pg = pg or {} pg.weapon_property_348 = {} function () uv0.weapon_property_348[950211] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡12】赤城_常规武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 950211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005, 20005 }, barrage_ID = { 10037, 10038, 10042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950220] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡13】胡德_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 950220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950221] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡13】胡德_联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 950221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950222] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡13】胡德_跨射攻击后排3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 950222, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_348[950223] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡13】胡德_绕身旋转", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 950223, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990295, 990296, 990297 }, barrage_ID = { 950176, 950176, 950176 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950224] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡13】胡德_特殊弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 15, corrected = 100, min_range = 25, id = 950224, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 950179, 950180, 950181 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_348[950225] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡13】胡德_红子弹+米粒半圆散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 950225, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990341, 990342 }, barrage_ID = { 990341, 990342 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950226] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡13】胡德_1排 上中下三路慢速弹幕 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 950226, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1750, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600701, 600701, 600701 }, barrage_ID = { 595031, 595032, 595033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950227] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡13】胡德_2排上下二路慢速弹幕 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 950227, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600701, 600701 }, barrage_ID = { 595041, 595042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950230] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡14】欧根亲王_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 950230, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950231] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡14】欧根亲王_专用武器I型5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 950231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 950195, 950196 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950232] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡14】欧根亲王_专用武器II型5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 950232, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950233] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡14】欧根亲王_专用武器III型5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 950233, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950234] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡14】欧根亲王_Q版散型3发快速鱼雷5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 950234, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950235] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡14】欧根亲王_7联装磁性鱼雷散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 950235, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804 }, barrage_ID = { 1412 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950236] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡14】欧根亲王_慢速直射后分叉-上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 950236, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950190, 950191, 950192, 950193, 950194 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950237] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡14】欧根亲王_慢速直射后分叉-下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 950237, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950197, 950198, 950199, 950200, 950201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950238] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡14】欧根亲王_慢速直射后分叉-中", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 950238, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950202, 950203, 950204, 950205, 950206 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950241] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡15】皇家方舟_战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 950241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 950241 }, barrage_ID = { 950207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950242] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡15】皇家方舟_轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 950242, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950242 }, barrage_ID = { 950208 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950243] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡15】皇家方舟_轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 950243, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950244] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡15】皇家方舟_战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 950244, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950245] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡15】皇家方舟_战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 950245, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950246] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡15】皇家方舟_舰载机鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 950246, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2114, 2114 }, barrage_ID = { 80486, 80487 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950247] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡15】皇家方舟_特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 950247, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610035, 610036, 610037, 610038 }, barrage_ID = { 610031, 610032, 610033, 610034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property_348[950248] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡15】皇家方舟_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 950248, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950249] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡15】皇家方舟_联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 950249, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950250] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡15】皇家方舟_特殊飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 950250, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610030 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950261] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】加贺子弹逼走位弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 950261, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7403, 7403, 7402, 7402 }, barrage_ID = { 7406, 7407, 7408, 7409 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950262] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】赤城扇形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 950262, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7401, 7401, 7401, 7401, 7401 }, barrage_ID = { 7401, 7402, 7403, 7404, 7405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950263] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 950263, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950264] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 950264, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950265] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】加贺常规武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 