pg = pg or {} pg.weapon_property_194 = {} function () uv0.weapon_property_194[83040] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 83040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[83041] = { reload_max = 1778, damage = 24, base = 83040, id = 83041, bullet_ID = { 37001 } } uv0.weapon_property_194[83042] = { reload_max = 1755, damage = 26, base = 83040, id = 83042, bullet_ID = { 37002 } } uv0.weapon_property_194[83043] = { reload_max = 1733, damage = 28, base = 83040, id = 83043, bullet_ID = { 37003 } } uv0.weapon_property_194[83044] = { reload_max = 1710, damage = 32, base = 83040, id = 83044, bullet_ID = { 37004 } } uv0.weapon_property_194[83045] = { reload_max = 1688, damage = 34, base = 83040, id = 83045, bullet_ID = { 37005 } } uv0.weapon_property_194[83046] = { reload_max = 1665, damage = 36, base = 83040, id = 83046, bullet_ID = { 37006 } } uv0.weapon_property_194[83047] = { reload_max = 1665, damage = 36, base = 83040, id = 83047, bullet_ID = { 37006 } } uv0.weapon_property_194[83100] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战二一型T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 83100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1764, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[83101] = { reload_max = 1742, damage = 21, base = 83100, id = 83101, bullet_ID = { 37101 } } uv0.weapon_property_194[83102] = { reload_max = 1719, damage = 24, base = 83100, id = 83102, bullet_ID = { 37102 } } uv0.weapon_property_194[83103] = { reload_max = 1697, damage = 27, base = 83100, id = 83103, bullet_ID = { 37103 } } uv0.weapon_property_194[83120] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战二一型T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 83120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1728, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[83121] = { reload_max = 1706, damage = 23, base = 83120, id = 83121, bullet_ID = { 37101 } } uv0.weapon_property_194[83122] = { reload_max = 1683, damage = 26, base = 83120, id = 83122, bullet_ID = { 37102 } } uv0.weapon_property_194[83123] = { reload_max = 1661, damage = 30, base = 83120, id = 83123, bullet_ID = { 37103 } } uv0.weapon_property_194[83124] = { reload_max = 1638, damage = 33, base = 83120, id = 83124, bullet_ID = { 37104 } } uv0.weapon_property_194[83125] = { reload_max = 1616, damage = 36, base = 83120, id = 83125, bullet_ID = { 37105 } } uv0.weapon_property_194[83126] = { reload_max = 1593, damage = 40, base = 83120, id = 83126, bullet_ID = { 37106 } } uv0.weapon_property_194[83140] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战二一型T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 83140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1710, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[83141] = { reload_max = 1688, damage = 25, base = 83140, id = 83141, bullet_ID = { 37101 } } uv0.weapon_property_194[83142] = { reload_max = 1665, damage = 28, base = 83140, id = 83142, bullet_ID = { 37102 } } uv0.weapon_property_194[83143] = { reload_max = 1643, damage = 33, base = 83140, id = 83143, bullet_ID = { 37103 } } uv0.weapon_property_194[83144] = { reload_max = 1620, damage = 36, base = 83140, id = 83144, bullet_ID = { 37104 } } uv0.weapon_property_194[83145] = { reload_max = 1598, damage = 39, base = 83140, id = 83145, bullet_ID = { 37105 } } uv0.weapon_property_194[83146] = { reload_max = 1575, damage = 44, base = 83140, id = 83146, bullet_ID = { 37106 } } uv0.weapon_property_194[83147] = { reload_max = 1553, damage = 47, base = 83140, id = 83147, bullet_ID = { 37107 } } uv0.weapon_property_194[83148] = { reload_max = 1530, damage = 50, base = 83140, id = 83148, bullet_ID = { 37108 } } uv0.weapon_property_194[83149] = { reload_max = 1508, damage = 55, base = 83140, id = 83149, bullet_ID = { 37109 } } uv0.weapon_property_194[83150] = { reload_max = 1485, damage = 58, base = 83140, id = 83150, bullet_ID = { 37110 } } uv0.weapon_property_194[83151] = { reload_max = 1485, damage = 58, base = 83140, id = 83151, bullet_ID = { 37110 } } uv0.weapon_property_194[83160] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战三二型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 83160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1724, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[83161] = { id = 83161, reload_max = 1702, base = 83160 } uv0.weapon_property_194[83162] = { id = 83162, reload_max = 1680, base = 83160 } uv0.weapon_property_194[83163] = { id = 83163, reload_max = 1658, base = 83160 } uv0.weapon_property_194[83164] = { id = 83164, reload_max = 1636, base = 83160 } uv0.weapon_property_194[83165] = { id = 83165, reload_max = 1614, base = 83160 } uv0.weapon_property_194[83166] = { id = 83166, reload_max = 1592, base = 83160 } uv0.weapon_property_194[83167] = { id = 83167, reload_max = 1570, base = 83160 } uv0.weapon_property_194[83168] = { id = 83168, reload_max = 1548, base = 83160 } uv0.weapon_property_194[83169] = { id = 83169, reload_max = 1526, base = 83160 } uv0.weapon_property_194[83170] = { id = 83170, reload_max = 1504, base = 83160 } uv0.weapon_property_194[83171] = { id = 83171, reload_max = 1504, base = 83160 } uv0.weapon_property_194[83200] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战五二型T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 83200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1674, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[83201] = { reload_max = 1652, damage = 28, base = 83200, id = 83201, bullet_ID = { 37201 } } uv0.weapon_property_194[83202] = { reload_max = 1629, damage = 32, base = 83200, id = 83202, bullet_ID = { 37202 } } uv0.weapon_property_194[83203] = { reload_max = 1607, damage = 36, base = 83200, id = 83203, bullet_ID = { 37203 } } uv0.weapon_property_194[83204] = { reload_max = 1584, damage = 40, base = 83200, id = 83204, bullet_ID = { 37204 } } uv0.weapon_property_194[83205] = { reload_max = 1562, damage = 44, base = 83200, id = 83205, bullet_ID = { 37205 } } uv0.weapon_property_194[83206] = { reload_max = 1539, damage = 48, base = 83200, id = 83206, bullet_ID = { 37206 } } uv0.weapon_property_194[83220] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战五二型T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 83220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1638, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[83221] = { reload_max = 1616, damage = 31, base = 83220, id = 83221, bullet_ID = { 37201 } } uv0.weapon_property_194[83222] = { reload_max = 1593, damage = 35, base = 83220, id = 83222, bullet_ID = { 37202 } } uv0.weapon_property_194[83223] = { reload_max = 1571, damage = 40, base = 83220, id = 83223, bullet_ID = { 37203 } } uv0.weapon_property_194[83224] = { reload_max = 1548, damage = 44, base = 83220, id = 83224, bullet_ID = { 37204 } } uv0.weapon_property_194[83225] = { reload_max = 1526, damage = 48, base = 83220, id = 83225, bullet_ID = { 37205 } } uv0.weapon_property_194[83226] = { reload_max = 1503, damage = 53, base = 83220, id = 83226, bullet_ID = { 37206 } } uv0.weapon_property_194[83227] = { reload_max = 1481, damage = 57, base = 83220, id = 83227, bullet_ID = { 37207 } } uv0.weapon_property_194[83228] = { reload_max = 1458, damage = 62, base = 83220, id = 83228, bullet_ID = { 37208 } } uv0.weapon_property_194[83229] = { reload_max = 1436, damage = 66, base = 83220, id = 83229, bullet_ID = { 37209 } } uv0.weapon_property_194[83230] = { reload_max = 1413, damage = 70, base = 83220, id = 83230, bullet_ID = { 37210 } } uv0.weapon_property_194[83240] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战五二型T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 83240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1602, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[83241] = { reload_max = 1580, damage = 34, base = 83240, id = 83241, bullet_ID = { 37201 } } uv0.weapon_property_194[83242] = { reload_max = 1557, damage = 38, base = 83240, id = 83242, bullet_ID = { 37202 } } end()