pg = pg or {} pg.weapon_property_324 = {} function () uv0.weapon_property_324[694609] = { aim_type = 1, name = "【2020信浓活动SP】BOSS 测试者(过劳死) 第四波 大面积弹幕", fire_fx = "fangkongpaohuoshe2", type = 2, fire_fx_loop_type = 1, action_index = "", attack_attribute = 4, reload_max = 9999, queue = 1, effect_move = 1, range = 999, damage = 20, base = 1000, suppress = 1, id = 694609, bullet_ID = { 760057, 760058 }, barrage_ID = { 730082, 730083 } } uv0.weapon_property_324[696601] = { range = 70, damage = 20, base = 1001, name = "【2020信浓活动普通TS1】BOSS 塞壬探索者II型 四联装鱼雷 ", suppress = 1, initial_over_heat = 1, reload_max = 2100, queue = 1, id = 696601, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 } } uv0.weapon_property_324[696602] = { aim_type = 1, range = 70, damage = 6, base = 1000, name = "【2020信浓活动普通TS1】BOSS 塞壬探索者II型 单发瞄准x4随机 ", type = 2, suppress = 1, reload_max = 980, queue = 1, id = 696602, bullet_ID = { 811 }, barrage_ID = { 1005 } } uv0.weapon_property_324[696603] = { range = 70, damage = 8, base = 1000, type = 2, name = "【2020信浓活动普通TS1】BOSS 塞壬探索者II型 扫射弹幕", suppress = 1, reload_max = 2200, queue = 3, id = 696603, bullet_ID = { 811, 811, 811, 811 }, barrage_ID = { 21047, 21048, 21049, 21050 } } uv0.weapon_property_324[696604] = { aim_type = 1, range = 70, damage = 12, base = 1000, name = "【2020信浓活动普通TS1】BOSS 塞壬探索者II型 双联装炮瞄准 ", type = 2, suppress = 1, reload_max = 1200, queue = 1, id = 696604, bullet_ID = { 811 }, barrage_ID = { 1001 } } uv0.weapon_property_324[696605] = { aim_type = 1, range = 80, damage = 8, base = 1000, name = "【2020信浓活动普通TS1】BOSS 塞壬探索者II型 三角状弹幕", suppress = 1, reload_max = 1400, queue = 1, id = 696605, bullet_ID = { 700001, 700002, 700003, 700004, 700005, 700001, 700002, 700003, 700004, 700005 }, barrage_ID = { 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011, 680012 } } uv0.weapon_property_324[696606] = { range = 70, damage = 6, base = 1000, type = 2, name = "【2020信浓活动普通TS1】BOSS 塞壬探索者II型 旋转穿透弹", suppress = 1, reload_max = 1250, queue = 2, id = 696606, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 } } uv0.weapon_property_324[697601] = { range = 70, damage = 40, base = 1001, name = "【2020信浓活动困难TS1】BOSS 塞壬探索者II型 四联装鱼雷 ", suppress = 1, initial_over_heat = 1, reload_max = 2100, queue = 1, id = 697601, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 } } uv0.weapon_property_324[697602] = { aim_type = 1, range = 70, base = 1000, name = "【2020信浓活动困难TS1】BOSS 塞壬探索者II型 单发瞄准x4随机 ", type = 2, suppress = 1, reload_max = 980, queue = 1, id = 697602, bullet_ID = { 811 }, barrage_ID = { 1005 } } uv0.weapon_property_324[697603] = { range = 70, damage = 12, base = 1000, type = 2, name = "【2020信浓活动困难TS1】BOSS 塞壬探索者II型 扫射弹幕", suppress = 1, reload_max = 2200, queue = 3, id = 697603, bullet_ID = { 811, 811, 811, 811 }, barrage_ID = { 21047, 21048, 21049, 21050 } } uv0.weapon_property_324[697604] = { aim_type = 1, range = 70, damage = 16, base = 1000, name = "【2020信浓活动困难TS1】BOSS 塞壬探索者II型 双联装炮瞄准 ", type = 2, suppress = 1, reload_max = 1200, queue = 1, id = 697604, bullet_ID = { 811 }, barrage_ID = { 1001 } } uv0.weapon_property_324[697605] = { aim_type = 1, range = 80, base = 1000, name = "【2020信浓活动困难TS1】BOSS 塞壬探索者II型 三角状弹幕", suppress = 1, reload_max = 1400, queue = 1, id = 697605, bullet_ID = { 700001, 700002, 700003, 700004, 700005, 700001, 700002, 700003, 700004, 700005 }, barrage_ID = { 