pg = pg or {} pg.weapon_property_111 = {} function () uv0.weapon_property_111[64078] = { id = 64078, name = "小天城一技能鱼雷LV8", damage = 105, base = 64071 } uv0.weapon_property_111[64079] = { id = 64079, name = "小天城一技能鱼雷LV9", damage = 114, base = 64071 } uv0.weapon_property_111[64080] = { id = 64080, name = "小天城一技能鱼雷LV10", damage = 124, base = 64071 } uv0.weapon_property_111[64081] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "小天城二技能鱼雷LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 70, corrected = 110, min_range = 0, id = 64081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1807 }, barrage_ID = { 81065 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_111[64082] = { id = 64082, name = "小天城二技能鱼雷LV2", damage = 72, base = 64081 } uv0.weapon_property_111[64083] = { id = 64083, name = "小天城二技能鱼雷LV3", damage = 75, base = 64081 } uv0.weapon_property_111[64084] = { id = 64084, name = "小天城二技能鱼雷LV4", damage = 79, base = 64081 } uv0.weapon_property_111[64085] = { id = 64085, name = "小天城二技能鱼雷LV5", damage = 84, base = 64081 } uv0.weapon_property_111[64086] = { id = 64086, name = "小天城二技能鱼雷LV6", damage = 90, base = 64081 } uv0.weapon_property_111[64087] = { name = "小天城二技能鱼雷LV7", damage = 97, base = 64081, id = 64087, barrage_ID = { 81066 } } uv0.weapon_property_111[64088] = { name = "小天城二技能鱼雷LV8", damage = 105, base = 64081, id = 64088, barrage_ID = { 81066 } } uv0.weapon_property_111[64089] = { name = "小天城二技能鱼雷LV9", damage = 114, base = 64081, id = 64089, barrage_ID = { 81066 } } uv0.weapon_property_111[64090] = { name = "小天城二技能鱼雷LV10", damage = 124, base = 64081, id = 64090, barrage_ID = { 81066 } } uv0.weapon_property_111[64091] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "西南风技能鱼雷弹幕LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 64091, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19287 }, barrage_ID = { 81070 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_111[64092] = { name = "西南风技能鱼雷弹幕LV2", damage = 21, base = 64091, id = 64092, bullet_ID = { 19287 }, barrage_ID = { 81070 } } uv0.weapon_property_111[64093] = { name = "西南风技能鱼雷弹幕LV3", damage = 23, base = 64091, id = 64093, bullet_ID = { 19287 }, barrage_ID = { 81070 } } uv0.weapon_property_111[64094] = { name = "西南风技能鱼雷弹幕LV4", damage = 25, base = 64091, id = 64094, bullet_ID = { 19287, 19287 }, barrage_ID = { 81070, 81071 } } uv0.weapon_property_111[64095] = { name = "西南风技能鱼雷弹幕LV5", damage = 27, base = 64091, id = 64095, bullet_ID = { 19287, 19287 }, barrage_ID = { 81070, 81071 } } uv0.weapon_property_111[64096] = { name = "西南风技能鱼雷弹幕LV6", damage = 29, base = 64091, id = 64096, bullet_ID = { 19287, 19287 }, barrage_ID = { 81070, 81071 } } uv0.weapon_property_111[64097] = { name = "西南风技能鱼雷弹幕LV7", damage = 31, base = 64091, id = 64097, bullet_ID = { 19287, 19287, 19287 }, barrage_ID = { 81070, 81071, 81072 } } uv0.weapon_property_111[64098] = { name = "西南风技能鱼雷弹幕LV8", damage = 33, base = 64091, id = 64098, bullet_ID = { 19287, 19287, 19287 }, barrage_ID = { 81070, 81071, 81072 } } uv0.weapon_property_111[64099] = { name = "西南风技能鱼雷弹幕LV9", damage = 35, base = 64091, id = 64099, bullet_ID = { 19287, 19287, 19287 }, barrage_ID = { 81070, 81071, 81072 } } uv0.weapon_property_111[64100] = { name = "西南风技能鱼雷弹幕LV10", damage = 40, base = 64091, id = 64100, bullet_ID = { 19287, 19287, 19287 }, barrage_ID = { 81070, 81071, 81072 } } uv0.weapon_property_111[64101] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "西南风技能子弹弹幕LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 64101, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19288 }, barrage_ID = { 81080 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_111[64102] = { name = "西南风技能子弹弹幕LV2", damage = 12, base = 64101, id = 64102, bullet_ID = { 19288 }, barrage_ID = { 81080 } } uv0.weapon_property_111[64103] = { name = "西南风技能子弹弹幕LV3", damage = 13, base = 64101, id = 64103, bullet_ID = { 19288 }, barrage_ID = { 81080 } } uv0.weapon_property_111[64104] = { name = "西南风技能子弹弹幕LV4", damage = 14, base = 64101, id = 64104, bullet_ID = { 19288, 19288 }, barrage_ID = { 81080, 81081 } } uv0.weapon_property_111[64105] = { name = "西南风技能子弹弹幕LV5", damage = 15, base = 64101, id = 64105, bullet_ID = { 19288, 19288 }, barrage_ID = { 81080, 81081 } } uv0.weapon_property_111[64106] = { name = "西南风技能子弹弹幕LV6", damage = 16, base = 64101, id = 64106, bullet_ID = { 19288, 19288 }, barrage_ID = { 81080, 81081 } } uv0.weapon_property_111[64107] = { name = "西南风技能子弹弹幕LV7", damage = 17, base = 64101, id = 64107, bullet_ID = { 19288, 19288, 19288 }, barrage_ID = { 81080, 81081, 81082 } } uv0.weapon_property_111[64108] = { name = "西南风技能子弹弹幕LV8", damage = 18, base = 64101, id = 64108, bullet_ID = { 19288, 19288, 19288 }, barrage_ID = { 81080, 81081, 81082 } } uv0.weapon_property_111[64109] = { name = "西南风技能子弹弹幕LV9", damage = 19, base = 64101, id = 64109, bullet_ID = { 19288, 19288, 19288 }, barrage_ID = { 81080, 81081, 81082 } } uv0.weapon_property_111[64110] = { name = "西南风技能子弹弹幕LV10", damage = 20, base = 64101, id = 64110, bullet_ID = { 19288, 19288, 19288 }, barrage_ID = { 81080, 81081, 81082 } } uv0.weapon_property_111[64111] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "博伊西技能子弹弹幕LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 64111, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19301, 19301 }, barrage_ID = { 81097, 81098 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_111[64112] = { id = 64112, name = "博伊西技能子弹弹幕LV2", damage = 5, base = 64111 } uv0.weapon_property_111[64113] = { id = 64113, name = "博伊西技能子弹弹幕LV3", damage = 6, base = 64111 } uv0.weapon_property_111[64114] = { id = 64114, name = "博伊西技能子弹弹幕LV4", damage = 6, base = 64111 } uv0.weapon_property_111[64115] = { id = 64115, name = "博伊西技能子弹弹幕LV5", damage = 7, base = 64111 } uv0.weapon_property_111[64116] = { id = 64116, name = "博伊西技能子弹弹幕LV6", damage = 7, base = 64111 } uv0.weapon_property_111[64117] = { id = 64117, name = "博伊西技能子弹弹幕LV7", damage = 8, base = 64111 } uv0.weapon_property_111[64118] = { id = 64118, name = "博伊西技能子弹弹幕LV8", damage = 8, base = 64111 } uv0.weapon_property_111[64119] = { id = 64119, name = "博伊西技能子弹弹幕LV9", damage = 9, base = 64111 } uv0.weapon_property_111[64120] = { id = 64120, name = "博伊西技能子弹弹幕LV10", damage = 10, base = 64111 } uv0.weapon_property_111[64121] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "提康德罗加Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 64121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2070, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 64121 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_111[64122] = { reload_max = 2035, damage = 72, base = 64121, id = 64122, name = "提康德罗加Lv2", bullet_ID = { 64122 } } uv0.weapon_property_111[64123] = { reload_max = 2000, damage = 92, base = 64121, id = 64123, name = "提康德罗加Lv3", bullet_ID = { 64123 } } uv0.weapon_property_111[64124] = { reload_max = 1965, damage = 113, base = 64121, id = 64124, name = "提康德罗加Lv4", bullet_ID = { 64124 } } uv0.weapon_property_111[64125] = { reload_max = 1930, damage = 134, base = 64121, id = 64125, name = "提康德罗加Lv5", expose = 5, bullet_ID = { 64125 } } uv0.weapon_property_111[64126] = { reload_max = 1895, damage = 155, base = 64121, id = 64126, name = "提康德罗加Lv6", expose = 5, bullet_ID = { 64126 } } uv0.weapon_property_111[64127] = { reload_max = 1860, damage = 176, base = 64121, id = 64127, name = "提康德罗加Lv7", expose = 5, bullet_ID = { 64127 } } uv0.weapon_property_111[64128] = { reload_max = 1825, damage = 197, base = 64121, id = 64128, name = "提康德罗加Lv8", expose = 5, bullet_ID = { 64128 } } uv0.weapon_property_111[64129] = { reload_max = 1790, damage = 218, base = 64121, id = 64129, name = "提康德罗加Lv9", expose = 5, bullet_ID = { 64129 } } uv0.weapon_property_111[64130] = { reload_max = 1755, damage = 239, base = 64121, id = 64130, name = "提康德罗加Lv10", expose = 5, bullet_ID = { 64130 } } uv0.weapon_property_111[64131] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "提康德罗加火箭弹 x6", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 45, charge_param = "", damage = 65, corrected = 100, min_range = 0, id = 64131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19302 }, barrage_ID = { 81099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_111[64132] = { id = 64132, damage = 78, base = 64131 } uv0.weapon_property_111[64133] = { id = 64133, damage = 93, base = 64131 } uv0.weapon_property_111[64134] = { id = 64134, damage = 108, base = 64131 } uv0.weapon_property_111[64135] = { id = 64135, damage = 123, base = 64131 } uv0.weapon_property_111[64136] = { id = 64136, damage = 138, base = 64131 } uv0.weapon_property_111[64137] = { id = 64137, damage = 153, base = 64131 } uv0.weapon_property_111[64138] = { id = 64138, damage = 168, base = 64131 } uv0.weapon_property_111[64139] = { id = 64139, damage = 183, base = 64131 } uv0.weapon_property_111[64140] = { id = 64140, damage = 198, base = 64131 } uv0.weapon_property_111[64201] = { action_index = "attack", range = 200, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 302, name = "新泽西超重黑蓝弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 82, corrected = 110, min_range = 25, id = 64201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19292 }, barrage_ID = { 81103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } end()