pg = pg or {} pg.weapon_property_176 = {} function () uv0.weapon_property_176[69540] = { name = "柴郡猫爪技能Lv10", damage = 56, base = 69531, id = 69540, barrage_ID = { 80915 } } uv0.weapon_property_176[69541] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "香槟独立射击大子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 58, corrected = 110, min_range = 35, id = 69541, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19150 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_176[69542] = { id = 69542, name = "香槟独立射击大子弹LV2", damage = 70, base = 69541 } uv0.weapon_property_176[69543] = { id = 69543, name = "香槟独立射击大子弹LV3", damage = 82, base = 69541 } uv0.weapon_property_176[69544] = { id = 69544, name = "香槟独立射击大子弹LV4", damage = 94, base = 69541 } uv0.weapon_property_176[69545] = { id = 69545, name = "香槟独立射击大子弹LV5", damage = 106, base = 69541 } uv0.weapon_property_176[69546] = { id = 69546, name = "香槟独立射击大子弹LV6", damage = 118, base = 69541 } uv0.weapon_property_176[69547] = { id = 69547, name = "香槟独立射击大子弹LV7", damage = 130, base = 69541 } uv0.weapon_property_176[69548] = { id = 69548, name = "香槟独立射击大子弹LV8", damage = 142, base = 69541 } uv0.weapon_property_176[69549] = { id = 69549, name = "香槟独立射击大子弹LV9", damage = 154, base = 69541 } uv0.weapon_property_176[69550] = { id = 69550, name = "香槟独立射击大子弹LV10", damage = 170, base = 69541 } uv0.weapon_property_176[69551] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "香槟伴随射击平射小子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 69551, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19156, 19156 }, barrage_ID = { 80902, 80903 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_176[69552] = { id = 69552, name = "香槟伴随射击平射小子弹LV2", damage = 22, base = 69551 } uv0.weapon_property_176[69553] = { id = 69553, name = "香槟伴随射击平射小子弹LV3", damage = 24, base = 69551 } uv0.weapon_property_176[69554] = { id = 69554, name = "香槟伴随射击平射小子弹LV4", damage = 28, base = 69551 } uv0.weapon_property_176[69555] = { id = 69555, name = "香槟伴随射击平射小子弹LV5", damage = 26, base = 69551 } uv0.weapon_property_176[69556] = { id = 69556, name = "香槟伴随射击平射小子弹LV6", damage = 28, base = 69551 } uv0.weapon_property_176[69557] = { id = 69557, name = "香槟伴随射击平射小子弹LV7", damage = 30, base = 69551 } uv0.weapon_property_176[69558] = { id = 69558, name = "香槟伴随射击平射小子弹LV8", damage = 32, base = 69551 } uv0.weapon_property_176[69559] = { id = 69559, name = "香槟伴随射击平射小子弹LV9", damage = 34, base = 69551 } uv0.weapon_property_176[69560] = { id = 69560, name = "香槟伴随射击平射小子弹LV10", damage = 36, base = 69551 } uv0.weapon_property_176[69561] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "奥丁平射小子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 69561, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19151, 19151 }, barrage_ID = { 80895, 80896 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_176[69562] = { id = 69562, name = "奥丁平射小子弹LV2", damage = 44, base = 69561 } uv0.weapon_property_176[69563] = { id = 69563, name = "奥丁平射小子弹LV3", damage = 50, base = 69561 } uv0.weapon_property_176[69564] = { id = 69564, name = "奥丁平射小子弹LV4", damage = 56, base = 69561 } uv0.weapon_property_176[69565] = { id = 69565, name = "奥丁平射小子弹LV5", damage = 62, base = 69561 } uv0.weapon_property_176[69566] = { id = 69566, name = "奥丁平射小子弹LV6", damage = 68, base = 69561 } uv0.weapon_property_176[69567] = { id = 69567, name = "奥丁平射小子弹LV7", damage = 74, base = 69561 } uv0.weapon_property_176[69568] = { id = 69568, name = "奥丁平射小子弹LV8", damage = 80, base = 69561 } uv0.weapon_property_176[69569] = { id = 69569, name = "奥丁平射小子弹LV9", damage = 86, base = 69561 } uv0.weapon_property_176[69570] = { id = 69570, name = "奥丁平射小子弹LV10", damage = 92, base = 69561 } uv0.weapon_property_176[69571] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "奥丁Gungnir雷电投枪LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 69571, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19152 }, barrage_ID = { 80898 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_176[69572] = { id = 