pg = pg or {} pg.weapon_property_193 = {} function () uv0.weapon_property_193[82242] = { reload_max = 1692, damage = 26, base = 82240, id = 82242, bullet_ID = { 27202 } } uv0.weapon_property_193[82243] = { reload_max = 1669, damage = 28, base = 82240, id = 82243, bullet_ID = { 27203 } } uv0.weapon_property_193[82244] = { reload_max = 1646, damage = 32, base = 82240, id = 82244, bullet_ID = { 27204 } } uv0.weapon_property_193[82245] = { reload_max = 1623, damage = 34, base = 82240, id = 82245, bullet_ID = { 27205 } } uv0.weapon_property_193[82246] = { reload_max = 1600, damage = 36, base = 82240, id = 82246, bullet_ID = { 27206 } } uv0.weapon_property_193[82247] = { reload_max = 1600, damage = 36, base = 82240, id = 82247, bullet_ID = { 27206 } } uv0.weapon_property_193[82260] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海飓风T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 82260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1738, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_193[82261] = { id = 82261, reload_max = 1715, base = 82260 } uv0.weapon_property_193[82262] = { id = 82262, reload_max = 1692, base = 82260 } uv0.weapon_property_193[82263] = { id = 82263, reload_max = 1669, base = 82260 } uv0.weapon_property_193[82264] = { id = 82264, reload_max = 1646, base = 82260 } uv0.weapon_property_193[82265] = { id = 82265, reload_max = 1623, base = 82260 } uv0.weapon_property_193[82266] = { id = 82266, reload_max = 1600, base = 82260 } uv0.weapon_property_193[82267] = { id = 82267, reload_max = 1600, base = 82260 } uv0.weapon_property_193[82300] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海怒T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 82300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1981, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_193[82301] = { reload_max = 1943, damage = 41, base = 82300, id = 82301, bullet_ID = { 27261 } } uv0.weapon_property_193[82302] = { reload_max = 1905, damage = 46, base = 82300, id = 82302, bullet_ID = { 27262 } } uv0.weapon_property_193[82303] = { reload_max = 1867, damage = 51, base = 82300, id = 82303, bullet_ID = { 27263 } } uv0.weapon_property_193[82304] = { reload_max = 1829, damage = 56, base = 82300, id = 82304, bullet_ID = { 27264 } } uv0.weapon_property_193[82305] = { reload_max = 1791, damage = 61, base = 82300, id = 82305, bullet_ID = { 27265 } } uv0.weapon_property_193[82306] = { reload_max = 1753, damage = 66, base = 82300, id = 82306, bullet_ID = { 27266 } } uv0.weapon_property_193[82307] = { reload_max = 1715, damage = 71, base = 82300, id = 82307, bullet_ID = { 27267 } } uv0.weapon_property_193[82308] = { reload_max = 1677, damage = 76, base = 82300, id = 82308, bullet_ID = { 27268 } } uv0.weapon_property_193[82309] = { reload_max = 1639, damage = 81, base = 82300, id = 82309, bullet_ID = { 27269 } } uv0.weapon_property_193[82310] = { reload_max = 1596, damage = 86, base = 82300, id = 82310, bullet_ID = { 27270 } } uv0.weapon_property_193[82311] = { reload_max = 1596, damage = 86, base = 82300, id = 82311, bullet_ID = { 27270 } } uv0.weapon_property_193[82312] = { reload_max = 1596, damage = 86, base = 82300, id = 82312, bullet_ID = { 27270 } } uv0.weapon_property_193[82313] = { reload_max = 1596, damage = 86, base = 82300, id = 82313, bullet_ID = { 27270 } } uv0.weapon_property_193[82320] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海大黄蜂T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 82320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1981, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_193[82321] = { id = 82321, reload_max = 1943, base = 82320 } uv0.weapon_property_193[82322] = { id = 82322, reload_max = 1905, base = 82320 } uv0.weapon_property_193[82323] = { id = 82323, reload_max = 1867, base = 82320 } uv0.weapon_property_193[82324] = { id = 82324, reload_max = 1829, base = 82320 } uv0.weapon_property_193[82325] = { id = 82325, reload_max = 1791, base = 82320 } uv0.weapon_property_193[82326] = { id = 82326, reload_max = 1753, base = 82320 } uv0.weapon_property_193[82327] = { id = 82327, reload_max = 1715, base = 82320 } uv0.weapon_property_193[82328] = { id = 82328, reload_max = 1677, base = 82320 } uv0.weapon_property_193[82329] = { id = 82329, reload_max = 1639, base = 82320 } uv0.weapon_property_193[82330] = { id = 82330, reload_max = 1596, base = 82320 } uv0.weapon_property_193[82331] = { id = 82331, reload_max = 1596, base = 82320 } uv0.weapon_property_193[82332] = { id = 82332, reload_max = 1596, base = 82320 } uv0.weapon_property_193[82333] = { id = 82333, reload_max = 1596, base = 82320 } uv0.weapon_property_193[82980] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "飞龙T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 82980, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_193[82981] = { id = 82981, reload_max = 2245, base = 82980 } uv0.weapon_property_193[82982] = { id = 82982, reload_max = 2190, base = 82980 } uv0.weapon_property_193[82983] = { id = 82983, reload_max = 2135, base = 82980 } uv0.weapon_property_193[82984] = { id = 82984, reload_max = 2080, base = 82980 } uv0.weapon_property_193[82985] = { id = 82985, reload_max = 2025, base = 82980 } uv0.weapon_property_193[82986] = { id = 82986, reload_max = 1970, base = 82980 } uv0.weapon_property_193[82987] = { id = 82987, reload_max = 1915, base = 82980 } uv0.weapon_property_193[82988] = { id = 82988, reload_max = 1860, base = 82980 } uv0.weapon_property_193[82989] = { id = 82989, reload_max = 1805, base = 82980 } uv0.weapon_property_193[82990] = { id = 82990, reload_max = 1750, base = 82980 } uv0.weapon_property_193[82991] = { id = 82991, reload_max = 1750, base = 82980 } uv0.weapon_property_193[82992] = { id = 82992, reload_max = 1750, base = 82980 } uv0.weapon_property_193[82993] = { id = 82993, reload_max = 1750, base = 82980 } uv0.weapon_property_193[83000] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 83000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1854, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_193[83001] = { reload_max = 1832, damage = 20, base = 83000, id = 83001, bullet_ID = { 37001 } } uv0.weapon_property_193[83002] = { reload_max = 1809, damage = 22, base = 83000, id = 83002, bullet_ID = { 37002 } } uv0.weapon_property_193[83003] = { reload_max = 1787, damage = 24, base = 83000, id = 83003, bullet_ID = { 37003 } } uv0.weapon_property_193[83020] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 83020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1827, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_193[83021] = { reload_max = 1805, damage = 22, base = 83020, id = 83021, bullet_ID = { 37001 } } uv0.weapon_property_193[83022] = { reload_max = 1782, damage = 24, base = 83020, id = 83022, bullet_ID = { 37002 } } uv0.weapon_property_193[83023] = { reload_max = 1760, damage = 26, base = 83020, id = 83023, bullet_ID = { 37003 } } end()