pg = pg or {} pg.weapon_property_200 = {} function () uv0.weapon_property_200[85465] = { id = 85465, reload_max = 599, damage = 20, base = 85460 } uv0.weapon_property_200[85466] = { id = 85466, reload_max = 593, damage = 21, base = 85460 } uv0.weapon_property_200[86000] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "G.50箭式战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 86000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1764, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 95720 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[86001] = { reload_max = 1742, damage = 21, base = 86000, id = 86001, bullet_ID = { 95721 } } uv0.weapon_property_200[86002] = { reload_max = 1719, damage = 24, base = 86000, id = 86002, bullet_ID = { 95722 } } uv0.weapon_property_200[86003] = { reload_max = 1697, damage = 27, base = 86000, id = 86003, bullet_ID = { 95723 } } uv0.weapon_property_200[86020] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "G.50箭式战斗机T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 86020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1728, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 95740 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[86021] = { reload_max = 1706, damage = 23, base = 86020, id = 86021, bullet_ID = { 95741 } } uv0.weapon_property_200[86022] = { reload_max = 1683, damage = 26, base = 86020, id = 86022, bullet_ID = { 95742 } } uv0.weapon_property_200[86023] = { reload_max = 1661, damage = 30, base = 86020, id = 86023, bullet_ID = { 95743 } } uv0.weapon_property_200[86024] = { reload_max = 1638, damage = 33, base = 86020, id = 86024, bullet_ID = { 95744 } } uv0.weapon_property_200[86025] = { reload_max = 1616, damage = 36, base = 86020, id = 86025, bullet_ID = { 95745 } } uv0.weapon_property_200[86026] = { reload_max = 1593, damage = 40, base = 86020, id = 86026, bullet_ID = { 95746 } } uv0.weapon_property_200[86040] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "G.50箭式战斗机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 86040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1710, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 95760 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[86041] = { reload_max = 1688, damage = 25, base = 86040, id = 86041, bullet_ID = { 95761 } } uv0.weapon_property_200[86042] = { reload_max = 1665, damage = 28, base = 86040, id = 86042, bullet_ID = { 95762 } } uv0.weapon_property_200[86043] = { reload_max = 1643, damage = 33, base = 86040, id = 86043, bullet_ID = { 95763 } } uv0.weapon_property_200[86044] = { reload_max = 1620, damage = 36, base = 86040, id = 86044, bullet_ID = { 95764 } } uv0.weapon_property_200[86045] = { reload_max = 1598, damage = 39, base = 86040, id = 86045, bullet_ID = { 95765 } } uv0.weapon_property_200[86046] = { reload_max = 1575, damage = 44, base = 86040, id = 86046, bullet_ID = { 95766 } } uv0.weapon_property_200[86047] = { reload_max = 1553, damage = 47, base = 86040, id = 86047, bullet_ID = { 95767 } } uv0.weapon_property_200[86048] = { reload_max = 1530, damage = 50, base = 86040, id = 86048, bullet_ID = { 95768 } } uv0.weapon_property_200[86049] = { reload_max = 1508, damage = 55, base = 86040, id = 86049, bullet_ID = { 95769 } } uv0.weapon_property_200[86050] = { reload_max = 1485, damage = 58, base = 86040, id = 86050, bullet_ID = { 95770 } } uv0.weapon_property_200[86051] = { reload_max = 1485, damage = 58, base = 86040, id = 86051, bullet_ID = { 95771 } } uv0.weapon_property_200[86060] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Re.2001公羊T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 86060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 95800 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[86061] = { reload_max = 1931, damage = 20, base = 86060, id = 86061, bullet_ID = { 95801 } } uv0.weapon_property_200[86062] = { reload_max = 1908, damage = 22, base = 86060, id = 86062, bullet_ID = { 95802 } } uv0.weapon_property_200[86063] = { reload_max = 1885, damage = 24, base = 86060, id = 86063, bullet_ID = { 95803 } } uv0.weapon_property_200[86080] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Re.2001公羊T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 86080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1922, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 95820 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[86081] = { reload_max = 1899, damage = 22, base = 86080, id = 86081, bullet_ID = { 95821 } } uv0.weapon_property_200[86082] = { reload_max = 1876, damage = 24, base = 86080, id = 86082, bullet_ID = { 95822 } } uv0.weapon_property_200[86083] = { reload_max = 1853, damage = 26, base = 86080, id = 86083, bullet_ID = { 95823 } } uv0.weapon_property_200[86084] = { reload_max = 1830, damage = 29, base = 86080, id = 86084, bullet_ID = { 95824 } } uv0.weapon_property_200[86085] = { reload_max = 1807, damage = 31, base = 86080, id = 86085, bullet_ID = { 95825 } } uv0.weapon_property_200[86086] = { reload_max = 1784, damage = 33, base = 86080, id = 86086, bullet_ID = { 95826 } } uv0.weapon_property_200[86100] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Re.2001公羊T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 86100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1880, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 95840 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[86101] = { reload_max = 1857, damage = 24, base = 86100, id = 86101, bullet_ID = { 95841 } } uv0.weapon_property_200[86102] = { reload_max = 1834, damage = 26, base = 86100, id = 86102, bullet_ID = { 95842 } } uv0.weapon_property_200[86103] = { reload_max = 1811, damage = 28, base = 86100, id = 86103, bullet_ID = { 95843 } } uv0.weapon_property_200[86104] = { reload_max = 1788, damage = 32, base = 86100, id = 86104, bullet_ID = { 95844 } } uv0.weapon_property_200[86105] = { reload_max = 1765, damage = 34, base = 86100, id = 86105, bullet_ID = { 95845 } } uv0.weapon_property_200[86106] = { reload_max = 1742, damage = 36, base = 86100, id = 86106, bullet_ID = { 95846 } } uv0.weapon_property_200[86107] = { reload_max = 1719, damage = 38, base = 86100, id = 86107, bullet_ID = { 95847 } } uv0.weapon_property_200[86108] = { reload_max = 1696, damage = 40, base = 86100, id = 86108, bullet_ID = { 95848 } } uv0.weapon_property_200[86109] = { reload_max = 1673, damage = 44, base = 86100, id = 86109, bullet_ID = { 95849 } } uv0.weapon_property_200[86110] = { reload_max = 1650, damage = 46, base = 86100, id = 86110, bullet_ID = { 95850 } } uv0.weapon_property_200[86111] = { reload_max = 1650, damage = 46, base = 86100, id = 86111, bullet_ID = { 95851 } } uv0.weapon_property_200[88000] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "GL.2舰载战斗机T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 88000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1852, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 88000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[88001] = { reload_max = 1830, damage = 20, base = 88000, id = 88001, bullet_ID = { 88001 } } uv0.weapon_property_200[88002] = { reload_max = 1808, damage = 22, base = 88000, id = 88002, bullet_ID = { 88002 } } uv0.weapon_property_200[88003] = { reload_max = 1786, damage = 24, base = 88000, id = 88003, bullet_ID = { 88003 } } uv0.weapon_property_200[88004] = { reload_max = 1764, damage = 26, base = 88000, id = 88004, bullet_ID = { 88004 } } uv0.weapon_property_200[88005] = { reload_max = 1742, damage = 30, base = 88000, id = 88005, bullet_ID = { 88005 } } uv0.weapon_property_200[88006] = { reload_max = 1720, damage = 34, base = 88000, id = 88006, bullet_ID = { 88006 } } uv0.weapon_property_200[88007] = { reload_max = 1720, damage = 34, base = 88000, id = 88007, bullet_ID = { 88006 } } uv0.weapon_property_200[90000] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "130mm单装炮Mle1924", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 110, min_range = 0, id = 90000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 310, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[90001] = { id = 90001, reload_max = 304, base = 90000 } uv0.weapon_property_200[90002] = { id = 90002, reload_max = 298, damage = 4, base = 90000 } uv0.weapon_property_200[90003] = { id = 90003, reload_max = 292, damage = 4, base = 90000 } uv0.weapon_property_200[90020] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "130mm单装炮Mle1924", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 110, min_range = 0, id = 90020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[90021] = { id = 90021, reload_max = 294, damage = 4, base = 90020 } uv0.weapon_property_200[90022] = { id = 90022, reload_max = 288, damage = 4, base = 90020 } uv0.weapon_property_200[90023] = { id = 90023, reload_max = 282, damage = 5, base = 90020 } end()