950265, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005, 20005 }, barrage_ID = { 10037, 10038, 10042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950266] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】赤城常规武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 950266, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005, 20005 }, barrage_ID = { 10037, 10038, 10042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950267] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】赤城单发x12随机I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 950267, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950268] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】加贺单发x12随机I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 950268, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950269] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】加贺旋转武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 950269, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7405 }, barrage_ID = { 7411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950270] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】赤城旋转武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 950270, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7404, 7404, 7404 }, barrage_ID = { 7412, 7423, 7424 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950271] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】从上到下变形弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 950271, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7406, 7407, 7408, 7409, 7410 }, barrage_ID = { 7413, 7414, 7415, 7416, 7417 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950272] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】从下到上变形弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 950272, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7411, 7412, 7413, 7414, 7415 }, barrage_ID = { 7418, 7419, 7420, 7421, 7422 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950273] = { action_index = "", range = 50, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】轰炸机炸弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 950273, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 160, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9073 }, barrage_ID = { 9074 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950274] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 950274, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950275] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 950275, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950276] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】蓄力武器赤城(弃用)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 950276, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 7425 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 8, armor = 6000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_348[950277] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】蓄力武器加贺", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 950277, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014, 30014, 30014 }, barrage_ID = { 7425, 7425, 7425 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 8, armor = 6000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_348[950281] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡17】敦刻尔克 中路+花洒弹幕 阶段1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 950281, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 75, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990221, 990222, 990223 }, barrage_ID = { 990221, 990222, 990223 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950282] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡17】敦刻尔克 波纹交叉弹幕 阶段1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 950282, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 590203, 590204 }, barrage_ID = { 594002, 594003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950283] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡17】敦刻尔克 上下两路慢速弹幕 阶段2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 950283, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 590205, 590205 }, barrage_ID = { 594007, 594008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950284] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡17】敦刻尔克 来回弹幕 阶段3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 105, min_range = 0, id = 950284, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 590206, 590207, 590206, 590207 }, barrage_ID = { 594009, 594010, 594011, 594012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950285] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡17】敦刻尔克 蓄力武器 疯狂跨射 阶段3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 18, corrected = 100, min_range = 75, id = 950285, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1522 }, barrage_ID = { 590216 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 8, armor = 7000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_348[950286] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡17】让巴尔 三路封路弹幕 阶段1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 950286, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1001 }, barrage_ID = { 594001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950287] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡17】让巴尔 鹤翼直行 阶段2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 105, min_range = 0, id = 950287, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990021, 990022, 990023 }, barrage_ID = { 594004, 594005, 594006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950288] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡17】让巴尔 马里奥躲避 阶段4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 105, min_range = 0, id = 950288, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209 }, barrage_ID = { 594013, 594014, 594015, 594016, 594017, 594018, 594019, 594020, 594021, 594022, 594023, 594024, 594025, 594026, 594027, 594028, 594029, 594030, 594031, 594032 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[950289] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡17】让巴尔 蓄力武器 疯狂跨射 阶段4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 950289, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1522 }, barrage_ID = { 590216 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 8, armor = 7000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_348[960001] = { reload_max = 240, name = "【翻格子活动】驱逐主炮", damage = 55, base = 90140, id = 960001 } uv0.weapon_property_348[960002] = { reload_max = 2000, name = "【翻格子活动】驱逐三联鱼雷", damage = 55, base = 35140, id = 960002 } uv0.weapon_property_348[960003] = { reload_max = 2000, name = "【翻格子活动】驱逐四联磁雷", damage = 55, base = 45140, id = 960003 } uv0.weapon_property_348[960004] = { reload_max = 2000, name = "【翻格子活动】驱逐五联鱼雷", damage = 55, base = 45240, id = 960004 } uv0.weapon_property_348[960005] = { reload_max = 2500, name = "【翻格子活动】战列双联主炮", damage = 156, base = 44140, id = 960005 } uv0.weapon_property_348[960006] = { reload_max = 2500, name = "【翻格子活动】战列三联主炮", damage = 156, base = 14340, id = 960006 } uv0.weapon_property_348[960007] = { reload_max = 2500, name = "【翻格子活动】战列四联主炮(法)", damage = 156, base = 90440, id = 960007 } uv0.weapon_property_348[960008] = { reload_max = 2500, name = "【翻格子活动】战列四联主炮(英)", damage = 156, base = 24040, id = 960008 } uv0.weapon_property_348[960009] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【翻格子活动】铁血战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 960009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 121 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_348[960010] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【翻格子活动】铁血轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 960010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 123 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()