pg = pg or {} pg.weapon_property_346 = {} function () uv0.weapon_property_346[940006] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】灰尘_上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940006, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940006 }, barrage_ID = { 940006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[940007] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】灰尘_合*2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940007, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940005, 940006 }, barrage_ID = { 940007, 940008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[940011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】风扇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940011, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 900, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940011, 940011, 940011, 940011, 940011, 940011, 940011, 940011 }, barrage_ID = { 940011, 940012, 940013, 940014, 940015, 940016, 940017, 940018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[940012] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】风扇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940012, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 900, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940011, 940011, 940011, 940011, 940011, 940011, 940011, 940011 }, barrage_ID = { 940021, 940022, 940023, 940024, 940025, 940026, 940027, 940028 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[940013] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】风扇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940013, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940013, 940013, 940013, 940013, 940013, 940013, 940013, 940013 }, barrage_ID = { 940031, 940032, 940033, 940034, 940035, 940036, 940037, 940038 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[940041] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】弧形", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940041, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940041, 940041 }, barrage_ID = { 940041, 940042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[940042] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】弧形", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940042, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940041, 940041 }, barrage_ID = { 940043, 940044 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[940051] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】延迟加速", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940051, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940051 }, barrage_ID = { 940051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[940052] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】延迟加速_弧形_上", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940052, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940052 }, barrage_ID = { 940052 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[940053] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】延迟加速_弧形_下", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940053, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940053 }, barrage_ID = { 940052 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[940054] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 125, min_range = 0, id = 940054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[910001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】散布", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 910001, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 910001, 910002, 910003 }, barrage_ID = { 910001, 910002, 910003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[910002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】散布_旋转_下", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 910002, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 910004, 910005, 910006 }, barrage_ID = { 910001, 910002, 910003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[910003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】散布_旋转_上", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 910003, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 910007, 910008, 910009 }, barrage_ID = { 910001, 910002, 910003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[910004] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】散布_短", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 910004, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 910001, 910002, 910003 }, barrage_ID = { 910004, 910005, 910006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[910005] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】散布_旋转_上下", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 910005, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 910004, 910005, 910006, 910007, 910008, 910009 }, barrage_ID = { 910007, 910008, 910009, 910007, 910008, 910009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900341] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】2连跨射炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900341, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900341 }, barrage_ID = { 900341 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900692] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】自机狙_4面_不可避", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900692, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900691, 900691, 900691, 900691, 900691, 900691, 900691, 900691 }, barrage_ID = { 901671, 901672, 901673, 901674, 901675, 901676, 901677, 901678 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900701] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】自机狙_散布_慢", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900701, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 250, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900611 }, barrage_ID = { 900645 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900702] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】自机狙_散布_快慢", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900702, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 250, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900611, 900601 }, barrage_ID = { 900645, 900646 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900703] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】棋子", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900703, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 250, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900612, 900612 }, barrage_ID = { 900647, 900648 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900704] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 900704, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900801] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】刀波", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 900801, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 9, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900801, 900801 }, barrage_ID = { 900801, 900802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900802] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】刀波_高频率", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 900802, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 150, queue = 9, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900801, 900801 }, barrage_ID = { 900801, 900802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900201] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】小雨_随机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 900201, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900201, 900201 }, barrage_ID = { 900201, 900202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900431] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】波浪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900431, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900431 }, barrage_ID = { 903401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900432] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】波浪_反", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900432, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900431 }, barrage_ID = { 903411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900433] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】波浪_长", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900433, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900431 }, barrage_ID = { 903402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900434] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】波浪_反_长", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900434, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900431 }, barrage_ID = { 903412 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900437] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】波浪分岔_上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900437, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900437, 900437, 900437, 900437, 900438, 900438, 900438, 900438 }, barrage_ID = { 903431, 903432, 903433, 903434, 903435, 903436, 903437, 903438 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900438] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】波浪分岔_下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900438, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900437, 900437, 900437, 900437, 900438, 900438, 900438, 900438 }, barrage_ID = { 903441, 903442, 903443, 903444, 903445, 903446, 903447, 903448 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900081] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】弧形散射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900081, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900081, 900082 }, barrage_ID = { 900081, 