pg = pg or {} pg.weapon_property_337 = {} function () uv0.weapon_property_337[780001] = { range = 200, damage = 3, base = 1000, name = "【2021意大利活动】机制 海妖之歌 普通", type = 2, reload_max = 4550, fire_sfx = "", queue = 7, id = 780001, bullet_ID = { 830073, 830074, 830075 }, barrage_ID = { 840135, 840136, 840137 } } uv0.weapon_property_337[780002] = { range = 200, damage = 3, base = 1000, name = "【2021意大利活动】机制 海妖之歌 困难", type = 2, reload_max = 4550, fire_sfx = "", queue = 7, id = 780002, bullet_ID = { 830073, 830074, 830075 }, barrage_ID = { 840135, 840136, 840137 } } uv0.weapon_property_337[780003] = { range = 200, damage = 3, base = 1000, name = "【2021意大利活动】机制 海妖之歌 SP", type = 2, reload_max = 4550, fire_sfx = "", queue = 7, id = 780003, bullet_ID = { 830073, 830074, 830075 }, barrage_ID = { 840135, 840136, 840137 } } uv0.weapon_property_337[780011] = { initial_over_heat = 0, name = "【2021意大利活动A1】塞壬领洋者I型 近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 750, queue = 5, range = 80, damage = 6, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 780011, bullet_ID = { 801 }, barrage_ID = { 13 } } uv0.weapon_property_337[780012] = { initial_over_heat = 0, name = "【2021意大利活动A1】塞壬领洋者I型 主炮1", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1600, queue = 1, range = 90, damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 780012, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 } } uv0.weapon_property_337[780013] = { initial_over_heat = 0, name = "【2021意大利活动A1】塞壬领洋者I型 主炮2", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1000, queue = 1, range = 90, damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 780013, bullet_ID = { 1403 }, barrage_ID = { 200101 } } uv0.weapon_property_337[780014] = { initial_over_heat = 1, name = "【2021意大利活动A1】塞壬领洋者I型 三联装鱼雷", type = 3, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 1650, queue = 4, range = 80, damage = 16, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 780014, bullet_ID = { 30067 }, barrage_ID = { 1402 } } uv0.weapon_property_337[780015] = { initial_over_heat = 0, name = "【2021意大利活动A1】塞壬领洋者I型 特殊主炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 1700, queue = 1, range = 80, damage = 11, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 780015, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 } } uv0.weapon_property_337[780016] = { initial_over_heat = 1, name = "【2021意大利活动A1】塞壬领洋者I型 特殊武器旋转子弹副炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 3, range = 80, damage = 8, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 780016, bullet_ID = { 801, 801 }, barrage_ID = { 21006, 21007 } } uv0.weapon_property_337[780101] = { aim_type = 1, name = "【2021意大利活动A2】塞壬破局者I型 前排跨射", axis_angle = 0, type = 19, min_range = 20, fire_fx = "CAFire", action_index = "attack", initial_over_heat = 0, reload_max = 1500, queue = 1, angle = 40, range = 50, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", id = 780101, bullet_ID = { 399988 }, barrage_ID = { 399912 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_337[780102] = { aim_type = 1, name = "【2021意大利活动A2】塞壬破局者I型 后排跨射", axis_angle = 0, type = 19, min_range = 75, fire_fx = "CAFire", action_index = "attack", initial_over_heat = 0, reload_max = 2000, queue = 1, angle = 40, range = 150, damage = 22, base = 1000, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", id = 780102, bullet_ID = { 1530 }, barrage_ID = { 20017 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_337[780103] = { initial_over_heat = 0, name = "【2021意大利活动A2】塞壬破局者I型 主炮中心弹幕", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1200, queue = 3, range = 90, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 780103, bullet_ID = { 690102 }, barrage_ID = { 690104 } } uv0.weapon_property_337[780104] = { initial_over_heat = 0, name = "【2021意大利活动A2】塞壬破局者I型 主炮竖排弹幕", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 3, range = 90, damage = 18, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 