pg = pg or {} pg.weapon_property_141 = {} function () uv0.weapon_property_141[66926] = { name = "I19穿透鱼雷LV6", damage = 36, base = 66920, id = 66926, bullet_ID = { 19933, 19933 }, barrage_ID = { 80132, 80133 } } uv0.weapon_property_141[66927] = { name = "I19穿透鱼雷LV7", damage = 39, base = 66920, id = 66927, bullet_ID = { 19933, 19933 }, barrage_ID = { 80134, 80135 } } uv0.weapon_property_141[66928] = { name = "I19穿透鱼雷LV8", damage = 42, base = 66920, id = 66928, bullet_ID = { 19933, 19933 }, barrage_ID = { 80134, 80135 } } uv0.weapon_property_141[66929] = { name = "I19穿透鱼雷LV9", damage = 45, base = 66920, id = 66929, bullet_ID = { 19933, 19933 }, barrage_ID = { 80134, 80135 } } uv0.weapon_property_141[66930] = { name = "I19穿透鱼雷LV10", damage = 48, base = 66920, id = 66930, bullet_ID = { 19933, 19933 }, barrage_ID = { 80136, 80137 } } uv0.weapon_property_141[66940] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "萨拉托加技能鱼雷机Lv0", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 66940, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 66940 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, isBound = true, fx = "jineng" } } uv0.weapon_property_141[66941] = { name = "萨拉托加技能鱼雷机Lv1", damage = 76, base = 66940, id = 66941, bullet_ID = { 66941 } } uv0.weapon_property_141[66942] = { name = "萨拉托加技能鱼雷机Lv2", damage = 90, base = 66940, id = 66942, bullet_ID = { 66942 } } uv0.weapon_property_141[66943] = { name = "萨拉托加技能鱼雷机Lv3", damage = 104, base = 66940, id = 66943, bullet_ID = { 66943 } } uv0.weapon_property_141[66944] = { name = "萨拉托加技能鱼雷机Lv4", damage = 118, base = 66940, id = 66944, bullet_ID = { 66944 } } uv0.weapon_property_141[66945] = { name = "萨拉托加技能鱼雷机Lv5", damage = 132, base = 66940, id = 66945, bullet_ID = { 66945 } } uv0.weapon_property_141[66946] = { name = "萨拉托加技能鱼雷机Lv6", damage = 146, base = 66940, id = 66946, bullet_ID = { 66946 } } uv0.weapon_property_141[66947] = { name = "萨拉托加技能鱼雷机Lv7", damage = 160, base = 66940, id = 66947, bullet_ID = { 66947 } } uv0.weapon_property_141[66948] = { name = "萨拉托加技能鱼雷机Lv8", damage = 174, base = 66940, id = 66948, bullet_ID = { 66948 } } uv0.weapon_property_141[66949] = { name = "萨拉托加技能鱼雷机Lv9", damage = 188, base = 66940, id = 66949, bullet_ID = { 66949 } } uv0.weapon_property_141[66950] = { name = "萨拉托加技能鱼雷机Lv10", damage = 202, base = 66940, id = 66950, bullet_ID = { 66950 } } uv0.weapon_property_141[66960] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "萨拉托加技能轰炸机Lv0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 66960, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 66960 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, isBound = true, fx = "jineng" } } uv0.weapon_property_141[66961] = { name = "萨拉托加技能轰炸机Lv1", damage = 78, base = 66960, id = 66961, bullet_ID = { 66961 } } uv0.weapon_property_141[66962] = { name = "萨拉托加技能轰炸机Lv2", damage = 91, base = 66960, id = 66962, bullet_ID = { 66962 } } uv0.weapon_property_141[66963] = { name = "萨拉托加技能轰炸机Lv3", damage = 103, base = 66960, id = 66963, bullet_ID = { 66963 } } uv0.weapon_property_141[66964] = { name = "萨拉托加技能轰炸机Lv4", damage = 116, base = 66960, id = 66964, bullet_ID = { 66964 } } uv0.weapon_property_141[66965] = { name = "萨拉托加技能轰炸机Lv5", damage = 129, base = 66960, id = 66965, bullet_ID = { 66965 } } uv0.weapon_property_141[66966] = { name = "萨拉托加技能轰炸机Lv6", damage = 141, base = 66960, id = 66966, bullet_ID = { 66966 } } uv0.weapon_property_141[66967] = { name = "萨拉托加技能轰炸机Lv7", damage = 154, base = 66960, id = 66967, bullet_ID = { 66967 } } uv0.weapon_property_141[66968] = { name = "萨拉托加技能轰炸机Lv8", damage = 167, base = 66960, id = 66968, bullet_ID = { 66968 } } uv0.weapon_property_141[66969] = { name = "萨拉托加技能轰炸机Lv9", damage = 179, base = 66960, id = 66969, bullet_ID = { 66969 } } uv0.weapon_property_141[66970] = { name = "萨拉托加技能轰炸机Lv10", damage = 193, base = 66960, id = 66970, bullet_ID = { 66970 } } uv0.weapon_property_141[66980] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "进水鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 66980, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19934 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_141[66981] = { id = 66981, damage = 76, base = 66980 } uv0.weapon_property_141[66982] = { id = 66982, damage = 90, base = 66980 } uv0.weapon_property_141[66983] = { id = 66983, damage = 104, base = 66980 } uv0.weapon_property_141[66984] = { id = 66984, damage = 118, base = 66980 } uv0.weapon_property_141[66985] = { id = 66985, damage = 132, base = 66980 } uv0.weapon_property_141[66986] = { id = 66986, damage = 146, base = 66980 } uv0.weapon_property_141[66987] = { id = 66987, damage = 160, base = 66980 } uv0.weapon_property_141[66988] = { id = 66988, damage = 174, base = 66980 } uv0.weapon_property_141[66989] = { id = 66989, damage = 188, base = 66980 } uv0.weapon_property_141[66990] = { id = 66990, damage = 202, base = 66980 } uv0.weapon_property_141[67000] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "1 x 2000lb高爆航弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 117, corrected = 100, min_range = 0, id = 67000, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19935 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_141[67001] = { id = 67001, damage = 138, base = 67000 } uv0.weapon_property_141[67002] = { id = 67002, damage = 160, base = 67000 } uv0.weapon_property_141[67003] = { id = 67003, damage = 182, base = 67000 } uv0.weapon_property_141[67004] = { id = 67004, damage = 204, base = 67000 } uv0.weapon_property_141[67005] = { id = 67005, damage = 226, base = 67000 } uv0.weapon_property_141[67006] = { id = 67006, damage = 248, base = 67000 } uv0.weapon_property_141[67007] = { id = 67007, damage = 270, base = 67000 } uv0.weapon_property_141[67008] = { id = 67008, damage = 292, base = 67000 } uv0.weapon_property_141[67009] = { id = 67009, damage = 314, base = 67000 } uv0.weapon_property_141[67010] = { id = 67010, damage = 336, base = 67000 } uv0.weapon_property_141[67020] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb高爆航弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 67020, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19936 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_141[67021] = { id = 67021, damage = 48, base = 67020 } uv0.weapon_property_141[67022] = { id = 67022, damage = 56, base = 67020 } uv0.weapon_property_141[67023] = { id = 67023, damage = 64, base = 67020 } uv0.weapon_property_141[67024] = { id = 67024, damage = 72, base = 67020 } uv0.weapon_property_141[67025] = { id = 67025, damage = 80, base = 67020 } uv0.weapon_property_141[67026] = { id = 67026, damage = 88, base = 67020 } uv0.weapon_property_141[67027] = { id = 67027, damage = 96, base = 67020 } uv0.weapon_property_141[67028] = { id = 67028, damage = 104, base = 67020 } uv0.weapon_property_141[67029] = { id = 67029, damage = 112, base = 67020 } uv0.weapon_property_141[67030] = { id = 67030, damage = 121, base = 67020 } uv0.weapon_property_141[67040] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BigSeven改技能LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 67040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19937, 19937 }, barrage_ID = { 80141, 80144 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_141[67041] = { id = 67041, name = "BigSeven改技能LV1", damage = 35, base = 67040 } uv0.weapon_property_141[67042] = { id = 67042, name = "BigSeven改技能LV2", damage = 45, base = 67040 } uv0.weapon_property_141[67043] = { id = 67043, name = "BigSeven改技能LV3", damage = 55, base = 67040 } end()