pg = pg or {} pg.weapon_property_180 = {} function () uv0.weapon_property_180[69806] = { id = 69806, name = "英勇弹幕技能小子弹LV6", damage = 15, base = 69801 } uv0.weapon_property_180[69807] = { id = 69807, name = "英勇弹幕技能小子弹LV7", damage = 16, base = 69801 } uv0.weapon_property_180[69808] = { id = 69808, name = "英勇弹幕技能小子弹LV8", damage = 17, base = 69801 } uv0.weapon_property_180[69809] = { id = 69809, name = "英勇弹幕技能小子弹LV9", damage = 18, base = 69801 } uv0.weapon_property_180[69810] = { id = 69810, name = "英勇弹幕技能小子弹LV10", damage = 20, base = 69801 } uv0.weapon_property_180[69811] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "伊卡洛斯复合弹幕-子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 69811, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19174 }, barrage_ID = { 80924 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_180[69812] = { id = 69812, name = "伊卡洛斯复合弹幕-子弹LV2", damage = 13, base = 69811 } uv0.weapon_property_180[69813] = { id = 69813, name = "伊卡洛斯复合弹幕-子弹LV3", damage = 14, base = 69811 } uv0.weapon_property_180[69814] = { name = "伊卡洛斯复合弹幕-子弹LV4", damage = 15, base = 69811, id = 69814, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } uv0.weapon_property_180[69815] = { name = "伊卡洛斯复合弹幕-子弹LV5", damage = 16, base = 69811, id = 69815, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } uv0.weapon_property_180[69816] = { name = "伊卡洛斯复合弹幕-子弹LV6", damage = 17, base = 69811, id = 69816, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } uv0.weapon_property_180[69817] = { name = "伊卡洛斯复合弹幕-子弹LV7", damage = 18, base = 69811, id = 69817, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } uv0.weapon_property_180[69818] = { name = "伊卡洛斯复合弹幕-子弹LV8", damage = 20, base = 69811, id = 69818, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } uv0.weapon_property_180[69819] = { name = "伊卡洛斯复合弹幕-子弹LV9", damage = 22, base = 69811, id = 69819, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } uv0.weapon_property_180[69820] = { name = "伊卡洛斯复合弹幕-子弹LV10", damage = 24, base = 69811, id = 69820, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } uv0.weapon_property_180[69821] = { action_index = "", range = 50, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伊卡洛斯复合弹幕-鱼雷LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 69821, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19175 }, barrage_ID = { 80925 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_180[69822] = { id = 69822, name = "伊卡洛斯复合弹幕-鱼雷LV2", damage = 21, base = 69821 } uv0.weapon_property_180[69823] = { id = 69823, name = "伊卡洛斯复合弹幕-鱼雷LV3", damage = 22, base = 69821 } uv0.weapon_property_180[69824] = { id = 69824, name = "伊卡洛斯复合弹幕-鱼雷LV4", damage = 23, base = 69821 } uv0.weapon_property_180[69825] = { id = 69825, name = "伊卡洛斯复合弹幕-鱼雷LV5", damage = 24, base = 69821 } uv0.weapon_property_180[69826] = { id = 69826, name = "伊卡洛斯复合弹幕-鱼雷LV6", damage = 25, base = 69821 } uv0.weapon_property_180[69827] = { id = 69827, name = "伊卡洛斯复合弹幕-鱼雷LV7", damage = 26, base = 69821 } uv0.weapon_property_180[69828] = { id = 69828, name = "伊卡洛斯复合弹幕-鱼雷LV8", damage = 28, base = 69821 } uv0.weapon_property_180[69829] = { id = 69829, name = "伊卡洛斯复合弹幕-鱼雷LV9", damage = 30, base = 69821 } uv0.weapon_property_180[69830] = { id = 69830, name = "伊卡洛斯复合弹幕-鱼雷LV10", damage = 34, base = 69821 } uv0.weapon_property_180[69831] = { action_index = "attack", range = 85, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赫敏-平射对舰弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 69831, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19176, 19176 }, barrage_ID = { 80916, 80917 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_180[69832] = { id = 69832, name = "赫敏-平射对舰弹LV2", damage = 11, base = 69831 } uv0.weapon_property_180[69833] = { id = 69833, name = "赫敏-平射对舰弹LV3", damage = 12, base = 69831 } uv0.weapon_property_180[69834] = { id = 69834, name = "赫敏-平射对舰弹LV4", damage = 13, base = 69831 } uv0.weapon_property_180[69835] = { id = 69835, name = "赫敏-平射对舰弹LV5", damage = 14, base = 69831 } uv0.weapon_property_180[69836] = { id = 69836, name = "赫敏-平射对舰弹LV6", damage = 15, base = 69831 } uv0.weapon_property_180[69837] = { id = 69837, name = "赫敏-平射对舰弹LV7", damage = 16, base = 69831 } uv0.weapon_property_180[69838] = { id = 69838, name = "赫敏-平射对舰弹LV8", damage = 17, base = 69831 } uv0.weapon_property_180[69839] = { id = 69839, name = "赫敏-平射对舰弹LV9", damage = 18, base = 69831 } uv0.weapon_property_180[69840] = { id = 69840, name = "赫敏-平射对舰弹LV10", damage = 20, base = 69831 } uv0.weapon_property_180[69841] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "豪技能LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 75, corrected = 110, min_range = 35, id = 69841, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19177 }, barrage_ID = { 1302 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property_180[69842] = { id = 69842, name = "豪技能LV2", damage = 80, base = 69841 } uv0.weapon_property_180[69843] = { id = 69843, name = "豪技能LV3", damage = 86, base = 69841 } uv0.weapon_property_180[69844] = { id = 69844, name = "豪技能LV4", damage = 93, base = 69841 } uv0.weapon_property_180[69845] = { id = 69845, name = "豪技能LV5", damage = 101, base = 69841 } uv0.weapon_property_180[69846] = { id = 69846, name = "豪技能LV6", damage = 110, base = 69841 } uv0.weapon_property_180[69847] = { id = 69847, name = "豪技能LV7", damage = 120, base = 69841 } uv0.weapon_property_180[69848] = { id = 69848, name = "豪技能LV8", damage = 131, base = 69841 } uv0.weapon_property_180[69849] = { id = 69849, name = "豪技能LV9", damage = 143, base = 69841 } uv0.weapon_property_180[69850] = { id = 69850, name = "豪技能LV10", damage = 156, base = 69841 } uv0.weapon_property_180[69851] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "U-96技能鱼雷弹幕LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 69851, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19178, 19178, 19178 }, barrage_ID = { 80927, 80928, 80929 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_180[69852] = { id = 69852, name = "U-96技能鱼雷弹幕LV2", damage = 21, base = 69851 } uv0.weapon_property_180[69853] = { id = 69853, name = "U-96技能鱼雷弹幕LV3", damage = 23, base = 69851 } uv0.weapon_property_180[69854] = { name = "U-96技能鱼雷弹幕LV4", damage = 25, base = 69851, id = 69854, barrage_ID = { 80930, 80931, 80929 } } uv0.weapon_property_180[69855] = { name = "U-96技能鱼雷弹幕LV5", damage = 27, base = 69851, id = 69855, barrage_ID = { 80930, 80931, 80929 } } uv0.weapon_property_180[69856] = { name = "U-96技能鱼雷弹幕LV6", damage = 29, base = 69851, id = 69856, barrage_ID = { 80930, 80931, 80929 } } uv0.weapon_property_180[69857] = { name = "U-96技能鱼雷弹幕LV7", damage = 31, base = 69851, id = 69857, barrage_ID = { 80930, 80931, 80932 } } uv0.weapon_property_180[69858] = { name = "U-96技能鱼雷弹幕LV8", damage = 33, base = 69851, id = 69858, barrage_ID = { 80930, 80931, 80932 } } uv0.weapon_property_180[69859] = { name = "U-96技能鱼雷弹幕LV9", damage = 35, base = 69851, id = 69859, barrage_ID = { 80930, 80931, 80932 } } uv0.weapon_property_180[69860] = { name = "U-96技能鱼雷弹幕LV10", damage = 40, base = 69851, id = 69860, barrage_ID = { 80930, 80931, 80932 } } uv0.weapon_property_180[69861] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Z26ATF破盾反击鱼雷LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 69861, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19179, 19179 }, barrage_ID = { 80933, 80934 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_180[69862] = { id = 69862, name = "Z26ATF破盾反击鱼雷LV2", damage = 25, base = 69861 } uv0.weapon_property_180[69863] = { id = 69863, name = "Z26ATF破盾反击鱼雷LV3", damage = 30, base = 69861 } uv0.weapon_property_180[69864] = { id = 69864, name = "Z26ATF破盾反击鱼雷LV4", damage = 38, base = 69861 } uv0.weapon_property_180[69865] = { id = 69865, name = "Z26ATF破盾反击鱼雷LV5", damage = 46, base = 69861 } uv0.weapon_property_180[69866] = { id = 69866, name = "Z26ATF破盾反击鱼雷LV6", damage = 54, base = 69861 } uv0.weapon_property_180[69867] = { id = 69867, name = "Z26ATF破盾反击鱼雷LV7", damage = 62, base = 69861 } uv0.weapon_property_180[69868] = { id = 69868, name = "Z26ATF破盾反击鱼雷LV8", damage = 70, base = 69861 } uv0.weapon_property_180[69869] = { id = 69869, name = "Z26ATF破盾反击鱼雷LV9", damage = 78, base = 69861 } end()