780104, bullet_ID = { 816, 816 }, barrage_ID = { 690105, 690106 } } uv0.weapon_property_337[780105] = { initial_over_heat = 1, name = "【2021意大利活动A2】塞壬破局者I型 双联装炮连射", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 4, range = 70, damage = 14, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 780105, bullet_ID = { 811 }, barrage_ID = { 690014 } } uv0.weapon_property_337[780106] = { initial_over_heat = 1, name = "【2021意大利活动A2】塞壬破局者I型 副炮4way射击", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 2000, queue = 4, range = 70, damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 780106, bullet_ID = { 811, 811 }, barrage_ID = { 690107, 690108 } } uv0.weapon_property_337[780201] = { initial_over_heat = 0, name = "【2021意大利活动A3】塞壬执棋者II型 轰炸机", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 1200, queue = 1, range = 100, damage = 24, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 780201, bullet_ID = {}, barrage_ID = { 12015 } } uv0.weapon_property_337[780202] = { initial_over_heat = 0, name = "【2021意大利活动A3】塞壬执棋者II型 鱼雷机", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 1200, queue = 1, range = 110, damage = 25, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 780202, bullet_ID = {}, barrage_ID = { 12015 } } uv0.weapon_property_337[780203] = { initial_over_heat = 0, name = "【2021意大利活动A3】塞壬执棋者II型 浮游炮1", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 2000, queue = 2, range = 110, damage = 9, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 780203, bullet_ID = {}, barrage_ID = { 690109 } } uv0.weapon_property_337[780204] = { initial_over_heat = 0, name = "【2021意大利活动A3】塞壬执棋者II型 浮游炮2", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 2000, queue = 3, range = 110, damage = 9, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 780204, bullet_ID = {}, barrage_ID = { 690110 } } uv0.weapon_property_337[780205] = { aim_type = 0, name = "【2021意大利活动A3】塞壬执棋者II型 轰炸机武器", axis_angle = 0, type = 2, min_range = 0, fire_fx = "", action_index = "", initial_over_heat = 0, reload_max = 400, attack_attribute = 4, queue = 1, angle = 180, range = 10, damage = 24, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 780205, bullet_ID = { 130301 }, barrage_ID = { 130992 } } uv0.weapon_property_337[780206] = { aim_type = 1, name = "【2021意大利活动A3】塞壬执棋者II型 鱼雷机武器", axis_angle = 0, type = 3, min_range = 0, fire_fx = "", action_index = "", initial_over_heat = 0, reload_max = 11954, attack_attribute = 4, queue = 1, angle = 90, range = 80, damage = 25, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 780206, bullet_ID = { 30067 }, barrage_ID = { 12001 } } uv0.weapon_property_337[780207] = { initial_over_heat = 0, name = "【2021意大利活动A3】塞壬执棋者II型 浮游炮武器1", type = 2, aim_type = 0, fire_fx = "fangkongpaohuoshe2", action_index = "", attack_attribute = 4, reload_max = 1500, queue = 3, range = 70, damage = 9, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", id = 780207, bullet_ID = { 700101, 700102 }, barrage_ID = { 690111, 690112 } } uv0.weapon_property_337[780208] = { initial_over_heat = 0, name = "【2021意大利活动A3】塞壬执棋者II型 浮游炮武器2", type = 2, aim_type = 0, fire_fx = "fangkongpaohuoshe2", action_index = "", attack_attribute = 4, reload_max = 500, queue = 4, range = 70, damage = 9, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", id = 780208, bullet_ID = { 690105, 690106 }, barrage_ID = { 690113, 690114 } } uv0.weapon_property_337[780209] = { initial_over_heat = 1, name = "【2021意大利活动A3】塞壬执棋者II型 变向弹幕", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 5, range = 90, damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 780209, bullet_ID = { 690107, 690108 }, barrage_ID = { 990001, 990002 } } uv0.weapon_property_337[780210] = { initial_over_heat = 1, name = "【2021意大利活动A3】塞壬执棋者II型 变向弹幕", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 6, range = 90, damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 780210, bullet_ID = { 690109, 690110 }, barrage_ID = { 990241, 990242 } } uv0.weapon_property_337[780211] = { initial_over_heat = 0, name = "【2021意大利活动A3】塞壬执棋者II型 扫射弹幕", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1200, queue = 7, range = 90, damage = 12, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 780211, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 } } uv0.weapon_property_337[781001] = { aim_type = 1, range = 38, damage = 10, base = 1000, name = "【2021意大利活动B1】BOSS 光辉 近程自卫火炮", type = 2, suppress = 1, reload_max = 600, queue = 5, id = 781001, bullet_ID = { 830001 }, barrage_ID = { 13 } } uv0.weapon_property_337[781002] = { reload_max = 150, name = "【2021意大利活动B1】BOSS 光辉 鱼雷机", damage = 28, base = 1002, id = 781002, range = 110, queue = 2, barrage_ID = { 12017 } } uv0.weapon_property_337[781003] = { reload_max = 150, name = "【2021意大利活动B1】BOSS 光辉 轰炸机", damage = 36, base = 1002, id = 781003, queue = 1, barrage_ID = { 12012 } } uv0.weapon_property_337[781004] = { reload_max = 150, name = "【2021意大利活动B1】BOSS 光辉 战斗机", damage = 16, base = 1002, id = 781004, queue = 1, barrage_ID = { 12012 } } uv0.weapon_property_337[781005] = { range = 60, damage = 28, base = 1001, suppress = 1, name = "【2021意大利活动B1】BOSS 光辉 鱼雷机武器", min_range = 20, action_index = "", reload_max = 6000, attack_attribute = 4, queue = 1, id = 781005, angle = 90, bullet_ID = { 830008 }, barrage_ID = { 790025 } } uv0.weapon_property_337[781006] = { range = 10, damage = 36, base = 1000, name = "【2021意大利活动B1】BOSS 光辉 轰炸机武器", fire_fx = "", action_index = "", type = 2, reload_max = 6000, attack_attribute = 4, fire_sfx = "", queue = 1, id = 781006, bullet_ID = { 830012 }, barrage_ID = { 790026 } } uv0.weapon_property_337[781007] = { aim_type = 1, range = 85, damage = 16, base = 1000, name = "【2021意大利活动B1】BOSS 光辉 战斗机武器", fire_fx = "", suppress = 1, reload_max = 6000, action_index = "", fire_sfx = "battle/air-atk", queue = 1, id = 781007, attack_attribute = 4, bullet_ID = { 830011, 830011, 830011, 830011 }, barrage_ID = { 101, 102, 103, 104 } } uv0.weapon_property_337[781008] = { name = "【2021意大利活动B1】BOSS 光辉 常规扫射弹幕", damage = 14, base = 1000, fire_fx = "CAFire", reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 781008, bullet_ID = { 830010, 830010, 830010, 830010, 830010 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 } } uv0.weapon_property_337[781009] = { name = "【2021意大利活动B1】BOSS 光辉 扩散弹幕", damage = 15, base = 1000, initial_over_heat = 1, suppress = 1, reload_max = 6000, queue = 3, id = 781009, bullet_ID = { 830009, 830009, 830009, 830009, 830009, 830009, 830009, 830009 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 } } uv0.weapon_property_337[781010] = { aim_type = 1, name = "【2021意大利活动B1】BOSS 光辉 穿透弹幕", type = 1, initial_over_heat = 0, fire_fx = "", recover_time = 0, reload_max = 9999, queue = 4, effect_move = 0, range = 90, damage = 15, base = 1000, corrected = 100, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 781010, bullet_ID = { 300115, 300116, 300117, 300115, 300116, 300117, 300115, 300116, 300117 }, barrage_ID = { 740007, 740008, 740009, 740010, 740011, 740012, 740013, 740014, 740015 } } uv0.weapon_property_337[781101] = { aim_type = 1, range = 38, damage = 10, base = 1000, name = "【2021意大利活动B2】BOSS 光辉 近程自卫火炮", type = 2, suppress = 1, reload_max = 600, queue = 5, id = 781101, bullet_ID = { 830001 }, barrage_ID = { 13 } } uv0.weapon_property_337[781102] = { reload_max = 150, name = "【2021意大利活动B2】BOSS 光辉 鱼雷机", damage = 30, base = 1002, id = 781102, range = 110, queue = 2, barrage_ID = { 12017 } } uv0.weapon_property_337[781103] = { reload_max = 150, name = "【2021意大利活动B2】BOSS 光辉 轰炸机", damage = 36, base = 1002, id = 781103, queue = 1, barrage_ID = { 12012 } } uv0.weapon_property_337[781104] = { reload_max = 150, name = "【2021意大利活动B2】BOSS 光辉 战斗机", damage = 16, base = 1002, id = 781104, queue = 1, barrage_ID = { 12012 } } uv0.weapon_property_337[781105] = { range = 60, damage = 30, base = 1001, suppress = 1, name = "【2021意大利活动B2】BOSS 光辉 鱼雷机武器", min_range = 20, action_index = "", reload_max = 6000, attack_attribute = 4, queue = 1, id = 781105, angle = 90, bullet_ID = { 830008 }, barrage_ID = { 790025 } } uv0.weapon_property_337[781106] = { range = 10, damage = 36, base = 1000, name = "【2021意大利活动B2】BOSS 光辉 轰炸机武器", fire_fx = "", action_index = "", type = 2, reload_max = 6000, attack_attribute = 4, fire_sfx = "", queue = 1, id = 781106, bullet_ID = { 830012 }, barrage_ID = { 790026 } } uv0.weapon_property_337[781107] = { aim_type = 1, range = 85, damage = 16, base = 1000, name = "【2021意大利活动B2】BOSS 光辉 战斗机武器", fire_fx = "", suppress = 1, reload_max = 6000, action_index = "", fire_sfx = "battle/air-atk", queue = 1, id = 781107, attack_attribute = 4, bullet_ID = { 830011, 830011, 830011, 830011 }, barrage_ID = { 101, 102, 103, 104 } } uv0.weapon_property_337[781108] = { name = "【2021意大利活动B2】BOSS 光辉 常规扫射弹幕", damage = 14, base = 1000, fire_fx = "CAFire", reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 781108, bullet_ID = { 830010, 830010, 830010, 830010, 830010 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 } } uv0.weapon_property_337[781109] = { name = "【2021意大利活动B2】BOSS 光辉 扩散弹幕", damage = 15, base = 1000, initial_over_heat = 1, suppress = 1, reload_max = 6000, queue = 3, id = 781109, bullet_ID = { 830009, 830009, 830009, 830009, 830009, 830009, 830009, 830009 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 } } uv0.weapon_property_337[781110] = { aim_type = 1, name = "【2021意大利活动B2】BOSS 光辉 穿透弹幕", type = 1, initial_over_heat = 0, fire_fx = "", recover_time = 0, reload_max = 9999, queue = 4, effect_move = 0, range = 90, damage = 15, base = 1000, corrected = 100, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 781110, bullet_ID = { 300115, 300116, 300117, 300115, 300116, 300117, 300115, 300116, 300117 }, barrage_ID = { 740007, 740008, 740009, 740010, 740011, 740012, 740013, 740014, 740015 } } uv0.weapon_property_337[781201] = { aim_type = 0, range = 120, damage = 4, base = 1000, name = "【2021意大利活动B3】测试者·风 旋风弹幕", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 781201, bullet_ID = { 830013, 830014, 830013, 830014, 830013, 830014 }, barrage_ID = { 840007, 840008, 840009, 840010, 840011, 840012 } } uv0.weapon_property_337[781202] = { aim_type = 0, range = 120, damage = 4, base = 1000, name = "【2021意大利活动B3】测试者·风 风眼弹幕", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 781202, bullet_ID = { 830015, 830018 }, barrage_ID = { 840021, 840030 } } uv0.weapon_property_337[781203] = { name = "【2021意大利活动B3】测试者通用随机瞄准", damage = 6, base = 1001027, id = 781203, angle = 360, bullet_ID = { 830001, 830005 }, barrage_ID = { 840031, 840032 } } uv0.weapon_property_337[781204] = { name = "【2021意大利活动B3】测试者通用5way鱼雷", damage = 25, base = 1001037, id = 781204, initial_over_heat = 0, angle = 360, bullet_ID = { 30067 }, barrage_ID = { 1404 } } uv0.weapon_property_337[781205] = { aim_type = 1, range = 120, damage = 4, base = 1000, name = "【2021意大利活动B3】测试者·水 自机狙", fire_fx = "", suppress = 1, reload_max = 450, fire_sfx = "battle/cannon-main", queue = 2, id = 781205, bullet_ID = { 830019, 830020, 830021, 830022, 830023, 830024, 830025, 830026, 830027 }, barrage_ID = { 840033, 840034, 840035, 840036, 840037, 840038, 840039, 840040, 840041 } } uv0.weapon_property_337[781206] = { aim_type = 1, range = 120, damage = 4, base = 1000, name = "【2021意大利活动B3】测试者·雷 自机狙", fire_fx = "", suppress = 1, reload_max = 450, fire_sfx = "battle/cannon-main", queue = 2, id = 781206, bullet_ID = { 830036, 830035, 830034, 830033, 830032, 830031, 830030, 830029, 830028 }, barrage_ID = { 840033, 840034, 840035, 840036, 840037, 840038, 840039, 840040, 840041 } } uv0.weapon_property_337[781207] = { action_index = "attack", range = 120, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2021意大利活动B3】测试者·雷 聚焦激光(雷电)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 781207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 