pg = pg or {} pg.weapon_property_100 = {} function () uv0.weapon_property_100[59201] = { id = 59201, reload_max = 95, damage = 13, base = 59200 } uv0.weapon_property_100[59202] = { id = 59202, reload_max = 93, damage = 14, base = 59200 } uv0.weapon_property_100[59203] = { id = 59203, reload_max = 92, damage = 16, base = 59200 } uv0.weapon_property_100[59204] = { id = 59204, reload_max = 90, damage = 17, base = 59200 } uv0.weapon_property_100[59205] = { id = 59205, reload_max = 88, damage = 18, base = 59200 } uv0.weapon_property_100[59206] = { id = 59206, reload_max = 86, damage = 20, base = 59200 } uv0.weapon_property_100[59207] = { id = 59207, reload_max = 85, damage = 22, base = 59200 } uv0.weapon_property_100[59208] = { id = 59208, reload_max = 83, damage = 24, base = 59200 } uv0.weapon_property_100[59209] = { id = 59209, reload_max = 81, damage = 26, base = 59200 } uv0.weapon_property_100[59210] = { id = 59210, reload_max = 79, damage = 28, base = 59200 } uv0.weapon_property_100[59211] = { id = 59211, reload_max = 79, damage = 29, base = 59200 } uv0.weapon_property_100[59212] = { id = 59212, reload_max = 79, damage = 31, base = 59200 } uv0.weapon_property_100[59213] = { id = 59213, reload_max = 79, damage = 33, base = 59200 } uv0.weapon_property_100[59220] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x MG131 13mm机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 59220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 93, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_100[59221] = { id = 59221, reload_max = 91, damage = 13, base = 59220 } uv0.weapon_property_100[59222] = { id = 59222, reload_max = 89, damage = 14, base = 59220 } uv0.weapon_property_100[59223] = { id = 59223, reload_max = 88, damage = 16, base = 59220 } uv0.weapon_property_100[59224] = { id = 59224, reload_max = 86, damage = 17, base = 59220 } uv0.weapon_property_100[59225] = { id = 59225, reload_max = 84, damage = 18, base = 59220 } uv0.weapon_property_100[59226] = { id = 59226, reload_max = 82, damage = 20, base = 59220 } uv0.weapon_property_100[59227] = { id = 59227, reload_max = 81, damage = 22, base = 59220 } uv0.weapon_property_100[59228] = { id = 59228, reload_max = 79, damage = 24, base = 59220 } uv0.weapon_property_100[59229] = { id = 59229, reload_max = 77, damage = 26, base = 59220 } uv0.weapon_property_100[59230] = { id = 59230, reload_max = 75, damage = 28, base = 59220 } uv0.weapon_property_100[59231] = { id = 59231, reload_max = 75, damage = 29, base = 59220 } uv0.weapon_property_100[59232] = { id = 59232, reload_max = 75, damage = 31, base = 59220 } uv0.weapon_property_100[59233] = { id = 59233, reload_max = 75, damage = 33, base = 59220 } uv0.weapon_property_100[59240] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x MG131 13mm机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 59240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 88, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_100[59241] = { id = 59241, reload_max = 87, damage = 15, base = 59240 } uv0.weapon_property_100[59242] = { id = 59242, reload_max = 85, damage = 17, base = 59240 } uv0.weapon_property_100[59243] = { id = 59243, reload_max = 83, damage = 19, base = 59240 } uv0.weapon_property_100[59244] = { id = 59244, reload_max = 82, damage = 20, base = 59240 } uv0.weapon_property_100[59245] = { id = 59245, reload_max = 81, damage = 22, base = 59240 } uv0.weapon_property_100[59246] = { id = 59246, reload_max = 79, damage = 24, base = 59240 } uv0.weapon_property_100[59247] = { id = 59247, reload_max = 76, damage = 26, base = 59240 } uv0.weapon_property_100[59248] = { id = 59248, reload_max = 75, damage = 28, base = 59240 } uv0.weapon_property_100[59249] = { id = 59249, reload_max = 74, damage = 30, base = 59240 } uv0.weapon_property_100[59250] = { id = 59250, reload_max = 72, damage = 32, base = 59240 } uv0.weapon_property_100[59251] = { id = 59251, reload_max = 72, damage = 33, base = 59240 } uv0.weapon_property_100[59252] = { id = 59252, reload_max = 72, damage = 35, base = 59240 } uv0.weapon_property_100[59253] = { id = 59253, reload_max = 72, damage = 38, base = 59240 } uv0.weapon_property_100[59300] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 7.92mm MG机枪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 59300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 76, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_100[59301] = { id = 59301, reload_max = 75, damage = 16, base = 59300 } uv0.weapon_property_100[59302] = { id = 59302, reload_max = 74, damage = 17, base = 59300 } uv0.weapon_property_100[59303] = { id = 59303, reload_max = 73, damage = 18, base = 59300 } uv0.weapon_property_100[59304] = { id = 59304, reload_max = 72, damage = 19, base = 59300 } uv0.weapon_property_100[59305] = { id = 59305, reload_max = 70, damage = 20, base = 59300 } uv0.weapon_property_100[59306] = { id = 59306, reload_max = 68, damage = 21, base = 59300 } uv0.weapon_property_100[59307] = { id = 59307, reload_max = 66, damage = 22, base = 59300 } uv0.weapon_property_100[59308] = { id = 59308, reload_max = 64, damage = 23, base = 59300 } uv0.weapon_property_100[59309] = { id = 59309, reload_max = 62, damage = 24, base = 59300 } uv0.weapon_property_100[59310] = { id = 59310, reload_max = 60, damage = 26, base = 59300 } uv0.weapon_property_100[59311] = { id = 59311, reload_max = 60, damage = 27, base = 59300 } uv0.weapon_property_100[59312] = { id = 59312, reload_max = 60, damage = 29, base = 59300 } uv0.weapon_property_100[59313] = { id = 59313, reload_max = 60, damage = 31, base = 59300 } uv0.weapon_property_100[59320] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 7.92mm MG机枪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 59320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 72, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_100[59321] = { id = 59321, reload_max = 71, damage = 17, base = 59320 } uv0.weapon_property_100[59322] = { id = 59322, reload_max = 70, damage = 18, base = 59320 } uv0.weapon_property_100[59323] = { id = 59323, reload_max = 69, damage = 19, base = 59320 } uv0.weapon_property_100[59324] = { id = 59324, reload_max = 68, damage = 20, base = 59320 } uv0.weapon_property_100[59325] = { id = 59325, reload_max = 67, damage = 21, base = 59320 } uv0.weapon_property_100[59326] = { id = 59326, reload_max = 65, damage = 22, base = 59320 } uv0.weapon_property_100[59327] = { id = 59327, reload_max = 63, damage = 23, base = 59320 } uv0.weapon_property_100[59328] = { id = 59328, reload_max = 61, damage = 24, base = 59320 } end()