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011, 680012 } } uv0.weapon_property_324[697606] = { range = 70, damage = 9, base = 1000, type = 2, name = "【2020信浓活动困难TS1】BOSS 塞壬探索者II型 旋转穿透弹", suppress = 1, reload_max = 1250, queue = 2, id = 697606, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 } } uv0.weapon_property_324[698001] = { range = 120, damage = 3, base = 1000, name = "【2020信浓活动】信浓支援弹幕第一波 扇形扩散弹幕 普通上篇", type = 2, reload_max = 9999, queue = 7, id = 698001, bullet_ID = { 760088, 760089, 760090, 760091, 760092, 760093, 760094, 760095 }, barrage_ID = { 770067, 770067, 770067, 770067, 770067, 770067, 770067, 770067 } } uv0.weapon_property_324[698002] = { range = 120, damage = 3, base = 1000, name = "【2020信浓活动】信浓支援弹幕第二波 子母弹 普通上篇", type = 2, reload_max = 9999, queue = 7, id = 698002, bullet_ID = { 760096, 760097 }, barrage_ID = { 770069, 770070 } } uv0.weapon_property_324[698003] = { range = 120, damage = 3, base = 1000, name = "【2020信浓活动】信浓支援弹幕第三波 八分饱 普通上篇", type = 2, reload_max = 9999, queue = 7, id = 698003, bullet_ID = { 760103, 760108, 760104, 760109 }, barrage_ID = { 770072, 770073, 770074, 770075 } } uv0.weapon_property_324[698004] = { range = 120, damage = 5, base = 1000, name = "【2020信浓活动】信浓支援弹幕第一波 扇形扩散弹幕 普通下篇", type = 2, reload_max = 9999, queue = 7, id = 698004, bullet_ID = { 760088, 760089, 760090, 760091, 760092, 760093, 760094, 760095 }, barrage_ID = { 770067, 770067, 770067, 770067, 770067, 770067, 770067, 770067 } } uv0.weapon_property_324[698005] = { range = 120, damage = 5, base = 1000, name = "【2020信浓活动】信浓支援弹幕第二波 子母弹 普通下篇", type = 2, reload_max = 9999, queue = 7, id = 698005, bullet_ID = { 760096, 760097 }, barrage_ID = { 770069, 770070 } } uv0.weapon_property_324[698006] = { range = 120, damage = 5, base = 1000, name = "【2020信浓活动】信浓支援弹幕第三波 八分饱 普通下篇", type = 2, reload_max = 9999, queue = 7, id = 698006, bullet_ID = { 760103, 760108, 760104, 760109 }, barrage_ID = { 770072, 770073, 770074, 770075 } } uv0.weapon_property_324[698007] = { range = 120, damage = 6, base = 1000, name = "【2020信浓活动】信浓支援弹幕第一波 扇形扩散弹幕 困难上篇", type = 2, reload_max = 9999, queue = 7, id = 698007, bullet_ID = { 760088, 760089, 760090, 760091, 760092, 760093, 760094, 760095 }, barrage_ID = { 770067, 770067, 770067, 770067, 770067, 770067, 770067, 770067 } } uv0.weapon_property_324[698008] = { range = 120, damage = 6, base = 1000, name = "【2020信浓活动】信浓支援弹幕第二波 子母弹 困难上篇", type = 2, reload_max = 9999, queue = 7, id = 698008, bullet_ID = { 760096, 760097 }, barrage_ID = { 770069, 770070 } } uv0.weapon_property_324[698009] = { range = 120, damage = 6, base = 1000, name = "【2020信浓活动】信浓支援弹幕第三波 八分饱 困难上篇", type = 2, reload_max = 9999, queue = 7, id = 698009, bullet_ID = { 760103, 760108, 760104, 760109 }, barrage_ID = { 770072, 770073, 770074, 770075 } } uv0.weapon_property_324[698010] = { range = 120, damage = 8, base = 1000, name = "【2020信浓活动】信浓支援弹幕第一波 扇形扩散弹幕 困难下篇", type = 2, reload_max = 9999, queue = 7, id = 698010, bullet_ID = { 760088, 760089, 760090, 760091, 760092, 760093, 760094, 760095 }, barrage_ID = { 770067, 770067, 770067, 770067, 770067, 770067, 770067, 770067 } } uv0.weapon_property_324[698011] = { range = 120, damage = 8, base = 1000, name = "【2020信浓活动】信浓支援弹幕第二波 子母弹 困难下篇", type = 2, reload_max = 9999, queue = 7, id = 698011, bullet_ID = { 760096, 760097 }, barrage_ID = { 770069, 770070 } } uv0.weapon_property_324[698012] = { range = 