pg = pg or {} pg.weapon_property_32 = {} function () uv0.weapon_property_32[24224] = { id = 24224, reload_max = 4371, damage = 88, base = 24220 } uv0.weapon_property_32[24225] = { id = 24225, reload_max = 4277, damage = 97, base = 24220 } uv0.weapon_property_32[24226] = { id = 24226, reload_max = 4181, damage = 106, base = 24220 } uv0.weapon_property_32[24227] = { id = 24227, reload_max = 4087, damage = 114, base = 24220 } uv0.weapon_property_32[24228] = { id = 24228, reload_max = 3991, damage = 123, base = 24220 } uv0.weapon_property_32[24229] = { id = 24229, reload_max = 3896, damage = 132, base = 24220 } uv0.weapon_property_32[24230] = { id = 24230, reload_max = 3802, damage = 141, base = 24220 } uv0.weapon_property_32[24240] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装406mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 58, corrected = 105, min_range = 50, id = 24240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4514, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_32[24241] = { id = 24241, reload_max = 4424, damage = 68, base = 24240 } uv0.weapon_property_32[24242] = { id = 24242, reload_max = 4333, damage = 76, base = 24240 } uv0.weapon_property_32[24243] = { id = 24243, reload_max = 4243, damage = 86, base = 24240 } uv0.weapon_property_32[24244] = { id = 24244, reload_max = 4154, damage = 96, base = 24240 } uv0.weapon_property_32[24245] = { id = 24245, reload_max = 4062, damage = 106, base = 24240 } uv0.weapon_property_32[24246] = { id = 24246, reload_max = 3972, damage = 116, base = 24240 } uv0.weapon_property_32[24247] = { id = 24247, reload_max = 3883, damage = 124, base = 24240 } uv0.weapon_property_32[24248] = { id = 24248, reload_max = 3791, damage = 134, base = 24240 } uv0.weapon_property_32[24249] = { id = 24249, reload_max = 3702, damage = 144, base = 24240 } uv0.weapon_property_32[24250] = { id = 24250, reload_max = 3611, damage = 154, base = 24240 } uv0.weapon_property_32[24251] = { reload_max = 3611, damage = 154, base = 24240, id = 24251, corrected = 109 } uv0.weapon_property_32[24252] = { reload_max = 3611, damage = 154, base = 24240, id = 24252, corrected = 116 } uv0.weapon_property_32[24253] = { reload_max = 3611, damage = 154, base = 24240, id = 24253, corrected = 124 } uv0.weapon_property_32[24300] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装381mm主炮.改T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 46, corrected = 110, min_range = 50, id = 24300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3950, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1500 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_32[24301] = { id = 24301, reload_max = 3875, damage = 53, base = 24300 } uv0.weapon_property_32[24302] = { id = 24302, reload_max = 3800, damage = 60, base = 24300 } uv0.weapon_property_32[24303] = { id = 24303, reload_max = 3725, damage = 67, base = 24300 } uv0.weapon_property_32[24304] = { id = 24304, reload_max = 3650, damage = 74, base = 24300 } uv0.weapon_property_32[24305] = { id = 24305, reload_max = 3575, damage = 81, base = 24300 } uv0.weapon_property_32[24306] = { id = 24306, reload_max = 3500, damage = 88, base = 24300 } uv0.weapon_property_32[24320] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装381mm主炮.改T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 51, corrected = 110, min_range = 50, id = 24320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_32[24321] = { id = 24321, reload_max = 3580, damage = 58, base = 24320 } uv0.weapon_property_32[24322] = { id = 24322, reload_max = 3510, damage = 65, base = 24320 } uv0.weapon_property_32[24323] = { id = 24323, reload_max = 3440, damage = 72, base = 24320 } uv0.weapon_property_32[24324] = { id = 24324, reload_max = 3370, damage = 80, base = 24320 } uv0.weapon_property_32[24325] = { id = 24325, reload_max = 3300, damage = 88, base = 24320 } uv0.weapon_property_32[24326] = { id = 24326, reload_max = 3230, damage = 96, base = 24320 } uv0.weapon_property_32[24327] = { id = 24327, reload_max = 3160, damage = 104, base = 24320 } uv0.weapon_property_32[24328] = { id = 24328, reload_max = 3090, damage = 112, base = 24320 } uv0.weapon_property_32[24329] = { id = 24329, reload_max = 3020, damage = 120, base = 24320 } uv0.weapon_property_32[24330] = { id = 24330, reload_max = 2950, damage = 128, base = 24320 } uv0.weapon_property_32[24340] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装381mm主炮.改T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 56, corrected = 110, min_range = 50, id = 24340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_32[24341] = { id = 24341, reload_max = 3285, damage = 63, base = 24340 } uv0.weapon_property_32[24342] = { id = 24342, reload_max = 3220, damage = 70, base = 24340 } uv0.weapon_property_32[24343] = { id = 24343, reload_max = 3155, damage = 77, base = 24340 } uv0.weapon_property_32[24344] = { id = 24344, reload_max = 3090, damage = 85, base = 24340 } uv0.weapon_property_32[24345] = { id = 24345, reload_max = 3025, damage = 93, base = 24340 } uv0.weapon_property_32[24346] = { id = 24346, reload_max = 2960, damage = 101, base = 24340 } uv0.weapon_property_32[24347] = { id = 24347, reload_max = 2895, damage = 109, base = 24340 } uv0.weapon_property_32[24348] = { id = 24348, reload_max = 2830, damage = 117, base = 24340 } uv0.weapon_property_32[24349] = { id = 24349, reload_max = 2765, damage = 125, base = 24340 } uv0.weapon_property_32[24350] = { id = 24350, reload_max = 2700, damage = 133, base = 24340 } uv0.weapon_property_32[24351] = { reload_max = 2700, damage = 133, base = 24340, id = 24351, corrected = 114 } uv0.weapon_property_32[24352] = { reload_max = 2700, damage = 133, base = 24340, id = 24352, corrected = 121 } uv0.weapon_property_32[24353] = { reload_max = 2700, damage = 133, base = 24340, id = 24353, corrected = 130 } uv0.weapon_property_32[25000] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装533mm鱼雷Mark IX", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 25000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3963, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1828 }, barrage_ID = { 1419 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_32[25001] = { id = 25001, reload_max = 3888, damage = 73, base = 25000 } uv0.weapon_property_32[25002] = { id = 25002, reload_max = 3813, damage = 84, base = 25000 } uv0.weapon_property_32[25003] = { id = 25003, reload_max = 3738, damage = 95, base = 25000 } uv0.weapon_property_32[25004] = { id = 25004, reload_max = 3664, damage = 106, base = 25000 } uv0.weapon_property_32[25005] = { id = 25005, reload_max = 3589, damage = 117, base = 25000 } uv0.weapon_property_32[25006] = { id = 25006, reload_max = 3515, damage = 128, base = 25000 } uv0.weapon_property_32[25007] = { reload_max = 3515, damage = 128, base = 25000, id = 25007, corrected = 104 } uv0.weapon_property_32[25020] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装533mm鱼雷Mark IX", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 25020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4583, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1828 }, barrage_ID = { 1420 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_32[25021] = { id = 25021, reload_max = 4496, damage = 73, base = 25020 } uv0.weapon_property_32[25022] = { id = 25022, reload_max = 4409, damage = 84, base = 25020 } end()