pg = pg or {} pg.weapon_property_358 = {} function () uv0.weapon_property_358[1001194] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 鱼雷机T3 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1001194, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001195] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 鱼雷机T3 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 1001195, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001196] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 三重鱼雷 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 1001196, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001197] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 三重鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 1001197, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001198] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 三重鱼雷 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 125, min_range = 0, id = 1001198, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001199] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 三重鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 31, corrected = 125, min_range = 0, id = 1001199, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001200] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 三重鱼雷 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 125, min_range = 0, id = 1001200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001201] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 副炮封锁 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1001201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690064, 690065, 690066, 690067, 690068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001202] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 副炮封锁 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1001202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690064, 690065, 690066, 690067, 690068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001203] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 副炮封锁 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1001203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690064, 690065, 690066, 690067, 690068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001204] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 副炮封锁 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1001204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690064, 690065, 690066, 690067, 690068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001205] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 副炮封锁 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1001205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690064, 690065, 690066, 690067, 690068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001206] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 锥形轨道弹幕 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1001206, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690015, 690017, 690019 }, barrage_ID = { 690069, 690071, 690073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001207] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 锥形轨道弹幕 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1001207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690015, 690017, 690019 }, barrage_ID = { 690069, 690071, 690073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001208] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 锥形轨道弹幕 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1001208, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690015, 690017, 690019 }, barrage_ID = { 690069, 690071, 690073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001209] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 锥形轨道弹幕 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1001209, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690015, 690017, 690019 }, barrage_ID = { 690069, 690071, 690073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001210] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 锥形轨道弹幕 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1001210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690015, 690017, 690019 }, barrage_ID = { 690069, 690071, 690073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001211] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 半扫射鱼雷*2 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 1001211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690009, 690009 }, barrage_ID = { 690132, 690133 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001212] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 半扫射鱼雷*2 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 1001212, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690009, 690009 }, barrage_ID = { 690132, 690133 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001213] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 半扫射鱼雷*2 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 125, min_range = 0, id = 1001213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690009, 690009 }, barrage_ID = { 690132, 690133 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001214] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 半扫射鱼雷*2 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 31, corrected = 125, min_range = 0, id = 1001214, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690009, 690009 }, barrage_ID = { 690132, 690133 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001215] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 半扫射鱼雷*2 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 125, min_range = 0, id = 1001215, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690009, 690009 }, barrage_ID = { 690132, 690133 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001216] = { action_index = "", range = 38, type = 17, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 电击疗法 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 1001216, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "lighting", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690021 }, barrage_ID = { 690081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001217] = { action_index = "", range = 38, type = 17, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 电击疗法 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1001217, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "lighting", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690021 }, barrage_ID = { 690081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001218] = { action_index = "", range = 38, type = 17, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 电击疗法 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1001218, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "lighting", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690021 }, barrage_ID = { 690081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001219] = { action_index = "", range = 38, type = 17, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 电击疗法 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1001219, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "lighting", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690021 }, barrage_ID = { 690081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001220] = { action_index = "", range = 38, type = 17, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 电击疗法 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 1001220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "lighting", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690021 }, barrage_ID = { 690081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001221] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1001221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001222] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1001222, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001223] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1001223, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001224] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 1001224, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001225] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 1001225, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001226] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 1001226, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001227] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 1001227, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001228] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 46, corrected = 100, min_range = 22, id = 1001228, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001229] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 58, corrected = 100, min_range = 22, id = 1001229, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001230] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 72, corrected = 100, min_range = 22, id = 1001230, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1001231] = { id = 1001231, name = "【精英】潜伏者II型 自机狙乱弹 I", base = 1000880, bullet_ID = { 760067 } } uv0.weapon_property_358[1001232] = { id = 1001232, name = "【精英】潜伏者II型 自机狙乱弹 II", base = 1000881, bullet_ID = { 760067 } } uv0.weapon_property_358[1001233] = { id = 1001233, name = "【精英】潜伏者II型 自机狙乱弹 III", base = 1000882, bullet_ID = { 760067 } } uv0.weapon_property_358[1001234] = { id = 1001234, name = "【精英】潜伏者II型 自机狙乱弹 IV", base = 1000883, bullet_ID = { 760067 } } uv0.weapon_property_358[1001235] = { id = 1001235, name = "【精英】潜伏者II型 自机狙乱弹 V", base = 1000884, bullet_ID = { 760067 } } uv0.weapon_property_358[1001236] = { id = 1001236, name = "【精英】潜伏者II型 红色扩散子母弹 I", base = 1000885, bullet_ID = { 760068 } } uv0.weapon_property_358[1001237] = { id = 1001237, name = "【精英】潜伏者II型 红色扩散子母弹 II", base = 1000886, bullet_ID = { 760068 } } uv0.weapon_property_358[1001238] = { id = 1001238, name = "【精英】潜伏者II型 红色扩散子母弹 III", base = 1000887, bullet_ID = { 760068 } } uv0.weapon_property_358[1001239] = { id = 1001239, name = "【精英】潜伏者II型 红色扩散子母弹 IV", base = 1000888, bullet_ID = { 760068 } } uv0.weapon_property_358[1001240] = { id = 1001240, name = "【精英】潜伏者II型 红色扩散子母弹 V", base = 1000889, bullet_ID = { 760068 } } uv0.weapon_property_358[1001241] = { id = 1001241, name = "【精英】潜伏者II型 2x4自机狙鱼雷 I", base = 1000890 } uv0.weapon_property_358[1001242] = { id = 1001242, name = "【精英】潜伏者II型 2x4自机狙鱼雷 II", base = 1000891 } uv0.weapon_property_358[1001243] = { id = 1001243, name = "【精英】潜伏者II型 2x4自机狙鱼雷 III", base = 1000892 } uv0.weapon_property_358[1001244] = { id = 1001244, name = "【精英】潜伏者II型 2x4自机狙鱼雷 IV", base = 1000893 } uv0.weapon_property_358[1001245] = { id = 1001245, name = "【精英】潜伏者II型 2x4自机狙鱼雷 V", base = 1000894 } uv0.weapon_property_358[1001246] = { id = 1001246, name = "【精英】潜伏者II型 开幕雷击 I", base = 1000895 } uv0.weapon_property_358[1001247] = { id = 1001247, name = "【精英】潜伏者II型 开幕雷击 II", base = 1000896 } uv0.weapon_property_358[1001248] = { id = 1001248, name = "【精英】潜伏者II型 开幕雷击 III", base = 1000897 } uv0.weapon_property_358[1001249] = { id = 1001249, name = "【精英】潜伏者II型 开幕雷击 IV", base = 1000898 } uv0.weapon_property_358[1001250] = { id = 1001250, name = "【精英】潜伏者II型 开幕雷击 V", base = 1000899 } uv0.weapon_property_358[1001281] = { reload_max = 750, name = "【量产型】精锐塞壬潜艇 上浮主炮弹幕1", base = 1100710, id = 1001281, bullet_ID = { 760067 }, barrage_ID = { 770066 } } uv0.weapon_property_358[1001282] = { reload_max = 750, name = "【量产型】精锐塞壬潜艇 上浮主炮弹幕2", base = 1100711, id = 1001282, bullet_ID = { 760067 }, barrage_ID = { 770066 } } uv0.weapon_property_358[1001283] = { reload_max = 750, name = "【量产型】精锐塞壬潜艇 上浮主炮弹幕3", base = 1100712, id = 1001283, bullet_ID = { 760067 }, barrage_ID = { 770066 } } uv0.weapon_property_358[1001284] = { reload_max = 750, name = "【量产型】精锐塞壬潜艇 上浮主炮弹幕4", base = 1100713, id = 1001284, bullet_ID = { 760067 }, barrage_ID = { 770066 } } uv0.weapon_property_358[1001285] = { reload_max = 750, name = "【量产型】精锐塞壬潜艇 上浮主炮弹幕5", base = 1100714, id = 1001285, bullet_ID = { 760067 }, barrage_ID = { 770066 } } uv0.weapon_property_358[1002001] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【量产型】塞壬驱逐III型单发瞄准x4随机 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1002001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_358[1002002] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【量产型】塞壬驱逐III型单发瞄准x4随机 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1002002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()