pg = pg or {} pg.weapon_property_110 = {} function () uv0.weapon_property_110[64014] = { id = 64014, name = "托里拆利技能鱼雷弹幕LV4", damage = 25, base = 64011 } uv0.weapon_property_110[64015] = { id = 64015, name = "托里拆利技能鱼雷弹幕LV5", damage = 27, base = 64011 } uv0.weapon_property_110[64016] = { id = 64016, name = "托里拆利技能鱼雷弹幕LV6", damage = 29, base = 64011 } uv0.weapon_property_110[64017] = { id = 64017, name = "托里拆利技能鱼雷弹幕LV7", damage = 31, base = 64011 } uv0.weapon_property_110[64018] = { id = 64018, name = "托里拆利技能鱼雷弹幕LV8", damage = 33, base = 64011 } uv0.weapon_property_110[64019] = { id = 64019, name = "托里拆利技能鱼雷弹幕LV9", damage = 35, base = 64011 } uv0.weapon_property_110[64020] = { id = 64020, name = "托里拆利技能鱼雷弹幕LV10", damage = 40, base = 64011 } uv0.weapon_property_110[64021] = { action_index = "attack", range = 120, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "托里拆利技能子弹弹幕LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 64021, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19284, 19284 }, barrage_ID = { 81055, 81056 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_110[64022] = { id = 64022, name = "托里拆利技能子弹弹幕LV2", damage = 12, base = 64021 } uv0.weapon_property_110[64023] = { id = 64023, name = "托里拆利技能子弹弹幕LV3", damage = 13, base = 64021 } uv0.weapon_property_110[64024] = { id = 64024, name = "托里拆利技能子弹弹幕LV4", damage = 14, base = 64021 } uv0.weapon_property_110[64025] = { id = 64025, name = "托里拆利技能子弹弹幕LV5", damage = 15, base = 64021 } uv0.weapon_property_110[64026] = { id = 64026, name = "托里拆利技能子弹弹幕LV6", damage = 16, base = 64021 } uv0.weapon_property_110[64027] = { id = 64027, name = "托里拆利技能子弹弹幕LV7", damage = 17, base = 64021 } uv0.weapon_property_110[64028] = { id = 64028, name = "托里拆利技能子弹弹幕LV8", damage = 18, base = 64021 } uv0.weapon_property_110[64029] = { id = 64029, name = "托里拆利技能子弹弹幕LV9", damage = 19, base = 64021 } uv0.weapon_property_110[64030] = { id = 64030, name = "托里拆利技能子弹弹幕LV10", damage = 20, base = 64021 } uv0.weapon_property_110[64031] = { action_index = "attack", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "小天城跨射弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 127, corrected = 100, min_range = 35, id = 64031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19285 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_110[64032] = { id = 64032, name = "小天城跨射弹幕LV2", damage = 134, base = 64031 } uv0.weapon_property_110[64033] = { id = 64033, name = "小天城跨射弹幕LV3", damage = 142, base = 64031 } uv0.weapon_property_110[64034] = { id = 64034, name = "小天城跨射弹幕LV4", damage = 151, base = 64031 } uv0.weapon_property_110[64035] = { id = 64035, name = "小天城跨射弹幕LV5", damage = 161, base = 64031 } uv0.weapon_property_110[64036] = { id = 64036, name = "小天城跨射弹幕LV6", damage = 172, base = 64031 } uv0.weapon_property_110[64037] = { id = 64037, name = "小天城跨射弹幕LV7", damage = 184, base = 64031 } uv0.weapon_property_110[64038] = { id = 64038, name = "小天城跨射弹幕LV8", damage = 197, base = 64031 } uv0.weapon_property_110[64039] = { id = 64039, name = "小天城跨射弹幕LV9", damage = 211, base = 64031 } uv0.weapon_property_110[64040] = { id = 64040, name = "小天城跨射弹幕LV10", damage = 226, base = 64031 } uv0.weapon_property_110[64041] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "小天城战列技能-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 64041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19286, 19286 }, barrage_ID = { 81058, 81059 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_110[64042] = { id = 64042, name = "小天城战列技能-LV2", damage = 24, base = 64041 } uv0.weapon_property_110[64043] = { id = 64043, name = "小天城战列技能-LV3", damage = 26, base = 64041 } uv0.weapon_property_110[64044] = { id = 64044, name = "小天城战列技能-LV4", damage = 28, base = 64041 } uv0.weapon_property_110[64045] = { id = 64045, name = "小天城战列技能-LV5", damage = 30, base = 64041 } uv0.weapon_property_110[64046] = { id = 64046, name = "小天城战列技能-LV6", damage = 32, base = 64041 } uv0.weapon_property_110[64047] = { id = 64047, name = "小天城战列技能-LV7", damage = 34, base = 64041 } uv0.weapon_property_110[64048] = { id = 64048, name = "小天城战列技能-LV8", damage = 36, base = 64041 } uv0.weapon_property_110[64049] = { id = 64049, name = "小天城战列技能-LV9", damage = 38, base = 64041 } uv0.weapon_property_110[64050] = { id = 64050, name = "小天城战列技能-LV10", damage = 40, base = 64041 } uv0.weapon_property_110[64051] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "小天城战列技能-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 64051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19286, 19286 }, barrage_ID = { 81057, 81058 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_110[64052] = { id = 64052, name = "小天城战列技能-LV2", damage = 24, base = 64051 } uv0.weapon_property_110[64053] = { id = 64053, name = "小天城战列技能-LV3", damage = 26, base = 64051 } uv0.weapon_property_110[64054] = { id = 64054, name = "小天城战列技能-LV4", damage = 28, base = 64051 } uv0.weapon_property_110[64055] = { id = 64055, name = "小天城战列技能-LV5", damage = 30, base = 64051 } uv0.weapon_property_110[64056] = { id = 64056, name = "小天城战列技能-LV6", damage = 32, base = 64051 } uv0.weapon_property_110[64057] = { id = 64057, name = "小天城战列技能-LV7", damage = 34, base = 64051 } uv0.weapon_property_110[64058] = { id = 64058, name = "小天城战列技能-LV8", damage = 36, base = 64051 } uv0.weapon_property_110[64059] = { id = 64059, name = "小天城战列技能-LV9", damage = 38, base = 64051 } uv0.weapon_property_110[64060] = { id = 64060, name = "小天城战列技能-LV10", damage = 40, base = 64051 } uv0.weapon_property_110[64061] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "小天城战列技能-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 64061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19286, 19286 }, barrage_ID = { 81057, 81059 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_110[64062] = { id = 64062, name = "小天城战列技能-LV2", damage = 24, base = 64061 } uv0.weapon_property_110[64063] = { id = 64063, name = "小天城战列技能-LV3", damage = 26, base = 64061 } uv0.weapon_property_110[64064] = { id = 64064, name = "小天城战列技能-LV4", damage = 28, base = 64061 } uv0.weapon_property_110[64065] = { id = 64065, name = "小天城战列技能-LV5", damage = 30, base = 64061 } uv0.weapon_property_110[64066] = { id = 64066, name = "小天城战列技能-LV6", damage = 32, base = 64061 } uv0.weapon_property_110[64067] = { id = 64067, name = "小天城战列技能-LV7", damage = 34, base = 64061 } uv0.weapon_property_110[64068] = { id = 64068, name = "小天城战列技能-LV8", damage = 36, base = 64061 } uv0.weapon_property_110[64069] = { id = 64069, name = "小天城战列技能-LV9", damage = 38, base = 64061 } uv0.weapon_property_110[64070] = { id = 64070, name = "小天城战列技能-LV10", damage = 40, base = 64061 } uv0.weapon_property_110[64071] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "小天城一技能鱼雷LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 70, corrected = 110, min_range = 0, id = 64071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1807 }, barrage_ID = { 81064 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_110[64072] = { id = 64072, name = "小天城一技能鱼雷LV2", damage = 72, base = 64071 } uv0.weapon_property_110[64073] = { id = 64073, name = "小天城一技能鱼雷LV3", damage = 75, base = 64071 } uv0.weapon_property_110[64074] = { id = 64074, name = "小天城一技能鱼雷LV4", damage = 79, base = 64071 } uv0.weapon_property_110[64075] = { id = 64075, name = "小天城一技能鱼雷LV5", damage = 84, base = 64071 } uv0.weapon_property_110[64076] = { id = 64076, name = "小天城一技能鱼雷LV6", damage = 90, base = 64071 } uv0.weapon_property_110[64077] = { id = 64077, name = "小天城一技能鱼雷LV7", damage = 97, base = 64071 } end()