pg = pg or {} pg.weapon_property_335 = {} function () uv0.weapon_property_335[769017] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动】我方支援飞机地毯轰炸LV3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 769017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 810108, 810109, 810110, 810111, 810112, 810113 }, barrage_ID = { 820087, 820087, 820087, 820087, 820087, 820087 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_335[769018] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动】我方支援飞机地毯轰炸LV4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 769018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 810108, 810109, 810110, 810111, 810112, 810113 }, barrage_ID = { 820087, 820087, 820087, 820087, 820087, 820087 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_335[769019] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动】我方支援飞机地毯轰炸LV5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 769019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 810108, 810109, 810110, 810111, 810112, 810113 }, barrage_ID = { 820087, 820087, 820087, 820087, 820087, 820087 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_335[770001] = { initial_over_heat = 0, name = "【2021毛系活动A1】塞壬领洋者I型 近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 750, queue = 5, range = 80, damage = 6, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 770001, bullet_ID = { 801 }, barrage_ID = { 13 } } uv0.weapon_property_335[770002] = { initial_over_heat = 0, name = "【2021毛系活动A1】塞壬领洋者I型 主炮1", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1600, queue = 1, range = 90, damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 770002, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 } } uv0.weapon_property_335[770003] = { initial_over_heat = 0, name = "【2021毛系活动A1】塞壬领洋者I型 主炮2", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1000, queue = 1, range = 90, damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 770003, bullet_ID = { 1403 }, barrage_ID = { 200101 } } uv0.weapon_property_335[770004] = { initial_over_heat = 1, name = "【2021毛系活动A1】塞壬领洋者I型 三联装鱼雷", type = 3, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 1650, queue = 4, range = 80, damage = 16, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 770004, bullet_ID = { 30067 }, barrage_ID = { 1402 } } uv0.weapon_property_335[770005] = { initial_over_heat = 0, name = "【2021毛系活动A1】塞壬领洋者I型 特殊主炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 1700, queue = 1, range = 80, damage = 11, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 770005, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 } } uv0.weapon_property_335[770006] = { initial_over_heat = 1, name = "【2021毛系活动A1】塞壬领洋者I型 特殊武器旋转子弹副炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 3, range = 80, damage = 8, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 770006, bullet_ID = { 801, 801 }, barrage_ID = { 21006, 21007 } } uv0.weapon_property_335[770101] = { aim_type = 1, name = "【2021毛系活动A2】塞壬破局者II型 前排跨射", axis_angle = 0, type = 19, min_range = 20, fire_fx = "CAFire", action_index = "attack", initial_over_heat = 0, reload_max = 1500, queue = 1, angle = 40, range = 50, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", id = 770101, bullet_ID = { 399988 }, barrage_ID = { 399912 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_335[770102] = { aim_type = 1, name = "【2021毛系活动A2】塞壬破局者II型 后排跨射", axis_angle = 0, type = 19, min_range = 75, fire_fx = "CAFire", action_index = "attack", initial_over_heat = 0, reload_max = 2000, queue = 1, angle = 40, range = 150, damage = 22, base = 1000, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", id = 770102, bullet_ID = { 1530 }, barrage_ID = { 20017 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_335[770103] = { initial_over_heat = 0, name = "【2021毛系活动A2】塞壬破局者II型 主炮中心弹幕", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1200, queue = 3, range = 90, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 770103, bullet_ID = { 690102 }, barrage_ID = { 690104 } } uv0.weapon_property_335[770104] = { initial_over_heat = 0, name = "【2021毛系活动A2】塞壬破局者II型 主炮竖排弹幕", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 3, range = 90, damage = 18, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 770104, bullet_ID = { 816, 816 }, barrage_ID = { 690105, 690106 } } uv0.weapon_property_335[770105] = { initial_over_heat = 1, name = "【2021毛系活动A2】塞壬破局者II型 双联装炮连射", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 4, range = 70, damage = 14, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 