pg = pg or {} pg.weapon_property_24 = {} function () uv0.weapon_property_24[18213] = { reload_max = 1810, damage = 337, base = 18200, id = 18213, bullet_ID = { 18190 } } uv0.weapon_property_24[18220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "XTB2D-1天空海盗", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 18220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2130, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_24[18221] = { id = 18221, reload_max = 2100, base = 18220 } uv0.weapon_property_24[18222] = { id = 18222, reload_max = 2070, base = 18220 } uv0.weapon_property_24[18223] = { id = 18223, reload_max = 2040, base = 18220 } uv0.weapon_property_24[18224] = { id = 18224, reload_max = 2010, base = 18220 } uv0.weapon_property_24[18225] = { id = 18225, reload_max = 1980, base = 18220 } uv0.weapon_property_24[18226] = { id = 18226, reload_max = 1950, base = 18220 } uv0.weapon_property_24[18227] = { id = 18227, reload_max = 1920, base = 18220 } uv0.weapon_property_24[18228] = { id = 18228, reload_max = 1890, base = 18220 } uv0.weapon_property_24[18229] = { id = 18229, reload_max = 1860, base = 18220 } uv0.weapon_property_24[18230] = { id = 18230, reload_max = 1830, base = 18220 } uv0.weapon_property_24[18231] = { id = 18231, reload_max = 1830, base = 18220 } uv0.weapon_property_24[18232] = { id = 18232, reload_max = 1830, base = 18220 } uv0.weapon_property_24[18233] = { id = 18233, reload_max = 1830, base = 18220 } uv0.weapon_property_24[19000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "SBD-3无畏T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 19000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2195, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_24[19001] = { reload_max = 2166, damage = 116, base = 19000, id = 19001, bullet_ID = { 19001 } } uv0.weapon_property_24[19002] = { reload_max = 2138, damage = 130, base = 19000, id = 19002, bullet_ID = { 19002 } } uv0.weapon_property_24[19003] = { reload_max = 2109, damage = 146, base = 19000, id = 19003, bullet_ID = { 19003 } } uv0.weapon_property_24[19020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "SBD-3无畏T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 110, corrected = 100, min_range = 0, id = 19020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2157, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_24[19021] = { reload_max = 2128, damage = 127, base = 19020, id = 19021, bullet_ID = { 19001 } } uv0.weapon_property_24[19022] = { reload_max = 2100, damage = 143, base = 19020, id = 19022, bullet_ID = { 19002 } } uv0.weapon_property_24[19023] = { reload_max = 2071, damage = 160, base = 19020, id = 19023, bullet_ID = { 19003 } } uv0.weapon_property_24[19040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "SBD-3无畏T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 19040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2071, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_24[19041] = { reload_max = 2043, damage = 139, base = 19040, id = 19041, bullet_ID = { 19001 } } uv0.weapon_property_24[19042] = { reload_max = 2014, damage = 156, base = 19040, id = 19042, bullet_ID = { 19002 } } uv0.weapon_property_24[19043] = { reload_max = 1986, damage = 175, base = 19040, id = 19043, bullet_ID = { 19003 } } uv0.weapon_property_24[19044] = { reload_max = 1957, damage = 192, base = 19040, id = 19044, bullet_ID = { 19004 } } uv0.weapon_property_24[19045] = { reload_max = 1929, damage = 211, base = 19040, id = 19045, bullet_ID = { 19005 } } uv0.weapon_property_24[19046] = { reload_max = 1900, damage = 228, base = 19040, id = 19046, bullet_ID = { 19006 } } uv0.weapon_property_24[19047] = { reload_max = 1900, damage = 228, base = 19040, id = 19047, bullet_ID = { 19006 } } uv0.weapon_property_24[19060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "SBD-3无畏(麦克拉斯基队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 113, corrected = 100, min_range = 0, id = 19060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2060, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19060 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_24[19061] = { reload_max = 2030, damage = 130, base = 19060, id = 19061, bullet_ID = { 19061 } } uv0.weapon_property_24[19062] = { reload_max = 2000, damage = 147, base = 19060, id = 19062, bullet_ID = { 19062 } } uv0.weapon_property_24[19063] = { reload_max = 1970, damage = 164, base = 19060, id = 19063, bullet_ID = { 19063 } } uv0.weapon_property_24[19064] = { reload_max = 1940, damage = 181, base = 19060, id = 19064, bullet_ID = { 19064 } } uv0.weapon_property_24[19065] = { reload_max = 1910, damage = 198, base = 19060, id = 19065, bullet_ID = { 19065 } } uv0.weapon_property_24[19066] = { reload_max = 1880, damage = 215, base = 19060, id = 19066, bullet_ID = { 19066 } } uv0.weapon_property_24[19067] = { reload_max = 1850, damage = 232, base = 19060, id = 19067, bullet_ID = { 19067 } } uv0.weapon_property_24[19068] = { reload_max = 1820, damage = 249, base = 19060, id = 19068, bullet_ID = { 19068 } } uv0.weapon_property_24[19069] = { reload_max = 1790, damage = 266, base = 19060, id = 19069, bullet_ID = { 19069 } } uv0.weapon_property_24[19070] = { reload_max = 1760, damage = 283, base = 19060, id = 19070, bullet_ID = { 19070 } } uv0.weapon_property_24[19071] = { reload_max = 1760, damage = 283, base = 19060, id = 19071, bullet_ID = { 19070 } } uv0.weapon_property_24[19072] = { reload_max = 1760, damage = 283, base = 19060, id = 19072, bullet_ID = { 19070 } } uv0.weapon_property_24[19073] = { reload_max = 1760, damage = 283, base = 19060, id = 19073, bullet_ID = { 19070 } } uv0.weapon_property_24[19100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "SB2C地狱俯冲者T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 19100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2147, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_24[19101] = { reload_max = 2119, damage = 138, base = 19100, id = 19101, bullet_ID = { 19101 } } uv0.weapon_property_24[19102] = { reload_max = 2090, damage = 156, base = 19100, id = 19102, bullet_ID = { 19102 } } uv0.weapon_property_24[19103] = { reload_max = 2062, damage = 174, base = 19100, id = 19103, bullet_ID = { 19103 } } uv0.weapon_property_24[19120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "SB2C地狱俯冲者T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 19120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2109, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_24[19121] = { reload_max = 2081, damage = 152, base = 19120, id = 19121, bullet_ID = { 19101 } } uv0.weapon_property_24[19122] = { reload_max = 2052, damage = 172, base = 19120, id = 19122, bullet_ID = { 19102 } } uv0.weapon_property_24[19123] = { reload_max = 2024, damage = 191, base = 19120, id = 19123, bullet_ID = { 19103 } } uv0.weapon_property_24[19124] = { reload_max = 1995, damage = 211, base = 19120, id = 19124, bullet_ID = { 19104 } } uv0.weapon_property_24[19125] = { reload_max = 1967, damage = 231, base = 19120, id = 19125, bullet_ID = { 19105 } } uv0.weapon_property_24[19126] = { reload_max = 1938, damage = 251, base = 19120, id = 19126, bullet_ID = { 19106 } } uv0.weapon_property_24[19140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "SB2C地狱俯冲者T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 19140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2071, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_24[19141] = { reload_max = 2043, damage = 166, base = 19140, id = 19141, bullet_ID = { 19101 } } uv0.weapon_property_24[19142] = { reload_max = 2014, damage = 188, base = 19140, id = 19142, bullet_ID = { 19102 } } uv0.weapon_property_24[19143] = { reload_max = 1986, damage = 208, base = 19140, id = 19143, bullet_ID = { 19103 } } uv0.weapon_property_24[19144] = { reload_max = 1957, damage = 230, base = 19140, id = 19144, bullet_ID = { 19104 } } uv0.weapon_property_24[19145] = { reload_max = 1929, damage = 252, base = 19140, id = 19145, bullet_ID = { 19105 } } uv0.weapon_property_24[19146] = { reload_max = 1900, damage = 274, base = 19140, id = 19146, bullet_ID = { 19106 } } uv0.weapon_property_24[19147] = { reload_max = 1872, damage = 296, base = 19140, id = 19147, bullet_ID = { 19107 } } end()