pg = pg or {} pg.weapon_property_164 = {} function () uv0.weapon_property_164[68752] = { id = 68752, name = "时雨改造弹幕LV2", damage = 17, base = 68751 } uv0.weapon_property_164[68753] = { name = "时雨改造弹幕LV3", damage = 18, base = 68751, id = 68753, bullet_ID = { 19027, 19027, 19027 }, barrage_ID = { 80801, 80802, 80805 } } uv0.weapon_property_164[68754] = { name = "时雨改造弹幕LV4", damage = 19, base = 68751, id = 68754, bullet_ID = { 19027, 19027, 19027 }, barrage_ID = { 80801, 80803, 80806 } } uv0.weapon_property_164[68755] = { name = "时雨改造弹幕LV5", damage = 20, base = 68751, id = 68755, bullet_ID = { 19027, 19027, 19027 }, barrage_ID = { 80801, 80803, 80806 } } uv0.weapon_property_164[68756] = { name = "时雨改造弹幕LV6", damage = 21, base = 68751, id = 68756, bullet_ID = { 19027, 19027, 19027 }, barrage_ID = { 80801, 80804, 80807 } } uv0.weapon_property_164[68757] = { name = "时雨改造弹幕LV7", damage = 22, base = 68751, id = 68757, bullet_ID = { 19027, 19027, 19027 }, barrage_ID = { 80801, 80804, 80807 } } uv0.weapon_property_164[68758] = { name = "时雨改造弹幕LV8", damage = 23, base = 68751, id = 68758, bullet_ID = { 19027, 19027, 19027, 19027, 19027 }, barrage_ID = { 80801, 80804, 80807, 80808, 80809 } } uv0.weapon_property_164[68759] = { name = "时雨改造弹幕LV9", damage = 24, base = 68751, id = 68759, bullet_ID = { 19027, 19027, 19027, 19027, 19027 }, barrage_ID = { 80801, 80804, 80807, 80808, 80809 } } uv0.weapon_property_164[68760] = { name = "时雨改造弹幕LV10", damage = 25, base = 68751, id = 68760, bullet_ID = { 19027, 19027, 19027, 19027, 19027 }, barrage_ID = { 80801, 80804, 80807, 80808, 80809 } } uv0.weapon_property_164[68761] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "时雨改造鱼雷LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 68761, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19028, 19028 }, barrage_ID = { 80810, 80811 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_164[68762] = { id = 68762, name = "时雨改造鱼雷LV2", damage = 46, base = 68761 } uv0.weapon_property_164[68763] = { id = 68763, name = "时雨改造鱼雷LV3", damage = 57, base = 68761 } uv0.weapon_property_164[68764] = { id = 68764, name = "时雨改造鱼雷LV4", damage = 68, base = 68761 } uv0.weapon_property_164[68765] = { id = 68765, name = "时雨改造鱼雷LV5", damage = 79, base = 68761 } uv0.weapon_property_164[68766] = { id = 68766, name = "时雨改造鱼雷LV6", damage = 90, base = 68761 } uv0.weapon_property_164[68767] = { id = 68767, name = "时雨改造鱼雷LV7", damage = 101, base = 68761 } uv0.weapon_property_164[68768] = { id = 68768, name = "时雨改造鱼雷LV8", damage = 112, base = 68761 } uv0.weapon_property_164[68769] = { id = 68769, name = "时雨改造鱼雷LV9", damage = 123, base = 68761 } uv0.weapon_property_164[68770] = { id = 68770, name = "时雨改造鱼雷LV10", damage = 134, base = 68761 } uv0.weapon_property_164[68771] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赤城μ技能舰爆机队LV1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 68771, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68771, 68771 }, barrage_ID = { 12008, 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_164[68772] = { name = "赤城μ技能舰爆机队LV2", damage = 78, base = 68771, id = 68772, bullet_ID = { 68772, 68772 } } uv0.weapon_property_164[68773] = { name = "赤城μ技能舰爆机队LV3", damage = 98, base = 68771, id = 68773, bullet_ID = { 68773, 68773 } } uv0.weapon_property_164[68774] = { name = "赤城μ技能舰爆机队LV4", damage = 102, base = 68771, id = 68774, bullet_ID = { 68774, 68774 }, barrage_ID = { 12009, 12009 } } uv0.weapon_property_164[68775] = { name = "赤城μ技能舰爆机队LV5", damage = 112, base = 68771, id = 68775, bullet_ID = { 68775, 68775 }, barrage_ID = { 12009, 12009 } } uv0.weapon_property_164[68776] = { name = "赤城μ技能舰爆机队LV6", damage = 134, base = 68771, id = 68776, bullet_ID = { 68776, 68776 }, barrage_ID = { 12009, 12009 } } uv0.weapon_property_164[68777] = { name = "赤城μ技能舰爆机队LV7", damage = 156, base = 68771, id = 68777, bullet_ID = { 68777, 68777 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property_164[68778] = { name = "赤城μ技能舰爆机队LV8", damage = 176, base = 68771, id = 68778, bullet_ID = { 68778, 68778 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property_164[68779] = { name = "赤城μ技能舰爆机队LV9", damage = 198, base = 68771, id = 68779, bullet_ID = { 68779, 68779 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property_164[68780] = { name = "赤城μ技能舰爆机队LV10", damage = 220, base = 68771, id = 68780, bullet_ID = { 68780, 68780 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property_164[68781] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 51, corrected = 100, min_range = 0, id = 68781, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_164[68782] = { id = 68782, damage = 52, base = 68781 } uv0.weapon_property_164[68783] = { id = 68783, damage = 54, base = 68781 } uv0.weapon_property_164[68784] = { id = 68784, damage = 57, base = 68781 } uv0.weapon_property_164[68785] = { id = 68785, damage = 61, base = 68781 } uv0.weapon_property_164[68786] = { id = 68786, damage = 66, base = 68781 } uv0.weapon_property_164[68787] = { id = 68787, damage = 72, base = 68781 } uv0.weapon_property_164[68788] = { id = 68788, damage = 79, base = 68781 } uv0.weapon_property_164[68789] = { id = 68789, damage = 87, base = 68781 } uv0.weapon_property_164[68790] = { id = 68790, damage = 96, base = 68781 } uv0.weapon_property_164[68791] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "1 x 500lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 127, corrected = 100, min_range = 0, id = 68791, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_164[68792] = { id = 68792, damage = 134, base = 68791 } uv0.weapon_property_164[68793] = { id = 68793, damage = 142, base = 68791 } uv0.weapon_property_164[68794] = { id = 68794, damage = 151, base = 68791 } uv0.weapon_property_164[68795] = { id = 68795, damage = 161, base = 68791 } uv0.weapon_property_164[68796] = { id = 68796, damage = 172, base = 68791 } uv0.weapon_property_164[68797] = { id = 68797, damage = 184, base = 68791 } uv0.weapon_property_164[68798] = { id = 68798, damage = 197, base = 68791 } uv0.weapon_property_164[68799] = { id = 68799, damage = 211, base = 68791 } uv0.weapon_property_164[68800] = { id = 68800, damage = 226, base = 68791 } uv0.weapon_property_164[68801] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赤城μ技能鱼雷机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 68801, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68801 }, barrage_ID = { 12008, 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_164[68802] = { name = "赤城μ技能鱼雷机Lv2", damage = 86, base = 68801, id = 68802, bullet_ID = { 68802 } } uv0.weapon_property_164[68803] = { name = "赤城μ技能鱼雷机Lv3", damage = 106, base = 68801, id = 68803, bullet_ID = { 68803 } } uv0.weapon_property_164[68804] = { name = "赤城μ技能鱼雷机Lv4", damage = 124, base = 68801, id = 68804, bullet_ID = { 68804 }, barrage_ID = { 12009, 12009 } } uv0.weapon_property_164[68805] = { name = "赤城μ技能鱼雷机Lv5", damage = 144, base = 68801, id = 68805, bullet_ID = { 68805 }, barrage_ID = { 12009, 12009 } } uv0.weapon_property_164[68806] = { name = "赤城μ技能鱼雷机Lv6", damage = 164, base = 68801, id = 68806, bullet_ID = { 68806 }, barrage_ID = { 12009, 12009 } } uv0.weapon_property_164[68807] = { name = "赤城μ技能鱼雷机Lv7", damage = 182, base = 68801, id = 68807, bullet_ID = { 68807 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property_164[68808] = { name = "赤城μ技能鱼雷机Lv8", damage = 202, base = 68801, id = 68808, bullet_ID = { 68808 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property_164[68809] = { name = "赤城μ技能鱼雷机Lv9", damage = 220, base = 68801, id = 68809, bullet_ID = { 68809 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property_164[68810] = { name = "赤城μ技能鱼雷机Lv10", damage = 240, base = 68801, id = 68810, bullet_ID = { 68810 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property_164[68811] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "2 x 机载鱼雷-重樱", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 68811, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_164[68812] = { id = 68812, damage = 86, base = 68811 } uv0.weapon_property_164[68813] = { id = 68813, damage = 106, base = 68811 } uv0.weapon_property_164[68814] = { id = 68814, damage = 124, base = 68811 } uv0.weapon_property_164[68815] = { id = 68815, damage = 144, base = 68811 } end()