pg = pg or {} pg.weapon_property_183 = {} function () uv0.weapon_property_183[70042] = { name = "全弹发射-弗莱彻级II", damage = 10, base = 70041, id = 70042, barrage_ID = { 70017, 70018 } } uv0.weapon_property_183[70051] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-西姆斯级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 70051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102 }, barrage_ID = { 70027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70052] = { name = "全弹发射-西姆斯级II", damage = 10, base = 70051, id = 70052, barrage_ID = { 70028 } } uv0.weapon_property_183[70061] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-本森级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 70061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70061 }, barrage_ID = { 70061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70062] = { name = "全弹发射-本森级II", damage = 10, base = 70061, id = 70062, bullet_ID = { 70062 }, barrage_ID = { 70062 } } uv0.weapon_property_183[70071] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-基林级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 70071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70072] = { name = "全弹发射-基林级II", damage = 10, base = 70071, id = 70072, barrage_ID = { 19002 } } uv0.weapon_property_183[70081] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-艾伦·萨姆那级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 70081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70081, 70081 }, barrage_ID = { 70081, 70082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70082] = { name = "全弹发射-艾伦·萨姆那级II", damage = 10, base = 70081, id = 70082, bullet_ID = { 70082, 70082 }, barrage_ID = { 70083, 70084 } } uv0.weapon_property_183[70111] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-奥马哈级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 70111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1002 }, barrage_ID = { 70033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70112] = { name = "全弹发射-奥马哈级II", damage = 20, base = 70111, id = 70112, barrage_ID = { 70034 } } uv0.weapon_property_183[70121] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-布鲁克林级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 70121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1002 }, barrage_ID = { 70031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70122] = { name = "全弹发射-布鲁克林级II", damage = 20, base = 70121, id = 70122, barrage_ID = { 70032 } } uv0.weapon_property_183[70131] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-亚特兰大级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 70131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1002 }, barrage_ID = { 70029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70132] = { name = "全弹发射-亚特兰大级II", damage = 20, base = 70131, id = 70132, barrage_ID = { 70030 } } uv0.weapon_property_183[70141] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-克利夫兰级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 70141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1002, 1002 }, barrage_ID = { 70035, 70036 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70142] = { name = "全弹发射-克利夫兰级II", damage = 20, base = 70141, id = 70142, barrage_ID = { 70037, 70038 } } uv0.weapon_property_183[70211] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-彭萨科拉级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 70211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70211 }, barrage_ID = { 70211 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70212] = { name = "全弹发射-彭萨科拉级II", damage = 40, base = 70211, id = 70212, bullet_ID = { 70212 }, barrage_ID = { 70212 } } uv0.weapon_property_183[70221] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-北安普顿级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 70221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70221, 70221 }, barrage_ID = { 199991, 199981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70222] = { name = "全弹发射-北安普顿级II", damage = 40, base = 70221, id = 70222, barrage_ID = { 199992, 199982 } } uv0.weapon_property_183[70231] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-波特兰级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 70231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70231, 70231 }, barrage_ID = { 199971 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70232] = { name = "全弹发射-波特兰级II", damage = 40, base = 70231, id = 70232, barrage_ID = { 199972 } } uv0.weapon_property_183[70241] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-新奥尔良级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 70241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70241, 70241 }, barrage_ID = { 70241, 70242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70242] = { name = "全弹发射-新奥尔良级II", damage = 40, base = 70241, id = 70242, barrage_ID = { 70243, 70244 } } uv0.weapon_property_183[70251] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-威奇塔I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 70251, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70251, 70251 }, barrage_ID = { 199991, 199981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70252] = { name = "全弹发射-威奇塔II", damage = 40, base = 70251, id = 70252, barrage_ID = { 199992, 199982 } } uv0.weapon_property_183[70261] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-巴尔的摩级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 70261, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70261, 70261 }, barrage_ID = { 70261, 70262 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70262] = { name = "全弹发射-巴尔的摩级II", damage = 42, base = 70261, id = 70262, barrage_ID = { 70263, 70264 } } uv0.weapon_property_183[70271] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-得梅因级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 70271, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1400, 1400 }, barrage_ID = { 199991, 199981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70272] = { name = "全弹发射-得梅因级II", damage = 48, base = 70271, id = 70272, barrage_ID = { 199992, 199982 } } uv0.weapon_property_183[70311] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-猫鲨级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 70311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70311, 70311 }, barrage_ID = { 70311, 70312 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70312] = { name = "全弹发射-猫鲨级II", damage = 60, base = 70311, id = 70312, barrage_ID = { 70313, 70314 } } uv0.weapon_property_183[70321] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-独角鲸级Il", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 70321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70311 }, barrage_ID = { 70321 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70322] = { name = "全弹发射-独角鲸级II", damage = 60, base = 70321, id = 70322, bullet_ID = { 70311, 70311, 70311 }, barrage_ID = { 70321, 70322, 70323 } } uv0.weapon_property_183[70323] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-独角鲸级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 70323, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70312 }, barrage_ID = { 70324 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70324] = { name = "全弹发射-独角鲸级II", damage = 15, base = 70323, id = 70324, bullet_ID = { 70312 }, barrage_ID = { 70325 } } uv0.weapon_property_183[71011] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-A级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71011 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[71012] = { name = "全弹发射-A级II", damage = 10, base = 71011, id = 71012, barrage_ID = { 19002 } } uv0.weapon_property_183[71016] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-部族级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71016, 71016 }, barrage_ID = { 71016, 71017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[71017] = { name = "全弹发射-部族级II", damage = 10, base = 71016, id = 71017, barrage_ID = { 71018, 71019 } } uv0.weapon_property_183[71021] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-B级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71021 }, barrage_ID = { 71021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[71022] = { name = "全弹发射-B级II", damage = 10, base = 71021, id = 71022, bullet_ID = { 71022 }, barrage_ID = { 71022 } } uv0.weapon_property_183[71031] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-C级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102 }, barrage_ID = { 70013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[71032] = { name = "全弹发射-C级II", damage = 10, base = 71031, id = 71032, barrage_ID = { 70014 } } uv0.weapon_property_183[71091] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-E级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71091, 71091 }, barrage_ID = { 70015, 70016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[71092] = { name = "全弹发射-E级II", damage = 10, base = 71091, id = 71092, barrage_ID = { 70017, 70018 } } uv0.weapon_property_183[71101] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-E级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71091, 71091 }, barrage_ID = { 70015, 70016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[71102] = { name = "全弹发射-E级II", damage = 10, base = 71101, id = 71102, barrage_ID = { 70017, 70018 } } uv0.weapon_property_183[71041] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-F级I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102, 1102 }, barrage_ID = { 70015, 70016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[71042] = { name = "全弹发射-F级II", damage = 10, base = 71041, id = 71042, barrage_ID = { 70017, 70018 } } uv0.weapon_property_183[71051] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-G级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71051, 71051 }, barrage_ID = { 70015, 70016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[71052] = { name = "全弹发射-G级II", damage = 10, base = 71051, id = 71052, barrage_ID = { 70017, 70018 } } uv0.weapon_property_183[71061] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-H级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71061 }, barrage_ID = { 71061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[71062] = { name = "全弹发射-H级II", damage = 10, base = 71061, id = 71062, barrage_ID = { 71062 } } uv0.weapon_property_183[71026] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-I级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102 }, barrage_ID = { 70027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[71027] = { name = "全弹发射-I级II", damage = 10, base = 71026, id = 71027, barrage_ID = { 70028 } } uv0.weapon_property_183[71071] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-J级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102 }, barrage_ID = { 70027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[71072] = { name = "全弹发射-J级II", damage = 10, base = 71071, id = 71072, barrage_ID = { 70028 } } uv0.weapon_property_183[71081] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-M级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71081, 71081 }, barrage_ID = { 71081, 71082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[71082] = { name = "全弹发射-M级II", damage = 10, base = 71081, id = 71082, barrage_ID = { 71083, 71084 } } uv0.weapon_property_183[71111] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-利安得级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 71111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1002 }, barrage_ID = { 70029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[71112] = { name = "全弹发射-利安得级II", damage = 22, base = 71111, id = 71112, barrage_ID = { 70030 } } uv0.weapon_property_183[71121] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-黛朵级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 71121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71121, 71121 }, barrage_ID = { 71121, 71122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()