pg = pg or {} pg.weapon_property_175 = {} function () uv0.weapon_property_175[69476] = { id = 69476, name = "贝亚恩鱼雷LV6", damage = 66, base = 69471 } uv0.weapon_property_175[69477] = { id = 69477, name = "贝亚恩鱼雷LV7", damage = 72, base = 69471 } uv0.weapon_property_175[69478] = { id = 69478, name = "贝亚恩鱼雷LV8", damage = 79, base = 69471 } uv0.weapon_property_175[69479] = { id = 69479, name = "贝亚恩鱼雷LV9", damage = 87, base = 69471 } uv0.weapon_property_175[69480] = { id = 69480, name = "贝亚恩鱼雷LV10", damage = 96, base = 69471 } uv0.weapon_property_175[69481] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "小光辉技能鱼雷机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 69481, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 69481 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_175[69482] = { name = "小光辉技能鱼雷机Lv2", damage = 86, base = 69481, id = 69482, bullet_ID = { 69482 } } uv0.weapon_property_175[69483] = { name = "小光辉技能鱼雷机Lv3", damage = 106, base = 69481, id = 69483, bullet_ID = { 69483 } } uv0.weapon_property_175[69484] = { name = "小光辉技能鱼雷机Lv4", damage = 124, base = 69481, id = 69484, bullet_ID = { 69484 }, barrage_ID = { 12009 } } uv0.weapon_property_175[69485] = { name = "小光辉技能鱼雷机Lv5", damage = 144, base = 69481, id = 69485, bullet_ID = { 69485 }, barrage_ID = { 12009 } } uv0.weapon_property_175[69486] = { name = "小光辉技能鱼雷机Lv6", damage = 164, base = 69481, id = 69486, bullet_ID = { 69486 }, barrage_ID = { 12009 } } uv0.weapon_property_175[69487] = { name = "小光辉技能鱼雷机Lv7", damage = 182, base = 69481, id = 69487, bullet_ID = { 69487 }, barrage_ID = { 12010 } } uv0.weapon_property_175[69488] = { name = "小光辉技能鱼雷机Lv8", damage = 202, base = 69481, id = 69488, bullet_ID = { 69488 }, barrage_ID = { 12010 } } uv0.weapon_property_175[69489] = { name = "小光辉技能鱼雷机Lv9", damage = 220, base = 69481, id = 69489, bullet_ID = { 69489 }, barrage_ID = { 12010 } } uv0.weapon_property_175[69490] = { name = "小光辉技能鱼雷机Lv10", damage = 240, base = 69481, id = 69490, bullet_ID = { 69490 }, barrage_ID = { 12010 } } uv0.weapon_property_175[69491] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 机载鱼雷-小光辉", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 69491, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19144 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_175[69492] = { id = 69492, damage = 86, base = 69491 } uv0.weapon_property_175[69493] = { id = 69493, damage = 106, base = 69491 } uv0.weapon_property_175[69494] = { id = 69494, damage = 124, base = 69491 } uv0.weapon_property_175[69495] = { id = 69495, damage = 144, base = 69491 } uv0.weapon_property_175[69496] = { id = 69496, damage = 164, base = 69491 } uv0.weapon_property_175[69497] = { id = 69497, damage = 182, base = 69491 } uv0.weapon_property_175[69498] = { id = 69498, damage = 202, base = 69491 } uv0.weapon_property_175[69499] = { id = 69499, damage = 220, base = 69491 } uv0.weapon_property_175[69500] = { id = 69500, damage = 240, base = 69491 } uv0.weapon_property_175[69501] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "小光辉技能圣光飞机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 51, corrected = 100, min_range = 0, id = 69501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 69501 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_175[69502] = { name = "小光辉技能圣光飞机Lv2", damage = 52, base = 69501, id = 69502, bullet_ID = { 69502 } } uv0.weapon_property_175[69503] = { name = "小光辉技能圣光飞机Lv3", damage = 54, base = 69501, id = 69503, bullet_ID = { 69503 } } uv0.weapon_property_175[69504] = { name = "小光辉技能圣光飞机Lv4", damage = 57, base = 69501, id = 69504, bullet_ID = { 69504 } } uv0.weapon_property_175[69505] = { name = "小光辉技能圣光飞机Lv5", damage = 61, base = 69501, id = 69505, bullet_ID = { 69505 } } uv0.weapon_property_175[69506] = { name = "小光辉技能圣光飞机Lv6", damage = 66, base = 69501, id = 69506, bullet_ID = { 69506 } } uv0.weapon_property_175[69507] = { name = "小光辉技能圣光飞机Lv7", damage = 72, base = 69501, id = 69507, bullet_ID = { 69507 } } uv0.weapon_property_175[69508] = { name = "小光辉技能圣光飞机Lv8", damage = 79, base = 69501, id = 69508, bullet_ID = { 69508 } } uv0.weapon_property_175[69509] = { name = "小光辉技能圣光飞机Lv9", damage = 87, base = 69501, id = 69509, bullet_ID = { 69509 } } uv0.weapon_property_175[69510] = { name = "小光辉技能圣光飞机Lv10", damage = 96, base = 69501, id = 69510, bullet_ID = { 69510 } } uv0.weapon_property_175[69511] = { action_index = "attack", range = 90, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "圣光弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 51, corrected = 100, min_range = 0, id = 69511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19145 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_175[69512] = { id = 69512, damage = 52, base = 69511 } uv0.weapon_property_175[69513] = { id = 69513, damage = 54, base = 69511 } uv0.weapon_property_175[69514] = { id = 69514, damage = 57, base = 69511 } uv0.weapon_property_175[69515] = { id = 69515, damage = 61, base = 69511 } uv0.weapon_property_175[69516] = { id = 69516, damage = 66, base = 69511 } uv0.weapon_property_175[69517] = { id = 69517, damage = 72, base = 69511 } uv0.weapon_property_175[69518] = { id = 69518, damage = 79, base = 69511 } uv0.weapon_property_175[69519] = { id = 69519, damage = 87, base = 69511 } uv0.weapon_property_175[69520] = { id = 69520, damage = 96, base = 69511 } uv0.weapon_property_175[69521] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "爱斯基摩人弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 69521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19146 }, barrage_ID = { 80886 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_175[69522] = { id = 69522, name = "爱斯基摩人弹幕LV2", damage = 13, base = 69521 } uv0.weapon_property_175[69523] = { id = 69523, name = "爱斯基摩人弹幕LV3", damage = 14, base = 69521 } uv0.weapon_property_175[69524] = { name = "爱斯基摩人弹幕LV4", damage = 15, base = 69521, id = 69524, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property_175[69525] = { name = "爱斯基摩人弹幕LV5", damage = 16, base = 69521, id = 69525, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property_175[69526] = { name = "爱斯基摩人弹幕LV6", damage = 17, base = 69521, id = 69526, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property_175[69527] = { name = "爱斯基摩人弹幕LV7", damage = 18, base = 69521, id = 69527, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property_175[69528] = { name = "爱斯基摩人弹幕LV8", damage = 20, base = 69521, id = 69528, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property_175[69529] = { name = "爱斯基摩人弹幕LV9", damage = 22, base = 69521, id = 69529, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property_175[69530] = { name = "爱斯基摩人弹幕LV10", damage = 24, base = 69521, id = 69530, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property_175[69531] = { action_index = "attack", range = 60, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "柴郡猫爪技能Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 11, corrected = 118, min_range = 0, id = 69531, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19147 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_175[69532] = { id = 69532, name = "柴郡猫爪技能Lv2", damage = 13, base = 69531 } uv0.weapon_property_175[69533] = { id = 69533, name = "柴郡猫爪技能Lv3", damage = 16, base = 69531 } uv0.weapon_property_175[69534] = { id = 69534, name = "柴郡猫爪技能Lv4", damage = 20, base = 69531 } uv0.weapon_property_175[69535] = { id = 69535, name = "柴郡猫爪技能Lv5", damage = 25, base = 69531 } uv0.weapon_property_175[69536] = { id = 69536, name = "柴郡猫爪技能Lv6", damage = 30, base = 69531 } uv0.weapon_property_175[69537] = { name = "柴郡猫爪技能Lv7", damage = 36, base = 69531, id = 69537, barrage_ID = { 80915 } } uv0.weapon_property_175[69538] = { name = "柴郡猫爪技能Lv8", damage = 42, base = 69531, id = 69538, barrage_ID = { 80915 } } uv0.weapon_property_175[69539] = { name = "柴郡猫爪技能Lv9", damage = 49, base = 69531, id = 69539, barrage_ID = { 80915 } } end()