pg = pg or {} pg.weapon_property_161 = {} function () uv0.weapon_property_161[68550] = { id = 68550, name = "伊25技能零侦LV10", damage = 138, base = 68541 } uv0.weapon_property_161[68551] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 150lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 68551, attack_attribute_ratio = 75, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19999 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_161[68552] = { id = 68552, damage = 81, base = 68551 } uv0.weapon_property_161[68553] = { id = 68553, damage = 90, base = 68551 } uv0.weapon_property_161[68554] = { id = 68554, damage = 99, base = 68551 } uv0.weapon_property_161[68555] = { id = 68555, damage = 108, base = 68551 } uv0.weapon_property_161[68556] = { id = 68556, damage = 117, base = 68551 } uv0.weapon_property_161[68557] = { id = 68557, damage = 128, base = 68551 } uv0.weapon_property_161[68558] = { id = 68558, damage = 138, base = 68551 } uv0.weapon_property_161[68559] = { id = 68559, damage = 149, base = 68551 } uv0.weapon_property_161[68560] = { id = 68560, damage = 159, base = 68551 } uv0.weapon_property_161[68561] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "伊25上浮技能弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 68561, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19865, 19865, 19865 }, barrage_ID = { 80741, 80742, 80743 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_161[68562] = { id = 68562, name = "伊25上浮技能弹幕LV2", damage = 22, base = 68561 } uv0.weapon_property_161[68563] = { id = 68563, name = "伊25上浮技能弹幕LV3", damage = 24, base = 68561 } uv0.weapon_property_161[68564] = { id = 68564, name = "伊25上浮技能弹幕LV4", damage = 28, base = 68561 } uv0.weapon_property_161[68565] = { id = 68565, name = "伊25上浮技能弹幕LV5", damage = 26, base = 68561 } uv0.weapon_property_161[68566] = { id = 68566, name = "伊25上浮技能弹幕LV6", damage = 28, base = 68561 } uv0.weapon_property_161[68567] = { id = 68567, name = "伊25上浮技能弹幕LV7", damage = 30, base = 68561 } uv0.weapon_property_161[68568] = { id = 68568, name = "伊25上浮技能弹幕LV8", damage = 32, base = 68561 } uv0.weapon_property_161[68569] = { id = 68569, name = "伊25上浮技能弹幕LV9", damage = 34, base = 68561 } uv0.weapon_property_161[68570] = { id = 68570, name = "伊25上浮技能弹幕LV10", damage = 36, base = 68561 } uv0.weapon_property_161[68571] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "168技能鱼雷LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 68571, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19899, 19899 }, barrage_ID = { 80735, 80736 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_161[68572] = { id = 68572, name = "168技能鱼雷LV2", damage = 30, base = 68571 } uv0.weapon_property_161[68573] = { id = 68573, name = "168技能鱼雷LV3", damage = 33, base = 68571 } uv0.weapon_property_161[68574] = { name = "168技能鱼雷LV4", damage = 36, base = 68571, id = 68574, barrage_ID = { 80737, 80738 } } uv0.weapon_property_161[68575] = { name = "168技能鱼雷LV5", damage = 40, base = 68571, id = 68575, barrage_ID = { 80737, 80738 } } uv0.weapon_property_161[68576] = { name = "168技能鱼雷LV6", damage = 44, base = 68571, id = 68576, barrage_ID = { 80737, 80738 } } uv0.weapon_property_161[68577] = { name = "168技能鱼雷LV7", damage = 48, base = 68571, id = 68577, barrage_ID = { 80737, 80738 } } uv0.weapon_property_161[68578] = { name = "168技能鱼雷LV8", damage = 52, base = 68571, id = 68578, barrage_ID = { 80739, 80740 } } uv0.weapon_property_161[68579] = { name = "168技能鱼雷LV9", damage = 56, base = 68571, id = 68579, barrage_ID = { 80739, 80740 } } uv0.weapon_property_161[68580] = { name = "168技能鱼雷LV10", damage = 60, base = 68571, id = 68580, barrage_ID = { 80739, 80740 } } uv0.weapon_property_161[68581] = { action_index = "attack", range = 115, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿拉巴马技能LV1-PVP", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 35, id = 68581, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19001, 19001, 19001 }, barrage_ID = { 80760, 80761, 80762 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_161[68582] = { id = 68582, name = "阿拉巴马技能LV2-PVP", damage = 70, base = 68581 } uv0.weapon_property_161[68583] = { id = 68583, name = "阿拉巴马技能LV3-PVP", damage = 82, base = 68581 } uv0.weapon_property_161[68584] = { id = 68584, name = "阿拉巴马技能LV4-PVP", damage = 94, base = 68581 } uv0.weapon_property_161[68585] = { id = 68585, name = "阿拉巴马技能LV5-PVP", damage = 106, base = 68581 } uv0.weapon_property_161[68586] = { name = "阿拉巴马技能LV6-PVP", damage = 118, base = 68581, id = 68586, barrage_ID = { 80763, 80764, 80765 } } uv0.weapon_property_161[68587] = { name = "阿拉巴马技能LV7-PVP", damage = 130, base = 68581, id = 68587, barrage_ID = { 80763, 80764, 80765 } } uv0.weapon_property_161[68588] = { name = "阿拉巴马技能LV8-PVP", damage = 142, base = 68581, id = 68588, barrage_ID = { 80763, 80764, 80765 } } uv0.weapon_property_161[68589] = { name = "阿拉巴马技能LV9-PVP", damage = 154, base = 68581, id = 68589, barrage_ID = { 80777, 80778, 80779 } } uv0.weapon_property_161[68590] = { name = "阿拉巴马技能LV10-PVP", damage = 170, base = 68581, id = 68590, barrage_ID = { 80777, 80778, 80779 } } uv0.weapon_property_161[68591] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿拉巴马技能LV1-PVE", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 25, id = 68591, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19001, 19001, 19001 }, barrage_ID = { 80760, 80761, 80762 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_161[68592] = { id = 68592, name = "阿拉巴马技能LV2-PVE", damage = 70, base = 68591 } uv0.weapon_property_161[68593] = { id = 68593, name = "阿拉巴马技能LV3-PVE", damage = 82, base = 68591 } uv0.weapon_property_161[68594] = { id = 68594, name = "阿拉巴马技能LV4-PVE", damage = 94, base = 68591 } uv0.weapon_property_161[68595] = { id = 68595, name = "阿拉巴马技能LV5-PVE", damage = 106, base = 68591 } uv0.weapon_property_161[68596] = { name = "阿拉巴马技能LV6-PVE", damage = 118, base = 68591, id = 68596, barrage_ID = { 80763, 80764, 80765 } } uv0.weapon_property_161[68597] = { name = "阿拉巴马技能LV7-PVE", damage = 130, base = 68591, id = 68597, barrage_ID = { 80763, 80764, 80765 } } uv0.weapon_property_161[68598] = { name = "阿拉巴马技能LV8-PVE", damage = 142, base = 68591, id = 68598, barrage_ID = { 80763, 80764, 80765 } } uv0.weapon_property_161[68599] = { name = "阿拉巴马技能LV9-PVE", damage = 154, base = 68591, id = 68599, barrage_ID = { 80777, 80778, 80779 } } uv0.weapon_property_161[68600] = { name = "阿拉巴马技能LV10-PVE", damage = 170, base = 68591, id = 68600, barrage_ID = { 80777, 80778, 80779 } } uv0.weapon_property_161[68611] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阿拉巴马技能·小子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 68611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19905, 19905 }, barrage_ID = { 80767, 80771 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_161[68612] = { name = "阿拉巴马技能·小子弹LV2", damage = 12, base = 68611, id = 68612, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80768, 80771, 80772 } } uv0.weapon_property_161[68613] = { name = "阿拉巴马技能·小子弹LV3", damage = 13, base = 68611, id = 68613, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80768, 80771, 80772 } } uv0.weapon_property_161[68614] = { name = "阿拉巴马技能·小子弹LV4", damage = 14, base = 68611, id = 68614, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80769, 80771, 80773 } } uv0.weapon_property_161[68615] = { name = "阿拉巴马技能·小子弹LV5", damage = 15, base = 68611, id = 68615, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80769, 80771, 80773 } } uv0.weapon_property_161[68616] = { name = "阿拉巴马技能·小子弹LV6", damage = 16, base = 68611, id = 68616, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80770, 80771, 80774 } } uv0.weapon_property_161[68617] = { name = "阿拉巴马技能·小子弹LV7", damage = 17, base = 68611, id = 68617, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80770, 80771, 80774 } } uv0.weapon_property_161[68618] = { name = "阿拉巴马技能·小子弹LV8", damage = 18, base = 68611, id = 68618, bullet_ID = { 19905, 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80770, 80771, 80774, 80775 } } uv0.weapon_property_161[68619] = { name = "阿拉巴马技能·小子弹LV9", damage = 19, base = 68611, id = 68619, bullet_ID = { 19905, 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80770, 80771, 80774, 80775 } } uv0.weapon_property_161[68620] = { name = "阿拉巴马技能·小子弹LV10", damage = 20, base = 68611, id = 68620, bullet_ID = { 19905, 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80770, 80771, 80774, 80776 } } uv0.weapon_property_161[68621] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "巴丹技能战斗机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 68621, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68621 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_161[68622] = { name = "巴丹技能战斗机Lv2", damage = 45, base = 68621, id = 68622, bullet_ID = { 68622 } } uv0.weapon_property_161[68623] = { name = "巴丹技能战斗机Lv3", damage = 49, base = 68621, id = 68623, bullet_ID = { 68623 } } end()