pg = pg or {} pg.enemy_data_statistics_8 = { [213] = { cannon = 0, name = "欧根亲王", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 4, icon_type = 3, type = 3, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "ougen", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 15, armor = 0, id = 213, wave_fx = "movewave", scale = 150, prefab = "ougen", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { -0.58, 0.71, 0 } }, vicegun = { { 0.97, 0.63, 0 } }, torpedo = { { 0, 0, 0 } } }, smoke = { { 70, { { "smoke", { -0.2, 0.57, 0.16 } } } }, { 40, { { "smoke", { 0.774, 1.848, 2.107 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [214] = { cannon = 0, name = "德意志", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 4, icon_type = 3, type = 3, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "deyizhi", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 15, armor = 0, id = 214, wave_fx = "movewave", scale = 150, prefab = "deyizhi", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 8 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 1.97, 1.03, 0 } }, vicegun = { { 1.97, 1.03, 0 } }, torpedo = { { 0.07, 0.11, 0 } }, antiaircraft = { { 1.97, 1.03, 0 } } }, smoke = { { 70, { { "smoke", { -0.77, 0.6, -0.76 } } } }, { 40, { { "smoke", { -0.08, 2.63, -1.93 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [215] = { cannon = 0, name = "斯佩伯爵海军上将", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 4, icon_type = 3, type = 3, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "sipeibojue", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 15, armor = 0, id = 215, wave_fx = "movewave", scale = 150, prefab = "sipeibojue", cannon_growth = 0, pilot_ai_template_id = 10001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 2.06, 1.18, 0 } }, vicegun = { { 2.06, 1.18, 0 } }, torpedo = { { 0.2, 0.13, 0 } }, antiaircraft = { { 2.06, 1.18, 0 } } }, smoke = { { 50, { { "smoke", { -0.55, 2.46, 0 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [216] = { cannon = 0, name = "声望", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 2, icon_type = 4, type = 4, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "shengwang", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 18, armor = 0, id = 216, wave_fx = "movewave", scale = 150, prefab = "shengwang", cannon_growth = 0, pilot_ai_template_id = 10001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 0.015, 1.165, 0 } }, vicegun = { { 1.407, 0.613, 0 } }, antiaircraft = { { 1.407, 0.613, 0 } } }, smoke = { { 70, { { "smoke", { -0.832, 0.566, 0 } } } }, { 30, { { "smoke", { 0.608, 0.741, 0 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [217] = { cannon = 0, name = "反击", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 2, icon_type = 4, type = 4, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "fanji", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 18, armor = 0, id = 217, wave_fx = "movewave", scale = 150, prefab = "fanji", cannon_growth = 0, pilot_ai_template_id = 10001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { -0.023, 1.188, 0 } }, vicegun = { { 1.415, 0.583, 0 } }, antiaircraft = { { 1.415, 0.583, 0 } } }, smoke = { { 70, { { "smoke", { -1.019, 0.597, 0 } } } }, { 30, { { "smoke", { 0.608, 0.72, 0 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [218] = { cannon = 0, name = "胡德", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 2, icon_type = 4, type = 4, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "hude", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 20, armor = 0, id = 218, wave_fx = "movewave", scale = 150, prefab = "hude", cannon_growth = 0, pilot_ai_template_id = 30000, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 8 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { -0.25, 1.291, 0 } }, vicegun = { { 0, 0.585, 0 } }, antiaircraft = { { 1.65, 0.823, 0 } } }, smoke = { { 70, { { "smoke", { -0.5, 0.55, 0 } } } }, { 30, { { "smoke", { 0.3, 0.87, -0.4 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "bossguangxiao", "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [219] = { cannon = 0, name = "金刚", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 3, icon_type = 4, type = 4, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "jingang", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 15, armor = 0, id = 219, wave_fx = "movewave", scale = 150, prefab = "jingang", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 1.09, 0.96, -0.09 } }, torpedo = { { 0, 0, 0 } } }, smoke = { { 70, { { "smoke", { -0.26, 0.686, -0.081 } } } }, { 40, { { "smoke", { -0.46, 0.486, -0.481 } }, { "smoke", { 0.54, 0.486, -0.481 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [220] = { cannon = 0, name = "比叡", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 3, icon_type = 4, type = 4, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "birui", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 15, armor = 0, id = 220, wave_fx = "movewave", scale = 150, prefab = "Birui", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { -0.92, 0.91, 0 } }, torpedo = { { 0, 0, 0 } } }, smoke = { { 70, { { "smoke", { -0.8, 0.55, -0.25 } } } }, { 40, { { "smoke", { 0.58, 1.96, 1.88 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [221] = { cannon = 0, name = "榛名", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 3, icon_type = 4, type = 4, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "zhenming", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 15, armor = 0, id = 221, wave_fx = "movewave", scale = 150, prefab = "zhenming", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 1.13, 0.89, 0.04 } }, torpedo = { { 0, 0, 0 } } }, smoke = { { 70, { { "smoke", { -0.26, 0.686, -0.081 } } } }, { 40, { { "smoke", { -0.46, 0.486, -0.481 } }, { "smoke", { 0.54, 0.486, -0.481 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [222] = { cannon = 0, name = "雾岛", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 3, icon_type = 4, type = 4, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "wudao", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 15, armor = 0, id = 222, wave_fx = "movewave", scale = 150, prefab = "Wudao", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { -0.96, 0.87, 0 } }, torpedo = { { 0, 0, 0 } } }, smoke = { { 70, { { "smoke", { -0.8, 0.55, -0.25 } } } }, { 40, { { "smoke", { 0.58, 1.96, 1.88 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [223] = { cannon = 0, name = "沙恩霍斯特", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 4, icon_type = 4, type = 4, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "shaenhuosite", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 15, armor = 0, id = 223, wave_fx = "movewave", scale = 150, prefab = "shaenhuosite", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 8 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 1.58, 1.4, 0 } }, vicegun = { { 1.58, 1.4, 0 } }, torpedo = { { 0.09, 0.16, 0 } }, antiaircraft = { { 1.58, 1.4, 0 } } }, smoke = { { 70, { { "smoke", { -1.08, 1.14, -0.35 } } } }, { 40, { { "smoke", { 0.21, 2.74, -1.27 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [224] = { cannon = 0, name = "格奈森瑙", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 4, icon_type = 4, type = 4, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "genaisennao", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 15, armor = 0, id = 224, wave_fx = "movewave", scale = 150, prefab = "genaisennao", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 8 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 1.42, 0.88, 0 } }, vicegun = { { 1.42, 0.88, 0 } }, torpedo = { { 0.2, 0.06, 0 } }, antiaircraft = { { 1.42, 0.88, 0 } } }, smoke = { { 70, { { "smoke", { -0.88, 1.26, -0.73 } } } }, { 40, { { "smoke", { 0.18, 2.65, -1.54 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [225] = { cannon = 0, name = "俄克拉荷马", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 1, icon_type = 5, type = 5, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "ekelahema", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 15, armor = 0, id = 225, wave_fx = "movewave", scale = 150, prefab = "ekelahema", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 3, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { -0.62, 0.93, 0 } }, torpedo = { { 0, 0, 0 } } }, smoke = { { 70, { { "smoke", { -0.468, 0.148, 0.28 } } } }, { 40, { { "smoke", { 0.932, 1.436, 1.83 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [226] = { cannon = 0, name = "罗德尼", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 2, icon_type = 5, type = 5, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "luodeni", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 15, armor = 0, id = 226, wave_fx = "movewave", scale = 150, prefab = "luodeni", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 3, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 8 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 1.126, 0.702, 0 } }, vicegun = { { -0.327, 0.824, 0 } }, torpedo = { { 0.465, 0.245, 0 } } }, smoke = { { 70, { { "smoke", { 0.71, 0.72, -0.12 } } } }, { 30, { { "smoke", { -0.96, 0.84, -0.32 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [227] = { cannon = 0, name = "威尔士亲王", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 2, icon_type = 5, type = 5, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "weiershiqinwang", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 20, armor = 0, id = 227, wave_fx = "movewave", scale = 150, prefab = "weiershiqinwang", cannon_growth = 0, pilot_ai_template_id = 30000, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 3, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 8 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { -0.16, 1.44, 0 } }, vicegun = { { -0.16, 1.44, 0 } }, torpedo = { { 0.47, 0.26, 0 } }, antiaircraft = { { -0.16, 1.44, 0 } } }, smoke = { { 70, { { "smoke", { 0.79, 0.88, 0.53 } } } }, { 30, { { "smoke", { -1.13, 1.52, -0.73 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "bossguangxiao", "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [228] = { cannon = 0, name = "伊势", antiaircraft_growth = 0, speed_growth = 0, luck = 0, air = 0, nationality = 3, icon_type = 5, type = 5, rarity = 0, antiaircraft = 0, dodge_growth = 0, icon = "yishi", star = 0, battle_unit_type = 49, antisub_growth = 0, air_growth = 0, antisub = 0, durability = 99999, armor_growth = 0, torpedo_growth = 0, friendly_cld = 0, speed = 15, armor = 0, id = 228, wave_fx = "movewave", scale = 150, prefab = "yishi", cannon_growth = 0, pilot_ai_template_id = 70002, reload = 150, dodge = 0, reload_growth = 0, bubble_fx = "", fog_fx = "", hit = 0, torpedo = 0, durability_growth = 0, luck_growth = 0, hit_growth = 0, armor_type = 3, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 0.78, 0.99, 0 } }, vicegun = { { 0.78, 0.99, 0 } }, torpedo = { { 0.18, 0.27, 0 } }, antiaircraft = { { 0.78, 0.99, 0 } } }, smoke = { { 50, { { "smoke", { -0.6, 2.4, 0 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "bossguangxiao", "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} } }