pg = pg or {} pg.weapon_property_102 = {} function () uv0.weapon_property_102[59503] = { id = 59503, reload_max = 176, damage = 41, base = 59500 } uv0.weapon_property_102[59504] = { id = 59504, reload_max = 172, damage = 45, base = 59500 } uv0.weapon_property_102[59505] = { id = 59505, reload_max = 168, damage = 49, base = 59500 } uv0.weapon_property_102[59506] = { id = 59506, reload_max = 165, damage = 53, base = 59500 } uv0.weapon_property_102[59507] = { id = 59507, reload_max = 160, damage = 57, base = 59500 } uv0.weapon_property_102[59508] = { id = 59508, reload_max = 157, damage = 61, base = 59500 } uv0.weapon_property_102[59509] = { id = 59509, reload_max = 154, damage = 65, base = 59500 } uv0.weapon_property_102[59510] = { id = 59510, reload_max = 149, damage = 69, base = 59500 } uv0.weapon_property_102[59511] = { id = 59511, reload_max = 149, damage = 72, base = 59500 } uv0.weapon_property_102[59512] = { id = 59512, reload_max = 149, damage = 76, base = 59500 } uv0.weapon_property_102[59513] = { id = 59513, reload_max = 149, damage = 81, base = 59500 } uv0.weapon_property_102[59520] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 20mm九九式机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 59520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 178, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_102[59521] = { id = 59521, reload_max = 174, damage = 36, base = 59520 } uv0.weapon_property_102[59522] = { id = 59522, reload_max = 171, damage = 40, base = 59520 } uv0.weapon_property_102[59523] = { id = 59523, reload_max = 167, damage = 44, base = 59520 } uv0.weapon_property_102[59524] = { id = 59524, reload_max = 164, damage = 48, base = 59520 } uv0.weapon_property_102[59525] = { id = 59525, reload_max = 160, damage = 52, base = 59520 } uv0.weapon_property_102[59526] = { id = 59526, reload_max = 157, damage = 57, base = 59520 } uv0.weapon_property_102[59527] = { id = 59527, reload_max = 153, damage = 62, base = 59520 } uv0.weapon_property_102[59528] = { id = 59528, reload_max = 149, damage = 67, base = 59520 } uv0.weapon_property_102[59529] = { id = 59529, reload_max = 146, damage = 72, base = 59520 } uv0.weapon_property_102[59530] = { id = 59530, reload_max = 142, damage = 77, base = 59520 } uv0.weapon_property_102[59531] = { id = 59531, reload_max = 142, damage = 80, base = 59520 } uv0.weapon_property_102[59532] = { id = 59532, reload_max = 142, damage = 85, base = 59520 } uv0.weapon_property_102[59533] = { id = 59533, reload_max = 142, damage = 91, base = 59520 } uv0.weapon_property_102[59540] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 20mm九九式机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 59540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 169, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_102[59541] = { id = 59541, reload_max = 166, damage = 40, base = 59540 } uv0.weapon_property_102[59542] = { id = 59542, reload_max = 163, damage = 45, base = 59540 } uv0.weapon_property_102[59543] = { id = 59543, reload_max = 158, damage = 50, base = 59540 } uv0.weapon_property_102[59544] = { id = 59544, reload_max = 156, damage = 55, base = 59540 } uv0.weapon_property_102[59545] = { id = 59545, reload_max = 152, damage = 60, base = 59540 } uv0.weapon_property_102[59546] = { id = 59546, reload_max = 149, damage = 65, base = 59540 } uv0.weapon_property_102[59547] = { id = 59547, reload_max = 146, damage = 70, base = 59540 } uv0.weapon_property_102[59548] = { id = 59548, reload_max = 141, damage = 75, base = 59540 } uv0.weapon_property_102[59549] = { id = 59549, reload_max = 138, damage = 80, base = 59540 } uv0.weapon_property_102[59550] = { id = 59550, reload_max = 135, damage = 85, base = 59540 } uv0.weapon_property_102[59551] = { id = 59551, reload_max = 135, damage = 88, base = 59540 } uv0.weapon_property_102[59552] = { id = 59552, reload_max = 135, damage = 94, base = 59540 } uv0.weapon_property_102[59553] = { id = 59553, reload_max = 135, damage = 100, base = 59540 } uv0.weapon_property_102[59560] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 7.7mm机枪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 59560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 72, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_102[59561] = { id = 59561, reload_max = 70, damage = 15, base = 59560 } uv0.weapon_property_102[59562] = { id = 59562, reload_max = 69, damage = 16, base = 59560 } uv0.weapon_property_102[59563] = { id = 59563, reload_max = 67, damage = 18, base = 59560 } uv0.weapon_property_102[59564] = { id = 59564, reload_max = 65, damage = 20, base = 59560 } uv0.weapon_property_102[59565] = { id = 59565, reload_max = 63, damage = 22, base = 59560 } uv0.weapon_property_102[59566] = { id = 59566, reload_max = 62, damage = 24, base = 59560 } uv0.weapon_property_102[59567] = { id = 59567, reload_max = 61, damage = 26, base = 59560 } uv0.weapon_property_102[59568] = { id = 59568, reload_max = 60, damage = 28, base = 59560 } uv0.weapon_property_102[59569] = { id = 59569, reload_max = 58, damage = 31, base = 59560 } uv0.weapon_property_102[59570] = { id = 59570, reload_max = 57, damage = 34, base = 59560 } uv0.weapon_property_102[59571] = { id = 59571, reload_max = 57, damage = 35, base = 59560 } uv0.weapon_property_102[59572] = { id = 59572, reload_max = 57, damage = 37, base = 59560 } uv0.weapon_property_102[59573] = { id = 59573, reload_max = 57, damage = 40, base = 59560 } uv0.weapon_property_102[59580] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 机载鱼雷-通用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 116, corrected = 100, min_range = 0, id = 59580, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_102[59581] = { id = 59581, damage = 134, base = 59580 } uv0.weapon_property_102[59582] = { id = 59582, damage = 152, base = 59580 } uv0.weapon_property_102[59583] = { id = 59583, damage = 170, base = 59580 } uv0.weapon_property_102[59584] = { id = 59584, damage = 188, base = 59580 } uv0.weapon_property_102[59585] = { id = 59585, damage = 206, base = 59580 } uv0.weapon_property_102[59586] = { id = 59586, damage = 224, base = 59580 } uv0.weapon_property_102[59587] = { id = 59587, damage = 242, base = 59580 } uv0.weapon_property_102[59588] = { id = 59588, damage = 260, base = 59580 } uv0.weapon_property_102[59589] = { id = 59589, damage = 278, base = 59580 } uv0.weapon_property_102[59590] = { id = 59590, damage = 296, base = 59580 } end()