120, damage = 8, base = 1000, name = "【2020信浓活动】信浓支援弹幕第三波 八分饱 困难下篇", type = 2, reload_max = 9999, queue = 7, id = 698012, bullet_ID = { 760103, 760108, 760104, 760109 }, barrage_ID = { 770072, 770073, 770074, 770075 } } uv0.weapon_property_324[695001] = { range = 120, name = "【2020信浓活动EX】BOSS 信浓 第一波 蝴蝶子母弹", base = 1000, fire_fx = "CAFire", action_index = "", reload_max = 9999, queue = 1, id = 695001, bullet_ID = { 760110, 760110 }, barrage_ID = { 770078, 770082 } } uv0.weapon_property_324[695002] = { range = 120, name = "【2020信浓活动EX】BOSS 信浓 第一波 横排武士刀", damage = 120, base = 1000, fire_fx = "CAFire", action_index = "", reload_max = 9999, queue = 2, id = 695002, bullet_ID = { 760115 }, barrage_ID = { 770080 } } uv0.weapon_property_324[695003] = { aim_type = 1, range = 120, damage = 40, base = 1000, name = "【2020信浓活动EX】BOSS 信浓 第一波 连续斩击弹", fire_fx = "CAFire", suppress = 1, reload_max = 9999, action_index = "", queue = 3, id = 695003, bullet_ID = { 760116 }, barrage_ID = { 770081 } } uv0.weapon_property_324[695004] = { range = 120, name = "【2020信浓活动EX】BOSS 信浓 第二波 埋骨于弘川 固定弹", damage = 15, base = 1000, fire_fx = "CAFire", action_index = "", reload_max = 9999, queue = 1, id = 695004, bullet_ID = { 760118, 760126, 760135, 760136, 760127, 760117 }, barrage_ID = { 770083, 770084, 770085, 770085, 770086, 770087 } } uv0.weapon_property_324[695005] = { range = 120, name = "【2020信浓活动EX】BOSS 信浓 第二波 埋骨于弘川 自机狙", damage = 25, base = 1000, fire_fx = "CAFire", action_index = "", reload_max = 9999, queue = 2, id = 695005, bullet_ID = { 760144, 760152 }, barrage_ID = { 770089, 770090 } } uv0.weapon_property_324[695006] = { range = 120, name = "【2020信浓活动EX】BOSS 信浓 第三波 蝴蝶子母弹", base = 1000, fire_fx = "CAFire", action_index = "", reload_max = 9999, queue = 1, id = 695006, bullet_ID = { 760167, 760167 }, barrage_ID = { 770092, 770093 } } uv0.weapon_property_324[695007] = { aim_type = 0, name = "【2020信浓活动EX】BOSS 信浓 第四波 大规模飞机", damage = 20, base = 1002, range = 120, suppress = 0, reload_max = 500, queue = 1, id = 695007, barrage_ID = { 770094 } } uv0.weapon_property_324[695008] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020信浓活动EX】BOSS 信浓 第四波 飞机轰炸武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 200, corrected = 100, min_range = 0, id = 695008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 770095 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_324[695009] = { aim_type = 1, range = 25, damage = 100, base = 1000, name = "【2020信浓活动EX】BOSS 信浓 第四波 飞机弹幕武器", fire_fx = "fangkongpaohuoshe2", suppress = 1, reload_max = 9999, action_index = "", fire_sfx = "battle/air-atk", queue = 2, id = 695009, attack_attribute = 4, bullet_ID = { 760165 }, barrage_ID = { 770096 } } uv0.weapon_property_324[695010] = { range = 120, name = "【2020信浓活动EX】BOSS 信浓 第四波 两翼封锁蝴蝶弹幕", damage = 80, base = 1000, fire_fx = "CAFire", action_index = "", reload_max = 9999, queue = 2, id = 695010, bullet_ID = { 760168, 760168 }, barrage_ID = { 770098, 770099 } } uv0.weapon_property_324[695011] = { range = 120, name = "【2020信浓活动EX】BOSS 信浓 第五波 反魂蝶八分饱蓝紫子弹", damage = 30, base = 1000, fire_fx = "CAFire", action_index = "", reload_max = 9999, queue = 1, id = 695011, bullet_ID = { 760169 }, barrage_ID = { 770100 } } uv0.weapon_property_324[695012] = { range = 120, damage = 30, base = 1000, name = "【2020信浓活动EX】BOSS 信浓 第五波 反魂蝶八分饱红色子弹", type = 2, reload_max = 9999, queue = 2, id = 695012, bullet_ID = { 760103, 760108, 760104, 760109 }, barrage_ID = { 770104, 770105, 770106, 770107 } } uv0.weapon_property_324[710001] = { aim_type = 1, range = 100, damage = 6, base = 1000, name = "【2020普林斯顿SP1】雪风 专属弹幕攻击", fire_fx = "CAFire", suppress = 1, reload_max = 1000, fire_sfx = "battle/cannon-main", queue = 1, id = 710001, bullet_ID = { 20005 }, barrage_ID = { 200042 } } uv0.weapon_property_324[710002] = { aim_type = 1, range = 100, damage = 8, base = 1000, name = "【2020普林斯顿SP1】雪风 单发瞄准随机弹", type = 2, suppress = 1, reload_max = 400, queue = 1, id = 710002, bullet_ID = { 1200 }, barrage_ID = { 1006 } } uv0.weapon_property_324[710003] = { aim_type = 1, range = 100, damage = 26, base = 1000, name = "【2020普林斯顿SP1】雪风 四联装鱼雷", fire_fx = "", suppress = 1, reload_max = 1500, spawn_bound = "torpedo", fire_sfx = "", queue = 2, id = 710003, type = 3, bullet_ID = { 1801 }, barrage_ID = { 1403 } } uv0.weapon_property_324[710004] = { aim_type = 1, range = 40, damage = 6, base = 1000, name = "【2020普林斯顿SP1】浦风 近程自卫火炮", type = 2, suppress = 1, reload_max = 600, queue = 1, id = 710004, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_324[710005] = { range = 100, damage = 8, base = 1000, name = "【2020普林斯顿SP1】浦风 穿透弹交叉三横射", fire_fx = "", suppress = 1, reload_max = 800, fire_sfx = "battle/cannon-main", queue = 1, id = 710005, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 } } uv0.weapon_property_324[710006] = { aim_type = 0, range = 100, damage = 24, base = 1001, name = "【2020普林斯顿SP1】浦风 四联装鱼雷", suppress = 1, action_index = "", reload_max = 1500, id = 710006, bullet_ID = { 1801 }, barrage_ID = { 130994 } } uv0.weapon_property_324[710007] = { aim_type = 1, range = 40, damage = 8, base = 1000, name = "【2020普林斯顿SP1】能代 近程自卫火炮", type = 2, suppress = 1, reload_max = 500, queue = 1, id = 710007, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_324[710008] = { aim_type = 1, range = 80, base = 1000, name = "【2020普林斯顿SP1】能代 旋转子弹散射8连", suppress = 1, reload_max = 750, fire_sfx = "battle/cannon-main", queue = 1, id = 710008, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 } } uv0.weapon_property_324[710009] = { range = 100, damage = 14, base = 1000, name = "【2020普林斯顿SP1】能代 专属弹幕", type = 2, reload_max = 1500, queue = 2, id = 710009, bullet_ID = { 79481, 79481 }, barrage_ID = { 79483, 79484 } } uv0.weapon_property_324[710010] = { aim_type = 0, range = 100, damage = 22, base = 1001, fire_fx = "CAFire", name = "【2020普林斯顿SP1】能代 竖排四联装鱼雷", reload_max = 1500, fire_sfx = "battle/cannon-main", queue = 3, id = 710010, bullet_ID = { 79482 }, barrage_ID = { 79485 } } uv0.weapon_property_324[710011] = { aim_type = 1, range = 38, base = 1000, name = "【2020普林斯顿SP1】妙高 近程自卫火炮", type = 2, suppress = 1, reload_max = 600, queue = 1, id = 710011, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_324[710012] = { name = "【2020普林斯顿SP1】妙高 重巡联装主炮x4", damage = 14, base = 1000, fire_fx = "CAFire", reload_max = 1300, fire_sfx = "battle/cannon-main", queue = 1, id = 710012, bullet_ID = { 1419 }, barrage_ID = { 200101 } } uv0.weapon_property_324[710013] = { range = 60, damage = 20, base = 1001, name = "【2020普林斯顿SP1】妙高 双联装鱼雷", suppress = 1, reload_max = 1500, queue = 1, id = 710013, bullet_ID = { 1801 }, barrage_ID = { 1401 } } uv0.weapon_property_324[710014] = { aim_type = 1, range = 80, damage = 12, base = 1000, name = "【2020普林斯顿SP1】妙高 旋转子弹两翼散射", fire_fx = "zhupao", suppress = 1, reload_max = 1500, type = 2, fire_sfx = "battle/cannon-main", queue = 1, id = 710014, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 } } uv0.weapon_property_324[710015] = { aim_type = 1, range = 38, base = 1000, name = "【2020普林斯顿SP1】隼鹰&飞鹰 近程自卫火炮", type = 2, suppress = 1, reload_max = 500, queue = 3, id = 710015, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_324[710016] = { range = 60, damage = 14, base = 1000, type = 2, name = "【2020普林斯顿SP1】隼鹰&飞鹰 单发x6随机", suppress = 1, reload_max = 1000, queue = 3, id = 710016, bullet_ID = { 1201 }, barrage_ID = { 1106 } } uv0.weapon_property_324[710021] = { aim_type = 1, damage = 12, base = 1000, type = 2, name = "【2020普林斯顿SP2】蛋船BOSS近程自卫火炮", suppress = 1, reload_max = 930, id = 710021, bullet_ID = { 1202 }, barrage_ID = { 780009 } } uv0.weapon_property_324[710022] = { range = 90, damage = 32, base = 1001, name = "【2020普林斯顿SP2】蛋船BOSS两翼鱼雷", initial_over_heat = 1, suppress = 1, reload_max = 2100, queue = 5, id = 710022, bullet_ID = { 1800, 1800, 1800 }, barrage_ID = { 780003, 780004, 780005 } } uv0.weapon_property_324[710023] = { aim_type = 1, name = "【2020普林斯顿SP2】高雄级蛋船BOSS 高爆弹主炮射击", damage = 18, base = 1000, fire_fx = "CAFire", reload_max = 640, fire_sfx = "battle/cannon-main", queue = 1, id = 710023, bullet_ID = { 770002, 770002 }, barrage_ID = { 780001, 780002 } } uv0.weapon_property_324[710024] = { aim_type = 1, name = "【2020普林斯顿SP2】妙高级蛋船BOSS 穿甲弹主炮子弹", damage = 18, base = 1000, fire_fx = "CAFire", reload_max = 580, fire_sfx = "battle/cannon-main", queue = 1, id = 710024, bullet_ID = { 770003, 770003, 770003 }, barrage_ID = { 780006, 780007, 780008 } } uv0.weapon_property_324[711001] = { aim_type = 1, range = 100, damage = 8, base = 1000, name = "【2020普林斯顿SP2】雪风 专属弹幕攻击", fire_fx = "CAFire", suppress = 1, reload_max = 1000, fire_sfx = "battle/cannon-main", queue = 1, id = 711001, bullet_ID = { 20005 }, barrage_ID = { 200042 } } uv0.weapon_property_324[711002] = { aim_type = 1, range = 100, base = 1000, name = "【2020普林斯顿SP2】雪风 单发瞄准随机弹", type = 2, suppress = 1, reload_max = 400, queue = 1, id = 711002, bullet_ID = { 1200 }, barrage_ID = { 1006 } } uv0.weapon_property_324[711003] = { aim_type = 1, range = 100, damage = 32, base = 1000, name = "【2020普林斯顿SP2】雪风 四联装鱼雷", fire_fx = "", suppress = 1, reload_max = 1500, spawn_bound = "torpedo", fire_sfx = "", queue = 2, id = 711003, type = 3, bullet_ID = { 1801 }, barrage_ID = { 1403 } } uv0.weapon_property_324[711004] = { aim_type = 1, range = 40, damage = 8, base = 1000, name = "【2020普林斯顿SP2】浦风 近程自卫火炮", type = 2, suppress = 1, reload_max = 600, queue = 1, id = 711004, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_324[711005] = { range = 100, name = "【2020普林斯顿SP2】浦风 穿透弹交叉三横射", base = 1000, fire_fx = "", suppress = 1, reload_max = 800, fire_sfx = "battle/cannon-main", queue = 1, id = 711005, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 } } uv0.weapon_property_324[711006] = { aim_type = 0, range = 100, damage = 30, base = 1001, name = "【2020普林斯顿SP2】浦风 四联装鱼雷", suppress = 1, action_index = "", reload_max = 1500, id = 711006, bullet_ID = { 1801 }, barrage_ID = { 130994 } } uv0.weapon_property_324[711007] = { aim_type = 1, range = 40, base = 1000, name = "【2020普林斯顿SP2】能代 近程自卫火炮", type = 2, suppress = 1, reload_max = 500, queue = 1, id = 711007, bullet_ID = { 999 }, barrage_ID = { 12 } } end()