pg = pg or {} pg.weapon_property_207 = {} function () uv0.weapon_property_207[95450] = { id = 95450, reload_max = 239, damage = 17, base = 95440 } uv0.weapon_property_207[95451] = { reload_max = 239, damage = 17, base = 95440, id = 95451, corrected = 130 } uv0.weapon_property_207[95460] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装120mm炮Model 1933", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 95460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 266, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 2306 }, barrage_ID = { 1022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_207[95461] = { id = 95461, reload_max = 262, base = 95460 } uv0.weapon_property_207[95462] = { id = 95462, reload_max = 258, damage = 5, base = 95460 } uv0.weapon_property_207[95463] = { id = 95463, reload_max = 254, damage = 6, base = 95460 } uv0.weapon_property_207[95464] = { id = 95464, reload_max = 250, damage = 7, base = 95460 } uv0.weapon_property_207[95465] = { id = 95465, reload_max = 246, damage = 8, base = 95460 } uv0.weapon_property_207[95466] = { id = 95466, reload_max = 242, damage = 9, base = 95460 } uv0.weapon_property_207[95467] = { reload_max = 242, damage = 9, base = 95460, id = 95467, corrected = 114 } uv0.weapon_property_207[95480] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装320mm主炮Model 1934", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 34, corrected = 105, min_range = 50, id = 95480, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1511 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_207[95481] = { id = 95481, reload_max = 4020, damage = 39, base = 95480 } uv0.weapon_property_207[95482] = { id = 95482, reload_max = 3940, damage = 56, base = 95480 } uv0.weapon_property_207[95483] = { id = 95483, reload_max = 3860, damage = 62, base = 95480 } uv0.weapon_property_207[95484] = { id = 95484, reload_max = 3780, damage = 68, base = 95480 } uv0.weapon_property_207[95485] = { id = 95485, reload_max = 3700, damage = 74, base = 95480 } uv0.weapon_property_207[95486] = { id = 95486, reload_max = 3620, damage = 80, base = 95480 } uv0.weapon_property_207[95487] = { reload_max = 3620, damage = 80, base = 95480, id = 95487, corrected = 109 } uv0.weapon_property_207[95500] = { action_index = "attack", range = 24, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联37mm机枪Model 1932", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 95500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 167, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_207[95501] = { id = 95501, reload_max = 162, damage = 17, base = 95500 } uv0.weapon_property_207[95502] = { id = 95502, reload_max = 159, damage = 19, base = 95500 } uv0.weapon_property_207[95503] = { id = 95503, reload_max = 157, damage = 22, base = 95500 } uv0.weapon_property_207[95520] = { action_index = "attack", range = 24, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联37mm机枪Model 1932", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 95520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 159, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_207[95521] = { id = 95521, reload_max = 155, damage = 19, base = 95520 } uv0.weapon_property_207[95522] = { id = 95522, reload_max = 152, damage = 22, base = 95520 } uv0.weapon_property_207[95523] = { id = 95523, reload_max = 149, damage = 25, base = 95520 } uv0.weapon_property_207[95524] = { id = 95524, reload_max = 146, damage = 28, base = 95520 } uv0.weapon_property_207[95525] = { id = 95525, reload_max = 142, damage = 31, base = 95520 } uv0.weapon_property_207[95526] = { id = 95526, reload_max = 140, damage = 34, base = 95520 } uv0.weapon_property_207[95540] = { action_index = "attack", range = 24, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联37mm机枪Model 1932", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 95540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 151, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_207[95541] = { id = 95541, reload_max = 148, damage = 23, base = 95540 } uv0.weapon_property_207[95542] = { id = 95542, reload_max = 145, damage = 26, base = 95540 } uv0.weapon_property_207[95543] = { id = 95543, reload_max = 141, damage = 29, base = 95540 } uv0.weapon_property_207[95544] = { id = 95544, reload_max = 139, damage = 32, base = 95540 } uv0.weapon_property_207[95545] = { id = 95545, reload_max = 135, damage = 35, base = 95540 } uv0.weapon_property_207[95546] = { id = 95546, reload_max = 133, damage = 38, base = 95540 } uv0.weapon_property_207[95547] = { id = 95547, reload_max = 130, damage = 41, base = 95540 } uv0.weapon_property_207[95548] = { id = 95548, reload_max = 127, damage = 44, base = 95540 } uv0.weapon_property_207[95549] = { id = 95549, reload_max = 123, damage = 47, base = 95540 } uv0.weapon_property_207[95550] = { id = 95550, reload_max = 120, damage = 50, base = 95540 } uv0.weapon_property_207[95551] = { reload_max = 120, damage = 50, base = 95540, id = 95551, corrected = 104 } uv0.weapon_property_207[95560] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装120mm主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 95560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 378, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 2300 }, barrage_ID = { 1022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_207[95561] = { id = 95561, reload_max = 371, base = 95560 } uv0.weapon_property_207[95562] = { id = 95562, reload_max = 363, damage = 6, base = 95560 } uv0.weapon_property_207[95563] = { id = 95563, reload_max = 355, damage = 7, base = 95560 } uv0.weapon_property_207[95600] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮Model1934", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 110, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 95600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 641, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1713 }, barrage_ID = { 1110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_207[95601] = { id = 95601, reload_max = 625, base = 95600 } uv0.weapon_property_207[95602] = { id = 95602, reload_max = 619, damage = 6, base = 95600 } uv0.weapon_property_207[95603] = { id = 95603, reload_max = 603, damage = 7, base = 95600 } uv0.weapon_property_207[95604] = { id = 95604, reload_max = 597, damage = 8, base = 95600 } uv0.weapon_property_207[95605] = { id = 95605, reload_max = 581, damage = 9, base = 95600 } uv0.weapon_property_207[95606] = { id = 95606, reload_max = 575, damage = 10, base = 95600 } uv0.weapon_property_207[95640] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮Model1934 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 110, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 95640, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 617, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1713 }, barrage_ID = { 1110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_207[95641] = { id = 95641, reload_max = 601, base = 95640 } uv0.weapon_property_207[95642] = { id = 95642, reload_max = 595, damage = 7, base = 95640 } uv0.weapon_property_207[95643] = { id = 95643, reload_max = 579, damage = 8, base = 95640 } uv0.weapon_property_207[95644] = { id = 95644, reload_max = 573, damage = 9, base = 95640 } uv0.weapon_property_207[95645] = { id = 95645, reload_max = 557, damage = 10, base = 95640 } uv0.weapon_property_207[95646] = { id = 95646, reload_max = 551, damage = 11, base = 95640 } uv0.weapon_property_207[95647] = { id = 95647, reload_max = 545, damage = 12, base = 95640 } uv0.weapon_property_207[95648] = { id = 95648, reload_max = 539, damage = 13, base = 95640 } uv0.weapon_property_207[95649] = { id = 95649, reload_max = 533, damage = 14, base = 95640 } uv0.weapon_property_207[95650] = { id = 95650, reload_max = 526, damage = 15, base = 95640 } uv0.weapon_property_207[95651] = { reload_max = 526, damage = 15, base = 95640, id = 95651, corrected = 109 } end()