pg = pg or {} pg.weapon_property_196 = {} function () uv0.weapon_property_196[83427] = { id = 83427, reload_max = 2251, base = 83420 } uv0.weapon_property_196[83428] = { id = 83428, reload_max = 2214, base = 83420 } uv0.weapon_property_196[83429] = { id = 83429, reload_max = 2177, base = 83420 } uv0.weapon_property_196[83430] = { id = 83430, reload_max = 2140, base = 83420 } uv0.weapon_property_196[83431] = { id = 83431, reload_max = 2140, base = 83420 } uv0.weapon_property_196[83440] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "强风", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 83440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2162, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_196[83441] = { id = 83441, reload_max = 2127, base = 83440 } uv0.weapon_property_196[83442] = { id = 83442, reload_max = 2092, base = 83440 } uv0.weapon_property_196[83443] = { id = 83443, reload_max = 2057, base = 83440 } uv0.weapon_property_196[83444] = { id = 83444, reload_max = 2022, base = 83440 } uv0.weapon_property_196[83445] = { id = 83445, reload_max = 1987, base = 83440 } uv0.weapon_property_196[83446] = { id = 83446, reload_max = 1952, base = 83440 } uv0.weapon_property_196[83447] = { id = 83447, reload_max = 1917, base = 83440 } uv0.weapon_property_196[83448] = { id = 83448, reload_max = 1882, base = 83440 } uv0.weapon_property_196[83449] = { id = 83449, reload_max = 1847, base = 83440 } uv0.weapon_property_196[83450] = { id = 83450, reload_max = 1812, base = 83440 } uv0.weapon_property_196[83451] = { id = 83451, reload_max = 1812, base = 83440 } uv0.weapon_property_196[84000] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BF-109T舰载战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 84000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_196[84001] = { reload_max = 1877, damage = 23, base = 84000, id = 84001, bullet_ID = { 47001 } } uv0.weapon_property_196[84002] = { reload_max = 1854, damage = 25, base = 84000, id = 84002, bullet_ID = { 47002 } } uv0.weapon_property_196[84003] = { reload_max = 1831, damage = 28, base = 84000, id = 84003, bullet_ID = { 47003 } } uv0.weapon_property_196[84020] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BF-109T舰载战斗机T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 84020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1860, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47020 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_196[84021] = { reload_max = 1837, damage = 25, base = 84020, id = 84021, bullet_ID = { 47021 } } uv0.weapon_property_196[84022] = { reload_max = 1814, damage = 27, base = 84020, id = 84022, bullet_ID = { 47022 } } uv0.weapon_property_196[84023] = { reload_max = 1791, damage = 30, base = 84020, id = 84023, bullet_ID = { 47023 } } uv0.weapon_property_196[84024] = { reload_max = 1768, damage = 32, base = 84020, id = 84024, bullet_ID = { 47024 } } uv0.weapon_property_196[84025] = { reload_max = 1745, damage = 34, base = 84020, id = 84025, bullet_ID = { 47025 } } uv0.weapon_property_196[84026] = { reload_max = 1722, damage = 37, base = 84020, id = 84026, bullet_ID = { 47026 } } uv0.weapon_property_196[84040] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BF-109T舰载战斗机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 84040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1820, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47040 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_196[84041] = { reload_max = 1797, damage = 29, base = 84040, id = 84041, bullet_ID = { 47041 } } uv0.weapon_property_196[84042] = { reload_max = 1774, damage = 32, base = 84040, id = 84042, bullet_ID = { 47042 } } uv0.weapon_property_196[84043] = { reload_max = 1751, damage = 35, base = 84040, id = 84043, bullet_ID = { 47043 } } uv0.weapon_property_196[84044] = { reload_max = 1728, damage = 37, base = 84040, id = 84044, bullet_ID = { 47044 } } uv0.weapon_property_196[84045] = { reload_max = 1705, damage = 40, base = 84040, id = 84045, bullet_ID = { 47045 } } uv0.weapon_property_196[84046] = { reload_max = 1682, damage = 43, base = 84040, id = 84046, bullet_ID = { 47046 } } uv0.weapon_property_196[84047] = { reload_max = 1659, damage = 46, base = 84040, id = 84047, bullet_ID = { 47047 } } uv0.weapon_property_196[84048] = { reload_max = 1636, damage = 49, base = 84040, id = 84048, bullet_ID = { 47048 } } uv0.weapon_property_196[84049] = { reload_max = 1613, damage = 52, base = 84040, id = 84049, bullet_ID = { 47049 } } uv0.weapon_property_196[84050] = { reload_max = 1590, damage = 56, base = 84040, id = 84050, bullet_ID = { 47050 } } uv0.weapon_property_196[84051] = { reload_max = 1590, damage = 56, base = 84040, id = 84051, bullet_ID = { 47050 } } uv0.weapon_property_196[84060] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Ar-197舰载战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 84060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2208, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_196[84061] = { id = 84061, reload_max = 2142, base = 84060 } uv0.weapon_property_196[84062] = { id = 84062, reload_max = 2076, base = 84060 } uv0.weapon_property_196[84063] = { id = 84063, reload_max = 2010, base = 84060 } uv0.weapon_property_196[84064] = { id = 84064, reload_max = 1944, base = 84060 } uv0.weapon_property_196[84065] = { id = 84065, reload_max = 1878, base = 84060 } uv0.weapon_property_196[84066] = { id = 84066, reload_max = 1812, base = 84060 } uv0.weapon_property_196[84067] = { id = 84067, reload_max = 1812, base = 84060 } uv0.weapon_property_196[84080] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型舰载FW-190 A-5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 84080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2020, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_196[84081] = { id = 84081, reload_max = 1989, base = 84080 } uv0.weapon_property_196[84082] = { id = 84082, reload_max = 1958, base = 84080 } uv0.weapon_property_196[84083] = { id = 84083, reload_max = 1927, base = 84080 } uv0.weapon_property_196[84084] = { id = 84084, reload_max = 1896, base = 84080 } uv0.weapon_property_196[84085] = { id = 84085, reload_max = 1865, base = 84080 } uv0.weapon_property_196[84086] = { id = 84086, reload_max = 1834, base = 84080 } uv0.weapon_property_196[84087] = { id = 84087, reload_max = 1803, base = 84080 } uv0.weapon_property_196[84088] = { id = 84088, reload_max = 1772, base = 84080 } uv0.weapon_property_196[84089] = { id = 84089, reload_max = 1741, base = 84080 } uv0.weapon_property_196[84090] = { id = 84090, reload_max = 1710, base = 84080 } uv0.weapon_property_196[84091] = { id = 84091, reload_max = 1710, base = 84080 } uv0.weapon_property_196[84100] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Me-155A舰载战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 84100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1820, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_196[84101] = { reload_max = 1795, damage = 36, base = 84100, id = 84101, bullet_ID = { 47101 } } uv0.weapon_property_196[84102] = { reload_max = 1770, damage = 40, base = 84100, id = 84102, bullet_ID = { 47102 } } uv0.weapon_property_196[84103] = { reload_max = 1745, damage = 45, base = 84100, id = 84103, bullet_ID = { 47103 } } end()