pg = pg or {} pg.strategy_data_template = { { buff_id = 100, name = "单纵阵突入", type = 1, id = 1, icon = "1", desc = "下一场战斗,舰队全员炮击、雷击提高15%,机动降低10%", arg = {} }, { buff_id = 110, name = "复纵阵前进", type = 1, id = 2, icon = "2", desc = "下一场战斗,舰队全员机动提高30%,炮击、雷击降低5%", arg = {} }, { buff_id = 120, name = "轮型阵护卫", type = 1, id = 3, icon = "3", desc = "下一场战斗,舰队全员防空提高20%", arg = {} }, { buff_id = 0, name = "紧急维修", type = 2, id = 4, icon = "4", desc = "当前舰队存活角色回复总血量的10%", arg = { healthy, 10 } }, [9] = { buff_id = 0, name = "交换", type = 2, id = 9, icon = "9", desc = "与友方队伍交换位置", arg = { exchange } }, [10] = { buff_id = 0, name = "范围外支援", type = 4, id = 10, icon = "10", desc = "可在潜艇狩猎范围外,呼叫潜艇支援", arg = { map_call } }, [11] = { buff_id = 0, name = "作战区域变更", type = 3, id = 11, icon = "11", desc = "移动潜艇的狩猎范围", arg = { sub_move, 1.1 } }, [12] = { buff_id = 0, name = "声呐探测", type = 5, id = 12, icon = "12", desc = "申请基地进行一次陆基反潜支援,对全地图进行一次反潜侦察,标记所有潜行中的潜艇", arg = { area_scout } }, [47] = { buff_id = 0, name = "高效作战", type = 10, id = 47, icon = "tebiezuozhan", desc = "当前关卡中的战斗石油消耗增加100%;\n同时战斗结算时指挥官、指挥喵、角色经验获取提高100%,额外获得一次掉落;\n心情值消耗,好感度获取均提高100%。", arg = {} }, [90] = { buff_id = 90, name = "危机出现!", type = 90, id = 90, icon = "90", desc = "下一场战斗中会出现绊爱的干扰:潜艇召唤/舰载机攻击/鱼雷发射/主炮跨射功能将陷入瘫痪(包括自律模式),连续点击出现的绊爱即可消除影响", arg = {} }, [91] = { buff_id = 91, name = "危机回避~", type = 90, id = 91, icon = "91", desc = "危机规避~战斗中不会出现干扰了", arg = {} }, [92] = { buff_id = 0, name = "夜幕降临 ", type = 3, id = 92, icon = "92", desc = "黑夜来临,现在前往危险区域会遭遇怪物伏击,请小心 ", arg = {} }, [93] = { buff_id = 0, name = "旭日初升 ", type = 3, id = 93, icon = "93", desc = "太阳升起,现在危险区域的怪物伏击效果消失了 ", arg = {} }, [8650] = { buff_id = 8650, name = "聚光灯", type = 10, id = 8650, icon = "", desc = "聚光灯效果", arg = {} }, [8732] = { buff_id = 8732, name = "蝴蝶之梦", type = 10, id = 8732, icon = "8732", desc = "战斗中会得到来自{namecode:182}的三轮弹幕支援,同时依次暂时提高我方交战舰队5%炮击/雷击/航空属性", arg = {} }, [8744] = { buff_id = 8744, name = "蝴蝶之梦", type = 10, id = 8744, icon = "8732", desc = "战斗中会得到来自{namecode:182}的三轮弹幕支援,同时依次暂时提高我方交战舰队5%炮击/雷击/航空属性", arg = {} }, [8745] = { buff_id = 8745, name = "蝴蝶之梦", type = 10, id = 8745, icon = "8732", desc = "战斗中会得到来自{namecode:182}的三轮弹幕支援,同时依次暂时提高我方交战舰队5%炮击/雷击/航空属性", arg = {} }, [8746] = { buff_id = 8746, name = "蝴蝶之梦", type = 10, id = 8746, icon = "8732", desc = "战斗中会得到来自{namecode:182}的三轮弹幕支援,同时依次暂时提高我方交战舰队5%炮击/雷击/航空属性", arg = {} }, [8750] = { buff_id = 8750, name = "聚光灯", type = 10, id = 8750, icon = "", desc = "聚光灯效果", arg = {} }, [8801] = { buff_id = 8801, name = "失去浮岛控制权 ", type = 10, id = 8801, icon = "8801", desc = "失去浮岛控制权,海域内的战斗中将受到额外航空编队攻击 ", arg = {} }, [8802] = { buff_id = 8802, name = "拥有浮岛控制权 ", type = 10, id = 8802, icon = "8802", desc = "拥有浮岛控制权,海域内的战斗中将得到航空编队支援 ", arg = {} }, [8803] = { buff_id = 8803, name = "我方浮岛机场支援", type = 10, id = 8803, icon = "", desc = "我方浮岛机场支援", arg = {} }, [8806] = { buff_id = 8806, name = "我方浮岛机场支援", type = 10, id = 8806, icon = "", desc = "我方浮岛机场支援", arg = {} }, [8809] = { buff_id = 8809, name = "我方浮岛机场支援", type = 10, id = 8809, icon = "", desc = "我方浮岛机场支援", arg = {} }, [8812] = { buff_id = 8812, name = "我方浮岛机场支援", type = 10, id = 8812, icon = "", desc = "我方浮岛机场支援", arg = {} }, [8815] = { buff_id = 8815, name = "我方浮岛机场支援", type = 10, id = 8815, icon = "", desc = "我方浮岛机场支援", arg = {} }, [8832] = { buff_id = 8832, name = "火力支援", type = 10, id = 8832, icon = "8832", desc = "战斗中会获得一次额外火力支援,火力支援会对敌方造成伤害,并为敌人施加一个持续伤害的特殊状态。 随着本期信标·META开放的日期增加,火力支援提供的伤害也会增加。", arg = {} }, [8841] = { buff_id = 8841, name = "璀璨", type = 10, id = 8841, icon = "8841", desc = "己方舰队将在战斗中获得来自璀璨都市的弹幕支援", arg = {} }, [8842] = { buff_id = 8842, name = "余辉", type = 10, id = 8842, icon = "8842", desc = "来自璀璨都市的弹幕支援已经停止,敌方舰队得到了火力加强 ", arg = {} }, [8843] = { buff_id = 8843, name = "璀璨支援弹幕LV1", type = 10, id = 8843, icon = "", desc = "不显示图标及说明", arg = {} }, [8846] = { buff_id = 8846, name = "璀璨支援弹幕LV2", type = 10, id = 8846, icon = "", desc = "不显示图标及说明", arg = {} }, [8849] = { buff_id = 8849, name = "璀璨支援弹幕LV3", type = 10, id = 8849, icon = "", desc = "不显示图标及说明", arg = {} }, [8852] = { buff_id = 8852, name = "璀璨支援弹幕LV4", type = 10, id = 8852, icon = "", desc = "不显示图标及说明", arg = {} }, [8855] = { buff_id = 8855, name = "璀璨支援弹幕LV5", type = 10, id = 8855, icon = "", desc = "不显示图标及说明", arg = {} }, [8858] = { buff_id = 8858, name = "璀璨余辉", type = 10, id = 8858, icon = "8858", desc = "己方舰队将在战斗中获得来自璀璨都市的弹幕支援,同时敌方舰队得到了火力加强 ", arg = {} }, [8863] = { buff_id = 0, name = "迷宫", type = 10, id = 8863, icon = "8863", desc = "塞壬制造的特殊迷宫覆盖了整片海面。\n舰队每进行3次行动,海域中迷宫的结构就会发生一次改变", arg = {} }, [8864] = { buff_id = 8864, name = "海妖之歌", type = 10, id = 8864, icon = "8864", desc = "塞壬使用了某种用于模拟“海妖之歌”的强烈干扰装置。\n在战斗中,我方舰队将周期性受到带有干扰效果的敌方弹幕攻击", arg = {} }, [8865] = { buff_id = 8865, name = "空军支援 ", type = 10, id = 8865, icon = "8802", desc = "获得了撒丁帝国空军支援。