pg = pg or {} pg.weapon_property_152 = {} function () uv0.weapon_property_152[67967] = { id = 67967, damage = 174, base = 67961 } uv0.weapon_property_152[67968] = { id = 67968, damage = 190, base = 67961 } uv0.weapon_property_152[67969] = { id = 67969, damage = 206, base = 67961 } uv0.weapon_property_152[67970] = { id = 67970, damage = 222, base = 67961 } uv0.weapon_property_152[67971] = { action_index = "", range = 500, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "香格里拉技能专用武器-固定位置", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 83, corrected = 100, min_range = 0, id = 67971, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19989 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_152[67972] = { id = 67972, damage = 98, base = 67971 } uv0.weapon_property_152[67973] = { id = 67973, damage = 113, base = 67971 } uv0.weapon_property_152[67974] = { id = 67974, damage = 128, base = 67971 } uv0.weapon_property_152[67975] = { id = 67975, damage = 143, base = 67971 } uv0.weapon_property_152[67976] = { id = 67976, damage = 158, base = 67971 } uv0.weapon_property_152[67977] = { id = 67977, damage = 174, base = 67971 } uv0.weapon_property_152[67978] = { id = 67978, damage = 190, base = 67971 } uv0.weapon_property_152[67979] = { id = 67979, damage = 206, base = 67971 } uv0.weapon_property_152[67980] = { id = 67980, damage = 222, base = 67971 } uv0.weapon_property_152[67981] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "勇敢技能首轮鱼雷-3至7枚", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 67981, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19990 }, barrage_ID = { 80525 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_152[67982] = { id = 67982, damage = 38, base = 67981 } uv0.weapon_property_152[67983] = { id = 67983, damage = 46, base = 67981 } uv0.weapon_property_152[67984] = { id = 67984, damage = 54, base = 67981, barrage_ID = { 80526 } } uv0.weapon_property_152[67985] = { id = 67985, damage = 62, base = 67981, barrage_ID = { 80526 } } uv0.weapon_property_152[67986] = { id = 67986, damage = 70, base = 67981, barrage_ID = { 80526 } } uv0.weapon_property_152[67987] = { damage = 78, base = 67981, id = 67987, bullet_ID = { 19990, 19990 }, barrage_ID = { 80525, 80526 } } uv0.weapon_property_152[67988] = { damage = 86, base = 67981, id = 67988, bullet_ID = { 19990, 19990 }, barrage_ID = { 80525, 80526 } } uv0.weapon_property_152[67989] = { damage = 95, base = 67981, id = 67989, bullet_ID = { 19990, 19990 }, barrage_ID = { 80525, 80526 } } uv0.weapon_property_152[67990] = { damage = 104, base = 67981, id = 67990, bullet_ID = { 19990, 19990 }, barrage_ID = { 80525, 80526 } } uv0.weapon_property_152[67991] = { action_index = "attack", range = 90, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "勇敢技能首轮弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 67991, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102 }, barrage_ID = { 80527 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_152[67992] = { id = 67992, damage = 7, base = 67991 } uv0.weapon_property_152[67993] = { id = 67993, damage = 10, base = 67991, barrage_ID = { 80528 } } uv0.weapon_property_152[68001] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "邦克山技能鱼雷机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 5, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 68001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68001 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_152[68002] = { name = "邦克山技能鱼雷机Lv2", damage = 86, base = 68001, id = 68002, bullet_ID = { 68002 } } uv0.weapon_property_152[68003] = { name = "邦克山技能鱼雷机Lv3", damage = 106, base = 68001, id = 68003, bullet_ID = { 68003 } } uv0.weapon_property_152[68004] = { name = "邦克山技能鱼雷机Lv4", damage = 124, base = 68001, id = 68004, bullet_ID = { 68004 } } uv0.weapon_property_152[68005] = { name = "邦克山技能鱼雷机Lv5", damage = 144, base = 68001, id = 68005, bullet_ID = { 68005 } } uv0.weapon_property_152[68006] = { name = "邦克山技能鱼雷机Lv6", damage = 164, base = 68001, id = 68006, bullet_ID = { 68006 } } uv0.weapon_property_152[68007] = { name = "邦克山技能鱼雷机Lv7", damage = 182, base = 68001, id = 68007, bullet_ID = { 68007 } } uv0.weapon_property_152[68008] = { name = "邦克山技能鱼雷机Lv8", damage = 202, base = 68001, id = 68008, bullet_ID = { 68008 } } uv0.weapon_property_152[68009] = { name = "邦克山技能鱼雷机Lv9", damage = 220, base = 68001, id = 68009, bullet_ID = { 68009 } } uv0.weapon_property_152[68010] = { name = "邦克山技能鱼雷机Lv10", damage = 240, base = 68001, id = 68010, bullet_ID = { 68010 } } uv0.weapon_property_152[68011] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 机载鱼雷-邦克山", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 68011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19991 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_152[68012] = { id = 68012, damage = 86, base = 68011 } uv0.weapon_property_152[68013] = { id = 68013, damage = 106, base = 68011 } uv0.weapon_property_152[68014] = { id = 68014, damage = 124, base = 68011 } uv0.weapon_property_152[68015] = { id = 68015, damage = 144, base = 68011 } uv0.weapon_property_152[68016] = { id = 68016, damage = 164, base = 68011 } uv0.weapon_property_152[68017] = { id = 68017, damage = 182, base = 68011 } uv0.weapon_property_152[68018] = { id = 68018, damage = 202, base = 68011 } uv0.weapon_property_152[68019] = { id = 68019, damage = 220, base = 68011 } uv0.weapon_property_152[68020] = { id = 68020, damage = 240, base = 68011 } uv0.weapon_property_152[68021] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "邦克山技能战斗机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 5, angle = 90, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 68021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68021 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_152[68022] = { name = "邦克山技能战斗机Lv2", damage = 45, base = 68021, id = 68022, bullet_ID = { 68022 } } uv0.weapon_property_152[68023] = { name = "邦克山技能战斗机Lv3", damage = 49, base = 68021, id = 68023, bullet_ID = { 68023 } } uv0.weapon_property_152[68024] = { name = "邦克山技能战斗机Lv4", damage = 56, base = 68021, id = 68024, bullet_ID = { 68024 } } uv0.weapon_property_152[68025] = { name = "邦克山技能战斗机Lv5", damage = 60, base = 68021, id = 68025, bullet_ID = { 68025 } } uv0.weapon_property_152[68026] = { name = "邦克山技能战斗机Lv6", damage = 64, base = 68021, id = 68026, bullet_ID = { 68026 } } uv0.weapon_property_152[68027] = { name = "邦克山技能战斗机Lv7", damage = 71, base = 68021, id = 68027, bullet_ID = { 68027 } } uv0.weapon_property_152[68028] = { name = "邦克山技能战斗机Lv8", damage = 75, base = 68021, id = 68028, bullet_ID = { 68028 } } uv0.weapon_property_152[68029] = { name = "邦克山技能战斗机Lv9", damage = 81, base = 68021, id = 68029, bullet_ID = { 68029 } } uv0.weapon_property_152[68030] = { name = "邦克山技能战斗机Lv10", damage = 86, base = 68021, id = 68030, bullet_ID = { 68030 } } uv0.weapon_property_152[68031] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "邦克山技能轰炸机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 5, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 68031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68031 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_152[68032] = { name = "邦克山技能轰炸机Lv2", damage = 78, base = 68031, id = 68032, bullet_ID = { 68032 } } uv0.weapon_property_152[68033] = { name = "邦克山技能轰炸机Lv3", damage = 91, base = 68031, id = 68033, bullet_ID = { 68033 } } uv0.weapon_property_152[68034] = { name = "邦克山技能轰炸机Lv4", damage = 103, base = 68031, id = 68034, bullet_ID = { 68034 } } uv0.weapon_property_152[68035] = { name = "邦克山技能轰炸机Lv5", damage = 116, base = 68031, id = 68035, bullet_ID = { 68035 } } uv0.weapon_property_152[68036] = { name = "邦克山技能轰炸机Lv6", damage = 129, base = 68031, id = 68036, bullet_ID = { 68036 } } uv0.weapon_property_152[68037] = { name = "邦克山技能轰炸机Lv7", damage = 141, base = 68031, id = 68037, bullet_ID = { 68037 } } end()