pg = pg or {} pg.weapon_property_195 = {} function () uv0.weapon_property_195[83243] = { reload_max = 1535, damage = 44, base = 83240, id = 83243, bullet_ID = { 37203 } } uv0.weapon_property_195[83244] = { reload_max = 1512, damage = 48, base = 83240, id = 83244, bullet_ID = { 37204 } } uv0.weapon_property_195[83245] = { reload_max = 1490, damage = 52, base = 83240, id = 83245, bullet_ID = { 37205 } } uv0.weapon_property_195[83246] = { reload_max = 1467, damage = 58, base = 83240, id = 83246, bullet_ID = { 37206 } } uv0.weapon_property_195[83247] = { reload_max = 1445, damage = 62, base = 83240, id = 83247, bullet_ID = { 37207 } } uv0.weapon_property_195[83248] = { reload_max = 1422, damage = 68, base = 83240, id = 83248, bullet_ID = { 37208 } } uv0.weapon_property_195[83249] = { reload_max = 1400, damage = 72, base = 83240, id = 83249, bullet_ID = { 37209 } } uv0.weapon_property_195[83250] = { reload_max = 1377, damage = 76, base = 83240, id = 83250, bullet_ID = { 37210 } } uv0.weapon_property_195[83251] = { reload_max = 1377, damage = 76, base = 83240, id = 83251, bullet_ID = { 37210 } } uv0.weapon_property_195[83252] = { reload_max = 1377, damage = 76, base = 83240, id = 83252, bullet_ID = { 37210 } } uv0.weapon_property_195[83253] = { reload_max = 1377, damage = 76, base = 83240, id = 83253, bullet_ID = { 37210 } } uv0.weapon_property_195[83300] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈风T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 83300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1937, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_195[83301] = { reload_max = 1910, damage = 33, base = 83300, id = 83301, bullet_ID = { 37301 } } uv0.weapon_property_195[83302] = { reload_max = 1883, damage = 37, base = 83300, id = 83302, bullet_ID = { 37302 } } uv0.weapon_property_195[83303] = { reload_max = 1856, damage = 41, base = 83300, id = 83303, bullet_ID = { 37303 } } uv0.weapon_property_195[83304] = { reload_max = 1829, damage = 45, base = 83300, id = 83304, bullet_ID = { 37304 } } uv0.weapon_property_195[83305] = { reload_max = 1802, damage = 49, base = 83300, id = 83305, bullet_ID = { 37305 } } uv0.weapon_property_195[83306] = { reload_max = 1775, damage = 53, base = 83300, id = 83306, bullet_ID = { 37306 } } uv0.weapon_property_195[83320] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈风T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 83320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1898, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_195[83321] = { reload_max = 1870, damage = 36, base = 83320, id = 83321, bullet_ID = { 37301 } } uv0.weapon_property_195[83322] = { reload_max = 1842, damage = 40, base = 83320, id = 83322, bullet_ID = { 37302 } } uv0.weapon_property_195[83323] = { reload_max = 1814, damage = 44, base = 83320, id = 83323, bullet_ID = { 37303 } } uv0.weapon_property_195[83324] = { reload_max = 1786, damage = 48, base = 83320, id = 83324, bullet_ID = { 37304 } } uv0.weapon_property_195[83325] = { reload_max = 1758, damage = 52, base = 83320, id = 83325, bullet_ID = { 37305 } } uv0.weapon_property_195[83326] = { reload_max = 1730, damage = 57, base = 83320, id = 83326, bullet_ID = { 37306 } } uv0.weapon_property_195[83327] = { reload_max = 1702, damage = 62, base = 83320, id = 83327, bullet_ID = { 37307 } } uv0.weapon_property_195[83328] = { reload_max = 1674, damage = 67, base = 83320, id = 83328, bullet_ID = { 37308 } } uv0.weapon_property_195[83329] = { reload_max = 1646, damage = 72, base = 83320, id = 83329, bullet_ID = { 37309 } } uv0.weapon_property_195[83330] = { reload_max = 1618, damage = 77, base = 83320, id = 83330, bullet_ID = { 37310 } } uv0.weapon_property_195[83340] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈风T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 