pg = pg or {} pg.weapon_property_338 = {} function () uv0.weapon_property_338[781219] = { aim_type = 0, range = 120, damage = 4, base = 1000, name = "【2021意大利活动B3】BOSS 测试者 3way风旋", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 781219, bullet_ID = { 830072 }, barrage_ID = { 840143 } } uv0.weapon_property_338[781220] = { action_index = "attack", range = 120, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2021意大利活动B3】BOSS 测试者 雷电扫射 逆时针", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 781220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 4, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038 }, barrage_ID = { 840107, 840108, 840109, 840110, 840111, 840112, 840113, 840114, 840115, 840116, 840117, 840118, 840119, 840120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 0.1, isBound = true } } uv0.weapon_property_338[781221] = { action_index = "attack", range = 120, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2021意大利活动B3】BOSS 测试者 雷电扫射 顺时针", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 781221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 5, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038 }, barrage_ID = { 840121, 840122, 840123, 840124, 840125, 840126, 840127, 840128, 840129, 840130, 840131, 840132, 840133, 840134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 0.1, isBound = true } } uv0.weapon_property_338[781301] = { name = "【2021意大利活动B】塞壬驱逐R型单发瞄准x4随机", damage = 5, base = 1001002, id = 781301, bullet_ID = { 830005, 830001 }, barrage_ID = { 840003, 840004 } } uv0.weapon_property_338[781302] = { name = "【2021意大利活动B】塞壬驱逐R型单装鱼雷", damage = 25, base = 1001007, id = 781302, bullet_ID = { 30067 }, barrage_ID = { 1400 } } uv0.weapon_property_338[781303] = { name = "【2021意大利活动B】塞壬驱逐R型旋转子弹3+2发武器", damage = 5, base = 1001012, id = 781303, bullet_ID = { 41003, 830003 }, barrage_ID = { 690001, 690002 } } uv0.weapon_property_338[781304] = { name = "【2021意大利活动B】塞壬轻巡R型旋转子弹延迟1+2+1连弹", damage = 10, base = 1001017, id = 781304, bullet_ID = { 830004, 300110, 830004 }, barrage_ID = { 690003, 690004, 690005 } } uv0.weapon_property_338[781305] = { name = "【2021意大利活动B】塞壬轻巡R型联装炮x6散射", damage = 9, base = 1001022, id = 781305, bullet_ID = { 830001, 830005 }, barrage_ID = { 840005, 840006 } } uv0.weapon_property_338[781306] = { name = "【2021意大利活动B】塞壬重巡R型大船通用副炮", damage = 6, base = 1001027, id = 781306, bullet_ID = { 830001, 830005 }, barrage_ID = { 840001, 840002 } } uv0.weapon_property_338[781307] = { name = "【2021意大利活动B】塞壬重巡R型双联装主炮x2-散射", damage = 18, base = 1001032, id = 781307, bullet_ID = { 830002 }, barrage_ID = { 690007 } } uv0.weapon_property_338[781308] = { name = "【2021意大利活动B】塞壬重巡R型双联装鱼雷", damage = 25, base = 1001037, id = 781308, bullet_ID = { 30067 }, barrage_ID = { 1401 } } uv0.weapon_property_338[781309] = { name = "【2021意大利活动B】塞壬战列R型副炮", damage = 6, base = 1001042, id = 781309, bullet_ID = { 830005 }, barrage_ID = { 12 } } uv0.weapon_property_338[781310] = { name = "【2021意大利活动B】塞壬战列R型主炮", damage = 23, base = 1001047, id = 781310, bullet_ID = { 830007 }, barrage_ID = { 10015 } } uv0.weapon_property_338[781311] = { name = "【2021意大利活动B】塞壬战列R型跨射武器3x2轮", damage = 44, base = 1001052, id = 781311, bullet_ID = { 830007 }, barrage_ID = { 20018 } } uv0.weapon_property_338[781312] = { name = "【2021意大利活动B】塞壬航母R型近程自卫火炮", damage = 6, base = 1001057, id = 781312, bullet_ID = { 830001 }, barrage_ID = { 13 } } uv0.weapon_property_338[781313] = { name = "【2021意大利活动B】塞壬航母R型单发x6随机", damage = 9, base = 