pg = pg or {} pg.weapon_property_198 = {} function () uv0.weapon_property_198[85141] = { id = 85141, reload_max = 624, base = 85140 } uv0.weapon_property_198[85142] = { id = 85142, reload_max = 618, damage = 7, base = 85140 } uv0.weapon_property_198[85143] = { id = 85143, reload_max = 602, damage = 8, base = 85140 } uv0.weapon_property_198[85144] = { id = 85144, reload_max = 596, damage = 9, base = 85140 } uv0.weapon_property_198[85145] = { id = 85145, reload_max = 580, damage = 10, base = 85140 } uv0.weapon_property_198[85146] = { id = 85146, reload_max = 574, damage = 11, base = 85140 } uv0.weapon_property_198[85147] = { id = 85147, reload_max = 568, damage = 12, base = 85140 } uv0.weapon_property_198[85148] = { id = 85148, reload_max = 562, damage = 13, base = 85140 } uv0.weapon_property_198[85149] = { id = 85149, reload_max = 556, damage = 14, base = 85140 } uv0.weapon_property_198[85150] = { id = 85150, reload_max = 550, damage = 15, base = 85140 } uv0.weapon_property_198[85160] = { action_index = "attack", range = 68, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-38 三联装152mm主炮MK5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 110, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 85160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 630, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_198[85161] = { id = 85161, reload_max = 614, base = 85160 } uv0.weapon_property_198[85162] = { id = 85162, reload_max = 608, damage = 8, base = 85160 } uv0.weapon_property_198[85163] = { id = 85163, reload_max = 602, damage = 9, base = 85160 } uv0.weapon_property_198[85164] = { id = 85164, reload_max = 596, damage = 10, base = 85160 } uv0.weapon_property_198[85165] = { id = 85165, reload_max = 590, damage = 11, base = 85160 } uv0.weapon_property_198[85166] = { id = 85166, reload_max = 584, damage = 12, base = 85160 } uv0.weapon_property_198[85167] = { id = 85167, reload_max = 578, damage = 13, base = 85160 } uv0.weapon_property_198[85168] = { id = 85168, reload_max = 565, damage = 14, base = 85160 } uv0.weapon_property_198[85169] = { id = 85169, reload_max = 552, damage = 15, base = 85160 } uv0.weapon_property_198[85170] = { id = 85170, reload_max = 535, damage = 16, base = 85160 } uv0.weapon_property_198[85171] = { reload_max = 535, damage = 16, base = 85160, id = 85171, corrected = 109 } uv0.weapon_property_198[85172] = { reload_max = 535, damage = 16, base = 85160, id = 85172, corrected = 116 } uv0.weapon_property_198[85173] = { reload_max = 535, damage = 16, base = 85160, id = 85173, corrected = 124 } uv0.weapon_property_198[85180] = { action_index = "attack", range = 26, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "37mm防空炮70-K", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 85180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 161, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_198[85181] = { id = 85181, reload_max = 156, damage = 11, base = 85180 } uv0.weapon_property_198[85182] = { reload_max = 153, name = " ", damage = 13, base = 85180, id = 85182 } uv0.weapon_property_198[85183] = { id = 85183, reload_max = 151, damage = 16, base = 85180 } uv0.weapon_property_198[85200] = { action_index = "attack", range = 26, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "37mm防空炮70-K", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 85200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 153, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_198[85201] = { id = 85201, reload_max = 149, damage = 13, base = 85200 } uv0.weapon_property_198[85202] = { id = 85202, reload_max = 146, damage = 16, base = 85200 } uv0.weapon_property_198[85203] = { id = 85203, reload_max = 143, damage = 19, base = 85200 } uv0.weapon_property_198[85204] = { id = 85204, reload_max = 140, damage = 22, base = 85200 } uv0.weapon_property_198[85205] = { id = 85205, reload_max = 136, damage = 25, base = 85200 } uv0.weapon_property_198[85206] = { id = 85206, reload_max = 134, damage = 28, base = 85200 } uv0.weapon_property_198[85220] = { action_index = "attack", range = 26, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "37mm防空炮70-K", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 85220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 145, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_198[85221] = { id = 85221, reload_max = 142, damage = 17, base = 85220 } uv0.weapon_property_198[85222] = { id = 85222, reload_max = 139, damage = 20, base = 85220 } uv0.weapon_property_198[85223] = { id = 85223, reload_max = 135, damage = 23, base = 85220 } uv0.weapon_property_198[85224] = { id = 85224, reload_max = 133, damage = 26, base = 85220 } uv0.weapon_property_198[85225] = { id = 85225, reload_max = 129, damage = 29, base = 85220 } uv0.weapon_property_198[85226] = { id = 85226, reload_max = 127, damage = 32, base = 85220 } uv0.weapon_property_198[85227] = { id = 85227, reload_max = 124, damage = 35, base = 85220 } uv0.weapon_property_198[85228] = { id = 85228, reload_max = 121, damage = 38, base = 85220 } uv0.weapon_property_198[85229] = { id = 85229, reload_max = 117, damage = 41, base = 85220 } uv0.weapon_property_198[85230] = { id = 85230, reload_max = 114, damage = 44, base = 85220 } uv0.weapon_property_198[85231] = { reload_max = 114, damage = 44, base = 85220, id = 85231, corrected = 104 } uv0.weapon_property_198[85260] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-54 100mm双联装防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 85260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 286, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_198[85261] = { id = 85261, reload_max = 279, damage = 41, base = 85260 } uv0.weapon_property_198[85262] = { id = 85262, reload_max = 274, damage = 47, base = 85260 } uv0.weapon_property_198[85263] = { id = 85263, reload_max = 268, damage = 52, base = 85260 } uv0.weapon_property_198[85264] = { id = 85264, reload_max = 261, damage = 59, base = 85260 } uv0.weapon_property_198[85265] = { id = 85265, reload_max = 256, damage = 66, base = 85260 } uv0.weapon_property_198[85266] = { id = 85266, reload_max = 251, damage = 73, base = 85260 } uv0.weapon_property_198[85280] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-54 100mm双联装防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 85280, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 272, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_198[85281] = { id = 85281, reload_max = 264, damage = 48, base = 85280 } uv0.weapon_property_198[85282] = { id = 85282, reload_max = 260, damage = 54, base = 85280 } uv0.weapon_property_198[85283] = { id = 85283, reload_max = 255, damage = 61, base = 85280 } uv0.weapon_property_198[85284] = { id = 85284, reload_max = 249, damage = 68, base = 85280 } uv0.weapon_property_198[85285] = { id = 85285, reload_max = 244, damage = 75, base = 85280 } uv0.weapon_property_198[85286] = { id = 85286, reload_max = 237, damage = 82, base = 85280 } uv0.weapon_property_198[85287] = { id = 85287, reload_max = 232, damage = 89, base = 85280 } uv0.weapon_property_198[85288] = { id = 85288, reload_max = 226, damage = 96, base = 85280 } uv0.weapon_property_198[85289] = { id = 85289, reload_max = 222, damage = 103, base = 85280 } end()