pg = pg or {} pg.weapon_property_35 = {} function () uv0.weapon_property_35[26141] = { id = 26141, reload_max = 190, damage = 39, base = 26140 } uv0.weapon_property_35[26142] = { id = 26142, reload_max = 186, damage = 44, base = 26140 } uv0.weapon_property_35[26143] = { id = 26143, reload_max = 184, damage = 49, base = 26140 } uv0.weapon_property_35[26144] = { id = 26144, reload_max = 178, damage = 54, base = 26140 } uv0.weapon_property_35[26145] = { id = 26145, reload_max = 175, damage = 59, base = 26140 } uv0.weapon_property_35[26146] = { id = 26146, reload_max = 171, damage = 64, base = 26140 } uv0.weapon_property_35[26147] = { id = 26147, reload_max = 167, damage = 69, base = 26140 } uv0.weapon_property_35[26148] = { id = 26148, reload_max = 163, damage = 74, base = 26140 } uv0.weapon_property_35[26149] = { id = 26149, reload_max = 159, damage = 79, base = 26140 } uv0.weapon_property_35[26150] = { id = 26150, reload_max = 156, damage = 84, base = 26140 } uv0.weapon_property_35[26151] = { reload_max = 156, damage = 84, base = 26140, id = 26151, corrected = 104 } uv0.weapon_property_35[26200] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "八联装40mm“砰砰”炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 26200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 242, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_35[26201] = { id = 26201, reload_max = 238, damage = 48, base = 26200 } uv0.weapon_property_35[26202] = { id = 26202, reload_max = 232, damage = 54, base = 26200 } uv0.weapon_property_35[26203] = { id = 26203, reload_max = 227, damage = 60, base = 26200 } uv0.weapon_property_35[26204] = { id = 26204, reload_max = 223, damage = 66, base = 26200 } uv0.weapon_property_35[26205] = { id = 26205, reload_max = 219, damage = 73, base = 26200 } uv0.weapon_property_35[26206] = { id = 26206, reload_max = 213, damage = 80, base = 26200 } uv0.weapon_property_35[26220] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "八联装40mm“砰砰”炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 26220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 231, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_35[26221] = { id = 26221, reload_max = 226, damage = 53, base = 26220 } uv0.weapon_property_35[26222] = { id = 26222, reload_max = 221, damage = 60, base = 26220 } uv0.weapon_property_35[26223] = { id = 26223, reload_max = 216, damage = 67, base = 26220 } uv0.weapon_property_35[26224] = { id = 26224, reload_max = 213, damage = 74, base = 26220 } uv0.weapon_property_35[26225] = { id = 26225, reload_max = 208, damage = 81, base = 26220 } uv0.weapon_property_35[26226] = { id = 26226, reload_max = 203, damage = 88, base = 26220 } uv0.weapon_property_35[26227] = { id = 26227, reload_max = 198, damage = 95, base = 26220 } uv0.weapon_property_35[26228] = { id = 26228, reload_max = 193, damage = 102, base = 26220 } uv0.weapon_property_35[26229] = { id = 26229, reload_max = 189, damage = 109, base = 26220 } uv0.weapon_property_35[26230] = { id = 26230, reload_max = 185, damage = 117, base = 26220 } uv0.weapon_property_35[26240] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "八联装40mm“砰砰”炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 26240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 220, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_35[26241] = { id = 26241, reload_max = 214, damage = 57, base = 26240 } uv0.weapon_property_35[26242] = { id = 26242, reload_max = 210, damage = 64, base = 26240 } uv0.weapon_property_35[26243] = { id = 26243, reload_max = 205, damage = 72, base = 26240 } uv0.weapon_property_35[26244] = { id = 26244, reload_max = 203, damage = 80, base = 26240 } uv0.weapon_property_35[26245] = { id = 26245, reload_max = 197, damage = 88, base = 26240 } uv0.weapon_property_35[26246] = { id = 26246, reload_max = 193, damage = 96, base = 26240 } uv0.weapon_property_35[26247] = { id = 26247, reload_max = 188, damage = 104, base = 26240 } uv0.weapon_property_35[26248] = { id = 26248, reload_max = 184, damage = 112, base = 26240 } uv0.weapon_property_35[26249] = { id = 26249, reload_max = 179, damage = 120, base = 26240 } uv0.weapon_property_35[26250] = { id = 26250, reload_max = 176, damage = 128, base = 26240 } uv0.weapon_property_35[26251] = { reload_max = 176, damage = 128, base = 26240, id = 26251, corrected = 104 } uv0.weapon_property_35[26252] = { reload_max = 176, damage = 128, base = 26240, id = 26252, corrected = 110 } uv0.weapon_property_35[26253] = { reload_max = 176, damage = 128, base = 26240, id = 26253, corrected = 118 } uv0.weapon_property_35[26300] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm高射炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 26300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 184, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_35[26301] = { id = 26301, reload_max = 180, damage = 18, base = 26300 } uv0.weapon_property_35[26302] = { id = 26302, reload_max = 177, damage = 21, base = 26300 } uv0.weapon_property_35[26303] = { id = 26303, reload_max = 174, damage = 24, base = 26300 } uv0.weapon_property_35[26320] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm高射炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 26320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 175, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_35[26321] = { id = 26321, reload_max = 172, damage = 21, base = 26320 } uv0.weapon_property_35[26322] = { id = 26322, reload_max = 168, damage = 24, base = 26320 } uv0.weapon_property_35[26323] = { id = 26323, reload_max = 165, damage = 27, base = 26320 } uv0.weapon_property_35[26324] = { id = 26324, reload_max = 161, damage = 30, base = 26320 } uv0.weapon_property_35[26325] = { id = 26325, reload_max = 158, damage = 33, base = 26320 } uv0.weapon_property_35[26326] = { id = 26326, reload_max = 154, damage = 36, base = 26320 } uv0.weapon_property_35[26340] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm高射炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 26340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 167, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_35[26341] = { id = 26341, reload_max = 164, damage = 25, base = 26340 } uv0.weapon_property_35[26342] = { id = 26342, reload_max = 159, damage = 28, base = 26340 } uv0.weapon_property_35[26343] = { id = 26343, reload_max = 157, damage = 31, base = 26340 } uv0.weapon_property_35[26344] = { id = 26344, reload_max = 153, damage = 34, base = 26340 } uv0.weapon_property_35[26345] = { id = 26345, reload_max = 150, damage = 37, base = 26340 } uv0.weapon_property_35[26346] = { id = 26346, reload_max = 147, damage = 40, base = 26340 } uv0.weapon_property_35[26347] = { id = 26347, reload_max = 144, damage = 43, base = 26340 } uv0.weapon_property_35[26348] = { id = 26348, reload_max = 139, damage = 46, base = 26340 } uv0.weapon_property_35[26349] = { id = 26349, reload_max = 137, damage = 50, base = 26340 } end()