pg = pg or {} pg.weapon_property_151 = {} function () uv0.weapon_property_151[67903] = { id = 67903, damage = 55, base = 67901 } uv0.weapon_property_151[67904] = { id = 67904, damage = 60, base = 67901 } uv0.weapon_property_151[67905] = { id = 67905, damage = 64, base = 67901 } uv0.weapon_property_151[67906] = { id = 67906, damage = 68, base = 67901 } uv0.weapon_property_151[67907] = { id = 67907, damage = 73, base = 67901 } uv0.weapon_property_151[67908] = { id = 67908, damage = 77, base = 67901 } uv0.weapon_property_151[67909] = { id = 67909, damage = 83, base = 67901 } uv0.weapon_property_151[67910] = { id = 67910, damage = 88, base = 67901 } uv0.weapon_property_151[67911] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 机载鱼雷-通用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 126, corrected = 100, min_range = 0, id = 67911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19987 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_151[67912] = { id = 67912, damage = 144, base = 67911 } uv0.weapon_property_151[67913] = { id = 67913, damage = 162, base = 67911 } uv0.weapon_property_151[67914] = { id = 67914, damage = 180, base = 67911 } uv0.weapon_property_151[67915] = { id = 67915, damage = 198, base = 67911 } uv0.weapon_property_151[67916] = { id = 67916, damage = 216, base = 67911 } uv0.weapon_property_151[67917] = { id = 67917, damage = 234, base = 67911 } uv0.weapon_property_151[67918] = { id = 67918, damage = 252, base = 67911 } uv0.weapon_property_151[67919] = { id = 67919, damage = 270, base = 67911 } uv0.weapon_property_151[67920] = { id = 67920, damage = 288, base = 67911 } uv0.weapon_property_151[67921] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "独立技能鱼雷机1Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 67921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67921 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_151[67922] = { name = "独立技能鱼雷机1Lv2", damage = 74, base = 67921, id = 67922, bullet_ID = { 67922 } } uv0.weapon_property_151[67923] = { name = "独立技能鱼雷机1Lv3", damage = 92, base = 67921, id = 67923, bullet_ID = { 67923 } } uv0.weapon_property_151[67924] = { name = "独立技能鱼雷机1Lv4", damage = 107, base = 67921, id = 67924, bullet_ID = { 67924 } } uv0.weapon_property_151[67925] = { name = "独立技能鱼雷机1Lv5", damage = 123, base = 67921, id = 67925, bullet_ID = { 67925 } } uv0.weapon_property_151[67926] = { name = "独立技能鱼雷机1Lv6", damage = 141, base = 67921, id = 67926, bullet_ID = { 67926 } } uv0.weapon_property_151[67927] = { name = "独立技能鱼雷机1Lv7", damage = 157, base = 67921, id = 67927, bullet_ID = { 67927 } } uv0.weapon_property_151[67928] = { name = "独立技能鱼雷机1Lv8", damage = 175, base = 67921, id = 67928, bullet_ID = { 67928 } } uv0.weapon_property_151[67929] = { name = "独立技能鱼雷机1Lv9", damage = 191, base = 67921, id = 67929, bullet_ID = { 67929 } } uv0.weapon_property_151[67930] = { name = "独立技能鱼雷机1Lv10", damage = 207, base = 67921, id = 67930, bullet_ID = { 67930 } } uv0.weapon_property_151[67931] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "独立技能鱼雷机2Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 67931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67931 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_151[67932] = { name = "独立技能鱼雷机2Lv2", damage = 74, base = 67931, id = 67932, bullet_ID = { 67932 } } uv0.weapon_property_151[67933] = { name = "独立技能鱼雷机2Lv3", damage = 92, base = 67931, id = 67933, bullet_ID = { 67933 } } uv0.weapon_property_151[67934] = { name = "独立技能鱼雷机2Lv4", damage = 107, base = 67931, id = 67934, bullet_ID = { 67934 } } uv0.weapon_property_151[67935] = { name = "独立技能鱼雷机2Lv5", damage = 123, base = 67931, id = 67935, bullet_ID = { 67935 } } uv0.weapon_property_151[67936] = { name = "独立技能鱼雷机2Lv6", damage = 141, base = 67931, id = 67936, bullet_ID = { 67936 } } uv0.weapon_property_151[67937] = { name = "独立技能鱼雷机2Lv7", damage = 157, base = 67931, id = 67937, bullet_ID = { 67937 } } uv0.weapon_property_151[67938] = { name = "独立技能鱼雷机2Lv8", damage = 175, base = 67931, id = 67938, bullet_ID = { 67938 } } uv0.weapon_property_151[67939] = { name = "独立技能鱼雷机2Lv9", damage = 191, base = 67931, id = 67939, bullet_ID = { 67939 } } uv0.weapon_property_151[67940] = { name = "独立技能鱼雷机2Lv10", damage = 207, base = 67931, id = 67940, bullet_ID = { 67940 } } uv0.weapon_property_151[67941] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "独立技能鱼雷Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 67941, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 80530 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_151[67942] = { id = 67942, name = "独立技能鱼雷Lv2", damage = 74, base = 67941 } uv0.weapon_property_151[67943] = { id = 67943, name = "独立技能鱼雷Lv3", damage = 92, base = 67941 } uv0.weapon_property_151[67944] = { name = "独立技能鱼雷Lv4", damage = 107, base = 67941, id = 67944, barrage_ID = { 80532 } } uv0.weapon_property_151[67945] = { name = "独立技能鱼雷Lv5", damage = 123, base = 67941, id = 67945, barrage_ID = { 80532 } } uv0.weapon_property_151[67946] = { name = "独立技能鱼雷Lv6", damage = 141, base = 67941, id = 67946, barrage_ID = { 80532 } } uv0.weapon_property_151[67947] = { name = "独立技能鱼雷Lv7", damage = 157, base = 67941, id = 67947, barrage_ID = { 80534 } } uv0.weapon_property_151[67948] = { name = "独立技能鱼雷Lv8", damage = 175, base = 67941, id = 67948, barrage_ID = { 80534 } } uv0.weapon_property_151[67949] = { name = "独立技能鱼雷Lv9", damage = 191, base = 67941, id = 67949, barrage_ID = { 80534 } } uv0.weapon_property_151[67950] = { name = "独立技能鱼雷Lv10", damage = 207, base = 67941, id = 67950, barrage_ID = { 80534 } } uv0.weapon_property_151[67951] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "独立技能鱼雷Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 67951, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 80531 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_151[67952] = { id = 67952, name = "独立技能鱼雷Lv2", damage = 74, base = 67951 } uv0.weapon_property_151[67953] = { id = 67953, name = "独立技能鱼雷Lv3", damage = 92, base = 67951 } uv0.weapon_property_151[67954] = { name = "独立技能鱼雷Lv4", damage = 107, base = 67951, id = 67954, barrage_ID = { 80533 } } uv0.weapon_property_151[67955] = { name = "独立技能鱼雷Lv5", damage = 123, base = 67951, id = 67955, barrage_ID = { 80533 } } uv0.weapon_property_151[67956] = { name = "独立技能鱼雷Lv6", damage = 141, base = 67951, id = 67956, barrage_ID = { 80533 } } uv0.weapon_property_151[67957] = { name = "独立技能鱼雷Lv7", damage = 157, base = 67951, id = 67957, barrage_ID = { 80535 } } uv0.weapon_property_151[67958] = { name = "独立技能鱼雷Lv8", damage = 175, base = 67951, id = 67958, barrage_ID = { 80535 } } uv0.weapon_property_151[67959] = { name = "独立技能鱼雷Lv9", damage = 191, base = 67951, id = 67959, barrage_ID = { 80535 } } uv0.weapon_property_151[67960] = { name = "独立技能鱼雷Lv10", damage = 207, base = 67951, id = 67960, barrage_ID = { 80535 } } uv0.weapon_property_151[67961] = { action_index = "", range = 500, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "香格里拉技能专用武器-随机位置", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 180, charge_param = "", damage = 83, corrected = 100, min_range = 0, id = 67961, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19988 }, barrage_ID = { 60001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_151[67962] = { id = 67962, damage = 98, base = 67961 } uv0.weapon_property_151[67963] = { id = 67963, damage = 113, base = 67961 } uv0.weapon_property_151[67964] = { id = 67964, damage = 128, base = 67961 } uv0.weapon_property_151[67965] = { id = 67965, damage = 143, base = 67961 } uv0.weapon_property_151[67966] = { id = 67966, damage = 158, base = 67961 } end()