1001062, id = 781313, bullet_ID = { 830005 }, barrage_ID = { 1106 } } uv0.weapon_property_338[781314] = { name = "【2021意大利活动B】塞壬自爆船R型特殊武器", damage = 12, base = 1000871, id = 781314, bullet_ID = { 830006 }, barrage_ID = { 700029 } } uv0.weapon_property_338[781316] = { id = 781316, name = "【2021意大利活动B】塞壬航母R型轰炸机", base = 1001067 } uv0.weapon_property_338[781317] = { id = 781317, name = "【2021意大利活动B】塞壬航母R型战斗机", base = 1001072 } uv0.weapon_property_338[782001] = { initial_over_heat = 0, name = "【2021意大利活动C1】塞壬领洋者I型 近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 750, queue = 5, range = 80, damage = 9, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 782001, bullet_ID = { 801 }, barrage_ID = { 13 } } uv0.weapon_property_338[782002] = { initial_over_heat = 0, name = "【2021意大利活动C1】塞壬领洋者I型 主炮1", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1600, queue = 1, range = 90, damage = 15, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 782002, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 } } uv0.weapon_property_338[782003] = { initial_over_heat = 0, name = "【2021意大利活动C1】塞壬领洋者I型 主炮2", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1000, queue = 1, range = 90, damage = 15, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 782003, bullet_ID = { 1403 }, barrage_ID = { 200101 } } uv0.weapon_property_338[782004] = { initial_over_heat = 1, name = "【2021意大利活动C1】塞壬领洋者I型 三联装鱼雷", type = 3, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 1650, queue = 4, range = 80, damage = 32, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 782004, bullet_ID = { 30067 }, barrage_ID = { 1402 } } uv0.weapon_property_338[782005] = { initial_over_heat = 0, name = "【2021意大利活动C1】塞壬领洋者I型 特殊主炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 1700, queue = 1, range = 80, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 782005, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 } } uv0.weapon_property_338[782006] = { initial_over_heat = 1, name = "【2021意大利活动C1】塞壬领洋者I型 特殊武器旋转子弹副炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 3, range = 80, damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 782006, bullet_ID = { 801, 801 }, barrage_ID = { 21006, 21007 } } uv0.weapon_property_338[782101] = { aim_type = 1, name = "【2021意大利活动C2】塞壬破局者I型 前排跨射", axis_angle = 0, type = 19, min_range = 20, fire_fx = "CAFire", action_index = "attack", initial_over_heat = 0, reload_max = 1500, queue = 1, angle = 40, range = 50, damage = 26, base = 1000, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", id = 782101, bullet_ID = { 399988 }, barrage_ID = { 399912 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_338[782102] = { aim_type = 1, name = "【2021意大利活动C2】塞壬破局者I型 后排跨射", axis_angle = 0, type = 19, min_range = 75, fire_fx = "CAFire", action_index = "attack", initial_over_heat = 0, reload_max = 2000, queue = 1, angle = 40, range = 150, damage = 30, base = 1000, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", id = 782102, bullet_ID = { 1530 }, barrage_ID = { 20017 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_338[782103] = { initial_over_heat = 0, name = "【2021意大利活动C2】塞壬破局者I型 主炮中心弹幕", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1200, queue = 3, range = 90, damage = 24, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 782103, bullet_ID = { 690102 }, barrage_ID = { 690104 } } uv0.weapon_property_338[782104] = { initial_over_heat = 0, name = "【2021意大利活动C2】塞壬破局者I型 主炮竖排弹幕", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 