pg = pg or {} pg.weapon_property_189 = {} function () uv0.weapon_property_189[79761] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-英格拉罕I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79761, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79761, 79761 }, barrage_ID = { 79761, 79762 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[79762] = { name = "专属弹幕-英格拉罕II", damage = 12, base = 79761, id = 79762, bullet_ID = { 79762, 79762 }, barrage_ID = { 79763, 79764 } } uv0.weapon_property_189[79763] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-英格拉罕鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 79763, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79763 }, barrage_ID = { 79765 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[81000] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 81000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1995, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[81001] = { reload_max = 1971, damage = 20, base = 81000, id = 81001, bullet_ID = { 17001 } } uv0.weapon_property_189[81002] = { reload_max = 1948, damage = 22, base = 81000, id = 81002, bullet_ID = { 17002 } } uv0.weapon_property_189[81003] = { reload_max = 1924, damage = 24, base = 81000, id = 81003, bullet_ID = { 17003 } } uv0.weapon_property_189[81020] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 81020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1948, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[81021] = { reload_max = 1924, damage = 22, base = 81020, id = 81021, bullet_ID = { 17001 } } uv0.weapon_property_189[81022] = { reload_max = 1900, damage = 24, base = 81020, id = 81022, bullet_ID = { 17002 } } uv0.weapon_property_189[81023] = { reload_max = 1876, damage = 26, base = 81020, id = 81023, bullet_ID = { 17003 } } uv0.weapon_property_189[81040] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 81040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[81041] = { reload_max = 1876, damage = 24, base = 81040, id = 81041, bullet_ID = { 17001 } } uv0.weapon_property_189[81042] = { reload_max = 1853, damage = 26, base = 81040, id = 81042, bullet_ID = { 17002 } } uv0.weapon_property_189[81043] = { reload_max = 1829, damage = 28, base = 81040, id = 81043, bullet_ID = { 17003 } } uv0.weapon_property_189[81044] = { reload_max = 1805, damage = 32, base = 81040, id = 81044, bullet_ID = { 17004 } } uv0.weapon_property_189[81045] = { reload_max = 1781, damage = 34, base = 81040, id = 81045, bullet_ID = { 17005 } } uv0.weapon_property_189[81046] = { reload_max = 1758, damage = 36, base = 81040, id = 81046, bullet_ID = { 17006 } } uv0.weapon_property_189[81047] = { reload_max = 1758, damage = 36, base = 81040, id = 81047, bullet_ID = { 17006 } } uv0.weapon_property_189[81060] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛(萨奇队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 81060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1670, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17060 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[81061] = { reload_max = 1645, damage = 35, base = 81060, id = 81061, bullet_ID = { 17061 } } uv0.weapon_property_189[81062] = { reload_max = 1620, damage = 37, base = 81060, id = 81062, bullet_ID = { 17062 } } uv0.weapon_property_189[81063] = { reload_max = 1595, damage = 41, base = 81060, id = 81063, bullet_ID = { 17063 } } uv0.weapon_property_189[81064] = { reload_max = 1570, damage = 45, base = 81060, id = 81064, bullet_ID = { 17064 } } uv0.weapon_property_189[81065] = { reload_max = 1545, damage = 49, base = 81060, id = 81065, bullet_ID = { 17065 } } uv0.weapon_property_189[81066] = { reload_max = 1520, damage = 53, base = 81060, id = 81066, bullet_ID = { 17066 } } uv0.weapon_property_189[81067] = { reload_max = 1495, damage = 57, base = 81060, id = 81067, bullet_ID = { 17067 } } uv0.weapon_property_189[81068] = { reload_max = 1470, damage = 61, base = 81060, id = 81068, bullet_ID = { 17068 } } uv0.weapon_property_189[81069] = { reload_max = 1445, damage = 65, base = 81060, id = 81069, bullet_ID = { 17069 } } uv0.weapon_property_189[81070] = { reload_max = 1420, damage = 69, base = 81060, id = 81070, bullet_ID = { 17070 } } uv0.weapon_property_189[81071] = { reload_max = 1420, damage = 69, base = 81060, id = 81071, bullet_ID = { 17070 } } uv0.weapon_property_189[81072] = { reload_max = 1420, damage = 69, base = 81060, id = 81072, bullet_ID = { 17070 } } uv0.weapon_property_189[81073] = { reload_max = 1420, damage = 69, base = 81060, id = 81073, bullet_ID = { 17070 } } uv0.weapon_property_189[81080] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型XF2A-4水牛", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 81080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2005, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[81081] = { id = 81081, reload_max = 1981, base = 81080 } uv0.weapon_property_189[81082] = { id = 81082, reload_max = 1958, base = 81080 } uv0.weapon_property_189[81083] = { id = 81083, reload_max = 1934, base = 81080 } uv0.weapon_property_189[81084] = { id = 81084, reload_max = 1910, base = 81080 } uv0.weapon_property_189[81085] = { id = 81085, reload_max = 1886, base = 81080 } uv0.weapon_property_189[81086] = { id = 81086, reload_max = 1863, base = 81080 } uv0.weapon_property_189[81087] = { id = 81087, reload_max = 1839, base = 81080 } uv0.weapon_property_189[81088] = { id = 81088, reload_max = 1815, base = 81080 } uv0.weapon_property_189[81089] = { id = 81089, reload_max = 1791, base = 81080 } uv0.weapon_property_189[81090] = { id = 81090, reload_max = 1768, base = 81080 } uv0.weapon_property_189[81091] = { id = 81091, reload_max = 1768, base = 81080 } uv0.weapon_property_189[81100] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4F野猫T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 81100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[81101] = { reload_max = 1876, damage = 26, base = 81100, id = 81101, bullet_ID = { 17101 } } uv0.weapon_property_189[81102] = { reload_max = 1853, damage = 28, base = 81100, id = 81102, bullet_ID = { 17102 } } uv0.weapon_property_189[81103] = { reload_max = 1829, damage = 31, base = 81100, id = 81103, bullet_ID = { 17103 } } uv0.weapon_property_189[81120] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4F野猫T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 81120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1862, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[81121] = { reload_max = 1838, damage = 28, base = 81120, id = 81121, bullet_ID = { 17101 } } uv0.weapon_property_189[81122] = { reload_max = 1815, damage = 31, base = 81120, id = 81122, bullet_ID = { 17102 } } uv0.weapon_property_189[81123] = { reload_max = 1791, damage = 34, base = 81120, id = 81123, bullet_ID = { 17103 } } uv0.weapon_property_189[81124] = { reload_max = 1767, damage = 37, base = 81120, id = 81124, bullet_ID = { 17104 } } uv0.weapon_property_189[81125] = { reload_max = 1743, damage = 41, base = 81120, id = 81125, bullet_ID = { 17105 } } uv0.weapon_property_189[81126] = { reload_max = 1720, damage = 44, base = 81120, id = 81126, bullet_ID = { 17106 } } uv0.weapon_property_189[81140] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4F野猫T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 81140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1824, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_189[81141] = { reload_max = 1800, damage = 31, base = 81140, id = 81141, bullet_ID = { 17101 } } uv0.weapon_property_189[81142] = { reload_max = 1777, damage = 34, base = 81140, id = 81142, bullet_ID = { 17102 } } uv0.weapon_property_189[81143] = { reload_max = 1753, damage = 37, base = 81140, id = 81143, bullet_ID = { 17103 } } uv0.weapon_property_189[81144] = { reload_max = 1729, damage = 40, base = 81140, id = 81144, bullet_ID = { 17104 } } uv0.weapon_property_189[81145] = { reload_max = 1705, damage = 45, base = 81140, id = 81145, bullet_ID = { 17105 } } uv0.weapon_property_189[81146] = { reload_max = 1682, damage = 48, base = 81140, id = 81146, bullet_ID = { 17106 } } uv0.weapon_property_189[81147] = { reload_max = 1658, damage = 51, base = 81140, id = 81147, bullet_ID = { 17107 } } end()