pg = pg or {} pg.weapon_property_137 = {} function () uv0.weapon_property_137[66423] = { name = "胡蜂技能LV3", damage = 28, base = 66420, id = 66423, bullet_ID = { 27003 } } uv0.weapon_property_137[66424] = { name = "胡蜂技能LV4", damage = 32, base = 66420, id = 66424, bullet_ID = { 27004 } } uv0.weapon_property_137[66425] = { name = "胡蜂技能LV5", damage = 34, base = 66420, id = 66425, bullet_ID = { 27005 } } uv0.weapon_property_137[66426] = { name = "胡蜂技能LV6", damage = 36, base = 66420, id = 66426, bullet_ID = { 27006 } } uv0.weapon_property_137[66427] = { name = "胡蜂技能LV7", damage = 38, base = 66420, id = 66427, bullet_ID = { 27007 } } uv0.weapon_property_137[66428] = { name = "胡蜂技能LV8", damage = 40, base = 66420, id = 66428, bullet_ID = { 27008 } } uv0.weapon_property_137[66429] = { name = "胡蜂技能LV9", damage = 44, base = 66420, id = 66429, bullet_ID = { 27009 } } uv0.weapon_property_137[66430] = { name = "胡蜂技能LV10", damage = 46, base = 66420, id = 66430, bullet_ID = { 27010 } } uv0.weapon_property_137[66460] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "胜利刺穿-剑LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 152, corrected = 100, min_range = 0, id = 66460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19907, 19908 }, barrage_ID = { 80321, 80325 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_137[66461] = { id = 66461, name = "胜利刺穿-剑LV1", damage = 175, base = 66460 } uv0.weapon_property_137[66462] = { id = 66462, name = "胜利刺穿-剑LV2", damage = 198, base = 66460 } uv0.weapon_property_137[66463] = { id = 66463, name = "胜利刺穿-剑LV3", damage = 221, base = 66460 } uv0.weapon_property_137[66464] = { name = "胜利刺穿-剑LV4", damage = 244, base = 66460, id = 66464, bullet_ID = { 19907, 19907, 19908, 19908 }, barrage_ID = { 80321, 80322, 80325, 80326 } } uv0.weapon_property_137[66465] = { name = "胜利刺穿-剑LV5", damage = 267, base = 66460, id = 66465, bullet_ID = { 19907, 19907, 19908, 19908 }, barrage_ID = { 80321, 80322, 80325, 80326 } } uv0.weapon_property_137[66466] = { name = "胜利刺穿-剑LV6", damage = 290, base = 66460, id = 66466, bullet_ID = { 19907, 19907, 19908, 19908 }, barrage_ID = { 80321, 80322, 80325, 80326 } } uv0.weapon_property_137[66467] = { name = "胜利刺穿-剑LV7", damage = 313, base = 66460, id = 66467, bullet_ID = { 19907, 19907, 19907, 19908, 19908, 19908 }, barrage_ID = { 80321, 80322, 80323, 80325, 80326, 80327 } } uv0.weapon_property_137[66468] = { name = "胜利刺穿-剑LV8", damage = 336, base = 66460, id = 66468, bullet_ID = { 19907, 19907, 19907, 19908, 19908, 19908 }, barrage_ID = { 80321, 80322, 80323, 80325, 80326, 80327 } } uv0.weapon_property_137[66469] = { name = "胜利刺穿-剑LV9", damage = 359, base = 66460, id = 66469, bullet_ID = { 19907, 19907, 19907, 19908, 19908, 19908 }, barrage_ID = { 80321, 80322, 80323, 80325, 80326, 80327 } } uv0.weapon_property_137[66470] = { name = "胜利刺穿-剑LV10", damage = 386, base = 66460, id = 66470, bullet_ID = { 19907, 19907, 19907, 19907, 19908, 19908, 19908, 19908 }, barrage_ID = { 80321, 80322, 80323, 80324, 80325, 80326, 80327, 80328 } } uv0.weapon_property_137[66480] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "胜利刺穿-小子弹LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 66480, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19916 }, barrage_ID = { 80331 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_137[66481] = { id = 66481, name = "胜利刺穿-小子弹LV1", damage = 7, base = 66480 } uv0.weapon_property_137[66482] = { id = 66482, name = "胜利刺穿-小子弹LV2", damage = 8, base = 66480 } uv0.weapon_property_137[66483] = { id = 66483, name = "胜利刺穿-小子弹LV3", damage = 9, base = 66480 } uv0.weapon_property_137[66484] = { id = 66484, name = "胜利刺穿-小子弹LV4", damage = 10, base = 66480 } uv0.weapon_property_137[66485] = { name = "胜利刺穿-小子弹LV5", damage = 11, base = 66480, id = 66485, bullet_ID = { 19916, 19916 }, barrage_ID = { 80332, 80333 } } uv0.weapon_property_137[66486] = { name = "胜利刺穿-小子弹LV6", damage = 12, base = 66480, id = 66486, bullet_ID = { 19916, 19916 }, barrage_ID = { 80332, 80333 } } uv0.weapon_property_137[66487] = { name = "胜利刺穿-小子弹LV7", damage = 13, base = 66480, id = 66487, bullet_ID = { 19916, 19916 }, barrage_ID = { 80332, 80333 } } uv0.weapon_property_137[66488] = { name = "胜利刺穿-小子弹LV8", damage = 14, base = 66480, id = 66488, bullet_ID = { 19916, 19916 }, barrage_ID = { 80332, 80333 } } uv0.weapon_property_137[66489] = { name = "胜利刺穿-小子弹LV9", damage = 15, base = 66480, id = 66489, bullet_ID = { 19916, 19916 }, barrage_ID = { 80332, 80333 } } uv0.weapon_property_137[66490] = { name = "胜利刺穿-小子弹LV10", damage = 16, base = 66480, id = 66490, bullet_ID = { 19916, 19916, 19916 }, barrage_ID = { 