pg = pg or {} pg.weapon_property_11 = {} function () uv0.weapon_property_11[12167] = { id = 12167, reload_max = 728, damage = 17, base = 12160 } uv0.weapon_property_11[12168] = { id = 12168, reload_max = 715, damage = 18, base = 12160 } uv0.weapon_property_11[12169] = { id = 12169, reload_max = 702, damage = 19, base = 12160 } uv0.weapon_property_11[12170] = { id = 12170, reload_max = 689, damage = 20, base = 12160 } uv0.weapon_property_11[12171] = { reload_max = 689, damage = 20, base = 12160, id = 12171, corrected = 109 } uv0.weapon_property_11[12172] = { reload_max = 689, damage = 20, base = 12160, id = 12172, corrected = 116 } uv0.weapon_property_11[12173] = { reload_max = 689, damage = 20, base = 12160, id = 12173, corrected = 124 } uv0.weapon_property_11[12200] = { action_index = "attack", range = 68, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型三联装152mm高平两用炮Mk17T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 115, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 12200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 552, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1008 }, barrage_ID = { 1109 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_11[12201] = { id = 12201, reload_max = 546, damage = 6, base = 12200 } uv0.weapon_property_11[12202] = { id = 12202, reload_max = 540, damage = 7, base = 12200 } uv0.weapon_property_11[12203] = { id = 12203, reload_max = 534, damage = 8, base = 12200 } uv0.weapon_property_11[12204] = { id = 12204, reload_max = 528, damage = 9, base = 12200 } uv0.weapon_property_11[12205] = { id = 12205, reload_max = 522, damage = 10, base = 12200 } uv0.weapon_property_11[12206] = { id = 12206, reload_max = 516, damage = 11, base = 12200 } uv0.weapon_property_11[12207] = { id = 12207, reload_max = 510, damage = 12, base = 12200 } uv0.weapon_property_11[12208] = { id = 12208, reload_max = 504, damage = 13, base = 12200 } uv0.weapon_property_11[12209] = { id = 12209, reload_max = 498, damage = 14, base = 12200 } uv0.weapon_property_11[12210] = { id = 12210, reload_max = 492, damage = 15, base = 12200 } uv0.weapon_property_11[12211] = { reload_max = 492, damage = 15, base = 12200, id = 12211, corrected = 109 } uv0.weapon_property_11[12212] = { reload_max = 492, damage = 15, base = 12200, id = 12212, corrected = 116 } uv0.weapon_property_11[12213] = { reload_max = 492, damage = 15, base = 12200, id = 12213, corrected = 124 } uv0.weapon_property_11[13000] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装203mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 13000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1225, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1400 }, barrage_ID = { 1204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_11[13001] = { id = 13001, reload_max = 1201, damage = 24, base = 13000 } uv0.weapon_property_11[13002] = { id = 13002, reload_max = 1175, damage = 26, base = 13000 } uv0.weapon_property_11[13003] = { id = 13003, reload_max = 1151, damage = 28, base = 13000 } uv0.weapon_property_11[13020] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装203mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 105, min_range = 0, id = 13020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1166, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1400 }, barrage_ID = { 1204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_11[13021] = { id = 13021, reload_max = 1143, damage = 26, base = 13020 } uv0.weapon_property_11[13022] = { id = 13022, reload_max = 1120, damage = 28, base = 13020 } uv0.weapon_property_11[13023] = { id = 13023, reload_max = 1096, damage = 30, base = 13020 } uv0.weapon_property_11[13040] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装203mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 26, corrected = 105, min_range = 0, id = 13040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1108, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_11[13041] = { id = 13041, reload_max = 1086, damage = 28, base = 13040 } uv0.weapon_property_11[13042] = { id = 13042, reload_max = 1064, damage = 30, base = 13040 } uv0.weapon_property_11[13043] = { id = 13043, reload_max = 1041, damage = 32, base = 13040 } uv0.weapon_property_11[13044] = { id = 13044, reload_max = 1020, damage = 34, base = 13040 } uv0.weapon_property_11[13045] = { id = 13045, reload_max = 996, damage = 36, base = 13040 } uv0.weapon_property_11[13046] = { id = 13046, reload_max = 975, damage = 39, base = 13040 } uv0.weapon_property_11[13047] = { reload_max = 975, damage = 39, base = 13040, id = 13047, corrected = 109 } uv0.weapon_property_11[13060] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装203mm主炮Mk13", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 23, corrected = 105, min_range = 0, id = 13060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1085, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_11[13061] = { id = 13061, reload_max = 1063, damage = 26, base = 13060 } uv0.weapon_property_11[13062] = { id = 13062, reload_max = 1041, damage = 29, base = 13060 } uv0.weapon_property_11[13063] = { id = 13063, reload_max = 1018, damage = 32, base = 13060 } uv0.weapon_property_11[13064] = { id = 13064, reload_max = 997, damage = 36, base = 13060 } uv0.weapon_property_11[13065] = { id = 13065, reload_max = 973, damage = 40, base = 13060 } uv0.weapon_property_11[13066] = { id = 13066, reload_max = 952, damage = 44, base = 13060 } uv0.weapon_property_11[13067] = { reload_max = 952, damage = 44, base = 13060, id = 13067, corrected = 109 } uv0.weapon_property_11[13100] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装203mm主炮改进型T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 105, min_range = 0, id = 13100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1164, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1400 }, barrage_ID = { 1204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_11[13101] = { id = 13101, reload_max = 1141, damage = 26, base = 13100 } uv0.weapon_property_11[13102] = { id = 13102, reload_max = 1117, damage = 28, base = 13100 } uv0.weapon_property_11[13103] = { id = 13103, reload_max = 1094, damage = 30, base = 13100 } uv0.weapon_property_11[13120] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装203mm主炮改进型T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 26, corrected = 105, min_range = 0, id = 13120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1108, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_11[13121] = { id = 13121, reload_max = 1086, damage = 29, base = 13120 } uv0.weapon_property_11[13122] = { id = 13122, reload_max = 1064, damage = 31, base = 13120 } uv0.weapon_property_11[13123] = { id = 13123, reload_max = 1041, damage = 33, base = 13120 } uv0.weapon_property_11[13124] = { id = 13124, reload_max = 1019, damage = 35, base = 13120 } uv0.weapon_property_11[13125] = { id = 13125, reload_max = 997, damage = 37, base = 13120 } uv0.weapon_property_11[13126] = { id = 13126, reload_max = 975, damage = 40, base = 13120 } uv0.weapon_property_11[13140] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装203mm主炮改进型T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 28, corrected = 105, min_range = 0, id = 13140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1053, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_11[13141] = { id = 13141, reload_max = 1032, damage = 31, base = 13140 } uv0.weapon_property_11[13142] = { id = 13142, reload_max = 1011, damage = 34, base = 13140 } uv0.weapon_property_11[13143] = { id = 13143, reload_max = 989, damage = 36, base = 13140 } uv0.weapon_property_11[13144] = { id = 13144, reload_max = 969, damage = 38, base = 13140 } uv0.weapon_property_11[13145] = { id = 13145, reload_max = 946, damage = 40, base = 13140 } uv0.weapon_property_11[13146] = { id = 13146, reload_max = 926, damage = 43, base = 13140 } uv0.weapon_property_11[13147] = { id = 13147, reload_max = 905, damage = 46, base = 13140 } end()