pg = pg or {} pg.weapon_property_12 = {} function () uv0.weapon_property_12[13148] = { id = 13148, reload_max = 883, damage = 48, base = 13140 } uv0.weapon_property_12[13149] = { id = 13149, reload_max = 863, damage = 50, base = 13140 } uv0.weapon_property_12[13150] = { id = 13150, reload_max = 841, damage = 52, base = 13140 } uv0.weapon_property_12[13151] = { reload_max = 841, damage = 52, base = 13140, id = 13151, corrected = 109 } uv0.weapon_property_12[13160] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装203mm主炮Mk15T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 27, corrected = 105, min_range = 0, id = 13160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1495, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1420 }, barrage_ID = { 1214 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_12[13161] = { id = 13161, reload_max = 1460, damage = 30, base = 13160 } uv0.weapon_property_12[13162] = { id = 13162, reload_max = 1425, damage = 33, base = 13160 } uv0.weapon_property_12[13163] = { id = 13163, reload_max = 1390, damage = 35, base = 13160 } uv0.weapon_property_12[13164] = { id = 13164, reload_max = 1355, damage = 37, base = 13160 } uv0.weapon_property_12[13165] = { id = 13165, reload_max = 1320, damage = 39, base = 13160 } uv0.weapon_property_12[13166] = { id = 13166, reload_max = 1285, damage = 42, base = 13160 } uv0.weapon_property_12[13167] = { id = 13167, reload_max = 1250, damage = 45, base = 13160 } uv0.weapon_property_12[13168] = { id = 13168, reload_max = 1215, damage = 47, base = 13160 } uv0.weapon_property_12[13169] = { id = 13169, reload_max = 1180, damage = 49, base = 13160 } uv0.weapon_property_12[13170] = { id = 13170, reload_max = 1145, damage = 51, base = 13160 } uv0.weapon_property_12[13171] = { reload_max = 1145, damage = 51, base = 13160, id = 13171, corrected = 109 } uv0.weapon_property_12[13172] = { reload_max = 1145, damage = 51, base = 13160, id = 13172, corrected = 116 } uv0.weapon_property_12[13173] = { reload_max = 1145, damage = 51, base = 13160, id = 13173, corrected = 124 } uv0.weapon_property_12[14000] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联305mm主炮MK8T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 36, corrected = 105, min_range = 50, id = 14000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3368, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_12[14001] = { id = 14001, reload_max = 3300, damage = 40, base = 14000 } uv0.weapon_property_12[14002] = { id = 14002, reload_max = 3234, damage = 44, base = 14000 } uv0.weapon_property_12[14003] = { id = 14003, reload_max = 3166, damage = 48, base = 14000 } uv0.weapon_property_12[14004] = { id = 14004, reload_max = 3098, damage = 52, base = 14000 } uv0.weapon_property_12[14005] = { id = 14005, reload_max = 3031, damage = 56, base = 14000 } uv0.weapon_property_12[14006] = { id = 14006, reload_max = 2963, damage = 60, base = 14000 } uv0.weapon_property_12[14020] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联305mm主炮MK8T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 40, corrected = 105, min_range = 50, id = 14020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3208, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_12[14021] = { id = 14021, reload_max = 3144, damage = 44, base = 14020 } uv0.weapon_property_12[14022] = { id = 14022, reload_max = 3079, damage = 48, base = 14020 } uv0.weapon_property_12[14023] = { id = 14023, reload_max = 3015, damage = 53, base = 14020 } uv0.weapon_property_12[14024] = { id = 14024, reload_max = 2950, damage = 57, base = 14020 } uv0.weapon_property_12[14025] = { id = 14025, reload_max = 2887, damage = 62, base = 14020 } uv0.weapon_property_12[14026] = { id = 14026, reload_max = 2822, damage = 66, base = 14020 } uv0.weapon_property_12[14027] = { id = 14027, reload_max = 2759, damage = 70, base = 14020 } uv0.weapon_property_12[14028] = { id = 14028, reload_max = 2694, damage = 75, base = 14020 } uv0.weapon_property_12[14029] = { id = 14029, reload_max = 2630, damage = 79, base = 14020 } uv0.weapon_property_12[14030] = { id = 14030, reload_max = 2566, damage = 84, base = 14020 } uv0.weapon_property_12[14040] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联305mm主炮MK8T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 44, corrected = 105, min_range = 50, id = 14040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3047, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_12[14041] = { id = 14041, reload_max = 2987, damage = 48, base = 14040 } uv0.weapon_property_12[14042] = { id = 14042, reload_max = 2926, damage = 52, base = 14040 } uv0.weapon_property_12[14043] = { id = 14043, reload_max = 2864, damage = 58, base = 14040 } uv0.weapon_property_12[14044] = { id = 14044, reload_max = 2803, damage = 62, base = 14040 } uv0.weapon_property_12[14045] = { id = 14045, reload_max = 2742, damage = 68, base = 14040 } uv0.weapon_property_12[14046] = { id = 14046, reload_max = 2682, damage = 72, base = 14040 } uv0.weapon_property_12[14047] = { id = 14047, reload_max = 2620, damage = 76, base = 14040 } uv0.weapon_property_12[14048] = { id = 14048, reload_max = 2560, damage = 82, base = 14040 } uv0.weapon_property_12[14049] = { id = 14049, reload_max = 2498, damage = 86, base = 14040 } uv0.weapon_property_12[14050] = { id = 14050, reload_max = 2438, damage = 92, base = 14040 } uv0.weapon_property_12[14051] = { reload_max = 2438, damage = 92, base = 14040, id = 14051, corrected = 109 } uv0.weapon_property_12[14052] = { reload_max = 2438, damage = 92, base = 14040, id = 14052, corrected = 116 } uv0.weapon_property_12[14053] = { reload_max = 2438, damage = 92, base = 14040, id = 14053, corrected = 124 } uv0.weapon_property_12[14100] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装356mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 40, corrected = 105, min_range = 50, id = 14100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4920, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_12[14101] = { id = 14101, reload_max = 4851, damage = 46, base = 14100 } uv0.weapon_property_12[14102] = { id = 14102, reload_max = 4782, damage = 50, base = 14100 } uv0.weapon_property_12[14103] = { id = 14103, reload_max = 4712, damage = 56, base = 14100 } uv0.weapon_property_12[14120] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装356mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 44, corrected = 105, min_range = 50, id = 14120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4686, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1512 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_12[14121] = { id = 14121, reload_max = 4620, damage = 50, base = 14120 } uv0.weapon_property_12[14122] = { id = 14122, reload_max = 4554, damage = 55, base = 14120 } uv0.weapon_property_12[14123] = { id = 14123, reload_max = 4488, damage = 61, base = 14120 } uv0.weapon_property_12[14140] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装356mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 48, corrected = 105, min_range = 50, id = 14140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4452, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1512 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_12[14141] = { id = 14141, reload_max = 4389, damage = 55, base = 14140 } uv0.weapon_property_12[14142] = { id = 14142, reload_max = 4326, damage = 60, base = 14140 } uv0.weapon_property_12[14143] = { id = 14143, reload_max = 4264, damage = 67, base = 14140 } uv0.weapon_property_12[14144] = { id = 14144, reload_max = 4201, damage = 72, base = 14140 } uv0.weapon_property_12[14145] = { id = 14145, reload_max = 4138, damage = 79, base = 14140 } end()