770105, bullet_ID = { 811 }, barrage_ID = { 690014 } } uv0.weapon_property_335[770106] = { initial_over_heat = 1, name = "【2021毛系活动A2】塞壬破局者II型 副炮4way射击", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 2000, queue = 4, range = 70, damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 770106, bullet_ID = { 811, 811 }, barrage_ID = { 690107, 690108 } } uv0.weapon_property_335[770201] = { initial_over_heat = 0, name = "【2021毛系活动A3】塞壬执棋者II型 轰炸机", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 1200, queue = 1, range = 100, damage = 24, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 770201, bullet_ID = {}, barrage_ID = { 12015 } } uv0.weapon_property_335[770202] = { initial_over_heat = 0, name = "【2021毛系活动A3】塞壬执棋者II型 鱼雷机", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 1200, queue = 1, range = 110, damage = 25, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 770202, bullet_ID = {}, barrage_ID = { 12015 } } uv0.weapon_property_335[770203] = { initial_over_heat = 0, name = "【2021毛系活动A3】塞壬执棋者II型 浮游炮1", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 2000, queue = 2, range = 110, damage = 9, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 770203, bullet_ID = {}, barrage_ID = { 690109 } } uv0.weapon_property_335[770204] = { initial_over_heat = 0, name = "【2021毛系活动A3】塞壬执棋者II型 浮游炮2", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 2000, queue = 3, range = 110, damage = 9, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 770204, bullet_ID = {}, barrage_ID = { 690110 } } uv0.weapon_property_335[770205] = { aim_type = 0, name = "【2021毛系活动A3】塞壬执棋者II型 轰炸机武器", axis_angle = 0, type = 2, min_range = 0, fire_fx = "", action_index = "", initial_over_heat = 0, reload_max = 400, attack_attribute = 4, queue = 1, angle = 180, range = 10, damage = 24, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 770205, bullet_ID = { 130301 }, barrage_ID = { 130992 } } uv0.weapon_property_335[770206] = { aim_type = 1, name = "【2021毛系活动A3】塞壬执棋者II型 鱼雷机武器", axis_angle = 0, type = 3, min_range = 0, fire_fx = "", action_index = "", initial_over_heat = 0, reload_max = 11954, attack_attribute = 4, queue = 1, angle = 90, range = 80, damage = 25, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 770206, bullet_ID = { 30067 }, barrage_ID = { 12001 } } uv0.weapon_property_335[770207] = { initial_over_heat = 0, name = "【2021毛系活动A3】塞壬执棋者II型 浮游炮武器1", type = 2, aim_type = 0, fire_fx = "fangkongpaohuoshe2", action_index = "", attack_attribute = 4, reload_max = 1500, queue = 3, range = 70, damage = 9, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", id = 770207, bullet_ID = { 700101, 700102 }, barrage_ID = { 690111, 690112 } } uv0.weapon_property_335[770208] = { initial_over_heat = 0, name = "【2021毛系活动A3】塞壬执棋者II型 浮游炮武器2", type = 2, aim_type = 0, fire_fx = "fangkongpaohuoshe2", action_index = "", attack_attribute = 4, reload_max = 500, queue = 4, range = 70, damage = 9, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", id = 770208, bullet_ID = { 690105, 690106 }, barrage_ID = { 690113, 690114 } } uv0.weapon_property_335[770209] = { initial_over_heat = 1, name = "【2021毛系活动A3】塞壬执棋者II型 变向弹幕", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 5, range = 90, damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 770209, bullet_ID = { 690107, 690108 }, barrage_ID = { 990001, 990002 } } uv0.weapon_property_335[770210] = { initial_over_heat = 1, name = "【2021毛系活动A3】塞壬执棋者II型 变向弹幕", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 6, range = 90, damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 770210, bullet_ID = { 690109, 690110 }, barrage_ID = { 990241, 990242 } } uv0.weapon_property_335[770211] = { initial_over_heat = 0, name = "【2021毛系活动A3】塞壬执棋者II型 扫射弹幕", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1200, queue = 7, range = 90, damage = 12, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 770211, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 } } uv0.weapon_property_335[771001] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, suppress = 1, name = "【2021毛系活动B1】BOSS 梦境塞壬领洋者 三重鱼雷 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, base = 1001, corrected = 100, min_range = 0, id = 771001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 2, effect_move = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 690008, 690008, 690008 }, barrage_ID = { 690048, 690049, 690050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_335[771002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, suppress = 0, name = "【2021毛系活动B1】BOSS 梦境塞壬领洋者 主炮扫射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, base = 1000, corrected = 100, min_range = 0, id = 771002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 4, search_type = 1, effect_move = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 835, 835, 835, 835, 835 }, barrage_ID = { 690041, 690042, 690043, 690044, 690045 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_335[771003] = { action_index = "attack", range = 30, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, suppress = 1, name = "【2021毛系活动B1】BOSS 梦境塞壬领洋者 近程自卫扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, base = 1000, corrected = 100, min_range = 0, id = 771003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 5, search_type = 1, effect_move = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 831 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_335[771004] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, suppress = 0, name = "【2021毛系活动B1】BOSS 梦境塞壬领洋者 主炮集中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, base = 1000, corrected = 100, min_range = 0, id = 771004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 4, search_type = 1, effect_move = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 835 }, barrage_ID = { 690051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_335[771005] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, suppress = 1, name = "【2021毛系活动B1】BOSS 梦境塞壬领洋者 副炮变向扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, base = 1000, corrected = 100, min_range = 0, id = 771005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 3, search_type = 1, effect_move = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 831, 831, 831, 831, 831, 831, 831, 831 }, barrage_ID = { 690052, 690053, 690054, 690055, 690056, 690057, 690058, 690059 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_335[771101] = { name = "【2021毛系活动B2】BOSS 梦境塞壬破局者 前排跨射", range = 75, type = 19, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 1, charge_param = "", damage = 28, base = 1000, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", id = 771101, bullet_ID = { 400000 }, barrage_ID = { 399912 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_335[771102] = { aim_type = 1, name = "【2021毛系活动B2】BOSS 梦境塞壬破局者 后排跨射", min_range = 85, type = 19, fire_fx = "CAFire", action_index = "attack", reload_max = 2000, charge_param = "", queue = 1, range = 150, damage = 32, base = 1000, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", id = 771102, bullet_ID = { 834 }, barrage_ID = { 20017 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_335[771103] = { name = "【2021毛系活动B2】BOSS 梦境塞壬破局者 主炮中心弹幕", range = 90, type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1000, queue = 3, charge_param = "", damage = 24, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 771103, bullet_ID = { 760059 }, barrage_ID = { 690104 }, precast_param = {} } uv0.weapon_property_335[771104] = { name = "【2021毛系活动B2】BOSS 梦境塞壬破局者 主炮竖排弹幕", range = 90, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1200, queue = 3, charge_param = "", damage = 24, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 771104, bullet_ID = { 835, 835 }, barrage_ID = { 690105, 690106 }, precast_param = {} } uv0.weapon_property_335[771105] = { name = "【2021毛系活动B2】BOSS 梦境塞壬破局者 双联装炮连射", range = 70, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 4, charge_param = "", damage = 20, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 771105, bullet_ID = { 760060 }, barrage_ID = { 690014 }, precast_param = {} } uv0.weapon_property_335[771106] = { name = "【2021毛系活动B2】BOSS 梦境塞壬破局者 副炮4way射击", range = 70, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 1500, queue = 4, charge_param = "", damage = 16, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 771106, bullet_ID = { 831, 831 }, barrage_ID = { 690107, 690108 }, precast_param = {} } uv0.weapon_property_335[771201] = { aim_type = 1, range = 120, damage = 8, base = 1000, name = "【2021毛系活动B3】BOSS 代行者 第一波 绿色开幕弹", fire_fx = "CAFire", suppress = 1, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 1, id = 771201, type = 1, action_index = "attack", bullet_ID = { 820004, 820003, 820002, 820001, 820002, 820001, 820002, 820001, 820001 }, barrage_ID = { 830001, 830002, 830003, 830004, 830005, 830006, 830007, 830008, 830009 } } uv0.weapon_property_335[771202] = { aim_type = 1, range = 120, damage = 14, base = 1000, name = "【2021毛系活动B3】BOSS 代行者 第一波 紫色条状弹幕", fire_fx = "CAFire", suppress = 1, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 