pg = pg or {} pg.weapon_property_31 = {} function () uv0.weapon_property_31[24050] = { id = 24050, reload_max = 4389, damage = 108, base = 24040 } uv0.weapon_property_31[24051] = { reload_max = 4389, damage = 108, base = 24040, id = 24051, corrected = 104 } uv0.weapon_property_31[24052] = { reload_max = 4389, damage = 108, base = 24040, id = 24052, corrected = 110 } uv0.weapon_property_31[24053] = { reload_max = 4389, damage = 108, base = 24040, id = 24053, corrected = 118 } uv0.weapon_property_31[24060] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装356mm主炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 56, corrected = 115, min_range = 50, id = 24060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1522 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property_31[24061] = { id = 24061, reload_max = 3233, damage = 63, base = 24060 } uv0.weapon_property_31[24062] = { id = 24062, reload_max = 3168, damage = 68, base = 24060 } uv0.weapon_property_31[24063] = { id = 24063, reload_max = 3103, damage = 75, base = 24060 } uv0.weapon_property_31[24064] = { id = 24064, reload_max = 3035, damage = 80, base = 24060 } uv0.weapon_property_31[24065] = { id = 24065, reload_max = 2969, damage = 87, base = 24060 } uv0.weapon_property_31[24066] = { id = 24066, reload_max = 2904, damage = 92, base = 24060 } uv0.weapon_property_31[24067] = { id = 24067, reload_max = 2838, damage = 99, base = 24060 } uv0.weapon_property_31[24068] = { id = 24068, reload_max = 2771, damage = 104, base = 24060 } uv0.weapon_property_31[24069] = { id = 24069, reload_max = 2706, damage = 111, base = 24060 } uv0.weapon_property_31[24070] = { id = 24070, reload_max = 2640, damage = 116, base = 24060 } uv0.weapon_property_31[24071] = { reload_max = 2640, damage = 116, base = 24060, id = 24071, corrected = 120 } uv0.weapon_property_31[24100] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装381mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 46, corrected = 110, min_range = 50, id = 24100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3889, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1500 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_31[24101] = { id = 24101, reload_max = 3809, damage = 52, base = 24100 } uv0.weapon_property_31[24102] = { id = 24102, reload_max = 3731, damage = 58, base = 24100 } uv0.weapon_property_31[24103] = { id = 24103, reload_max = 3654, damage = 64, base = 24100 } uv0.weapon_property_31[24120] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装381mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 51, corrected = 110, min_range = 50, id = 24120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3703, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1501 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_31[24121] = { id = 24121, reload_max = 3628, damage = 57, base = 24120 } uv0.weapon_property_31[24122] = { id = 24122, reload_max = 3554, damage = 64, base = 24120 } uv0.weapon_property_31[24123] = { id = 24123, reload_max = 3480, damage = 70, base = 24120 } uv0.weapon_property_31[24124] = { id = 24124, reload_max = 3406, damage = 77, base = 24120 } uv0.weapon_property_31[24125] = { id = 24125, reload_max = 3332, damage = 84, base = 24120 } uv0.weapon_property_31[24126] = { id = 24126, reload_max = 3258, damage = 90, base = 24120 } uv0.weapon_property_31[24140] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装381mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 56, corrected = 110, min_range = 50, id = 24140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3517, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1501 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_31[24141] = { id = 24141, reload_max = 3446, damage = 62, base = 24140 } uv0.weapon_property_31[24142] = { id = 24142, reload_max = 3377, damage = 70, base = 24140 } uv0.weapon_property_31[24143] = { id = 24143, reload_max = 3307, damage = 76, base = 24140 } uv0.weapon_property_31[24144] = { id = 24144, reload_max = 3235, damage = 84, base = 24140 } uv0.weapon_property_31[24145] = { id = 24145, reload_max = 3165, damage = 92, base = 24140 } uv0.weapon_property_31[24146] = { id = 24146, reload_max = 3095, damage = 98, base = 24140 } uv0.weapon_property_31[24147] = { id = 24147, reload_max = 3025, damage = 106, base = 24140 } uv0.weapon_property_31[24148] = { id = 24148, reload_max = 2954, damage = 112, base = 24140 } uv0.weapon_property_31[24149] = { id = 24149, reload_max = 2884, damage = 120, base = 24140 } uv0.weapon_property_31[24150] = { id = 24150, reload_max = 2814, damage = 128, base = 24140 } uv0.weapon_property_31[24151] = { reload_max = 2814, damage = 128, base = 24140, id = 24151, corrected = 114 } uv0.weapon_property_31[24160] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型三联装381mm主炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 56, corrected = 105, min_range = 50, id = 24160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4320, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1512 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_31[24161] = { id = 24161, reload_max = 4236, damage = 64, base = 24160 } uv0.weapon_property_31[24162] = { id = 24162, reload_max = 4152, damage = 72, base = 24160 } uv0.weapon_property_31[24163] = { id = 24163, reload_max = 4068, damage = 80, base = 24160 } uv0.weapon_property_31[24164] = { id = 24164, reload_max = 3984, damage = 88, base = 24160 } uv0.weapon_property_31[24165] = { id = 24165, reload_max = 3900, damage = 97, base = 24160 } uv0.weapon_property_31[24166] = { id = 24166, reload_max = 3816, damage = 106, base = 24160 } uv0.weapon_property_31[24167] = { id = 24167, reload_max = 3732, damage = 115, base = 24160 } uv0.weapon_property_31[24168] = { id = 24168, reload_max = 3648, damage = 124, base = 24160 } uv0.weapon_property_31[24169] = { id = 24169, reload_max = 3564, damage = 133, base = 24160 } uv0.weapon_property_31[24170] = { id = 24170, reload_max = 3480, damage = 142, base = 24160 } uv0.weapon_property_31[24171] = { reload_max = 3480, damage = 142, base = 24160, id = 24171, corrected = 109 } uv0.weapon_property_31[24172] = { reload_max = 3480, damage = 142, base = 24160, id = 24172, corrected = 116 } uv0.weapon_property_31[24173] = { reload_max = 3480, damage = 142, base = 24160, id = 24173, corrected = 124 } uv0.weapon_property_31[24200] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装406mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 48, corrected = 105, min_range = 50, id = 24200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4990, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_31[24201] = { id = 24201, reload_max = 4888, damage = 56, base = 24200 } uv0.weapon_property_31[24202] = { id = 24202, reload_max = 4791, damage = 64, base = 24200 } uv0.weapon_property_31[24203] = { id = 24203, reload_max = 4689, damage = 72, base = 24200 } uv0.weapon_property_31[24204] = { id = 24204, reload_max = 4589, damage = 80, base = 24200 } uv0.weapon_property_31[24205] = { id = 24205, reload_max = 4491, damage = 88, base = 24200 } uv0.weapon_property_31[24206] = { id = 24206, reload_max = 4390, damage = 96, base = 24200 } uv0.weapon_property_31[24220] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装406mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 53, corrected = 105, min_range = 50, id = 24220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4752, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_31[24221] = { id = 24221, reload_max = 4656, damage = 62, base = 24220 } uv0.weapon_property_31[24222] = { id = 24222, reload_max = 4562, damage = 70, base = 24220 } uv0.weapon_property_31[24223] = { id = 24223, reload_max = 4466, damage = 79, base = 24220 } end()