\n战斗时将会有额外的航空编队加入战斗", arg = {} }, [8867] = { buff_id = 8867, name = "空军支援 ", type = 10, id = 8867, icon = "8802", desc = "获得了撒丁帝国空军支援。\n战斗时将会有额外的航空编队加入战斗", arg = {} }, [8869] = { buff_id = 8869, name = "空军支援 ", type = 10, id = 8869, icon = "8802", desc = "获得了撒丁帝国空军支援。\n战斗时将会有额外的航空编队加入战斗", arg = {} }, [8874] = { buff_id = 8874, name = "记录修正-AF ", type = 10, id = 8874, icon = "8874", desc = "舰队中重樱角色在战斗中造成的伤害提升5%,受到的伤害提升5%\n舰队中白鹰角色在战斗中造成的伤害降低5%,受到的伤害降低5%", arg = {} }, [8877] = { buff_id = 8877, name = "海雾弥漫", type = 10, id = 8877, icon = "8877", desc = "无数危险正隐藏在海雾之中,小心应对。舰队全员命中降低5%,同时无法在交战前区分敌方舰队类型", arg = {} }, [8880] = { buff_id = 8880, name = "镜面侵入", type = 10, id = 8880, icon = "8880", desc = "在神秘友军的帮助下,我方在镜面海域中也获得了些许优势。舰队在战斗中将会获得额外弹幕火力支援", arg = {} }, [8882] = { buff_id = 8882, name = "镜面侵入", type = 10, id = 8882, icon = "8880", desc = "在神秘友军的帮助下,我方在镜面海域中也获得了些许优势。舰队在战斗中将会获得额外弹幕火力支援", arg = {} }, [8884] = { buff_id = 8884, name = "镜面侵入", type = 10, id = 8884, icon = "8880", desc = "在神秘友军的帮助下,我方在镜面海域中也获得了些许优势。舰队在战斗中将会获得额外弹幕火力支援", arg = {} }, [9211] = { buff_id = 9211, name = "龙宫机关-怒涛 ", type = 10, id = 9211, icon = "9211", desc = "敌方控制着龙宫机关-怒涛,己方舰队在战斗中将受到来自机关的额外弹幕攻击。", arg = {} }, [9212] = { buff_id = 9212, name = "龙宫秘宝-怒涛 ", type = 10, id = 9212, icon = "9212", desc = "已取得龙宫秘宝-怒涛,己方舰队在战斗中将受到来自机关的额外弹幕支援。 ", arg = {} }, [9213] = { buff_id = 9213, name = "水属性弹幕支援Lv1", type = 10, id = 9213, icon = "", desc = "我方弹幕支援", arg = {} }, [9216] = { buff_id = 9216, name = "水属性弹幕支援Lv2", type = 10, id = 9216, icon = "", desc = "我方弹幕支援", arg = {} }, [9219] = { buff_id = 9219, name = "水属性弹幕支援Lv3", type = 10, id = 9219, icon = "", desc = "我方弹幕支援", arg = {} }, [9222] = { buff_id = 9222, name = "水属性弹幕支援Lv4", type = 10, id = 9222, icon = "", desc = "我方弹幕支援", arg = {} }, [9225] = { buff_id = 9225, name = "水属性弹幕支援Lv5", type = 10, id = 9225, icon = "", desc = "我方弹幕支援", arg = {} }, [9231] = { buff_id = 9231, name = "龙宫机关-烈焰 ", type = 10, id = 9231, icon = "9231", desc = "敌方控制着龙宫机关-烈焰,己方舰队在战斗中将受到来自机关的额外弹幕攻击。 ", arg = {} }, [9232] = { buff_id = 9232, name = "龙宫秘宝-烈焰 ", type = 10, id = 9232, icon = "9232", desc = "已取得龙宫秘宝-烈焰,己方舰队在战斗中将受到来自机关的额外弹幕支援。 ", arg = {} }, [9233] = { buff_id = 9233, name = "火属性弹幕支援Lv1", type = 10, id = 9233, icon = "", desc = "我方弹幕支援", arg = {} }, [9236] = { buff_id = 9236, name = "火属性弹幕支援Lv2", type = 10, id = 9236, icon = "", desc = "我方弹幕支援", arg = {} }, [9239] = { buff_id = 9239, name = "火属性弹幕支援Lv3", type = 10, id = 9239, icon = "", desc = "我方弹幕支援", arg = {} }, [9242] = { buff_id = 9242, name = "火属性弹幕支援Lv4", type = 10, id = 9242, icon = "", desc = "我方弹幕支援", arg = {} }, [9245] = { buff_id = 9245, name = "火属性弹幕支援Lv5", type = 10, id = 9245, icon = "", desc = "我方弹幕支援", arg = {} }, [9251] = { buff_id = 9251, name = "龙宫机关-坚石 ", type = 10, id = 9251, icon = "9251", desc = "敌方控制着龙宫机关-坚石,己方舰队在战斗中将受到来自机关的额外弹幕攻击,敌方舰队将获得减伤护盾。 ", arg = {} }, [9252] = { buff_id = 9252, name = "龙宫秘宝-坚石 ", type = 10, id = 9252, icon = "9252", desc = "已取得龙宫秘宝-坚石,己方舰队在战斗中将获得护盾,并受到来自机关的额外弹幕支援。 ", arg = {} }, [9253] = { buff_id = 9253, name = "土属性弹幕支援Lv1", type = 10, id = 9253, icon = "", desc = "我方弹幕支援", arg = {} }, [9256] = { buff_id = 9256, name = "土属性弹幕支援Lv2", type = 10, id = 9256, icon = "", desc = "我方弹幕支援", arg = {} }, [9259] = { buff_id = 9259, name = "土属性弹幕支援Lv3", type = 10, id = 9259, icon = "", desc = "我方弹幕支援", arg = {} }, [9262] = { buff_id = 9262, name = "土属性弹幕支援Lv4", type = 10, id = 9262, icon = "", desc = "我方弹幕支援", arg = {} }, [9265] = { buff_id = 9265, name = "土属性弹幕支援Lv5", type = 10, id = 9265, icon = "", desc = "我方弹幕支援", arg = {} }, [9271] = { buff_id = 9271, name = "龙宫机关-生机 ", type = 10, id = 9271, icon = "9271", desc = "敌方控制着龙宫机关-生机,己方舰队在战斗中将受到来自机关的额外弹幕攻击,敌方舰队将获得额外耐久恢复。 ", arg = {} }, [9272] = { buff_id = 9272, name = "龙宫秘宝-生机 ", type = 10, id = 9272, icon = "9272", desc = "已取得龙宫秘宝-生机,己方舰队在战斗中将获得额外耐久恢复,并受到来自机关的额外弹幕支援。 ", arg = {} }, [9273] = { buff_id = 9273, name = "生命属性弹幕支援Lv1", type = 10, id = 9273, icon = "", desc = "我方弹幕支援", arg = {} }, [9276] = { buff_id = 9276, name = "生命属性弹幕支援Lv2", type = 10, id = 9276, icon = "", desc = "我方弹幕支援", arg = {} }, [9279] = { buff_id = 9279, name = "生命属性弹幕支援Lv3", type = 10, id = 9279, icon = "", desc = "我方弹幕支援", arg = {} }, [9282] = { buff_id = 9282, name = "生命属性弹幕支援Lv4", type = 10, id = 9282, icon = "", desc = "我方弹幕支援", arg = {} }, [9285] = { buff_id = 9285, name = "生命属性弹幕支援Lv5", type = 10, id = 9285, icon = "", desc = "我方弹幕支援", arg = {} }, [9500] = { buff_id = 9500, name = "魔方活性化", type = 10, id = 9500, icon = "9500", desc = "受到魔方活性化效果影响,舰队全员造成的伤害提高20%,受到的伤害提高20%", arg = {} }, [9502] = { buff_id = 9502, name = "海雾弥漫", type = 10, id = 9502, icon = "9502", desc = "无数危险正隐藏在海雾之中,小心应对,舰队全员的命中属性降低5%", arg = {} }, [9505] = { buff_id = 9505, name = "铁血空中支援", type = 10, id = 9505, icon = "10017", desc = "关卡中会遭遇敌方空中编队,同时所有敌方航空伤害增加10% ", arg = {} }, [9508] = { buff_id = 9508, name = "极夜", type = 10, id = 9508, icon = "10016", desc = "巴伦支海正处于漫长的极夜中,无法区分敌方舰队的编队类型 ", arg = {} }, [10001] = { buff_id = 200, name = "弹药充足", type = 1000, id = 10001, icon = "10001", desc = "弹药充足,状态良好,舰队伤害提高10%", arg = {} }, [10002] = { buff_id = 210, name = "弹药匮乏", type = 1000, id = 10002, icon = "10002", desc = "弹尽粮绝,需要补给,舰队伤害降低50%", arg = {} }, [10011] = { buff_id = 220, name = "制空权确保", type = 1001, id = 10011, icon = "10011", desc = "舰队全员航空攻击伤害提高20%,受到的航空攻击伤害降低10%,命中提高10%,受到伏击的概率降低8% (航空攻击伤害提高或降低不影响点燃进水伤害)", arg = { 800 } }, [10012] = { buff_id = 230, name = "制空权优势", type = 1001, id = 10012, icon = "10012", desc = "舰队全员航空攻击伤害提高12%,受到的航空攻击伤害降低6%,命中提高5%,受到伏击的概率降低5% (航空攻击伤害提高或降低不影响点燃进水伤害)", arg = { 500 } }, [10013] = { buff_id = 240, name = "势均力敌", type = 1001, id = 10013, icon = "10013", desc = "舰队全员航空攻击伤害降低6%,受到的航空攻击伤害降低3% (航空攻击伤害提高或降低不影响点燃进水伤害)", arg = { 0 } }, [10014] = { buff_id = 250, name = "制空权劣势", type = 1001, id = 10014, icon = "10014", desc = "舰队全员航空攻击伤害降低12%,受到的航空攻击伤害提高6%,命中、机动降低3% (航空攻击伤害提高或降低不影响点燃进水伤害)", arg = { 0 } }, [10015] = { buff_id = 260, name = "制空权丧失", type = 1001, id = 10015, icon = "10015", desc = "舰队全员航空攻击伤害降低20%,受到的航空攻击伤害提高10%,命中、机动降低8% (航空攻击伤害提高或降低不影响点燃进水伤害)", arg = { 0 } }, [10021] = { buff_id = 8761, name = "情绪高涨", type = 1000, id = 10021, icon = "10021", desc = "舰队全员处于情绪高涨状态下,战斗开始时回复2%自身耐久", arg = {} }, [10031] = { buff_id = 8765, name = "特殊演出 ", type = 1000, id = 10031, icon = "10031", desc = "战斗开始时回复舰队全员2%耐久", arg = {} }, [10032] = { buff_id = 8767, name = "特殊演出 ", type = 1000, id = 10032, icon = "10032", desc = "舰队全员在战斗中造成的伤害提高5%", arg = {} }, [10033] = { buff_id = 8769, name = "特殊演出 ", type = 1000, id = 10033, icon = "10033", desc = "舰队全员在战斗中受到的伤害降低5%", arg = {} }, all = { 1, 2, 3, 4, 9, 10, 11, 12, 47, 90, 91, 92, 93, 8650, 8732, 8744, 8745, 8746, 8750, 8801, 8802, 8803, 8806, 8809, 8812, 8815, 8832, 8841, 8842, 8843, 8846, 8849, 8852, 8855, 8858, 8863, 8864, 8865, 8867, 8869, 8874, 8877, 8880, 8882, 8884, 9211, 9212, 9213, 9216, 9219, 9222, 9225, 9231, 9232, 9233, 9236, 9239, 9242, 9245, 9251, 9252, 9253, 9256, 9259, 9262, 9265, 9271, 9272, 9273, 9276, 9279, 9282, 9285, 9500, 9502, 9505, 9508, 10001, 10002, 10011, 10012, 10013, 10014, 10015, 10021, 10031, 10032, 10033 } }