69572, name = "奥丁Gungnir雷电投枪LV2", damage = 86, base = 69571 } uv0.weapon_property_176[69573] = { id = 69573, name = "奥丁Gungnir雷电投枪LV3", damage = 106, base = 69571 } uv0.weapon_property_176[69574] = { id = 69574, name = "奥丁Gungnir雷电投枪LV4", damage = 124, base = 69571 } uv0.weapon_property_176[69575] = { id = 69575, name = "奥丁Gungnir雷电投枪LV5", damage = 144, base = 69571 } uv0.weapon_property_176[69576] = { id = 69576, name = "奥丁Gungnir雷电投枪LV6", damage = 164, base = 69571 } uv0.weapon_property_176[69577] = { id = 69577, name = "奥丁Gungnir雷电投枪LV7", damage = 182, base = 69571 } uv0.weapon_property_176[69578] = { id = 69578, name = "奥丁Gungnir雷电投枪LV8", damage = 202, base = 69571 } uv0.weapon_property_176[69579] = { id = 69579, name = "奥丁Gungnir雷电投枪LV9", damage = 220, base = 69571 } uv0.weapon_property_176[69580] = { id = 69580, name = "奥丁Gungnir雷电投枪LV10", damage = 240, base = 69571 } uv0.weapon_property_176[69581] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "德雷克吸血特殊射击LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 69581, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19153 }, barrage_ID = { 80899 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_176[69582] = { id = 69582, name = "德雷克吸血特殊射击LV2", damage = 44, base = 69581 } uv0.weapon_property_176[69583] = { id = 69583, name = "德雷克吸血特殊射击LV3", damage = 50, base = 69581 } uv0.weapon_property_176[69584] = { id = 69584, name = "德雷克吸血特殊射击LV4", damage = 56, base = 69581 } uv0.weapon_property_176[69585] = { id = 69585, name = "德雷克吸血特殊射击LV5", damage = 62, base = 69581 } uv0.weapon_property_176[69586] = { id = 69586, name = "德雷克吸血特殊射击LV6", damage = 68, base = 69581 } uv0.weapon_property_176[69587] = { id = 69587, name = "德雷克吸血特殊射击LV7", damage = 74, base = 69581 } uv0.weapon_property_176[69588] = { id = 69588, name = "德雷克吸血特殊射击LV8", damage = 80, base = 69581 } uv0.weapon_property_176[69589] = { id = 69589, name = "德雷克吸血特殊射击LV9", damage = 86, base = 69581 } uv0.weapon_property_176[69590] = { id = 69590, name = "德雷克吸血特殊射击LV10", damage = 92, base = 69581 } uv0.weapon_property_176[69591] = { action_index = "attack", range = 100, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "美因茨破盾反击弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 69591, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19154 }, barrage_ID = { 80900 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_176[69592] = { id = 69592, name = "美因茨破盾反击弹幕LV2", damage = 22, base = 69591 } uv0.weapon_property_176[69593] = { id = 69593, name = "美因茨破盾反击弹幕LV3", damage = 24, base = 69591 } uv0.weapon_property_176[69594] = { id = 69594, name = "美因茨破盾反击弹幕LV4", damage = 28, base = 69591 } uv0.weapon_property_176[69595] = { id = 69595, name = "美因茨破盾反击弹幕LV5", damage = 26, base = 69591 } uv0.weapon_property_176[69596] = { id = 69596, name = "美因茨破盾反击弹幕LV6", damage = 28, base = 69591 } uv0.weapon_property_176[69597] = { name = "美因茨破盾反击弹幕LV7", damage = 30, base = 69591, id = 69597, bullet_ID = { 19154, 19155 }, barrage_ID = { 80900, 80901 } } uv0.weapon_property_176[69598] = { name = "美因茨破盾反击弹幕LV8", damage = 32, base = 69591, id = 69598, bullet_ID = { 19154, 19155 }, barrage_ID = { 80900, 80901 } } uv0.weapon_property_176[69599] = { name = "美因茨破盾反击弹幕LV9", damage = 34, base = 69591, id = 69599, bullet_ID = { 19154, 19155 }, barrage_ID = { 80900, 80901 } } uv0.weapon_property_176[69600] = { name = "美因茨破盾反击弹幕LV10", damage = 36, base = 69591, id = 69600, bullet_ID = { 19154, 19155 }, barrage_ID = { 80900, 80901 } } uv0.weapon_property_176[69601] = { action_index = "attack", range = 100, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "美因茨黑子弹弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 69601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19157, 19157 }, barrage_ID = { 80904, 80905 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_176[69602] = { id = 69602, name = "美因茨黑子弹弹幕LV2", damage = 22, base = 69601 } uv0.weapon_property_176[69603] = { id = 69603, name = "美因茨黑子弹弹幕LV3", damage = 24, base = 69601 } end()