property_36[26467] = { id = 26467, reload_max = 192, damage = 87, base = 26460 } uv0.weapon_property_36[26468] = { id = 26468, reload_max = 188, damage = 94, base = 26460 } uv0.weapon_property_36[26469] = { id = 26469, reload_max = 185, damage = 101, base = 26460 } uv0.weapon_property_36[26470] = { id = 26470, reload_max = 180, damage = 108, base = 26460 } uv0.weapon_property_36[26471] = { reload_max = 180, damage = 108, base = 26460, id = 26471, corrected = 104 } uv0.weapon_property_36[26500] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装113mm高射炮(声望)T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 26500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 284, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_36[26501] = { id = 26501, reload_max = 279, damage = 44, base = 26500 } uv0.weapon_property_36[26502] = { id = 26502, reload_max = 272, damage = 50, base = 26500 } uv0.weapon_property_36[26503] = { id = 26503, reload_max = 266, damage = 56, base = 26500 } uv0.weapon_property_36[26504] = { id = 26504, reload_max = 261, damage = 62, base = 26500 } uv0.weapon_property_36[26505] = { id = 26505, reload_max = 255, damage = 68, base = 26500 } uv0.weapon_property_36[26506] = { id = 26506, reload_max = 250, damage = 75, base = 26500 } uv0.weapon_property_36[26520] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装113mm高射炮(声望)T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 26520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 270, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_36[26521] = { id = 26521, reload_max = 265, damage = 51, base = 26520 } uv0.weapon_property_36[26522] = { id = 26522, reload_max = 259, damage = 57, base = 26520 } uv0.weapon_property_36[26523] = { id = 26523, reload_max = 254, damage = 63, base = 26520 } uv0.weapon_property_36[26524] = { id = 26524, reload_max = 248, damage = 70, base = 26520 } uv0.weapon_property_36[26525] = { id = 26525, reload_max = 243, damage = 77, base = 26520 } uv0.weapon_property_36[26526] = { id = 26526, reload_max = 238, damage = 84, base = 26520 } uv0.weapon_property_36[26527] = { id = 26527, reload_max = 233, damage = 91, base = 26520 } end()