pg = pg or {} pg.weapon_property_345 = {} function () uv0.weapon_property_345[800001] = { action_index = "attack", range = 120, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【三笠剧情】重巡武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 800001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 547, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1400 }, barrage_ID = { 1200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800002] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 800002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 60, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800003] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】三联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 800003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800004] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】四联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 800004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800005] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】重樱战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 2, corrected = 100, min_range = 0, id = 800005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 117 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800006] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】重樱鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 800006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 118 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800007] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】重樱轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 800007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 119 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800008] = { action_index = "attack", range = 100, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【三笠剧情】三笠主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 110, corrected = 110, min_range = 0, id = 800008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1522 }, barrage_ID = { 1302 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_345[800009] = { action_index = "attack", range = 100, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【三笠剧情】比叡主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 70, corrected = 100, min_range = 0, id = 800009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1522 }, barrage_ID = { 1302 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property_345[800010] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】魔鬼鱼浮游炮 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 800010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800011] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】魔鬼鱼浮游炮武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 500, corrected = 100, min_range = 0, id = 800011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990 }, barrage_ID = { 399993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800012] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】魔鬼鱼Q版近程自卫火炮IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 125, min_range = 0, id = 800012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800013] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】魔鬼鱼炮击一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 800013, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996 }, barrage_ID = { 399999, 399998, 399997, 399996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800014] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第4章第一关boss青叶专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 800014, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 40107, 40108, 40109, 40110, 40107, 40108, 40109, 40110, 40107, 40108, 40109, 40110, 40107, 40108, 40109, 40110, 40107, 40108, 40109, 40110 }, barrage_ID = { 40101, 40102, 40103, 40104, 40107, 40108, 40109, 40110, 40113, 40114, 40115, 40116, 40119, 40120, 40121, 40122, 40125, 40126, 40127, 40128 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800015] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】魔鬼鱼使用8联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 255, corrected = 100, min_range = 0, id = 800015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 399987 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800016] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】魔鬼鱼跨射攻击后排武器3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 800016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_345[800020] = { action_index = "attack", range = 22, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇关深水炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 200, corrected = 100, min_range = 0, id = 800020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 400, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 80008 }, barrage_ID = { 9001 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_345[800021] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇关水面水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 300, corrected = 100, min_range = 0, id = 800021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80006 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800022] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇关水下水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 300, corrected = 100, min_range = 0, id = 800022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80007 }, barrage_ID = {}, oxy_type = { 2 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_345[800023] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇关量产型轻巡单发瞄准x3随机I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 55, corrected = 100, min_range = 0, id = 800023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80009 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800024] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "潜艇关量产型单装鱼雷II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 300, corrected = 100, min_range = 0, id = 800024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80010 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800017] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】舰船旋转子弹延迟3连弹——轻巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 800017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800025] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】【杂兵】塞壬战列舰蛋船副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 800025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800026] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【三笠剧情】【杂兵】塞壬战列舰蛋船主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 800026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property_345[800027] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】【杂兵】塞壬战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 800027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_345[800028] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】【BOSS】测试者α-塞壬炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 800028, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996 }, barrage_ID = { 399999, 399998, 399997, 399996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800029] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】【BOSS】测试者α-塞壬炮击二型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 800029, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399993 }, barrage_ID = { 399993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800030] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】【BOSS】测试者α-8联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 135, corrected = 100, min_range = 0, id = 800030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 399987 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[800031] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】【BOSS】测试者α-塞壬战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 800031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_345[999994] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "bilibili干杯弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 999994, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 20, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999100, 999101, 999102, 999103, 999104, 999105, 999106, 999107, 999108, 999200, 999201, 999202, 999203, 999204, 999205, 999206, 999207, 999208, 999300, 999301, 999302, 999303, 999304, 999305, 999306, 999307, 999308, 999400, 999401, 999402, 999403, 999404, 999405 }, barrage_ID = { 999100, 999101, 999102, 999103, 999104, 999105, 999106, 999107, 999108, 999200, 999201, 999202, 999203, 999204, 999205, 999206, 999207, 999208, 999300, 999301, 999302, 999303, 999304, 999305, 999306, 999307, 999308, 999400, 999401, 999402, 999403, 999404, 999405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[999995] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "bilibili干杯弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 999995, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 20, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999100, 999101, 999102, 999103, 999104, 999105, 999106, 999107, 999108, 999200, 999201, 999202, 999203, 999204, 999205, 999206, 999207, 999208, 999300, 999301, 999302, 999303, 999304, 999305, 999306, 999307, 999308, 999400, 999401, 999402, 999403, 999404, 999405 }, barrage_ID = { 999500, 999501, 999502, 999503, 999504, 999505, 999506, 999507, 999508, 999600, 999601, 999602, 999603, 999604, 999605, 999606, 999607, 999608, 999700, 999701, 999702, 999703, 999704, 999705, 999706, 999707, 999708, 999800, 999801, 999802, 999803, 999804, 999805 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[999996] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试武器3号", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 