pg = pg or {} pg.weapon_property_153 = {} function () uv0.weapon_property_153[68038] = { name = "邦克山技能轰炸机Lv8", damage = 154, base = 68031, id = 68038, bullet_ID = { 68038 } } uv0.weapon_property_153[68039] = { name = "邦克山技能轰炸机Lv9", damage = 167, base = 68031, id = 68039, bullet_ID = { 68039 } } uv0.weapon_property_153[68040] = { name = "邦克山技能轰炸机Lv10", damage = 179, base = 68031, id = 68040, bullet_ID = { 68040 } } uv0.weapon_property_153[68041] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "1 x 2000lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 209, corrected = 100, min_range = 0, id = 68041, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19992 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_153[68042] = { id = 68042, damage = 236, base = 68041 } uv0.weapon_property_153[68043] = { id = 68043, damage = 263, base = 68041 } uv0.weapon_property_153[68044] = { id = 68044, damage = 290, base = 68041 } uv0.weapon_property_153[68045] = { id = 68045, damage = 317, base = 68041 } uv0.weapon_property_153[68046] = { id = 68046, damage = 344, base = 68041 } uv0.weapon_property_153[68047] = { id = 68047, damage = 371, base = 68041 } uv0.weapon_property_153[68048] = { id = 68048, damage = 399, base = 68041 } uv0.weapon_property_153[68049] = { id = 68049, damage = 428, base = 68041 } uv0.weapon_property_153[68050] = { id = 68050, damage = 456, base = 68041 } uv0.weapon_property_153[68051] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 68051, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19993 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_153[68052] = { id = 68052, damage = 56, base = 68051 } uv0.weapon_property_153[68053] = { id = 68053, damage = 64, base = 68051 } uv0.weapon_property_153[68054] = { id = 68054, damage = 72, base = 68051 } uv0.weapon_property_153[68055] = { id = 68055, damage = 80, base = 68051 } uv0.weapon_property_153[68056] = { id = 68056, damage = 88, base = 68051 } uv0.weapon_property_153[68057] = { id = 68057, damage = 96, base = 68051 } uv0.weapon_property_153[68058] = { id = 68058, damage = 104, base = 68051 } uv0.weapon_property_153[68059] = { id = 68059, damage = 112, base = 68051 } uv0.weapon_property_153[68060] = { id = 68060, damage = 121, base = 68051 } uv0.weapon_property_153[68061] = { action_index = "attack", range = 75, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型主炮Type0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 14, corrected = 120, min_range = 0, id = 68061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1700, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19844 }, barrage_ID = { 1207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_153[68062] = { id = 68062, damage = 18, base = 68061 } uv0.weapon_property_153[68063] = { id = 68063, damage = 22, base = 68061 } uv0.weapon_property_153[68064] = { id = 68064, damage = 26, base = 68061 } uv0.weapon_property_153[68065] = { id = 68065, damage = 30, base = 68061 } uv0.weapon_property_153[68066] = { id = 68066, damage = 35, base = 68061 } uv0.weapon_property_153[68067] = { id = 68067, damage = 41, base = 68061 } uv0.weapon_property_153[68068] = { id = 68068, damage = 46, base = 68061 } uv0.weapon_property_153[68069] = { id = 68069, damage = 51, base = 68061 } uv0.weapon_property_153[68070] = { id = 68070, damage = 56, base = 68061 } uv0.weapon_property_153[68071] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "试作连射鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 68071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1801 }, barrage_ID = { 80540 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_153[68072] = { id = 68072, damage = 16, base = 68071 } uv0.weapon_property_153[68073] = { id = 68073, damage = 18, base = 68071 } uv0.weapon_property_153[68074] = { id = 68074, damage = 20, base = 68071 } uv0.weapon_property_153[68075] = { id = 68075, damage = 22, base = 68071 } uv0.weapon_property_153[68076] = { id = 68076, damage = 24, base = 68071 } uv0.weapon_property_153[68077] = { id = 68077, damage = 26, base = 68071 } uv0.weapon_property_153[68078] = { id = 68078, damage = 28, base = 68071 } uv0.weapon_property_153[68079] = { id = 68079, damage = 30, base = 68071 } uv0.weapon_property_153[68080] = { id = 68080, damage = 32, base = 68071 } uv0.weapon_property_153[68081] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕张烟花弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 68081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19845 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_153[68082] = { id = 68082, damage = 2, base = 68081 } uv0.weapon_property_153[68083] = { id = 68083, damage = 3, base = 68081 } uv0.weapon_property_153[68084] = { id = 68084, damage = 4, base = 68081 } uv0.weapon_property_153[68085] = { id = 68085, damage = 5, base = 68081 } uv0.weapon_property_153[68086] = { id = 68086, damage = 6, base = 68081 } uv0.weapon_property_153[68087] = { id = 68087, damage = 7, base = 68081 } uv0.weapon_property_153[68088] = { id = 68088, damage = 8, base = 68081 } uv0.weapon_property_153[68089] = { id = 68089, damage = 9, base = 68081 } uv0.weapon_property_153[68090] = { id = 68090, damage = 10, base = 68081 } uv0.weapon_property_153[68091] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "吾妻技能小子弹I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 68091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19995, 19995, 19995 }, barrage_ID = { 80555, 80556, 80557 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_153[68092] = { id = 68092, damage = 7, base = 68091 } uv0.weapon_property_153[68093] = { id = 68093, damage = 8, base = 68091 } uv0.weapon_property_153[68094] = { id = 68094, damage = 9, base = 68091 } uv0.weapon_property_153[68095] = { id = 68095, damage = 10, base = 68091 } uv0.weapon_property_153[68096] = { id = 68096, damage = 11, base = 68091 } uv0.weapon_property_153[68097] = { damage = 12, base = 68091, id = 68097, bullet_ID = { 19995, 19995, 19995, 19995 }, barrage_ID = { 80555, 80556, 80557, 80558 } } uv0.weapon_property_153[68098] = { damage = 13, base = 68091, id = 68098, bullet_ID = { 19995, 19995, 19995, 19995 }, barrage_ID = { 80555, 80556, 80557, 80558 } } uv0.weapon_property_153[68099] = { damage = 14, base = 68091, id = 68099, bullet_ID = { 19995, 19995, 19995, 19995 }, barrage_ID = { 80555, 80556, 80557, 80558 } } uv0.weapon_property_153[68100] = { damage = 15, base = 68091, id = 68100, bullet_ID = { 19995, 19995, 19995, 19995 }, barrage_ID = { 80555, 80556, 80557, 80558 } } uv0.weapon_property_153[68101] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "吾妻技能跨射子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 68101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19994 }, barrage_ID = { 80551 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } end()