pg = pg or {} pg.weapon_property_201 = {} function () uv0.weapon_property_201[90040] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "130mm单装炮Mle1924", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 90040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 290, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_201[90041] = { id = 90041, reload_max = 285, damage = 5, base = 90040 } uv0.weapon_property_201[90042] = { id = 90042, reload_max = 280, damage = 5, base = 90040 } uv0.weapon_property_201[90043] = { id = 90043, reload_max = 274, damage = 6, base = 90040 } uv0.weapon_property_201[90044] = { id = 90044, reload_max = 268, damage = 6, base = 90040 } uv0.weapon_property_201[90045] = { id = 90045, reload_max = 262, damage = 7, base = 90040 } uv0.weapon_property_201[90046] = { id = 90046, reload_max = 256, damage = 8, base = 90040 } uv0.weapon_property_201[90047] = { reload_max = 256, damage = 8, base = 90040, id = 90047, corrected = 114 } uv0.weapon_property_201[90100] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "138.6mm单装炮Mle1929", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 90100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 340, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_201[90101] = { id = 90101, reload_max = 334, base = 90100 } uv0.weapon_property_201[90102] = { id = 90102, reload_max = 328, damage = 5, base = 90100 } uv0.weapon_property_201[90103] = { id = 90103, reload_max = 322, damage = 6, base = 90100 } uv0.weapon_property_201[90104] = { id = 90104, reload_max = 316, damage = 7, base = 90100 } uv0.weapon_property_201[90105] = { id = 90105, reload_max = 310, damage = 8, base = 90100 } uv0.weapon_property_201[90106] = { id = 90106, reload_max = 304, damage = 9, base = 90100 } uv0.weapon_property_201[90120] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "138.6mm单装炮Mle1929", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 90120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 320, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 2206 }, barrage_ID = { 1021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_201[90121] = { id = 90121, reload_max = 314, damage = 5, base = 90120 } uv0.weapon_property_201[90122] = { id = 90122, reload_max = 308, damage = 6, base = 90120 } uv0.weapon_property_201[90123] = { id = 90123, reload_max = 302, damage = 7, base = 90120 } uv0.weapon_property_201[90124] = { id = 90124, reload_max = 296, damage = 8, base = 90120 } uv0.weapon_property_201[90125] = { id = 90125, reload_max = 290, damage = 9, base = 90120 } uv0.weapon_property_201[90126] = { id = 90126, reload_max = 284, damage = 10, base = 90120 } uv0.weapon_property_201[90127] = { id = 90127, reload_max = 278, damage = 11, base = 90120 } uv0.weapon_property_201[90128] = { id = 90128, reload_max = 272, damage = 12, base = 90120 } uv0.weapon_property_201[90129] = { id = 90129, reload_max = 266, damage = 13, base = 90120 } uv0.weapon_property_201[90130] = { id = 90130, reload_max = 260, damage = 14, base = 90120 } uv0.weapon_property_201[90140] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "138.6mm单装炮Mle1929", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 110, min_range = 0, id = 90140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 2206 }, barrage_ID = { 1021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_201[90141] = { id = 90141, reload_max = 294, damage = 6, base = 90140 } uv0.weapon_property_201[90142] = { id = 90142, reload_max = 288, damage = 7, base = 90140 } uv0.weapon_property_201[90143] = { id = 90143, reload_max = 282, damage = 8, base = 90140 } uv0.weapon_property_201[90144] = { id = 90144, reload_max = 276, damage = 9, base = 90140 } uv0.weapon_property_201[90145] = { id = 90145, reload_max = 270, damage = 10, base = 90140 } uv0.weapon_property_201[90146] = { id = 90146, reload_max = 264, damage = 11, base = 90140 } uv0.weapon_property_201[90147] = { id = 90147, reload_max = 258, damage = 12, base = 90140 } uv0.weapon_property_201[90148] = { id = 90148, reload_max = 252, damage = 13, base = 90140 } uv0.weapon_property_201[90149] = { id = 90149, reload_max = 246, damage = 14, base = 90140 } uv0.weapon_property_201[90150] = { id = 90150, reload_max = 240, damage = 15, base = 90140 } uv0.weapon_property_201[90151] = { reload_max = 240, damage = 15, base = 90140, id = 90151, corrected = 114 } uv0.weapon_property_201[90152] = { reload_max = 240, damage = 15, base = 90140, id = 90152, corrected = 121 } uv0.weapon_property_201[90153] = { reload_max = 240, damage = 15, base = 90140, id = 90153, corrected = 130 } uv0.weapon_property_201[90200] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮Mle1930", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 90200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 638, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_201[90201] = { id = 90201, reload_max = 630, damage = 8, base = 90200 } uv0.weapon_property_201[90202] = { id = 90202, reload_max = 624, damage = 9, base = 90200 } uv0.weapon_property_201[90203] = { id = 90203, reload_max = 618, damage = 10, base = 90200 } uv0.weapon_property_201[90220] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮Mle1930", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 90220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 607, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_201[90221] = { id = 90221, reload_max = 601, damage = 9, base = 90220 } uv0.weapon_property_201[90222] = { id = 90222, reload_max = 595, damage = 10, base = 90220 } uv0.weapon_property_201[90223] = { id = 90223, reload_max = 589, damage = 11, base = 90220 } uv0.weapon_property_201[90240] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮Mle1930", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 105, min_range = 0, id = 90240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 578, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2204 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_201[90241] = { id = 90241, reload_max = 570, damage = 10, base = 90240 } uv0.weapon_property_201[90242] = { id = 90242, reload_max = 565, damage = 11, base = 90240 } uv0.weapon_property_201[90243] = { id = 90243, reload_max = 560, damage = 12, base = 90240 } uv0.weapon_property_201[90244] = { id = 90244, reload_max = 552, damage = 13, base = 90240 } uv0.weapon_property_201[90245] = { id = 90245, reload_max = 547, damage = 14, base = 90240 } uv0.weapon_property_201[90246] = { id = 90246, reload_max = 542, damage = 15, base = 90240 } uv0.weapon_property_201[90247] = { reload_max = 542, damage = 15, base = 90240, id = 90247, corrected = 109 } uv0.weapon_property_201[90300] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "四联装330mm主炮Mle1931", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 34, corrected = 100, min_range = 50, id = 90300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1550 }, barrage_ID = { 1303 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property_201[90301] = { id = 90301, reload_max = 5243, damage = 39, base = 90300 } uv0.weapon_property_201[90302] = { id = 90302, reload_max = 5136, damage = 44, base = 90300 } uv0.weapon_property_201[90303] = { id = 90303, reload_max = 5029, damage = 49, base = 90300 } uv0.weapon_property_201[90320] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "四联装330mm主炮Mle1931", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 37, corrected = 100, min_range = 50, id = 90320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5150, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1550 }, barrage_ID = { 1303 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property_201[90321] = { id = 90321, reload_max = 5047, damage = 42, base = 90320 } uv0.weapon_property_201[90322] = { id = 90322, reload_max = 4944, damage = 47, base = 90320 } uv0.weapon_property_201[90323] = { id = 90323, reload_max = 4841, damage = 52, base = 90320 } end()