3, range = 90, damage = 24, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 782104, bullet_ID = { 816, 816 }, barrage_ID = { 690105, 690106 } } uv0.weapon_property_338[782105] = { initial_over_heat = 1, name = "【2021意大利活动C2】塞壬破局者I型 双联装炮连射", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 4, range = 70, damage = 22, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 782105, bullet_ID = { 811 }, barrage_ID = { 690014 } } uv0.weapon_property_338[782106] = { initial_over_heat = 1, name = "【2021意大利活动C2】塞壬破局者I型 副炮4way射击", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 2000, queue = 4, range = 70, damage = 15, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 782106, bullet_ID = { 811, 811 }, barrage_ID = { 690107, 690108 } } uv0.weapon_property_338[782201] = { initial_over_heat = 0, name = "【2021意大利活动C3】塞壬执棋者II型 轰炸机", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 1200, queue = 1, range = 100, damage = 36, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 782201, bullet_ID = {}, barrage_ID = { 12015 } } uv0.weapon_property_338[782202] = { initial_over_heat = 0, name = "【2021意大利活动C3】塞壬执棋者II型 鱼雷机", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 1200, queue = 1, range = 110, damage = 32, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 782202, bullet_ID = {}, barrage_ID = { 12015 } } uv0.weapon_property_338[782203] = { initial_over_heat = 0, name = "【2021意大利活动C3】塞壬执棋者II型 浮游炮1", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 2000, queue = 2, range = 110, damage = 12, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 782203, bullet_ID = {}, barrage_ID = { 690109 } } uv0.weapon_property_338[782204] = { initial_over_heat = 0, name = "【2021意大利活动C3】塞壬执棋者II型 浮游炮2", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 2000, queue = 3, range = 110, damage = 12, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 782204, bullet_ID = {}, barrage_ID = { 690110 } } uv0.weapon_property_338[782205] = { aim_type = 0, name = "【2021意大利活动C3】塞壬执棋者II型 轰炸机武器", axis_angle = 0, type = 2, min_range = 0, fire_fx = "", action_index = "", initial_over_heat = 0, reload_max = 400, attack_attribute = 4, queue = 1, angle = 180, range = 10, damage = 36, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 782205, bullet_ID = { 130301 }, barrage_ID = { 130992 } } uv0.weapon_property_338[782206] = { aim_type = 1, name = "【2021意大利活动C3】塞壬执棋者II型 鱼雷机武器", axis_angle = 0, type = 3, min_range = 0, fire_fx = "", action_index = "", initial_over_heat = 0, reload_max = 11954, attack_attribute = 4, queue = 1, angle = 90, range = 80, damage = 32, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 782206, bullet_ID = { 30067 }, barrage_ID = { 12001 } } uv0.weapon_property_338[782207] = { initial_over_heat = 0, name = "【2021意大利活动C3】塞壬执棋者II型 浮游炮武器1", type = 2, aim_type = 0, fire_fx = "fangkongpaohuoshe2", action_index = "", attack_attribute = 4, reload_max = 1500, queue = 3, range = 70, damage = 12, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", id = 782207, bullet_ID = { 700101, 700102 }, barrage_ID = { 690111, 690112 } } uv0.weapon_property_338[782208] = { initial_over_heat = 0, name = "【2021意大利活动C3】塞壬执棋者II型 浮游炮武器2", type = 2, aim_type = 0, fire_fx = "fangkongpaohuoshe2", action_index = "", attack_attribute = 4, reload_max = 500, queue = 4, range = 70, damage = 12, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", id = 782208, bullet_ID = { 690105, 690106 }, barrage_ID = { 690113, 690114 } } uv0.weapon_property_338[782209] = { initial_over_heat = 1, name = "【2021意大利活动C3】塞壬执棋者II型 变向弹幕", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 5, range = 90, damage = 22, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 782209, bullet_ID = { 690107, 690108 }, barrage_ID = { 990001, 990002 } } uv0.weapon_property_338[782210] = { initial_over_heat = 1, name = "【2021意大利活动C3】塞壬执棋者II型 变向弹幕", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 6, range = 90, damage = 22, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 782210, bullet_ID = { 690109, 690110 }, barrage_ID = { 990241, 990242 } } uv0.weapon_property_338[782211] = { initial_over_heat = 0, name = "【2021意大利活动C3】塞壬执棋者II型 扫射弹幕", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1200, queue = 7, range = 90, damage = 15, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 782211, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 } } uv0.weapon_property_338[783001] = { aim_type = 1, range = 38, damage = 12, base = 1000, name = "【2021意大利活动D1】BOSS 光辉 近程自卫火炮", type = 2, suppress = 1, reload_max = 600, queue = 5, id = 783001, bullet_ID = { 830001 }, barrage_ID = { 13 } } uv0.weapon_property_338[783002] = { reload_max = 150, name = "【2021意大利活动D1】BOSS 光辉 鱼雷机", damage = 36, base = 1002, id = 783002, range = 110, queue = 2, barrage_ID = { 12017 } } uv0.weapon_property_338[783003] = { reload_max = 150, name = "【2021意大利活动D1】BOSS 光辉 轰炸机", damage = 48, base = 1002, id = 783003, queue = 1, barrage_ID = { 12012 } } uv0.weapon_property_338[783004] = { reload_max = 150, name = "【2021意大利活动D1】BOSS 光辉 战斗机", damage = 20, base = 1002, id = 783004, queue = 1, barrage_ID = { 12012 } } uv0.weapon_property_338[783005] = { range = 60, damage = 36, base = 1001, suppress = 1, name = "【2021意大利活动D1】BOSS 光辉 鱼雷机武器", min_range = 20, action_index = "", reload_max = 6000, attack_attribute = 4, queue = 1, id = 783005, angle = 90, bullet_ID = { 830008 }, barrage_ID = { 790025 } } uv0.weapon_property_338[783006] = { range = 10, damage = 48, base = 1000, name = "【2021意大利活动D1】BOSS 光辉 轰炸机武器", fire_fx = "", action_index = "", type = 2, reload_max = 6000, attack_attribute = 4, fire_sfx = "", queue = 1, id = 783006, bullet_ID = { 830012 }, barrage_ID = { 790026 } } uv0.weapon_property_338[783007] = { aim_type = 1, range = 85, damage = 20, base = 1000, name = "【2021意大利活动D1】BOSS 光辉 战斗机武器", fire_fx = "", suppress = 1, reload_max = 6000, action_index = "", fire_sfx = "battle/air-atk", queue = 1, id = 783007, attack_attribute = 4, bullet_ID = { 830011, 830011, 830011, 830011 }, barrage_ID = { 101, 102, 103, 104 } } uv0.weapon_property_338[783008] = { name = "【2021意大利活动D1】BOSS 光辉 常规扫射弹幕", damage = 16, base = 1000, fire_fx = "CAFire", reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 783008, bullet_ID = { 830010, 830010, 830010, 830010, 830010 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 } } uv0.weapon_property_338[783009] = { name = "【2021意大利活动D1】BOSS 光辉 扩散弹幕", damage = 16, base = 1000, initial_over_heat = 1, suppress = 1, reload_max = 6000, queue = 3, id = 783009, bullet_ID = { 830009, 830009, 830009, 830009, 830009, 830009, 830009, 830009 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 } } uv0.weapon_property_338[783010] = { aim_type = 1, name = "【2021意大利活动D1】BOSS 光辉 穿透弹幕", type = 1, initial_over_heat = 0, fire_fx = "", recover_time = 0, reload_max = 9999, queue = 4, effect_move = 0, range = 90, damage = 16, base = 1000, corrected = 100, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 783010, bullet_ID = { 