pg = pg or {} pg.weapon_property_19 = {} function () uv0.weapon_property_19[16303] = { id = 16303, reload_max = 156, damage = 29, base = 16300 } uv0.weapon_property_19[16320] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联40mm博福斯对空机炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 16320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 158, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_19[16321] = { id = 16321, reload_max = 154, damage = 26, base = 16320 } uv0.weapon_property_19[16322] = { id = 16322, reload_max = 152, damage = 29, base = 16320 } uv0.weapon_property_19[16323] = { id = 16323, reload_max = 148, damage = 33, base = 16320 } uv0.weapon_property_19[16324] = { id = 16324, reload_max = 145, damage = 37, base = 16320 } uv0.weapon_property_19[16325] = { id = 16325, reload_max = 141, damage = 41, base = 16320 } uv0.weapon_property_19[16326] = { id = 16326, reload_max = 139, damage = 45, base = 16320 } uv0.weapon_property_19[16340] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联40mm博福斯对空机炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 16340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 150, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_19[16341] = { id = 16341, reload_max = 147, damage = 28, base = 16340 } uv0.weapon_property_19[16342] = { id = 16342, reload_max = 145, damage = 31, base = 16340 } uv0.weapon_property_19[16343] = { id = 16343, reload_max = 140, damage = 34, base = 16340 } uv0.weapon_property_19[16344] = { id = 16344, reload_max = 138, damage = 38, base = 16340 } uv0.weapon_property_19[16345] = { id = 16345, reload_max = 134, damage = 42, base = 16340 } uv0.weapon_property_19[16346] = { id = 16346, reload_max = 132, damage = 46, base = 16340 } uv0.weapon_property_19[16347] = { id = 16347, reload_max = 129, damage = 50, base = 16340 } uv0.weapon_property_19[16348] = { id = 16348, reload_max = 126, damage = 54, base = 16340 } uv0.weapon_property_19[16349] = { id = 16349, reload_max = 121, damage = 58, base = 16340 } uv0.weapon_property_19[16350] = { id = 16350, reload_max = 119, damage = 62, base = 16340 } uv0.weapon_property_19[16351] = { reload_max = 119, damage = 62, base = 16340, id = 16351, corrected = 104 } uv0.weapon_property_19[16400] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联40mm博福斯对空机炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 16400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 214, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_19[16401] = { id = 16401, reload_max = 210, damage = 44, base = 16400 } uv0.weapon_property_19[16402] = { id = 16402, reload_max = 206, damage = 50, base = 16400 } uv0.weapon_property_19[16403] = { id = 16403, reload_max = 202, damage = 56, base = 16400 } uv0.weapon_property_19[16404] = { id = 16404, reload_max = 198, damage = 62, base = 16400 } uv0.weapon_property_19[16405] = { id = 16405, reload_max = 193, damage = 69, base = 16400 } uv0.weapon_property_19[16406] = { id = 16406, reload_max = 189, damage = 76, base = 16400 } uv0.weapon_property_19[16420] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联40mm博福斯对空机炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 16420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 204, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_19[16421] = { id = 16421, reload_max = 200, damage = 49, base = 16420 } uv0.weapon_property_19[16422] = { id = 16422, reload_max = 196, damage = 55, base = 16420 } uv0.weapon_property_19[16423] = { id = 16423, reload_max = 193, damage = 61, base = 16420 } uv0.weapon_property_19[16424] = { id = 16424, reload_max = 188, damage = 67, base = 16420 } uv0.weapon_property_19[16425] = { id = 16425, reload_max = 184, damage = 73, base = 16420 } uv0.weapon_property_19[16426] = { id = 16426, reload_max = 180, damage = 80, base = 16420 } uv0.weapon_property_19[16427] = { id = 16427, reload_max = 176, damage = 87, base = 16420 } uv0.weapon_property_19[16428] = { id = 16428, reload_max = 171, damage = 94, base = 16420 } uv0.weapon_property_19[16429] = { id = 16429, reload_max = 168, damage = 101, base = 16420 } uv0.weapon_property_19[16430] = { id = 16430, reload_max = 164, damage = 108, base = 16420 } uv0.weapon_property_19[16440] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联40mm博福斯对空机炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 16440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 194, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_19[16441] = { id = 16441, reload_max = 190, damage = 55, base = 16440 } uv0.weapon_property_19[16442] = { id = 16442, reload_max = 186, damage = 62, base = 16440 } uv0.weapon_property_19[16443] = { id = 16443, reload_max = 184, damage = 69, base = 16440 } uv0.weapon_property_19[16444] = { id = 16444, reload_max = 178, damage = 76, base = 16440 } uv0.weapon_property_19[16445] = { id = 16445, reload_max = 175, damage = 83, base = 16440 } uv0.weapon_property_19[16446] = { id = 16446, reload_max = 171, damage = 90, base = 16440 } uv0.weapon_property_19[16447] = { id = 16447, reload_max = 167, damage = 97, base = 16440 } uv0.weapon_property_19[16448] = { id = 16448, reload_max = 163, damage = 104, base = 16440 } uv0.weapon_property_19[16449] = { id = 16449, reload_max = 159, damage = 112, base = 16440 } uv0.weapon_property_19[16450] = { id = 16450, reload_max = 156, damage = 120, base = 16440 } uv0.weapon_property_19[16451] = { reload_max = 156, damage = 120, base = 16440, id = 16451, corrected = 104 } uv0.weapon_property_19[16452] = { reload_max = 156, damage = 120, base = 16440, id = 16452, corrected = 110 } uv0.weapon_property_19[16453] = { reload_max = 156, damage = 120, base = 16440, id = 16453, corrected = 118 } uv0.weapon_property_19[17000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 17000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1995, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_19[17001] = { reload_max = 1971, damage = 20, base = 17000, id = 17001, bullet_ID = { 17001 } } uv0.weapon_property_19[17002] = { reload_max = 1948, damage = 22, base = 17000, id = 17002, bullet_ID = { 17002 } } uv0.weapon_property_19[17003] = { reload_max = 1924, damage = 24, base = 17000, id = 17003, bullet_ID = { 17003 } } uv0.weapon_property_19[17020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 17020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1948, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_19[17021] = { reload_max = 1924, damage = 22, base = 17020, id = 17021, bullet_ID = { 17001 } } uv0.weapon_property_19[17022] = { reload_max = 1900, damage = 24, base = 17020, id = 17022, bullet_ID = { 17002 } } uv0.weapon_property_19[17023] = { reload_max = 1876, damage = 26, base = 17020, id = 17023, bullet_ID = { 17003 } } uv0.weapon_property_19[17040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 17040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_19[17041] = { reload_max = 1876, damage = 24, base = 17040, id = 17041, bullet_ID = { 17001 } } uv0.weapon_property_19[17042] = { reload_max = 1853, damage = 26, base = 17040, id = 17042, bullet_ID = { 17002 } } uv0.weapon_property_19[17043] = { reload_max = 1829, damage = 28, base = 17040, id = 17043, bullet_ID = { 17003 } } end()