999996, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999985, 999984, 999983, 999982 }, barrage_ID = { 999985, 999984, 999983, 999982 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[999997] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试武器2号", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 999997, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999994, 999993, 999992, 999991, 999990, 999989, 999988, 999987 }, barrage_ID = { 999994, 999993, 999992, 999991, 999990, 999989, 999988, 999987 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[999998] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试武器1号", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 999998, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999998, 999997, 999996, 999995 }, barrage_ID = { 999998, 999997, 999996, 999995 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[920001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡1】自机狙_单线_短", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920001, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920001 }, barrage_ID = { 920001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[920002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡1】自机狙_单线_长", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920002, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920001 }, barrage_ID = { 920002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[920003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡1】自机狙_变速", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920003, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920002, 920003, 920004 }, barrage_ID = { 920006, 920007, 920008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[920004] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡1】自机狙_3联变速", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920004, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920002, 920003, 920004, 920002, 920003, 920004, 920002, 920003, 920004 }, barrage_ID = { 921001, 921002, 921003, 921004, 921005, 921006, 921007, 921008, 921009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[920011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡1】自机狙_单线_长", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920011, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920001 }, barrage_ID = { 920011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[920021] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡1】自机狙_单线_间隔", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920021, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920021 }, barrage_ID = { 920021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[920031] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡1】自机狙_单线_上中下", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920031, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920031 }, barrage_ID = { 920031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[920041] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡1】3联_短", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920041, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920041, 920042, 920043, 920041, 920042, 920043, 920041, 920042, 920043 }, barrage_ID = { 920041, 920041, 920041, 920042, 920042, 920042, 920043, 920043, 920043 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[920051] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡1】3联_返回", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920051, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920051 }, barrage_ID = { 920051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[920052] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡1】4联_普通", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920052, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920052, 920052, 920052, 920052 }, barrage_ID = { 920052, 920053, 920054, 920055 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[920053] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡1】返回_全", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920053, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920053, 920053 }, barrage_ID = { 920056, 920057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[920054] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡1】3联_返回*2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920054, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920051 }, barrage_ID = { 920058 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[920061] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡1】环绕_单层", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920061, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920061 }, barrage_ID = { 920061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[920062] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡1】环绕_多层", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920062, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920062 }, barrage_ID = { 920061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[920063] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡1】近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 125, min_range = 0, id = 920063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[920064] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【限界挑战】舰船鱼雷延迟散射2连——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 920064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350101 }, barrage_ID = { 350101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[920065] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【限界挑战】舰船重炮平射2次——重巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 920065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350104 }, barrage_ID = { 350104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[920066] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【限界挑战】舰船旋转子弹延迟3连弹——轻巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 920066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[940001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940001, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940001 }, barrage_ID = { 940001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[940002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚_逆", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940002, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940001 }, barrage_ID = { 940002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[940003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚*2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940003, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940001, 940001 }, barrage_ID = { 940003, 940004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[941001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚_密", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941001, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940001, 940001 }, barrage_ID = { 941003, 941004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[941002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚_密*3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941002, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940001, 940001, 940001, 940001, 940001, 940001 }, barrage_ID = { 941001, 941002, 941003, 941004, 941005, 941006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[941003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚_疏", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941003, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940002, 940002 }, barrage_ID = { 942003, 942004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[941004] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚_疏*3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941004, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940002, 940002, 940002, 940002, 940002, 940002 }, barrage_ID = { 942001, 942002, 942003, 942004, 942005, 942006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[941005] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚_疏_短", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941005, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940002, 940002 }, barrage_ID = { 942007, 942008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[941006] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚_跟踪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941006, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 250, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940003, 940003 }, barrage_ID = { 943003, 943004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[941007] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚_跟踪*3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941007, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940003, 940003, 940003, 940003, 940003, 940003 }, barrage_ID = { 943001, 943002, 943003, 943004, 943005, 943006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[941008] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚_跟踪_短", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941008, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940003, 940003 }, barrage_ID = { 943007, 943008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_345[940005] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】灰尘_下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940005, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940005 }, barrage_ID = { 940005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()