2, id = 771202, type = 1, action_index = "attack", bullet_ID = { 820005 }, barrage_ID = { 830010 } } uv0.weapon_property_335[771203] = { aim_type = 0, range = 120, damage = 14, base = 1000, name = "【2021毛系活动B3】BOSS 代行者 第二波 紫色扫射弹幕", fire_fx = "CAFire", suppress = 0, reload_max = 5000, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", queue = 3, id = 771203, type = 1, action_index = "attack", bullet_ID = { 820008, 820008 }, barrage_ID = { 830013, 830024 } } uv0.weapon_property_335[771204] = { aim_type = 1, range = 120, damage = 10, base = 1000, name = "【2021毛系活动B3】BOSS 代行者 第二波 浮游炮自机狙", fire_fx = "CLFire", suppress = 1, reload_max = 450, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 1, id = 771204, type = 1, action_index = "attack", bullet_ID = { 820019, 820019, 820019, 820019 }, barrage_ID = { 830025, 830026, 830027, 830028 } } uv0.weapon_property_335[771205] = { action_index = "attack", range = 120, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 1, shakescreen = 0, name = "【2021毛系活动B3】BOSS 代行者 第三波 浮游炮激光", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 1, id = 771205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7302 }, barrage_ID = { 830029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_335[771206] = { aim_type = 0, range = 120, damage = 10, base = 1000, name = "【2021毛系活动B3】BOSS 代行者 第三波 紫色链弹", fire_fx = "CAFire", suppress = 0, reload_max = 5000, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", queue = 1, id = 771206, type = 1, action_index = "attack", bullet_ID = { 820026, 820026, 820026, 820026, 820027, 820027, 820026, 820026, 820027, 820027, 820028, 820028, 820029, 820029, 820026, 820026, 820027, 820027, 820028, 820028, 820029, 820029, 820030, 820030, 820031, 820031, 820032, 820032 }, barrage_ID = { 830040, 830041, 830042, 830043, 830042, 830043, 830044, 830045, 830044, 830045, 830044, 830045, 830044, 830045, 830046, 830047, 830046, 830047, 830046, 830047, 830046, 830047, 830046, 830047, 830046, 830047, 830046, 830047 } } uv0.weapon_property_335[771207] = { initial_over_heat = 0, name = "【2021毛系活动B3】BOSS 代行者 第三波 两翼鱼雷", type = 3, aim_type = 0, fire_fx = "", action_index = "attack", reload_max = 5000, queue = 2, range = 80, damage = 20, base = 1001, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", id = 771207, bullet_ID = { 820033, 820033, 820033, 820033, 820034, 820034, 820033, 820033, 820034, 820034, 820035, 820035 }, barrage_ID = { 830048, 830049, 830050, 830051, 830050, 830051, 830052, 830053, 830052, 830053, 830052, 830053 } } uv0.weapon_property_335[771208] = { aim_type = 1, range = 120, damage = 14, base = 1000, name = "【2021毛系活动B3】BOSS 代行者 第四波 棱形弹幕", fire_fx = "CAFire", suppress = 1, reload_max = 5000, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", queue = 1, id = 771208, type = 1, action_index = "attack", bullet_ID = { 820020 }, barrage_ID = { 830039 } } uv0.weapon_property_335[771209] = { action_index = "attack", range = 120, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 1, shakescreen = 0, name = "【2021毛系活动B3】BOSS 代行者 第四波 本体激光", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 1, id = 771209, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7302, 7302, 7302 }, barrage_ID = { 830054, 830055, 830056 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_335[771210] = { initial_over_heat = 1, name = "【2021毛系活动B3】BOSS 代行者 近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 900, queue = 5, range = 80, damage = 8, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 771210, bullet_ID = { 801 }, barrage_ID = { 13 } } uv0.weapon_property_335[771301] = { aim_type = 1, range = 200, damage = 5, base = 1000, name = "【2021毛系活动B】道中代行者浮游炮小怪1 连续自机狙", fire_fx = "CLFire", suppress = 1, reload_max = 1500, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 1, id = 771301, type = 1, action_index = "attack", bullet_ID = { 820036 }, barrage_ID = { 830062 } } uv0.weapon_property_335[771302] = { aim_type = 1, range = 200, damage = 5, base = 1000, name = "【2021毛系活动B】道中代行者浮游炮小怪1 普通自机狙", fire_fx = "CLFire", suppress = 1, reload_max = 650, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 1, id = 771302, type = 1, action_index = "attack", bullet_ID = { 820037 }, barrage_ID = { 830063 } } uv0.weapon_property_335[771303] = { aim_type = 1, range = 200, damage = 5, base = 1000, name = "【2021毛系活动B】道中代行者浮游炮小怪2 普通自机狙", fire_fx = "CLFire", suppress = 1, reload_max = 300, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 1, id = 771303, type = 1, action_index = "attack", bullet_ID = { 820037 }, barrage_ID = { 830066 } } uv0.weapon_property_335[771304] = { action_index = "attack", range = 120, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2021毛系活动B】道中代行者浮游炮小怪2 聚焦激光", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 771304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 820038, 820039 }, barrage_ID = { 830064, 830065 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 0.1, isBound = true } } uv0.weapon_property_335[772001] = { initial_over_heat = 0, name = "【2021毛系活动C1】塞壬领洋者I型 近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 750, queue = 5, range = 80, damage = 9, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 772001, bullet_ID = { 801 }, barrage_ID = { 13 } } uv0.weapon_property_335[772002] = { initial_over_heat = 0, name = "【2021毛系活动C1】塞壬领洋者I型 主炮1", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1600, queue = 1, range = 90, damage = 15, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 772002, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 } } uv0.weapon_property_335[772003] = { initial_over_heat = 0, name = "【2021毛系活动C1】塞壬领洋者I型 主炮2", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1000, queue = 1, range = 90, damage = 15, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 772003, bullet_ID = { 1403 }, barrage_ID = { 200101 } } uv0.weapon_property_335[772004] = { initial_over_heat = 1, name = "【2021毛系活动C1】塞壬领洋者I型 三联装鱼雷", type = 3, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 1650, queue = 4, range = 80, damage = 32, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 772004, bullet_ID = { 30067 }, barrage_ID = { 1402 } } uv0.weapon_property_335[772005] = { initial_over_heat = 0, name = "【2021毛系活动C1】塞壬领洋者I型 特殊主炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 1700, queue = 1, range = 80, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 772005, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 } } uv0.weapon_property_335[772006] = { initial_over_heat = 1, name = "【2021毛系活动C1】塞壬领洋者I型 特殊武器旋转子弹副炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 3, range = 80, damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 772006, bullet_ID = { 801, 801 }, barrage_ID = { 21006, 21007 } } uv0.weapon_property_335[772101] = { aim_type = 1, name = "【2021毛系活动C2】塞壬破局者II型 前排跨射", axis_angle = 0, type = 19, min_range = 20, fire_fx = "CAFire", action_index = "attack", initial_over_heat = 0, reload_max = 1500, queue = 1, angle = 40, range = 50, damage = 26, base = 1000, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", id = 772101, bullet_ID = { 399988 }, barrage_ID = { 399912 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_335[772102] = { aim_type = 1, name = "【2021毛系活动C2】塞壬破局者II型 后排跨射", axis_angle = 0, type = 19, min_range = 75, fire_fx = "CAFire", action_index = "attack", initial_over_heat = 0, reload_max = 2000, queue = 1, angle = 40, range = 150, damage = 30, base = 1000, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", id = 772102, bullet_ID = { 1530 }, barrage_ID = { 20017 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_335[772103] = { initial_over_heat = 0, name = "【2021毛系活动C2】塞壬破局者II型 主炮中心弹幕", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1200, queue = 3, range = 90, damage = 24, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 772103, bullet_ID = { 690102 }, barrage_ID = { 690104 } } uv0.weapon_property_335[772104] = { initial_over_heat = 0, name = "【2021毛系活动C2】塞壬破局者II型 主炮竖排弹幕", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 3, range = 90, damage = 24, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 772104, bullet_ID = { 816, 816 }, barrage_ID = { 690105, 690106 } } uv0.weapon_property_335[772105] = { initial_over_heat = 1, name = "【2021毛系活动C2】塞壬破局者II型 双联装炮连射", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 4, range = 70, damage = 22, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 772105, bullet_ID = { 811 }, barrage_ID = { 690014 } } uv0.weapon_property_335[772106] = { initial_over_heat = 1, name = "【2021毛系活动C2】塞壬破局者II型 副炮4wCy射击", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 2000, queue = 4, range = 70, damage = 15, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 772106, bullet_ID = { 811, 811 }, barrage_ID = { 690107, 690108 } } uv0.weapon_property_335[772201] = { initial_over_heat = 0, name = "【2021毛系活动C3】塞壬执棋者II型 轰炸机", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 1200, queue = 1, range = 100, damage = 36, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 772201, bullet_ID = {}, barrage_ID = { 12015 } } end()