pg = pg or {} pg.weapon_property_25 = {} function () uv0.weapon_property_25[19148] = { reload_max = 1843, damage = 316, base = 19140, id = 19148, bullet_ID = { 19108 } } uv0.weapon_property_25[19149] = { reload_max = 1815, damage = 338, base = 19140, id = 19149, bullet_ID = { 19109 } } uv0.weapon_property_25[19150] = { reload_max = 1786, damage = 360, base = 19140, id = 19150, bullet_ID = { 19110 } } uv0.weapon_property_25[19151] = { reload_max = 1786, damage = 360, base = 19140, id = 19151, bullet_ID = { 19110 } } uv0.weapon_property_25[19160] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "实验型XSB3C-1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 19160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2170, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_25[19161] = { id = 19161, reload_max = 2132, base = 19160 } uv0.weapon_property_25[19162] = { id = 19162, reload_max = 2094, base = 19160 } uv0.weapon_property_25[19163] = { id = 19163, reload_max = 2056, base = 19160 } uv0.weapon_property_25[19164] = { id = 19164, reload_max = 2018, base = 19160 } uv0.weapon_property_25[19165] = { id = 19165, reload_max = 1980, base = 19160 } uv0.weapon_property_25[19166] = { id = 19166, reload_max = 1942, base = 19160 } uv0.weapon_property_25[19167] = { id = 19167, reload_max = 1904, base = 19160 } uv0.weapon_property_25[19168] = { id = 19168, reload_max = 1866, base = 19160 } uv0.weapon_property_25[19169] = { id = 19169, reload_max = 1828, base = 19160 } uv0.weapon_property_25[19170] = { id = 19170, reload_max = 1790, base = 19160 } uv0.weapon_property_25[19171] = { id = 19171, reload_max = 1790, base = 19160 } uv0.weapon_property_25[19172] = { id = 19172, reload_max = 1790, base = 19160 } uv0.weapon_property_25[19173] = { id = 19173, reload_max = 1790, base = 19160 } uv0.weapon_property_25[19200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BTD-1毁灭者T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 140, corrected = 100, min_range = 0, id = 19200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2315, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_25[19201] = { reload_max = 2297, damage = 161, base = 19200, id = 19201, bullet_ID = { 19201 } } uv0.weapon_property_25[19202] = { reload_max = 2279, damage = 182, base = 19200, id = 19202, bullet_ID = { 19202 } } uv0.weapon_property_25[19203] = { reload_max = 2261, damage = 203, base = 19200, id = 19203, bullet_ID = { 19203 } } uv0.weapon_property_25[19204] = { reload_max = 2243, damage = 224, base = 19200, id = 19204, bullet_ID = { 19204 } } uv0.weapon_property_25[19205] = { reload_max = 2225, damage = 246, base = 19200, id = 19205, bullet_ID = { 19205 } } uv0.weapon_property_25[19206] = { reload_max = 2207, damage = 266, base = 19200, id = 19206, bullet_ID = { 19206 } } uv0.weapon_property_25[19220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BTD-1毁灭者T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 154, corrected = 100, min_range = 0, id = 19220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2188, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_25[19221] = { reload_max = 2150, damage = 177, base = 19220, id = 19221, bullet_ID = { 19201 } } uv0.weapon_property_25[19222] = { reload_max = 2112, damage = 200, base = 19220, id = 19222, bullet_ID = { 19202 } } uv0.weapon_property_25[19223] = { reload_max = 2074, damage = 223, base = 19220, id = 19223, bullet_ID = { 19203 } } uv0.weapon_property_25[19224] = { reload_max = 2036, damage = 246, base = 19220, id = 19224, bullet_ID = { 19204 } } uv0.weapon_property_25[19225] = { reload_max = 1998, damage = 270, base = 19220, id = 19225, bullet_ID = { 19205 } } uv0.weapon_property_25[19226] = { reload_max = 1960, damage = 293, base = 19220, id = 19226, bullet_ID = { 19206 } } uv0.weapon_property_25[19227] = { reload_max = 1922, damage = 316, base = 19220, id = 19227, bullet_ID = { 19207 } } uv0.weapon_property_25[19228] = { reload_max = 1884, damage = 339, base = 19220, id = 19228, bullet_ID = { 19208 } } uv0.weapon_property_25[19229] = { reload_max = 1846, damage = 362, base = 19220, id = 19229, bullet_ID = { 19209 } } uv0.weapon_property_25[19230] = { reload_max = 1808, damage = 385, base = 19220, id = 19230, bullet_ID = { 19210 } } uv0.weapon_property_25[19240] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BTD-1毁灭者T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 168, corrected = 100, min_range = 0, id = 19240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2140, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_25[19241] = { reload_max = 2102, damage = 193, base = 19240, id = 19241, bullet_ID = { 19201 } } uv0.weapon_property_25[19242] = { reload_max = 2064, damage = 218, base = 19240, id = 19242, bullet_ID = { 19202 } } uv0.weapon_property_25[19243] = { reload_max = 2026, damage = 243, base = 19240, id = 19243, bullet_ID = { 19203 } } uv0.weapon_property_25[19244] = { reload_max = 1988, damage = 268, base = 19240, id = 19244, bullet_ID = { 19204 } } uv0.weapon_property_25[19245] = { reload_max = 1950, damage = 295, base = 19240, id = 19245, bullet_ID = { 19205 } } uv0.weapon_property_25[19246] = { reload_max = 1912, damage = 320, base = 19240, id = 19246, bullet_ID = { 19206 } } uv0.weapon_property_25[19247] = { reload_max = 1874, damage = 345, base = 19240, id = 19247, bullet_ID = { 19207 } } uv0.weapon_property_25[19248] = { reload_max = 1836, damage = 370, base = 19240, id = 19248, bullet_ID = { 19208 } } uv0.weapon_property_25[19249] = { reload_max = 1798, damage = 395, base = 19240, id = 19249, bullet_ID = { 19209 } } uv0.weapon_property_25[19250] = { reload_max = 1760, damage = 420, base = 19240, id = 19250, bullet_ID = { 19210 } } uv0.weapon_property_25[19251] = { reload_max = 1760, damage = 420, base = 19240, id = 19251, bullet_ID = { 19210 } } uv0.weapon_property_25[19252] = { reload_max = 1760, damage = 420, base = 19240, id = 19252, bullet_ID = { 19210 } } uv0.weapon_property_25[19253] = { reload_max = 1760, damage = 420, base = 19240, id = 19253, bullet_ID = { 19210 } } uv0.weapon_property_25[21000] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm单装炮(声望级)T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 21000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 146, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_25[21001] = { id = 21001, reload_max = 142, base = 21000 } uv0.weapon_property_25[21002] = { id = 21002, reload_max = 138, damage = 4, base = 21000 } uv0.weapon_property_25[21003] = { id = 21003, reload_max = 134, damage = 4, base = 21000 } uv0.weapon_property_25[21020] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm单装炮(声望级)T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 21020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 142, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_25[21021] = { id = 21021, reload_max = 138, base = 21020 } uv0.weapon_property_25[21022] = { id = 21022, reload_max = 134, damage = 4, base = 21020 } uv0.weapon_property_25[21023] = { id = 21023, reload_max = 130, damage = 4, base = 21020 } uv0.weapon_property_25[21040] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm单装炮(声望级)T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 21040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 138, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_25[21041] = { id = 21041, reload_max = 134, base = 21040 } uv0.weapon_property_25[21042] = { id = 21042, reload_max = 130, damage = 4, base = 21040 } uv0.weapon_property_25[21043] = { id = 21043, reload_max = 126, damage = 4, base = 21040 } uv0.weapon_property_25[21044] = { id = 21044, reload_max = 122, damage = 5, base = 21040 } uv0.weapon_property_25[21045] = { id = 21045, reload_max = 118, damage = 5, base = 21040 } end()