83340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1860, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_195[83341] = { reload_max = 1831, damage = 40, base = 83340, id = 83341, bullet_ID = { 37301 } } uv0.weapon_property_195[83342] = { reload_max = 1802, damage = 45, base = 83340, id = 83342, bullet_ID = { 37302 } } uv0.weapon_property_195[83343] = { reload_max = 1773, damage = 50, base = 83340, id = 83343, bullet_ID = { 37303 } } uv0.weapon_property_195[83344] = { reload_max = 1744, damage = 55, base = 83340, id = 83344, bullet_ID = { 37304 } } uv0.weapon_property_195[83345] = { reload_max = 1715, damage = 60, base = 83340, id = 83345, bullet_ID = { 37305 } } uv0.weapon_property_195[83346] = { reload_max = 1686, damage = 65, base = 83340, id = 83346, bullet_ID = { 37306 } } uv0.weapon_property_195[83347] = { reload_max = 1657, damage = 70, base = 83340, id = 83347, bullet_ID = { 37307 } } uv0.weapon_property_195[83348] = { reload_max = 1628, damage = 75, base = 83340, id = 83348, bullet_ID = { 37308 } } uv0.weapon_property_195[83349] = { reload_max = 1599, damage = 80, base = 83340, id = 83349, bullet_ID = { 37309 } } uv0.weapon_property_195[83350] = { reload_max = 1570, damage = 85, base = 83340, id = 83350, bullet_ID = { 37310 } } uv0.weapon_property_195[83351] = { reload_max = 1570, damage = 85, base = 83340, id = 83351, bullet_ID = { 37310 } } uv0.weapon_property_195[83352] = { reload_max = 1570, damage = 85, base = 83340, id = 83352, bullet_ID = { 37310 } } uv0.weapon_property_195[83353] = { reload_max = 1570, damage = 85, base = 83340, id = 83353, bullet_ID = { 37310 } } uv0.weapon_property_195[83400] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "紫电改二T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 83400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_195[83401] = { id = 83401, reload_max = 1861, damage = 40, base = 83400 } uv0.weapon_property_195[83402] = { id = 83402, reload_max = 1832, damage = 45, base = 83400 } uv0.weapon_property_195[83403] = { id = 83403, reload_max = 1803, damage = 50, base = 83400 } uv0.weapon_property_195[83404] = { id = 83404, reload_max = 1774, damage = 55, base = 83400 } uv0.weapon_property_195[83405] = { id = 83405, reload_max = 1745, damage = 60, base = 83400 } uv0.weapon_property_195[83406] = { id = 83406, reload_max = 1716, damage = 65, base = 83400 } uv0.weapon_property_195[83407] = { id = 83407, reload_max = 1687, damage = 70, base = 83400 } uv0.weapon_property_195[83408] = { id = 83408, reload_max = 1658, damage = 75, base = 83400 } uv0.weapon_property_195[83409] = { id = 83409, reload_max = 1629, damage = 80, base = 83400 } uv0.weapon_property_195[83410] = { id = 83410, reload_max = 1600, damage = 85, base = 83400 } uv0.weapon_property_195[83411] = { id = 83411, reload_max = 1600, damage = 85, base = 83400 } uv0.weapon_property_195[83412] = { id = 83412, reload_max = 1600, damage = 85, base = 83400 } uv0.weapon_property_195[83413] = { id = 83413, reload_max = 1600, damage = 85, base = 83400 } uv0.weapon_property_195[83420] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "二式水上战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 83420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2510, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_195[83421] = { id = 83421, reload_max = 2473, base = 83420 } uv0.weapon_property_195[83422] = { id = 83422, reload_max = 2436, base = 83420 } uv0.weapon_property_195[83423] = { id = 83423, reload_max = 2399, base = 83420 } uv0.weapon_property_195[83424] = { id = 83424, reload_max = 2362, base = 83420 } uv0.weapon_property_195[83425] = { id = 83425, reload_max = 2325, base = 83420 } uv0.weapon_property_195[83426] = { id = 83426, reload_max = 2288, base = 83420 } end()