pg = pg or {} pg.weapon_property_103 = {} function () uv0.weapon_property_103[59591] = { id = 59591, damage = 308, base = 59580 } uv0.weapon_property_103[59592] = { id = 59592, damage = 326, base = 59580 } uv0.weapon_property_103[59593] = { id = 59593, damage = 349, base = 59580 } uv0.weapon_property_103[59600] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 机载鱼雷-通用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 59600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_103[59601] = { id = 59601, damage = 153, base = 59600 } uv0.weapon_property_103[59602] = { id = 59602, damage = 174, base = 59600 } uv0.weapon_property_103[59603] = { id = 59603, damage = 195, base = 59600 } uv0.weapon_property_103[59604] = { id = 59604, damage = 216, base = 59600 } uv0.weapon_property_103[59605] = { id = 59605, damage = 237, base = 59600 } uv0.weapon_property_103[59606] = { id = 59606, damage = 258, base = 59600 } uv0.weapon_property_103[59607] = { id = 59607, damage = 279, base = 59600 } uv0.weapon_property_103[59608] = { id = 59608, damage = 300, base = 59600 } uv0.weapon_property_103[59609] = { id = 59609, damage = 321, base = 59600 } uv0.weapon_property_103[59610] = { id = 59610, damage = 342, base = 59600 } uv0.weapon_property_103[59611] = { id = 59611, damage = 356, base = 59600 } uv0.weapon_property_103[59612] = { id = 59612, damage = 376, base = 59600 } uv0.weapon_property_103[59613] = { id = 59613, damage = 404, base = 59600 } uv0.weapon_property_103[59620] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 机载鱼雷-通用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 127, corrected = 100, min_range = 0, id = 59620, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2115 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_103[59621] = { id = 59621, damage = 148, base = 59620 } uv0.weapon_property_103[59622] = { id = 59622, damage = 169, base = 59620 } uv0.weapon_property_103[59623] = { id = 59623, damage = 190, base = 59620 } uv0.weapon_property_103[59624] = { id = 59624, damage = 211, base = 59620 } uv0.weapon_property_103[59625] = { id = 59625, damage = 232, base = 59620 } uv0.weapon_property_103[59626] = { id = 59626, damage = 253, base = 59620 } uv0.weapon_property_103[59627] = { id = 59627, damage = 274, base = 59620 } uv0.weapon_property_103[59628] = { id = 59628, damage = 295, base = 59620 } uv0.weapon_property_103[59629] = { id = 59629, damage = 316, base = 59620 } uv0.weapon_property_103[59630] = { id = 59630, damage = 337, base = 59620 } uv0.weapon_property_103[59631] = { id = 59631, damage = 350, base = 59620 } uv0.weapon_property_103[59632] = { id = 59632, damage = 371, base = 59620 } uv0.weapon_property_103[59633] = { id = 59633, damage = 398, base = 59620 } uv0.weapon_property_103[59640] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 机载鱼雷-通用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 127, corrected = 100, min_range = 0, id = 59640, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_103[59641] = { id = 59641, damage = 148, base = 59640 } uv0.weapon_property_103[59642] = { id = 59642, damage = 169, base = 59640 } uv0.weapon_property_103[59643] = { id = 59643, damage = 190, base = 59640 } uv0.weapon_property_103[59644] = { id = 59644, damage = 211, base = 59640 } uv0.weapon_property_103[59645] = { id = 59645, damage = 232, base = 59640 } uv0.weapon_property_103[59646] = { id = 59646, damage = 253, base = 59640 } uv0.weapon_property_103[59647] = { id = 59647, damage = 274, base = 59640 } uv0.weapon_property_103[59648] = { id = 59648, damage = 295, base = 59640 } uv0.weapon_property_103[59649] = { id = 59649, damage = 316, base = 59640 } uv0.weapon_property_103[59650] = { id = 59650, damage = 337, base = 59640 } uv0.weapon_property_103[59651] = { id = 59651, damage = 350, base = 59640 } uv0.weapon_property_103[59652] = { id = 59652, damage = 371, base = 59640 } uv0.weapon_property_103[59653] = { id = 59653, damage = 398, base = 59640 } uv0.weapon_property_103[59660] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "2 x 机载鱼雷-铁血", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 59660, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2117 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_103[59661] = { id = 59661, damage = 57, base = 59660 } uv0.weapon_property_103[59662] = { id = 59662, damage = 74, base = 59660 } uv0.weapon_property_103[59663] = { id = 59663, damage = 92, base = 59660 } uv0.weapon_property_103[59664] = { id = 59664, damage = 109, base = 59660 } uv0.weapon_property_103[59665] = { id = 59665, damage = 127, base = 59660 } uv0.weapon_property_103[59666] = { id = 59666, damage = 145, base = 59660 } uv0.weapon_property_103[59667] = { id = 59667, damage = 162, base = 59660 } uv0.weapon_property_103[59668] = { id = 59668, damage = 180, base = 59660 } uv0.weapon_property_103[59669] = { id = 59669, damage = 197, base = 59660 } uv0.weapon_property_103[59670] = { id = 59670, damage = 215, base = 59660 } uv0.weapon_property_103[59671] = { id = 59671, damage = 224, base = 59660 } uv0.weapon_property_103[59672] = { id = 59672, damage = 237, base = 59660 } uv0.weapon_property_103[59673] = { id = 59673, damage = 254, base = 59660 } uv0.weapon_property_103[59680] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "2 x 机载鱼雷-铁血", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 59680, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2117 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_103[59681] = { id = 59681, damage = 63, base = 59680 } uv0.weapon_property_103[59682] = { id = 59682, damage = 81, base = 59680 } uv0.weapon_property_103[59683] = { id = 59683, damage = 101, base = 59680 } uv0.weapon_property_103[59684] = { id = 59684, damage = 119, base = 59680 } end()