900082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900082] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】弧形散射_下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900082, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900082 }, barrage_ID = { 900082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900083] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】弧线连射_上下轮流", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900083, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900085, 900086 }, barrage_ID = { 900083, 900084 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900084] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】弧形散射_合", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900084, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900085, 900086 }, barrage_ID = { 900085, 900086 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900085] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】弧形散射_合_15度", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900085, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900085, 900086, 900085, 900086 }, barrage_ID = { 900087, 900088, 900089, 900090 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900091] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】鱼雷_单发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 900091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 300, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900091 }, barrage_ID = { 900091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900111] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】跨射炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900111, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900111 }, barrage_ID = { 900111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900112] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 125, min_range = 0, id = 900112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[940061] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波_自机狙_单线_短", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940061, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940061 }, barrage_ID = { 940061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[940062] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波_近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 125, min_range = 0, id = 940062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[940071] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波_爆炸圆_快", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940071, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940071, 940071, 940071, 940074, 940074, 940074 }, barrage_ID = { 940071, 940072, 940073, 940074, 940075, 940076 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[940072] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波_爆炸圆_中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940072, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940072, 940072, 940072, 940075, 940075, 940075 }, barrage_ID = { 940071, 940072, 940073, 940074, 940075, 940076 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[940073] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波_爆炸圆_慢", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940073, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940073, 940073, 940073, 940076, 940076, 940076 }, barrage_ID = { 940071, 940072, 940073, 940074, 940075, 940076 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[940074] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波_爆炸圆_合", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940074, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940071, 940072, 940073, 940074, 940075, 940076 }, barrage_ID = { 940071, 940072, 940073, 940074, 940075, 940076 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900651] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波_自机狙_单线_短", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900651, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900651 }, barrage_ID = { 900651 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900611] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波_散布_先发后到", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900611, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900611, 900612, 900613 }, barrage_ID = { 900611, 900612, 900613 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900191] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波_萤火虫", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900191, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900191 }, barrage_ID = { 900191 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[900192] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波_萤火虫*3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900192, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900191 }, barrage_ID = { 900192 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[950091] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波_特殊武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 950091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 625, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9040, 9041 }, barrage_ID = { 9040, 9041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[950092] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波_爪击武器上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 950092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 60, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9100, 9100, 9100, 9100, 9100 }, barrage_ID = { 9150, 9151, 9152, 9153 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[950093] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波_爪击武器下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 950093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 60, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9101, 9101, 9101, 9101, 9101 }, barrage_ID = { 9154, 9155, 9156, 9157 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[950094] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波_限位追踪武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 950094, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 99999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102 }, barrage_ID = { 9166, 9167, 9168, 9169, 9170, 9171, 9172, 9173 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[950095] = { action_index = "attack", range = 200, type = 1, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【挑战关卡5】绫波_限位分裂弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 12, corrected = 110, min_range = 50, id = 950095, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 99999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 9103, 9104, 9104, 9104, 9103, 9104, 9104, 9104 }, barrage_ID = { 9158, 9159, 9160, 9161, 9162, 9163, 9164, 9165 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[950097] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波_进阶鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 950097, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 9053, 9054 }, barrage_ID = { 9053, 9054 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[950098] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波_特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 950098, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9055, 9056 }, barrage_ID = { 9055, 9056 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[950111] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡6】天城_环绕多层", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 950111, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920062 }, barrage_ID = { 920061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[950112] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡6】天城_Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 950112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[950113] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡6】天城_跨射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 80, min_range = 85, id = 950113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1501 }, barrage_ID = { 568441 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[950114] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡6】天城_旋转副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 105, min_range = 0, id = 950114, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568421, 568421, 568421, 568421, 568421, 568421, 568421, 568421 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[950115] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡6】天城_限位追踪武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 950115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 99999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102 }, barrage_ID = { 9166, 9167, 9168, 9169, 9170, 9171, 9172, 9173, 9174, 9175, 9176, 9177, 9178, 9179, 9180, 9181 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[950116] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡6】天城_旋转后回笼再飞出去", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 950116, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600700 }, barrage_ID = { 990321 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[950117] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡6】天城_1排 上中下三路慢速弹幕 第2阶段 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 950117, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1750, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600701, 600701, 600701 }, barrage_ID = { 595031, 595032, 595033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_346[950118] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡6】天城_2排上下二路慢速弹幕 第2阶段 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 950118, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600701, 600701 }, barrage_ID = { 595041, 595042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()