300115, 300116, 300117, 300115, 300116, 300117, 300115, 300116, 300117 }, barrage_ID = { 740007, 740008, 740009, 740010, 740011, 740012, 740013, 740014, 740015 } } uv0.weapon_property_338[783101] = { aim_type = 1, range = 38, damage = 12, base = 1000, name = "【2021意大利活动D2】BOSS 光辉 近程自卫火炮", type = 2, suppress = 1, reload_max = 600, queue = 5, id = 783101, bullet_ID = { 830001 }, barrage_ID = { 13 } } uv0.weapon_property_338[783102] = { reload_max = 150, name = "【2021意大利活动D2】BOSS 光辉 鱼雷机", damage = 38, base = 1002, id = 783102, range = 110, queue = 2, barrage_ID = { 12017 } } uv0.weapon_property_338[783103] = { reload_max = 150, name = "【2021意大利活动D2】BOSS 光辉 轰炸机", damage = 52, base = 1002, id = 783103, queue = 1, barrage_ID = { 12012 } } uv0.weapon_property_338[783104] = { reload_max = 150, name = "【2021意大利活动D2】BOSS 光辉 战斗机", damage = 21, base = 1002, id = 783104, queue = 1, barrage_ID = { 12012 } } uv0.weapon_property_338[783105] = { range = 60, damage = 38, base = 1001, suppress = 1, name = "【2021意大利活动D2】BOSS 光辉 鱼雷机武器", min_range = 20, action_index = "", reload_max = 6000, attack_attribute = 4, queue = 1, id = 783105, angle = 90, bullet_ID = { 830008 }, barrage_ID = { 790025 } } uv0.weapon_property_338[783106] = { range = 10, damage = 52, base = 1000, name = "【2021意大利活动D2】BOSS 光辉 轰炸机武器", fire_fx = "", action_index = "", type = 2, reload_max = 6000, attack_attribute = 4, fire_sfx = "", queue = 1, id = 783106, bullet_ID = { 830012 }, barrage_ID = { 790026 } } uv0.weapon_property_338[783107] = { aim_type = 1, range = 85, damage = 21, base = 1000, name = "【2021意大利活动D2】BOSS 光辉 战斗机武器", fire_fx = "", suppress = 1, reload_max = 6000, action_index = "", fire_sfx = "battle/air-atk", queue = 1, id = 783107, attack_attribute = 4, bullet_ID = { 830011, 830011, 830011, 830011 }, barrage_ID = { 101, 102, 103, 104 } } uv0.weapon_property_338[783108] = { name = "【2021意大利活动D2】BOSS 光辉 常规扫射弹幕", damage = 16, base = 1000, fire_fx = "CAFire", reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 783108, bullet_ID = { 830010, 830010, 830010, 830010, 830010 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 } } uv0.weapon_property_338[783109] = { name = "【2021意大利活动D2】BOSS 光辉 扩散弹幕", damage = 16, base = 1000, initial_over_heat = 1, suppress = 1, reload_max = 6000, queue = 3, id = 783109, bullet_ID = { 830009, 830009, 830009, 830009, 830009, 830009, 830009, 830009 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 } } uv0.weapon_property_338[783110] = { aim_type = 1, name = "【2021意大利活动D2】BOSS 光辉 穿透弹幕", type = 1, initial_over_heat = 0, fire_fx = "", recover_time = 0, reload_max = 9999, queue = 4, effect_move = 0, range = 90, damage = 16, base = 1000, corrected = 100, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 783110, bullet_ID = { 300115, 300116, 300117, 300115, 300116, 300117, 300115, 300116, 300117 }, barrage_ID = { 740007, 740008, 740009, 740010, 740011, 740012, 740013, 740014, 740015 } } uv0.weapon_property_338[783201] = { aim_type = 0, range = 120, damage = 6, base = 1000, name = "【2021意大利活动D3】测试者·风 旋风弹幕", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 783201, bullet_ID = { 830013, 830014, 830013, 830014, 830013, 830014 }, barrage_ID = { 840007, 840008, 840009, 840010, 840011, 840012 } } uv0.weapon_property_338[783202] = { aim_type = 0, range = 120, damage = 6, base = 1000, name = "【2021意大利活动D3】测试者·风 风眼弹幕", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 783202, bullet_ID = { 830015, 830018 }, barrage_ID = { 840021, 840030 } } end()