830037, 830038, 830037, 830038, 830037, 830038 }, barrage_ID = { 840051, 840052, 840053, 840054, 840055, 840056 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 0.1, isBound = true } } uv0.weapon_property_337[781208] = { aim_type = 0, range = 120, damage = 4, base = 1000, name = "【2021意大利活动B3】测试者·雷 扩散弹幕", fire_fx = "", suppress = 0, reload_max = 900, fire_sfx = "battle/cannon-main", queue = 3, id = 781208, bullet_ID = { 830028, 830029, 830030, 830031, 830032, 830033, 830034, 830035, 830036, 830028, 830029, 830030, 830031, 830032, 830033, 830034, 830035, 830036 }, barrage_ID = { 840057, 840058, 840059, 840060, 840061, 840062, 840063, 840064, 840065, 840066, 840067, 840068, 840069, 840070, 840071, 840072, 840073, 840074 } } uv0.weapon_property_337[781209] = { aim_type = 1, range = 120, damage = 4, base = 1000, name = "【2021意大利活动B3】测试者·水 螺旋自机狙", fire_fx = "", suppress = 1, reload_max = 900, fire_sfx = "battle/cannon-main", queue = 2, id = 781209, bullet_ID = { 830039, 830040, 830039, 830040 }, barrage_ID = { 600805, 600806, 600807, 600808 } } uv0.weapon_property_337[781210] = { aim_type = 0, range = 120, damage = 4, base = 1000, name = "【2021意大利活动B3】测试者·水 扩散弹幕", fire_fx = "", suppress = 0, reload_max = 900, fire_sfx = "battle/cannon-main", queue = 3, id = 781210, bullet_ID = { 830041, 830042 }, barrage_ID = { 840075, 840076 } } uv0.weapon_property_337[781211] = { aim_type = 1, name = "【2021意大利活动B3】测试者通用 前排跨射", axis_angle = 0, type = 19, min_range = 0, fire_fx = "CAFire", action_index = "attack", initial_over_heat = 0, reload_max = 1500, queue = 1, angle = 360, range = 75, damage = 26, base = 1000, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", id = 781211, bullet_ID = { 500402 }, barrage_ID = { 690101 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_337[781212] = { aim_type = 1, name = "【2021意大利活动B3】测试者通用 后排跨射", axis_angle = 0, type = 19, min_range = 75, fire_fx = "CAFire", action_index = "attack", initial_over_heat = 0, reload_max = 2000, queue = 1, angle = 360, range = 150, damage = 30, base = 1000, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", id = 781212, bullet_ID = { 1530 }, barrage_ID = { 690010 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_337[781213] = { aim_type = 0, range = 120, damage = 4, base = 1000, name = "【2021意大利活动B3】BOSS 测试者 箭头弹幕 雷 逆时针", fire_fx = "", suppress = 0, reload_max = 2000, fire_sfx = "battle/cannon-main", queue = 2, id = 781213, bullet_ID = { 830048 }, barrage_ID = { 840081 } } uv0.weapon_property_337[781214] = { aim_type = 0, range = 120, damage = 4, base = 1000, name = "【2021意大利活动B3】BOSS 测试者 箭头弹幕 雷 顺时针", fire_fx = "", suppress = 0, reload_max = 2000, fire_sfx = "battle/cannon-main", queue = 2, id = 781214, bullet_ID = { 830048 }, barrage_ID = { 840082 } } uv0.weapon_property_337[781215] = { aim_type = 0, range = 120, damage = 4, base = 1000, name = "【2021意大利活动B3】BOSS 测试者 箭头弹幕 水", fire_fx = "", suppress = 0, reload_max = 2000, fire_sfx = "battle/cannon-main", queue = 2, id = 781215, bullet_ID = { 830055 }, barrage_ID = { 840084 } } uv0.weapon_property_337[781216] = { aim_type = 1, range = 120, damage = 4, base = 1000, name = "【2021意大利活动B3】BOSS 测试者 箭头弹幕 风", fire_fx = "", suppress = 1, reload_max = 2000, fire_sfx = "battle/cannon-main", queue = 2, id = 781216, bullet_ID = { 830062 }, barrage_ID = { 840086 } } uv0.weapon_property_337[781217] = { aim_type = 0, range = 120, damage = 4, base = 1000, name = "【2021意大利活动B3】BOSS 测试者 两侧水波纹弹幕", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 781217, bullet_ID = { 830065, 830066 }, barrage_ID = { 840091, 840092 } } uv0.weapon_property_337[781218] = { aim_type = 0, range = 120, damage = 1, base = 1000, name = "【2021意大利活动B3】BOSS 测试者 3way风旋 预警(无判定无伤害)", fire_fx = "", suppress = 0, reload_max = 6000, type = 24, fire_sfx = "battle/cannon-main", queue = 3, id = 781218, bullet_ID = { 830070, 830070, 830070 }, barrage_ID = { 840096, 840097, 840098 } } end()