80331, 80334, 80335 } } uv0.weapon_property_137[66500] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈焰崩袭LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 66500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19909 }, barrage_ID = { 80311 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_137[66501] = { id = 66501, name = "烈焰崩袭LV1", damage = 12, base = 66500 } uv0.weapon_property_137[66502] = { id = 66502, name = "烈焰崩袭LV2", damage = 13, base = 66500 } uv0.weapon_property_137[66503] = { id = 66503, name = "烈焰崩袭LV3", damage = 14, base = 66500 } uv0.weapon_property_137[66504] = { name = "烈焰崩袭LV4", damage = 15, base = 66500, id = 66504, barrage_ID = { 80312 } } uv0.weapon_property_137[66505] = { name = "烈焰崩袭LV5", damage = 16, base = 66500, id = 66505, barrage_ID = { 80312 } } uv0.weapon_property_137[66506] = { name = "烈焰崩袭LV6", damage = 17, base = 66500, id = 66506, barrage_ID = { 80312 } } uv0.weapon_property_137[66507] = { name = "烈焰崩袭LV7", damage = 18, base = 66500, id = 66507, barrage_ID = { 80313 } } uv0.weapon_property_137[66508] = { name = "烈焰崩袭LV8", damage = 19, base = 66500, id = 66508, barrage_ID = { 80313 } } uv0.weapon_property_137[66509] = { name = "烈焰崩袭LV9", damage = 20, base = 66500, id = 66509, barrage_ID = { 80313 } } uv0.weapon_property_137[66510] = { name = "烈焰崩袭LV10", damage = 21, base = 66500, id = 66510, barrage_ID = { 80314 } } uv0.weapon_property_137[66520] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "蕾丝狂舞LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 66520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19910, 19911, 19912 }, barrage_ID = { 80341, 80345, 80349 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_137[66521] = { id = 66521, name = "蕾丝狂舞LV1", damage = 13, base = 66520 } uv0.weapon_property_137[66522] = { id = 66522, name = "蕾丝狂舞LV2", damage = 14, base = 66520 } uv0.weapon_property_137[66523] = { id = 66523, name = "蕾丝狂舞LV3", damage = 15, base = 66520 } uv0.weapon_property_137[66524] = { name = "蕾丝狂舞LV4", damage = 16, base = 66520, id = 66524, barrage_ID = { 80342, 80346, 80350 } } uv0.weapon_property_137[66525] = { name = "蕾丝狂舞LV5", damage = 17, base = 66520, id = 66525, barrage_ID = { 80342, 80346, 80350 } } uv0.weapon_property_137[66526] = { name = "蕾丝狂舞LV6", damage = 18, base = 66520, id = 66526, barrage_ID = { 80342, 80346, 80350 } } uv0.weapon_property_137[66527] = { name = "蕾丝狂舞LV7", damage = 19, base = 66520, id = 66527, barrage_ID = { 80343, 80347, 80351 } } uv0.weapon_property_137[66528] = { name = "蕾丝狂舞LV8", damage = 21, base = 66520, id = 66528, barrage_ID = { 80343, 80347, 80351 } } uv0.weapon_property_137[66529] = { name = "蕾丝狂舞LV9", damage = 23, base = 66520, id = 66529, barrage_ID = { 80343, 80347, 80351 } } uv0.weapon_property_137[66530] = { name = "蕾丝狂舞LV10", damage = 26, base = 66520, id = 66530, barrage_ID = { 80344, 80348, 80352 } } uv0.weapon_property_137[66540] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "众神之怒·雪崩雷震-闪电LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 66540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19914 }, barrage_ID = { 80361 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_137[66541] = { id = 66541, name = "众神之怒·雪崩雷震-闪电LV1", damage = 11, base = 66540 } uv0.weapon_property_137[66542] = { id = 66542, name = "众神之怒·雪崩雷震-闪电LV2", damage = 12, base = 66540 } uv0.weapon_property_137[66543] = { id = 66543, name = "众神之怒·雪崩雷震-闪电LV3", damage = 13, base = 66540 } uv0.weapon_property_137[66544] = { name = "众神之怒·雪崩雷震-闪电LV4", damage = 14, base = 66540, id = 66544, barrage_ID = { 80362 } } uv0.weapon_property_137[66545] = { name = "众神之怒·雪崩雷震-闪电LV5", damage = 15, base = 66540, id = 66545, barrage_ID = { 80362 } } uv0.weapon_property_137[66546] = { name = "众神之怒·雪崩雷震-闪电LV6", damage = 16, base = 66540, id = 66546, barrage_ID = { 80362 } } uv0.weapon_property_137[66547] = { name = "众神之怒·雪崩雷震-闪电LV7", damage = 17, base = 66540, id = 66547, barrage_ID = { 80363 } } uv0.weapon_property_137[66548] = { name = "众神之怒·雪崩雷震-闪电LV8", damage = 19, base = 66540, id = 66548, barrage_ID = { 80363 } } uv0.weapon_property_137[66549] = { name = "众神之怒·雪崩雷震-闪电LV9", damage = 21, base = 66540, id = 66549, barrage_ID = { 80363 } } uv0.weapon_property_137[66550] = { name = "众神之怒·雪崩雷震-闪电LV10", damage = 23, base = 66540, id = 66550, barrage_ID = { 80364 } } uv0.weapon_property_137[66560] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "众神之怒·雪崩雷震-冰球LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 66560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19913 }, barrage_ID = { 80371 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()